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[Bookmarks]
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[Recent]
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{NVIDIA Corporation/GeForce GTX 460/PCIe/SSE2/4.5.0 NVIDIA 391.35}=SUPPORTED
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version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.000000
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light[0].col.x 1.000000
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light[0].col.y 1.000000
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light[0].col.z 1.000000
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light[0].spec.x 0.000000
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light[0].spec.y 0.000000
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light[0].spec.z 0.000000
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light[0].vec.x -0.000000
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light[0].vec.y -0.000000
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light[0].vec.z 1.000000
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light[1].flag 0
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light[1].smooth 0.000000
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light[1].col.x 0.521083
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light[1].col.y 0.538226
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light[1].col.z 0.538226
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light[1].spec.x 0.599030
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light[1].spec.y 0.599030
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light[1].spec.z 0.599030
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light[1].vec.x -0.406780
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light[1].vec.y 0.203390
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light[1].vec.z 0.890597
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light[2].flag 0
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light[2].smooth 0.478261
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light[2].col.x 0.038403
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light[2].col.y 0.034357
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light[2].col.z 0.049530
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light[2].spec.x 0.106102
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light[2].spec.y 0.125981
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light[2].spec.z 0.158523
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light[2].vec.x -0.135593
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light[2].vec.y 0.101695
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light[2].vec.z 0.985532
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light[3].flag 0
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light[3].smooth 0.200000
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light[3].col.x 0.090838
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light[3].col.y 0.082080
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light[3].col.z 0.072255
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light[3].spec.x 0.106535
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light[3].spec.y 0.084771
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light[3].spec.z 0.066080
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light[3].vec.x 0.624519
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light[3].vec.y -0.562067
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light[3].vec.z -0.542269
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File diff suppressed because it is too large
Load Diff
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# -*- coding: utf-8 -*-
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import bpy
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import math
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import random
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from mathutils import Matrix
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from mathutils import Vector
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from . import cfg
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def at_random_fill(min, max):
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first = random.uniform(min, max)
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second = random.uniform(min, max)
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if first <= second:
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return(first, second)
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else:
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return(second, first)
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def at_random(seed, totalc, totalr, mint, maxt, mins, maxs, minr, maxr, btr, bsc, brot, uniform,
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tr1, tr2, sc1, sc2, r1, r2, pivot, varia, valign):
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"""Random function for translation, scale and rotation,
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seed : seed for random
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totalc : number of elements in column
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totalr : number of elements in row
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mint : minimum for translation
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maxt : maximum for translation
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mins : minimum for scale
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maxs : maximum for scale
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minr : minimum for rotation
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maxr : maximun for rotation
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btr : (boolean) use translation or not
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bsc : (boolean) use scale or not
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brot : (boolean) use rotation or not
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uniform : (boolean) use uniform scale or not
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tr1 : translation offset of the column
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tr2 : translation offset of the row
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sc1 : scale offset of the column
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sc2 : scale offset of the row
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r1 : rotation offset of the column
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r2 : rotation offset of the row
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pivot : pivot
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varia : variation of rows
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valign : Vector of align of rows
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"""
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random.seed(seed)
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tr, sc, rot = [0, 0, 0], [0, 0, 0], [0, 0, 0]
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xyz_vec = (x_axis(), y_axis(), z_axis())
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ref_name = cfg.atools_objs[0][0]
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for j in range(totalr):
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for k in range(totalc + j*varia):
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elem_name = cfg.atools_objs[j][k]
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if elem_name == ref_name:
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continue
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elem = bpy.data.objects[elem_name]
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for i in range(3):
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tr[i] = random.uniform(mint[i], maxt[i])
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sc[i] = random.uniform(mins[i]/100, maxs[i]/100)
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rot[i] = random.uniform(minr[i], maxr[i])
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if uniform:
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sc[0] = sc[1] = sc[2]
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mt = Matrix.Translation(tr)
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ms = Matrix.Scale(sc[0], 4, (1, 0, 0)) @ Matrix.Scale(sc[1], 4, (0, 1, 0)) @ Matrix.Scale(sc[2], 4, (0, 0, 1))
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mr = Matrix.Rotation(rot[0], 4, (1, 0, 0)) @ Matrix.Rotation(rot[1], 4, (0, 1, 0)) @ Matrix.Rotation(rot[2], 4, (0, 0, 1))
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# recalculate the position...
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vt, vs, vr = tsr(cfg.ref_mtx, k, j, tr1, tr2, sc1, sc2, Vector(r1), Vector(r2), valign)
