OO/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/RENDER-BORDER.PY

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2020-11-20 15:33:46 +00:00
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Render Border",
"description": "Render Border",
"author": "Christian Brinkmann, David Boho",
"version": (0, 0, 5),
"blender": (2, 80, 0),
"tracker_url": "https://github.com/p2or/blender-renderborder",
"location": "Camera > Properties > Data > Render Border",
"category": "Render"
}
import bpy
from bpy.app.handlers import persistent
def round_pixels(pixel_float):
return round(pixel_float, 2)
def calc_normalized(pixels_int, pixel_max):
return pixels_int / pixel_max if pixel_max else 0.0
def calc_pixels(normalized_float, pixel_max):
return normalized_float * pixel_max
def calc_width(res_x, min_x, max_x):
return res_x * max_x - res_x * min_x
def calc_height(res_y, min_y, max_y):
return res_y * max_y - res_y * min_y
def calc_centerX(res_x, min_x, width):
return res_x * min_x + width / 2
def calc_centerY(res_y, min_y, height):
return res_y * min_y + height / 2
# ------------------------------------------------------------------------
# Properties
# ------------------------------------------------------------------------
class RenderBorder(bpy.types.PropertyGroup):
# static member
_rd = None
_resX = _resY = _minX = _maxX = _minY = _maxY = 0
_width = _height = _centerX = _centerY = 0
def set_centerX(self, value):
diffX = calc_normalized((value - self._centerX), self._resX)
self._rd.border_min_x += diffX
self._rd.border_max_x += diffX
RenderBorder._minX = calc_pixels(self._rd.border_min_x, self._resX)
RenderBorder._maxX = calc_pixels(self._rd.border_max_x, self._resX)
RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
RenderBorder._centerX = value
def set_centerY(self, value):
diffY = calc_normalized((value - self._centerY), self._resY)
self._rd.border_min_y += diffY
self._rd.border_max_y += diffY
RenderBorder._minY = calc_pixels(self._rd.border_min_y, self._resY)
RenderBorder._maxY = calc_pixels(self._rd.border_max_y, self._resY)
RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
RenderBorder._centerY = value
def set_minX(self, value):
self._rd.border_min_x = calc_normalized(value, self._resX)
RenderBorder._minX = round_pixels(calc_pixels(self._rd.border_min_x, self._resX))
RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
RenderBorder._centerX = calc_centerX(self._resX, self._rd.border_min_x, self._width)
def set_maxX(self, value):
self._rd.border_max_x = calc_normalized(value, self._resX)
RenderBorder._maxX = round_pixels(calc_pixels(self._rd.border_max_x, self._resX))
RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
RenderBorder._centerX = calc_centerX(self._resX, self._rd.border_min_x, self._width)
def set_minY(self, value):
self._rd.border_min_y = calc_normalized(value, self._resY)
RenderBorder._minY = round_pixels(calc_pixels(self._rd.border_min_y, self._resY))
RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
RenderBorder._centerY = calc_centerY(self._resY, self._rd.border_min_y, self._height)
def set_maxY(self, value):
self._rd.border_max_y = calc_normalized(value, self._resY)
RenderBorder._maxY = round_pixels(calc_pixels(self._rd.border_max_y, self._resY))
RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
RenderBorder._centerY = calc_centerY(self._resY, self._rd.border_min_y, self._height)
def set_useBorder(self, value):
self._rd.use_border = value
def get_centerX(self):
return RenderBorder._centerX
def get_centerY(self):
return RenderBorder._centerY
def get_minX(self):
return RenderBorder._minX
def get_maxX(self):
return RenderBorder._maxX
def get_minY(self):
return RenderBorder._minY
def get_maxY(self):
return RenderBorder._maxY
def get_width(self):
return abs(round_pixels(RenderBorder._width))
def get_height(self):
return abs(round_pixels(RenderBorder._height))
def get_useBorder(self):
bpy.ops.rborder.init_border()
return self._rd.use_border
center_x : bpy.props.IntProperty(
name = "Center X",
description = ("Horizontal center of the render border box"),
min = 0, default = 0, get=get_centerX, set=set_centerX )
center_y : bpy.props.IntProperty(
name = "Center Y",
description = ("Vertical center of the render border box"),
min = 0, default = 0, get=get_centerY, set=set_centerY )
width : bpy.props.IntProperty(
name = "Width",
description = ("Width of render border box"),
