OO/𖣠⚪ᗩ∣ↀ∣𒾨⚪𔗢⚪🞋⚪𔗢⚪𒾨∣ↀ∣ᗩ⚪𖣠/𖣠⚪✤ᴥᗩ⚪𔗢⚪🞋⚪𔗢⚪ᗩᴥ✤⚪𖣠/𖣠⚪ᗱᗴᴥᗩᗯ✤ꗳⓄᔓᔕ⚪𔗢⚪🞋⚪𔗢⚪ᔓᔕⓄꗳ✤ᗯᗩᴥ.../𖣠⚪ᕭᕮᗩНߦᗱᗴᙏᕭᕮⓄߦ✤⚪𔗢⚪🞋⚪𔗢⚪✤ߦⓄᕭᕮ.../𖣠⚪ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ⚪𔗢⚪🞋⚪𔗢⚪ᔓᔕ옷ᗩᗝᗱᗴᴥ.../𖣠⚪ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ𖣓ᕤᕦИNꖴᗝᗩ옷ᔓᔕ𖣓И.../LƧO.⠀⠀⠀⠀ⵙ⠀ⵘ⠀ⵙ⠀꞉⠀ⵙ⠀⠿⠀ⵙ⠀ⵘ⠀ⵙ⠀⠿...

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shader O_52656_0_57864084_91_O_19_48046875_0_65625_O
(
float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
float O_SENTHGIRB_O_BRIGHTNES_O=(168/256),
float O_REWOP_TOOR_O_ROOT_POWER_O=19.48046875/((1201/2)/256),
output float O_REDAHS_O_SHADER_O=0.0
)
{
O_REDAHS_O_SHADER_O=
(
pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),2.)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.))
*
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
+1.
-
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
)
;
}