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if pivot is not None:
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emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, pivot.location)
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else:
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emat = at_all_in_one(cfg.ref_mtx, vr, xyz_vec, vt, vs, cfg.ref_mtx.translation)
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elem.matrix_world = emat
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if btr:
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elem.matrix_world @= mt
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if bsc:
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elem.matrix_world @= ms
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if brot:
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elem.matrix_world @= mr
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def x_axis():
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"""Get the x axis"""
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return Vector((1.0, 0.0, 0.0))
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def y_axis():
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"""Get the y axis"""
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return Vector((0.0, 1.0, 0.0))
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def z_axis():
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"""Get the z axis"""
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return Vector((0.0, 0.0, 1.0))
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def xyz_axis():
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"""Get the xyz axis"""
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return Vector((1.0, 1.0, 1.0))
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def at_all_in_one(ref, angle, vecxyz, vec_tr, vec_sc, pivot):
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"""Return the matrix of transformations"""
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# Matrix is composed by location @ rotation @ scale
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loc_ref, rot_ref, sc_ref = ref.decompose()
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# ref_location = bpy.data.objects[cfg.atools_objs[0][0]].location
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loc_ma = Matrix.Translation(loc_ref)
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rot_ma = rot_ref.to_matrix().to_4x4()
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sc_ma = Matrix.Scale(sc_ref[0], 4, (1, 0, 0)) @ Matrix.Scale(sc_ref[1], 4, (0, 1, 0)) @ Matrix.Scale(sc_ref[2], 4, (0, 0, 1))
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mt = Matrix.Translation(pivot - loc_ref)
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mr = Matrix.Rotation(angle[0], 4, vecxyz[0]) @ Matrix.Rotation(angle[1], 4, vecxyz[1]) @ Matrix.Rotation(angle[2], 4, vecxyz[2])
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mra = mt @ mr @ mt.inverted()
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trm = Matrix.Translation(vec_tr)
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scm = Matrix.Scale(vec_sc[0], 4, (1, 0, 0)) @ Matrix.Scale(vec_sc[1], 4, (0, 1, 0)) @ Matrix.Scale(vec_sc[2], 4, (0, 0, 1))
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if pivot == loc_ref:
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mw = loc_ma @ rot_ma @ trm @ scm @ sc_ma @ mr
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else:
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mw = loc_ma @ mra @ rot_ma @ trm @ scm @ sc_ma
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return mw
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def fill_rotation(context):
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prop = context.scene.arraytools_prop
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offset = prop.rot_offset
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for i in range(3):
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if offset[i] == 0.0:
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prop.rot_min[i], prop.rot_max[i] = at_random_fill(-math.pi, math.pi)
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else:
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prop.rot_min[i], prop.rot_max[i] = at_random_fill(-offset[i]*2, offset[i]*2)
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def sum_serie(n, factor):
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"""Return the sum of the serie 1+2+3+4+...+n
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with a factor
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"""
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return ((n * (n - 1)) / 2) * factor
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# (T)ranslate (S)cale (R)otation vector
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def tsr(mat, col, row, tcol, trow, scol, srow, rcol, rrow, ralign):
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"""Retrieve the translation, scale and rotation vector according
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to the position in the array
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mat : matrix of the reference object
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col : position in column
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row : position in row
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tcol : translate offset in column
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trow : translate offset in row
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scol : scale offset in column
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srow : scale offset in row
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rcol : rotation offset in column
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rrow : rotation offset in row
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ralign : row align
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"""
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translate = col * tcol + row * trow + row * ralign
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rotate = col * Vector(rcol) + row * Vector(rrow)
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s1 = col * (mat.to_scale() - (scol/100))
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s2 = row * (mat.to_scale() - (srow/100))
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scale = xyz_axis() - s1 - s2
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return translate, scale, rotate
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Load Diff
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# -*- coding: utf-8 -*-
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# ---------------------------- Operators ------------------------
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import bpy
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import math
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from mathutils import Vector
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from . import cfg
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from . import at_interface
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from . at_calc_func import at_random_fill, fill_rotation
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class OBJECT_OT_at_start(bpy.types.Operator):
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"""Start and init the addon"""
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bl_idname = 'scene.at_op'
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bl_label = "Start array"
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@classmethod
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def poll(cls, context):
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return not context.scene.arraytools_prop.already_start
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def execute(self, context):
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cfg.init_array_tool(context)
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return {'FINISHED'}
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class OBJECT_OT_at_done(bpy.types.Operator):
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"""Apply the settings"""
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bl_idname = 'scene.at_done'
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bl_label = "Done !"
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def execute(self, context):
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cfg.atools_objs.clear()
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#cfg.at_mtx_list.clear()
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array_col = bpy.data.collections.get(cfg.col_name)
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cfg.col_name = "Array_collection"