min = 0, default = 0, get=get_width)
height : bpy.props.IntProperty(
name = "Height",
description = ("Height of render border box"),
min = 0, default = 0, get=get_height)
min_x : bpy.props.IntProperty(
description = ("Pixel distance between the left edge "
"of the camera border and the left "
"side of the render border box"),
name = "Min X", min = 0, default = 0, get=get_minX, set=set_minX )
max_x : bpy.props.IntProperty(
description = ("Pixel distance between the right edge "
"of the camera border and the right "
"side of the render border box"),
name = "Max X",min = 0, default = 0, get=get_maxX, set=set_maxX )
min_y : bpy.props.IntProperty(
description = ("Pixel distance between the bottom edge "
"of the camera border and the bottom "
"edge of the render border box"),
name = "Min Y", min = 0, default = 0, get=get_minY, set=set_minY )
max_y : bpy.props.IntProperty(
description = ("Pixel distance between the top edge "
"of the camera border and the top "
"edge of the render border box"),
name = "Max Y", min = 0, default = 0, get=get_maxY, set=set_maxY )
use_rborder : bpy.props.BoolProperty(
name = "Use render border", description = "Use render border",
get=get_useBorder, set=set_useBorder)
# ------------------------------------------------------------------------
# Operators
# ------------------------------------------------------------------------
class RBORDER_OT_init_border(bpy.types.Operator):
bl_idname = "rborder.init_border"
bl_label = "Init Render Border"
bl_options = {'INTERNAL'}
def execute(self, context):
scn = context.scene
RenderBorder._rd = scn.render
RenderBorder._resX = scn.render.resolution_x
RenderBorder._resY = scn.render.resolution_y
rbx = scn.renderborder
rbx.min_x = round_pixels(calc_pixels(scn.render.border_min_x, scn.render.resolution_x))
rbx.min_y = round_pixels(calc_pixels(scn.render.border_min_y, scn.render.resolution_y))
rbx.max_x = round_pixels(calc_pixels(scn.render.border_max_x, scn.render.resolution_x))
rbx.max_y = round_pixels(calc_pixels(scn.render.border_max_y, scn.render.resolution_y))
return {'FINISHED'}
class RBORDER_OT_reset_border(bpy.types.Operator):
bl_idname = "rborder.reset_border"
bl_label = "Reset Render Border"
bl_description = "Fit render border to the current camera resolution"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
scn = context.scene
rbx = scn.renderborder
rbx.min_x = 0
rbx.min_y = 0
rbx.max_x = scn.render.resolution_x
rbx.max_y = scn.render.resolution_y
self.report({'INFO'}, "Render Border adapted")
return {'FINISHED'}
# ------------------------------------------------------------------------
# Panel
# ------------------------------------------------------------------------
class RBORDER_PT_camera(bpy.types.Panel):
bl_label = "Render Border"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.active_object.type == "CAMERA"
def draw_header(self, context):
scn = context.scene
rbx = scn.renderborder
self.layout.prop(rbx, "use_rborder", text="")
def draw(self, context):
scn = context.scene
rbx = scn.renderborder
layout = self.layout
row = layout.row()
col = row.column(align=True)
rowsub = col.row(align=True)
rowsub.prop(rbx, "min_x", text="X")
rowsub.prop(rbx, "max_x", text="R")
rowsub = col.row(align=True)
rowsub.prop(rbx, "min_y", text="Y")
rowsub.prop(rbx, "max_y", text="T")
col.prop(rbx, "center_x")
col.prop(rbx, "center_y")
col.operator("rborder.reset_border", text="Reset Render Border", icon='FILE_REFRESH')
row = layout.row()
col = layout.column(align=True)
rowsub = col.row(align=True)
rowsub = row.split(factor=0.3, align=True)
rowsub.prop(scn.render, "use_crop_to_border", text="Crop Image")
rowsub.alignment = 'RIGHT'
rowsub.label(text="Width: {}px Height: {}px".format(rbx.width, rbx.height))
# ------------------------------------------------------------------------
# Registration
# ------------------------------------------------------------------------
@persistent
def init_renderborder_member(dummy):
bpy.ops.rborder.init_border()
classes = (
RenderBorder,
RBORDER_OT_init_border,
RBORDER_OT_reset_border,
RBORDER_PT_camera
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.renderborder = bpy.props.PointerProperty(type=RenderBorder)
bpy.app.handlers.load_post.append(init_renderborder_member)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.app.handlers.load_post.remove(init_renderborder_member)
del bpy.types.Scene.renderborder
if __name__ == "__main__":
register()