OO/⚪ᗩ⚪I⚪ᗝ⚪І⚪Ẏ⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪Ẏ⚪І⚪.../⚪✤⚪ᴥ⚪ᗩ⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪ᗩ⚪ᴥ⚪✤⚪/⚪ᗱᗴ⚪ᴥ⚪ᗩ⚪ᗯ⚪✤⚪ꗳ⚪Ⓞ⚪ᔓᔕ⚪𖡼⚪𖡼⚪𖡼⚪𖡼⚪.../⚪ЭЄ⚪ᗩ⚪Н⚪ߦ⚪ᗱᗴ⚪ᙏ⚪ЭЄ⚪Ⓞ⚪ߦ⚪✤⚪𖡼⚪𖡼.../◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯ⵙ◯.../◯ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ◯ᕤᕦИNꖴᗝᗩ옷ᔓᔕ◯ИN.../LƧO.⠀⠀⠀⠀ⵙ⠀ߦ⠀ⵙ⠀ᗩ⠀ⵙ⠀ᑐᑕ⠀ⵙ⠀✤⠀ⵙ⠀...

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2022-06-02 16:32:49 +00:00
shader O____PACTAM___O____MATCAP____O
(
string O____EGAMI___O____IMAGE____O="C:\GPJ.GNP.O____EGAMI___O____IMAGE____O.PNG.JPG",
output color result=1.
)
{
vector O____AREMAC_LAMRON____O____NORMAL_CAMERA____O=transform("common","camera",N);
float O____U_LAMRON____O____NORMAL_U____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[0]*.5+.5,.0,1.);
float O____V_LAMRON____O____NORMAL_V____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[1]*.5+.5,.0,1.);
color O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O=texture(O____EGAMI___O____IMAGE____O,O____U_LAMRON____O____NORMAL_U____O,O____V_LAMRON____O____NORMAL_V____O);
result = O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O;
}