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context.scene.arraytools_prop.up_ui_reset()
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context.scene.arraytools_prop.already_start = False
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return {'FINISHED'}
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class OBJECT_OT_at_cancel(bpy.types.Operator):
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"""Cancel the settings"""
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bl_idname = 'scene.at_cancel'
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bl_label = "Cancel"
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def execute(self, context):
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scn = context.scene
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scn.arraytools_prop.at_del_all(True)
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scn.arraytools_prop.up_ui_reset()
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scn.arraytools_prop.already_start = False
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cfg.col_name = "Array_collection"
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return {'FINISHED'}
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class OBJECT_OT_fill_tr(bpy.types.Operator):
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"""Fill the random translation fields"""
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bl_idname = 'scene.fill_tr'
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bl_label = "Fill"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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offset = prop.tr_offset
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for i in range(3):
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if offset[i] == 0.0:
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prop.tr_min[i], prop.tr_max[i] = at_random_fill(-3.0, 3.0)
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else:
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prop.tr_min[i], prop.tr_max[i] = at_random_fill(-offset[i]/2, offset[i]/2)
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return{'FINISHED'}
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class OBJECT_OT_fill_sc(bpy.types.Operator):
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"""Fill the random scale fields"""
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bl_idname = 'scene.fill_sc'
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bl_label = "Fill"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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offset = prop.sc_offset
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if 100 in [offset[0], offset[1], offset[2]]:
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prop.sc_min_x, prop.sc_max_x = at_random_fill(40.0, 120.0)
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prop.sc_min_y, prop.sc_max_y = at_random_fill(40.0, 120.0)
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prop.sc_min_z, prop.sc_max_z = at_random_fill(40.0, 120.0)
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else:
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rand = [(100 - offset[i]) / 2 for i in range(3)]
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print(rand)
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prop.sc_min_x, prop.sc_max_x = at_random_fill(offset[0]-rand[0], offset[0]+rand[0])
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prop.sc_min_y, prop.sc_max_y = at_random_fill(offset[1]-rand[1], offset[1]+rand[1])
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prop.sc_min_z, prop.sc_max_z = at_random_fill(offset[2]-rand[2], offset[2]+rand[2])
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if prop.sc_all:
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prop.sc_min_x = prop.sc_min_y = prop.sc_min_z
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prop.sc_max_x = prop.sc_max_y = prop.sc_max_z
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return {'FINISHED'}
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class OBJECT_OT_fill_rot(bpy.types.Operator):
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"""Fill the random rotation fields"""
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bl_idname = 'scene.fill_rot'
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bl_label = "Fill"
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def execute(self, context):
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fill_rotation(context)
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return {'FINISHED'}
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class OBJECT_OT_x360(bpy.types.Operator):
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"""Quick 360 degrees on X axis"""
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bl_idname = 'scene.x360'
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bl_label = "360"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_offset = Vector((0.0, 0.0, 0.0))
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prop.rot_global = Vector((math.pi/180*360, 0.0, 0.0))
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return{'FINISHED'}
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class OBJECT_OT_y360(bpy.types.Operator):
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"""Quick 360 degrees on Y axis"""
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bl_idname = 'scene.y360'
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bl_label = "360"
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def execute(self, context):
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prop = context.scene.arraytools_prop
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prop.tr_offset = Vector((0.0, 0.0, 0.0))
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prop.rot_global = Vector((0.0, math.pi/180*360, 0.0))
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return{'FINISHED'}
|
||||
|
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class OBJECT_OT_z360(bpy.types.Operator):
|
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"""Quick 360 degrees on Z axis"""
|
||||
bl_idname = 'scene.z360'
|
||||
bl_label = "360"
|
||||
|
||||
def execute(self, context):
|
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prop = context.scene.arraytools_prop
|
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prop.tr_offset = Vector((0.0, 0.0, 0.0))
|
||||
prop.rot_global = Vector((0.0, 0.0, math.pi/180*360))
|
||||
return{'FINISHED'}
|
||||
|
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class OBJECT_OT_reset_tr(bpy.types.Operator):
|
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"""Reset the settings of random translation"""
|
||||
bl_idname = 'scene.at_reset_tr'
|
||||
bl_label = 'Reset'
|
||||
|
||||
def execute(self, context):
|
||||
prop = context.scene.arraytools_prop
|
||||
prop.tr_min[0], prop.tr_min[1], prop.tr_min[2] = 0.0, 0.0, 0.0
|
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prop.tr_max[0], prop.tr_max[1], prop.tr_max[2] = 0.0, 0.0, 0.0
|
||||
|
||||
# if operator is used many times
|
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# get weird result != 0 with vector
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# prop.tr_max = Vector((0.0, 0.0, 0.0))
|
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return {'FINISHED'}
|
||||
|
||||
|
||||
class OBJECT_OT_reset_sc(bpy.types.Operator):
|
||||
"""Reset the settings of random scale"""
|
||||
bl_idname = 'scene.at_reset_sc'
|
||||
bl_label = 'Reset'
|
||||
|
||||
def execute(self, context):
|
||||
prop = context.scene.arraytools_prop
|
||||
prop.sc_min_x, prop.sc_min_y, prop.sc_min_z = 100, 100, 100
|
||||
prop.sc_max_x, prop.sc_max_y, prop.sc_max_z = 100, 100, 100
|
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return{'FINISHED'}
|
||||
|
||||
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class OBJECT_OT_reset_rot(bpy.types.Operator):
|
||||
"""Reset the settings of random rotation"""
|
||||
bl_idname = 'scene.at_reset_rot'
|
||||
bl_label = 'Reset'
|
||||
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||||
def execute(self, context):
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prop = context.scene.arraytools_prop
|
||||
prop.rot_min[0], prop.rot_min[1], prop.rot_min[2] = 0.0, 0.0, 0.0
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||||
prop.rot_max[0], prop.rot_max[1], prop.rot_max[2] = 0.0, 0.0, 0.0
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return{'FINISHED'}
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||||
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class OBJECT_OT_reset_second(bpy.types.Operator):
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||||
"""Reset the settings of row options"""
|
||||
bl_idname = 'scene.at_reset_second'
|
||||
bl_label = 'Reset'
|
||||
|
||||
def execute(self, context):
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||||
prop = context.scene.arraytools_prop
|
||||
prop.tr_second = (0,0,0)
|
||||
prop.sc_second = (100,100,100)
|
||||
prop.rot_second = (0,0,0)
|
||||
return {'FINISHED'}
|
||||
|
||||
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||||
class OBJECT_OT_error(bpy.types.Operator):
|
||||
"""Draw a message box to display error"""
|
||||
bl_idname = "info.at_error"
|
||||
bl_label = "Message info"
|
||||
|
||||
info: bpy.props.StringProperty(
|
||||
name = "Message",
|
||||
description = "Display a message",
|
||||
default = ''
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
self.report({'INFO'}, self.info)
|
||||
print(self.info)
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text=self.info)
|
||||
layout.label(text="")
|
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@ -0,0 +1,210 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
from bpy.types import Panel
|
||||
|
||||
from . import cfg
|
||||
|
||||
# ---------------------------- Panel --------------------------------
|
||||
class UIPANEL_PT_def(Panel):
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Array Tools"
|
||||
|
||||
|
||||
class UIPANEL_PT_trans(UIPANEL_PT_def):
|
||||
"""Panel containing the settings for translation, scale and rotation array"""
|
||||
bl_label = "Array Tools"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return (len(context.selected_objects) > 0 and (context.object.mode == 'OBJECT'))
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scn = context.scene
|
||||
my_prop = scn.arraytools_prop
|
||||
|
||||
row = layout.row()
|
||||
row.operator('scene.at_op')
|
||||
row = layout.row()
|
||||
if not my_prop.already_start:
|
||||
row.alignment = 'CENTER'
|
||||
row.label(text="~ Click to begin ~")
|
||||
else:
|
||||
row.prop(my_prop, 'is_copy')
|
||||
row.prop(my_prop, 'count')
|
||||
box = layout.box()
|
||||
box.label(text="Translation")
|
||||
col = box.column()
|
||||
split = col.split()
|
||||
split.prop(my_prop, 'tr_offset')
|
||||
split.prop(my_prop, 'tr_global')
|
||||
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'at_pivot')
|
||||
|
||||
box = layout.box()
|
||||
box.label(text="Scaling (%)")
|
||||
col = box.column()
|
||||
split = col.split()
|
||||
split.prop(my_prop, 'sc_offset')
|
||||
split.prop(my_prop, 'sc_global')
|
||||
|
||||
box = layout.box()
|
||||
if scn.unit_settings.system_rotation == 'DEGREES':
|
||||
box.label(text="Rotation (degrees)")
|
||||
else:
|
||||
box.label(text="Rotation (radians)")
|
||||
split = box.split(factor=0.08)
|
||||
|
||||
col = split.column(align=True)
|
||||
col.label(text='')
|
||||
col.operator('scene.x360', text='X')
|
||||
col.operator('scene.y360', text='Y')
|
||||
col.operator('scene.z360', text='Z')
|
||||
|
||||
col = split.column()
|
||||
col.prop(my_prop, 'rot_offset')
|
||||
col = split.column()
|
||||
col.prop(my_prop, 'rot_global')
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.scale_y = 1.5
|
||||
row.operator('scene.at_done')
|
||||
row.operator('scene.at_cancel')
|
||||
|
||||
row = box.row()
|
||||
row.scale_y = 0.3
|
||||
row.alignment = 'CENTER'
|
||||
row.label(text="~ Tansforms are NOT applied ~")
|
||||
|
||||
|
||||
class UIPANEL_PT_rows(UIPANEL_PT_def):
|
||||
"""Panel containing the row options"""
|
||||
bl_parent_id = 'UIPANEL_PT_trans'
|
||||
bl_label = 'Rows options'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
my_prop = context.scene.arraytools_prop
|
||||
|
||||
if my_prop.already_start:
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'count')
|
||||
row.prop(my_prop, 'row')
|
||||
row = layout.row()
|
||||
|
||||
row.scale_y = 0.8
|
||||
row.prop(my_prop, 'align', icon_only=True, expand=True)
|
||||
row.prop(my_prop, 'alter')
|
||||
row = layout.row()
|
||||
|
||||
row.alignment = 'CENTER'
|
||||
row.scale_x = 1.5
|
||||
row.scale_y = 0.6
|
||||
row.label(text=" - Offset settings -")
|
||||
row.scale_x = 0.8
|
||||
row.operator('scene.at_reset_second')
|
||||
|
||||
layout.use_property_split = True
|
||||
|
||||
col = layout.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(my_prop, 'tr_second')
|
||||
col = layout.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(my_prop, 'sc_second')
|
||||
col = layout.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(my_prop, 'rot_second')
|
||||
|
||||
row = layout.row()
|
||||
row.scale_y = 0.5
|
||||
row.label(text="Total : " + my_prop.total + " | current row : " + my_prop.erow)
|
||||
"""
|
||||
box = layout.box()
|
||||
box.prop(my_prop, 'tr_second')
|
||||
#row = layout.row()
|
||||
box.prop(my_prop, 'sc_second')
|
||||
#row = layout.row()
|
||||
box.prop(my_prop, 'rot_second')
|
||||
"""
|
||||
|
||||
|
||||
class UIPANEL_PT_options(UIPANEL_PT_def):
|
||||
"""Panel containing the random options"""
|
||||
bl_parent_id = 'UIPANEL_PT_trans'
|
||||
bl_label = 'Random options'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
my_prop = context.scene.arraytools_prop
|
||||
|
||||
layout.enabled = my_prop.already_start
|
||||
row = layout.row()
|
||||
row.alignment = 'CENTER'
|
||||
row.prop(my_prop, 'at_seed')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'at_mode', expand=True)
|
||||
row = layout.row()
|
||||
if my_prop.at_mode == 'SIM':
|
||||
row.prop(my_prop, 'at_is_tr')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'tr_rand')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'at_is_sc')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'sc_rand')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'at_is_rot')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'rot_rand')
|
||||
else:
|
||||
row.label(text=' ')
|
||||
row.label(text='X')
|
||||
row.label(text='Y')
|
||||
row.label(text='Z')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'at_is_tr')
|
||||
row.scale_x = 0.5
|
||||
row.scale_y = 0.7
|
||||
row.operator('scene.at_reset_tr')
|
||||
row.operator('scene.fill_tr')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'tr_min')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'tr_max')
|
||||
row = layout.row()
|
||||
|
||||
row.prop(my_prop, 'at_is_sc')
|
||||
row.scale_x = 0.5
|
||||
row.scale_y = 0.7
|
||||
row.operator('scene.at_reset_sc')
|
||||
row.operator('scene.fill_sc')
|
||||
row = layout.row()
|
||||
row.alignment = "CENTER"
|
||||
row.scale_y = 0.7
|
||||
row.prop(my_prop, 'sc_all')
|
||||
row = layout.row(align=True)
|
||||
row.label(text='min:')
|
||||
row.prop(my_prop, 'sc_min_x', text='')
|
||||
row.prop(my_prop, 'sc_min_y', text='')
|
||||
row.prop(my_prop, 'sc_min_z', text='')
|
||||
row = layout.row(align=True)
|
||||
row.label(text='max:')
|
||||
row.prop(my_prop, 'sc_max_x', text='')
|
||||
row.prop(my_prop, 'sc_max_y', text='')
|
||||
row.prop(my_prop, 'sc_max_z', text='')
|
||||
|
||||
row = layout.row()
|
||||
row.prop(my_prop, "at_is_rot")
|
||||
row.scale_x = 0.5
|
||||
row.scale_y = 0.7
|
||||
row.operator('scene.at_reset_rot')
|
||||
row.operator('scene.fill_rot')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'rot_min')
|
||||
row = layout.row()
|
||||
row.prop(my_prop, 'rot_max')
|
|
@ -0,0 +1,103 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
import bpy
|
||||
|
||||
# count values, contains only 2 values : old count and current
|
||||
at_count_values = []
|
||||
# row value, contains old row and current
|
||||
at_row_values = []
|
||||
# alter values, contains old and current
|
||||
at_alter = []
|
||||
# maximun row according to column and alter
|
||||
maxrow = 1
|
||||
# list of the copies / list of lists
|
||||
atools_objs = []
|
||||
ref_mtx = [] # reference matrix
|
||||
# collection name
|
||||
col_name = "Array_collection"
|
||||
|
||||
|
||||
def init_array_tool(context):
|
||||
"""Initialisation of the array tools"""
|
||||
global at_count_values
|
||||
global at_row_values
|
||||
global at_alter
|
||||
global atools_objs
|
||||
global ref_mtx
|
||||
global col_name
|
||||
|
||||
prop = context.scene.arraytools_prop
|
||||
name = col_name
|
||||
i = 1
|
||||
collect = bpy.data.collections.get(col_name)
|
||||
# create and link the new collection
|
||||
if collect is None:
|
||||
array_col = bpy.data.collections.new(col_name)
|
||||
bpy.context.scene.collection.children.link(array_col)
|
||||
else:
|
||||
# if a collection already exist, create a new one
|
||||
while bpy.data.collections.get(name) is not None:
|
||||
name = col_name + str(i)
|
||||
i += 1
|
||||
array_col = bpy.data.collections.new(name)
|
||||
bpy.context.scene.collection.children.link(array_col)
|
||||
col_name = name
|
||||
|
||||
if not prop.already_start:
|
||||
at_count_values = [1, 2]
|
||||
at_row_values = [0, 1]
|
||||
at_alter = [0, 0]
|
||||
active = context.active_object
|
||||
prop.already_start = True
|
||||
prop.is_tr_off_last = True
|
||||
if active is not None:
|
||||
atools_objs.append([active.name])
|
||||
ref_mtx = active.matrix_world.copy()
|
||||
del active
|
||||
prop.add_in_column(prop.row)
|
||||
# no need anymore
|
||||
else:
|
||||
print("No object selected")
|
||||
else:
|
||||
print("Already started!")
|
||||
|
||||
|
||||
def add_count(value):
|
||||
"""Save the current count"""
|
||||
global at_count_values
|
||||
at_count_values.append(value)
|
||||
|
||||
|
||||
def del_count():
|
||||
"""Del the previous count"""
|
||||
global at_count_values
|
||||
del at_count_values[0]
|
||||
|
||||
|
||||
def add_row(value):
|
||||
"""Save the current row"""
|
||||
global at_row_values
|
||||
at_row_values.append(value)
|
||||
|
||||
|
||||
def del_row():
|
||||
""" Del the previous row value"""
|
||||
global at_row_values
|
||||
del at_row_values[0]
|
||||
|
||||
|
||||
def add_alter(value):
|
||||
"""save the current variation"""
|
||||
global at_alter
|
||||
at_alter.append(value)
|
||||
|
||||
|
||||
def del_alter():
|
||||
"""Remove previous variation"""
|
||||
global at_alter
|
||||
del at_alter[0]
|
||||
|
||||
|
||||
def display_error(msg):
|
||||
"""Call the operator to display an error message"""
|
||||
bpy.ops.info.at_error('INVOKE_DEFAULT', info = msg)
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
import bpy
|
||||
|
||||
from . import cfg
|
||||
from . import at_interface
|
||||
|
||||
bl_info = {
|
||||
"name": "Array_tools",
|
||||
"author": "Elreenys",
|
||||
"description": "Tools to create array of objects",
|
||||
"blender": (2, 80, 0),
|
||||
"version": (1, 2, 1),
|
||||
"location": "View3D > sidebar > array tools tab",
|
||||
"category": "Object"
|
||||
}
|
||||
|
||||
classes = (
|
||||
at_operators.OBJECT_OT_at_start,
|
||||
at_operators.OBJECT_OT_at_cancel,
|
||||
at_operators.OBJECT_OT_at_done,
|
||||
at_operators.OBJECT_OT_fill_tr,
|
||||
at_operators.OBJECT_OT_fill_sc,
|
||||
at_operators.OBJECT_OT_fill_rot,
|
||||
at_operators.OBJECT_OT_x360,
|
||||
at_operators.OBJECT_OT_y360,
|
||||
at_operators.OBJECT_OT_z360,
|
||||
at_operators.OBJECT_OT_reset_tr,
|
||||
at_operators.OBJECT_OT_reset_sc,
|
||||
at_operators.OBJECT_OT_reset_rot,
|
||||
at_operators.OBJECT_OT_reset_second,
|
||||
at_operators.OBJECT_OT_error,
|
||||
at_panel.UIPANEL_PT_trans,
|
||||
at_panel.UIPANEL_PT_rows,
|
||||
at_panel.UIPANEL_PT_options,
|
||||
at_interface.ArrayTools_props
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
scene = bpy.types.Scene
|
||||
pp = bpy.props.PointerProperty
|
||||
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
scene.arraytools_prop = pp(type=at_interface.ArrayTools_props)
|
||||
|
||||
|
||||
def unregister():
|
||||
del bpy.types.Scene.arraytools_prop
|
||||
for cls in reversed(classes):
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
register()
|
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|
@ -0,0 +1,298 @@
|
|||
#!BPY
|
||||
|
||||
bl_info = {
|
||||
"name": "Solidify Wireframe",
|
||||
"author": "Yorik van Havre, Alejandro Sierra, Howard Trickey",
|
||||
"description": "Turns the selected edges of a mesh into solid geometry",
|
||||
"version": (2, 3),
|
||||
"blender": (2, 5, 8),
|
||||
"category": "Mesh",
|
||||
"location": "Mesh > Solidify Wireframe",
|
||||
"warning": '',
|
||||
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Modeling/Solidify_Wireframe",
|
||||
"tracker_url": "http://projects.blender.org/tracker/?func=detail&group_id=153&aid=26997&atid=467",
|
||||
}
|
||||
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See th
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
|
||||
import bpy, mathutils
|
||||
|
||||
cube_faces = [ [0,3,2,1], [5,6,7,4], [0,1,5,4],
|
||||
[7,6,2,3], [2,6,5,1], [0,4,7,3] ]
|
||||
cube_normals = [ mathutils.Vector((0,0,-1)),
|
||||
mathutils.Vector((0,0,1)),
|
||||
mathutils.Vector((0,-1,0)),
|
||||
mathutils.Vector((0,1,0)),
|
||||
mathutils.Vector((1,0,0)),
|
||||
mathutils.Vector((-1,0,0)) ]
|
||||
|
||||
def create_cube(me, v, d):
|
||||
x = v.co.x
|
||||
y = v.co.y
|
||||
z = v.co.z
|
||||
coords=[ [x-d,y-d,z-d], [x+d,y-d,z-d], [x+d,y+d,z-d], [x-d,y+d,z-d],
|
||||
[x-d,y-d,z+d], [x+d,y-d,z+d], [x+d,y+d,z+d], [x-d,y+d,z+d] ]
|
||||
for coord in coords:
|
||||
me.vertices.add(1)
|
||||
me.vertices[-1].co = mathutils.Vector(coord)
|
||||
|
||||
def norm_dot(e, k, fnorm, me):
|
||||
v = me.vertices[e[1]].co - me.vertices[e[0]].co
|
||||
if k == 1:
|
||||
v = -v
|
||||
v.normalize()
|
||||
return v * fnorm
|
||||
|
||||
def fill_cube_face(me, index, f):
|
||||
return [index + cube_faces[f][i] for i in range(4)]
|
||||
|
||||
# Coords of jth point of face f in cube instance i
|
||||
def cube_face_v(me, f, i, j):
|
||||
return me.vertices[i + cube_faces[f][j]].co
|
||||
|
||||
def cube_face_center(me, f, i):
|
||||
return 0.5 * (cube_face_v(me, f, i, 0) + \
|
||||
cube_face_v(me, f, i, 2))
|
||||
|
||||
# Return distance between points on two faces when
|
||||
# each point is projected onto the plane that goes through
|
||||
# the face center and is perpendicular to the line
|
||||
# through the face centers.
|
||||
def projected_dist(me, i1, i2, f1, f2, j1, j2):
|
||||
f1center = cube_face_center(me, f1, i1)
|
||||
f2center = cube_face_center(me, f2, i2)
|
||||
axis_norm = (f2center - f1center).normalized()
|
||||
v1 = cube_face_v(me, f1, i1, j1)
|
||||
v2 = cube_face_v(me, f2, i2, j2)
|
||||
v1proj = v1 - (axis_norm * (v1 - f1center)) * axis_norm
|
||||
v2proj = v2 - (axis_norm * (v2 - f2center)) * axis_norm
|
||||
return (v2proj - v1proj).length
|
||||
|
||||
def skin_edges(me, i1, i2, f1, f2):
|
||||
# Connect verts starting at i1 forming cube face f1
|
||||
# to those starting at i2 forming cube face f2.
|
||||
# Need to find best alignment to avoid a twist.
|
||||
shortest_length = 1e6
|
||||
f2_start_index = 0
|
||||
for i in range(4):
|
||||
x = projected_dist(me, i1, i2, f1, f2, 0, i)
|
||||
if x < shortest_length:
|
||||
shortest_length = x
|
||||
f2_start_index = i
|
||||
ans = []
|
||||
j = f2_start_index
|
||||
for i in range(4):
|
||||
fdata = [i1 + cube_faces[f1][i],
|
||||
i2 + cube_faces[f2][j],
|
||||
i2 + cube_faces[f2][(j + 1) % 4],
|
||||
i1 + cube_faces[f1][(i - 1) % 4]]
|
||||
if fdata[3] == 0:
|
||||
fdata = [fdata[3]] + fdata[0:3]
|
||||
ans.extend(fdata)
|
||||
j = (j - 1) % 4
|
||||
return ans
|
||||
|
||||
|
||||
# Return map: v -> list of length len(node_normals) where
|
||||
# each element of the list is either None (no assignment)
|
||||
# or ((v0, v1), 0 or 1) giving an edge and direction that face is assigned to.
|
||||
def find_assignment(me, edges, vert_edges, node_normals):
|
||||
nf = len(node_normals)
|
||||
feasible = {}
|
||||
for e in edges:
|
||||
for k in (0, 1):
|
||||
fds = [(f, norm_dot(e, k, node_normals[f], me)) for f in range(nf)]
|
||||
feasible[(e, k)] = [fd for fd in fds if fd[1] > 0.01]
|
||||
assignment = {}
|
||||
for v, ves in vert_edges.items():
|
||||
assignment[v] = best_assignment(ves, feasible, nf)
|
||||
return assignment
|
||||
|
||||
def best_assignment(ves, feasible, nf):
|
||||
apartial = [ None ] * nf
|
||||
return best_assign_help(ves, feasible, apartial, 0.0)[0]
|
||||
|
||||
def best_assign_help(ves, feasible, apartial, sumpartial):
|
||||
if len(ves) == 0:
|
||||
return (apartial, sumpartial)
|
||||
else:
|
||||
ek0 = ves[0]
|
||||
vesrest = ves[1:]
|
||||
feas = feasible[ek0]
|
||||
bestsum = 0
|
||||
besta = None
|
||||
for (f, d) in feas:
|
||||
if apartial[f] is None:
|
||||
ap = apartial[:]
|
||||
ap[f] = ek0
|
||||
# sum up d**2 to penalize smaller d's more
|
||||
sp = sumpartial + d*d
|
||||
(a, s) = best_assign_help(vesrest, feasible, ap, sp)
|
||||
if s > bestsum:
|
||||
bestsum = s
|
||||
besta = a
|
||||
if besta:
|
||||
return (besta, bestsum)
|
||||
else:
|
||||
# not feasible to assign e0, k0; try to assign rest
|
||||
return best_assign_help(vesrest, feasible, apartial, sumpartial)
|
||||
|
||||
def assigned_face(e, assignment):
|
||||
(v0, v1), dir = e
|
||||
a = assignment[v1]
|
||||
for j, ee in enumerate(a):
|
||||
if e == ee:
|
||||
return j
|
||||
return -1
|
||||
|
||||
def create_wired_mesh(me2, me, thick):
|
||||
edges = []
|
||||
vert_edges = {}
|
||||
for be in me.edges:
|
||||
if be.select and not be.hide:
|
||||
e = (be.key[0], be.key[1])
|
||||
edges.append(e)
|
||||
for k in (0, 1):
|
||||
if e[k] not in vert_edges:
|
||||
vert_edges[e[k]] = []
|
||||
vert_edges[e[k]].append((e, k))
|
||||
|
||||
assignment = find_assignment(me, edges, vert_edges, cube_normals)
|
||||
|
||||
# Create the geometry
|
||||
n_idx = {}
|
||||
for v in assignment:
|
||||
vpos = me.vertices[v]
|
||||
index = len(me2.vertices)
|
||||
# We need to associate each node with the new geometry
|
||||
n_idx[v] = index
|
||||
# Geometry for the nodes, each one a cube
|
||||
create_cube(me2, vpos, thick)
|
||||
|
||||
# Skin using the new geometry
|
||||
cfaces = []
|
||||
for k, f in assignment.items():
|
||||
# Skin the nodes
|
||||
for i in range(len(cube_faces)):
|
||||
if f[i] is None:
|
||||
cfaces.extend(fill_cube_face(me2, n_idx[k], i))
|
||||
else:
|
||||
(v0, v1), dir = f[i]
|
||||
# only skin between edges in forward direction
|
||||
# to avoid making doubles
|
||||
if dir == 1:
|
||||
# but first make sure other end actually assigned
|
||||
i2 = assigned_face(((v0, v1), 0), assignment)
|
||||
if i2 == -1:
|
||||
cfaces.extend(fill_cube_face(me2, n_idx[k], i))
|
||||
continue
|
||||
i2 = assigned_face(((v0, v1), 1), assignment)
|
||||
if i2 != -1:
|
||||
cfaces.extend(skin_edges(me2, n_idx[v0], n_idx[v1], i, i2))
|
||||
else:
|
||||
# assignment failed for this edge
|
||||
cfaces.extend(fill_cube_face(me2, n_idx[k], i))
|
||||
|
||||
# adding faces to the mesh
|
||||
me2.faces.add(len(cfaces) // 4)
|
||||
me2.faces.foreach_set("vertices_raw", cfaces)
|
||||
me2.update(calc_edges=True)
|
||||
|
||||
# panel containing tools
|
||||
class VIEW3D_PT_tools_SolidifyWireframe(bpy.types.Panel):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'TOOLS'
|
||||
bl_context = "mesh_edit"
|
||||
bl_label = "Solidify Wireframe"
|
||||
|
||||
def draw(self, context):
|
||||
active_obj = context.active_object
|
||||
layout = self.layout
|
||||
col = layout.column(align=True)
|
||||
col.operator("mesh.solidify_wireframe", text="Solidify")
|
||||
col.prop(context.scene, "swThickness")
|
||||
col.prop(context.scene, "swSelectNew")
|
||||
|
||||
# a class for your operator
|
||||
class SolidifyWireframe(bpy.types.Operator):
|
||||
'''Turns the selected edges of a mesh into solid objects'''
|
||||
bl_idname = "mesh.solidify_wireframe"
|
||||
bl_label = "Solidify Wireframe"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return self.execute(context)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
ob = context.active_object
|
||||
return ob and ob.type == 'MESH'
|
||||
|
||||
def execute(self, context):
|
||||
# Get the active object
|
||||
ob_act = context.active_object
|
||||
# getting current edit mode
|
||||
currMode = ob_act.mode
|
||||
# switching to object mode
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
# getting mesh data
|
||||
mymesh = ob_act.data
|
||||
#getting new mesh
|
||||
newmesh = bpy.data.meshes.new(mymesh.name + " wire")
|
||||
obj = bpy.data.objects.new(newmesh.name,newmesh)
|
||||
obj.location = ob_act.location
|
||||
obj.rotation_euler = ob_act.rotation_euler
|
||||
obj.scale = ob_act.scale
|
||||
context.scene.objects.link(obj)
|
||||
create_wired_mesh(newmesh, mymesh, context.scene.swThickness)
|
||||
|
||||
# restoring original editmode if needed
|
||||
if context.scene.swSelectNew:
|
||||
obj.select = True
|
||||
context.scene.objects.active = obj
|
||||
else:
|
||||
bpy.ops.object.mode_set(mode=currMode)
|
||||
|
||||
# returning after everything is done
|
||||
return {'FINISHED'}
|
||||
|
||||
# Register the operator
|
||||
def solidifyWireframe_menu_func(self, context):
|
||||
self.layout.operator(SolidifyWireframe.bl_idname, text="Solidify Wireframe", icon='PLUGIN')
|
||||
|
||||
# Add "Solidify Wireframe" menu to the "Mesh" menu.
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness",
|
||||
description="Thickness of the skinned edges",
|
||||
default=0.02)
|
||||
bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire",
|
||||
description="If checked, the wire object will be selected after creation",
|
||||
default=True)
|
||||
bpy.types.VIEW3D_MT_edit_mesh_edges.append(solidifyWireframe_menu_func)
|
||||
|
||||
# Remove "Solidify Wireframe" menu entry from the "Mesh" menu.
|
||||
def unregister():
|
||||
bpy.utils.register_module(__name__)
|
||||
del bpy.types.Scene.swThickness
|
||||
bpy.types.VIEW3D_MT_edit_mesh_edges.remove(solidifyWireframe_menu_func)
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -0,0 +1,421 @@
|
|||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See th
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# object_render_wire.py liero, meta-androcto,
|
||||
# Yorik van Havre, Alejandro Sierra, Howard Trickey
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
|
||||
bl_info = {
|
||||
"name": "Render Wireframe",
|
||||
"author": "Community",
|
||||
"description": " WireRender & WireSoild modes",
|
||||
"version": (2, 3),
|
||||
"blender": (2, 63, 0),
|
||||
"location": "Object > Render Wireframe",
|
||||
"warning": '',
|
||||
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts',
|
||||
'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
|
||||
'func=detail&aid=26997',
|
||||
'category': 'Object'}
|
||||
|
||||
import bpy, mathutils
|
||||
|
||||
cube_faces = [ [0,3,2,1], [5,6,7,4], [0,1,5,4],
|
||||
[7,6,2,3], [2,6,5,1], [0,4,7,3] ]
|
||||
cube_normals = [ mathutils.Vector((0,0,-1)),
|
||||
mathutils.Vector((0,0,1)),
|
||||
mathutils.Vector((0,-1,0)),
|
||||
mathutils.Vector((0,1,0)),
|
||||
mathutils.Vector((1,0,0)),
|
||||
mathutils.Vector((-1,0,0)) ]
|
||||
|
||||
def create_cube(me, v, d):
|
||||
x = v.co.x
|
||||
y = v.co.y
|
||||
z = v.co.z
|
||||
coords=[ [x-d,y-d,z-d], [x+d,y-d,z-d], [x+d,y+d,z-d], [x-d,y+d,z-d],
|
||||
[x-d,y-d,z+d], [x+d,y-d,z+d], [x+d,y+d,z+d], [x-d,y+d,z+d] ]
|
||||
for coord in coords:
|
||||
me.vertices.add(1)
|
||||
me.vertices[-1].co = mathutils.Vector(coord)
|
||||
|
||||
def norm_dot(e, k, fnorm, me):
|
||||
v = me.vertices[e[1]].co - me.vertices[e[0]].co
|
||||
if k == 1:
|
||||
v = -v
|
||||
v.normalize()
|
||||
return v * fnorm
|
||||
|
||||
def fill_cube_face(me, index, f):
|
||||
return [index + cube_faces[f][i] for i in range(4)]
|
||||
|
||||
# Coords of jth point of face f in cube instance i
|
||||
def cube_face_v(me, f, i, j):
|
||||
return me.vertices[i + cube_faces[f][j]].co
|
||||
|
||||
def cube_face_center(me, f, i):
|
||||
return 0.5 * (cube_face_v(me, f, i, 0) + \
|
||||
cube_face_v(me, f, i, 2))
|
||||
|
||||
# Return distance between points on two faces when
|
||||
# each point is projected onto the plane that goes through
|
||||
# the face center and is perpendicular to the line
|
||||
# through the face centers.
|
||||
def projected_dist(me, i1, i2, f1, f2, j1, j2):
|
||||
f1center = cube_face_center(me, f1, i1)
|
||||
f2center = cube_face_center(me, f2, i2)
|
||||
axis_norm = (f2center - f1center).normalized()
|
||||
v1 = cube_face_v(me, f1, i1, j1)
|
||||
v2 = cube_face_v(me, f2, i2, j2)
|
||||
v1proj = v1 - (axis_norm * (v1 - f1center)) * axis_norm
|
||||
v2proj = v2 - (axis_norm * (v2 - f2center)) * axis_norm
|
||||
return (v2proj - v1proj).length
|
||||
|
||||
def skin_edges(me, i1, i2, f1, f2):
|
||||
# Connect verts starting at i1 forming cube face f1
|
||||
# to those starting at i2 forming cube face f2.
|
||||
# Need to find best alignment to avoid a twist.
|
||||
shortest_length = 1e6
|
||||
f2_start_index = 0
|
||||
for i in range(4):
|
||||
x = projected_dist(me, i1, i2, f1, f2, 0, i)
|
||||
if x < shortest_length:
|
||||
shortest_length = x
|
||||
f2_start_index = i
|
||||
ans = []
|
||||
j = f2_start_index
|
||||
for i in range(4):
|
||||
fdata = [i1 + cube_faces[f1][i],
|
||||
i2 + cube_faces[f2][j],
|
||||
i2 + cube_faces[f2][(j + 1) % 4],
|
||||
i1 + cube_faces[f1][(i - 1) % 4]]
|
||||
if fdata[3] == 0:
|
||||
fdata = [fdata[3]] + fdata[0:3]
|
||||
ans.extend(fdata)
|
||||
j = (j - 1) % 4
|
||||
return ans
|
||||
|
||||
|
||||
# Return map: v -> list of length len(node_normals) where
|
||||
# each element of the list is either None (no assignment)
|
||||
# or ((v0, v1), 0 or 1) giving an edge and direction that face is assigned to.
|
||||
def find_assignment(me, edges, vert_edges, node_normals):
|
||||
nf = len(node_normals)
|
||||
feasible = {}
|
||||
for e in edges:
|
||||
for k in (0, 1):
|
||||
fds = [(f, norm_dot(e, k, node_normals[f], me)) for f in range(nf)]
|
||||
feasible[(e, k)] = [fd for fd in fds if fd[1] > 0.01]
|
||||
assignment = {}
|
||||
for v, ves in vert_edges.items():
|
||||
assignment[v] = best_assignment(ves, feasible, nf)
|
||||
return assignment
|
||||
|
||||
def best_assignment(ves, feasible, nf):
|
||||
apartial = [ None ] * nf
|
||||
return best_assign_help(ves, feasible, apartial, 0.0)[0]
|
||||
|
||||
def best_assign_help(ves, feasible, apartial, sumpartial):
|
||||
if len(ves) == 0:
|
||||
return (apartial, sumpartial)
|
||||
else:
|
||||
ek0 = ves[0]
|
||||
vesrest = ves[1:]
|
||||
feas = feasible[ek0]
|
||||
bestsum = 0
|
||||
besta = None
|
||||
for (f, d) in feas:
|
||||
if apartial[f] is None:
|
||||
ap = apartial[:]
|
||||
ap[f] = ek0
|
||||
# sum up d**2 to penalize smaller d's more
|
||||
sp = sumpartial + d*d
|
||||
(a, s) = best_assign_help(vesrest, feasible, ap, sp)
|
||||
if s > bestsum:
|
||||
bestsum = s
|
||||
besta = a
|
||||
if besta:
|
||||
return (besta, bestsum)
|
||||
else:
|
||||
# not feasible to assign e0, k0; try to assign rest
|
||||
return best_assign_help(vesrest, feasible, apartial, sumpartial)
|
||||
|
||||
def assigned_face(e, assignment):
|
||||
(v0, v1), dir = e
|
||||
a = assignment[v1]
|
||||
for j, ee in enumerate(a):
|
||||
if e == ee:
|
||||
return j
|
||||
return -1
|
||||
|
||||
def create_wired_mesh(me2, me, thick):
|
||||
edges = []
|
||||
vert_edges = {}
|
||||
for be in me.edges:
|
||||
if be.select and not be.hide:
|
||||
e = (be.key[0], be.key[1])
|
||||
edges.append(e)
|
||||
for k in (0, 1):
|
||||
if e[k] not in vert_edges:
|
||||
vert_edges[e[k]] = []
|
||||
vert_edges[e[k]].append((e, k))
|
||||
|
||||
assignment = find_assignment(me, edges, vert_edges, cube_normals)
|
||||
|
||||
# Create the geometry
|
||||
n_idx = {}
|
||||
for v in assignment:
|
||||
vpos = me.vertices[v]
|
||||
index = len(me2.vertices)
|
||||
# We need to associate each node with the new geometry
|
||||
n_idx[v] = index
|
||||
# Geometry for the nodes, each one a cube
|
||||
create_cube(me2, vpos, thick)
|
||||
|
||||
# Skin using the new geometry
|
||||
cfaces = []
|
||||
for k, f in assignment.items():
|
||||
# Skin the nodes
|
||||
for i in range(len(cube_faces)):
|
||||
if f[i] is None:
|
||||
cfaces.extend(fill_cube_face(me2, n_idx[k], i))
|
||||
else:
|
||||
(v0, v1), dir = f[i]
|
||||
# only skin between edges in forward direction
|
||||
# to avoid making doubles
|
||||
if dir == 1:
|
||||
# but first make sure other end actually assigned
|
||||
i2 = assigned_face(((v0, v1), 0), assignment)
|
||||
if i2 == -1:
|
||||
cfaces.extend(fill_cube_face(me2, n_idx[k], i))
|
||||
continue
|
||||
i2 = assigned_face(((v0, v1), 1), assignment)
|
||||
if i2 != -1:
|
||||
cfaces.extend(skin_edges(me2, n_idx[v0], n_idx[v1], i, i2))
|
||||
else:
|
||||
# assignment failed for this edge
|
||||
cfaces.extend(fill_cube_face(me2, n_idx[k], i))
|
||||
|
||||
# adding faces to the mesh
|
||||
me2.tessfaces.add(len(cfaces) // 4)
|
||||
me2.tessfaces.foreach_set("vertices_raw", cfaces)
|
||||
me2.update(calc_edges=True)
|
||||
|
||||
# Add built in wireframe
|
||||
def wire_add(mallas):
|
||||
if mallas:
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
bpy.context.scene.objects.active = mallas[0]
|
||||
for o in mallas: o.select = True
|
||||
bpy.ops.object.duplicate()
|
||||
obj, sce = bpy.context.object, bpy.context.scene
|
||||
for mod in obj.modifiers: obj.modifiers.remove(mod)
|
||||
bpy.ops.object.join()
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.wireframe(thickness=0.005)
|
||||
bpy.ops.object.mode_set()
|
||||
for mat in obj.material_slots: bpy.ops.object.material_slot_remove()
|
||||
if 'wire_object' in sce.objects.keys():
|
||||
sce.objects.get('wire_object').data = obj.data
|
||||
sce.objects.get('wire_object').matrix_world = mallas[0].matrix_world
|
||||
sce.objects.unlink(obj)
|
||||
else:
|
||||
obj.name = 'wire_object'
|
||||
obj.data.materials.append(bpy.data.materials.get('mat_wireobj'))
|
||||
|
||||
return{'FINISHED'}
|
||||
'''
|
||||
class VIEW3D_PT_tools_SolidifyWireframe(bpy.types.Panel):
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'TOOLS'
|
||||
bl_context = "mesh_edit"
|
||||
bl_label = "Solidify Wireframe"
|
||||
|
||||
def draw(self, context):
|
||||
active_obj = context.active_object
|
||||
layout = self.layout
|
||||
col = layout.column(align=True)
|
||||
col.operator("mesh.solidify_wireframe", text="Solidify")
|
||||
col.prop(context.scene, "swThickness")
|
||||
col.prop(context.scene, "swSelectNew")
|
||||
'''
|
||||
# a class for your operator
|
||||
class SolidifyWireframe(bpy.types.Operator):
|
||||
"""Turns the selected edges of a mesh into solid objects"""
|
||||
bl_idname = "mesh.solidify_wireframe"
|
||||
bl_label = "Solidify Wireframe"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return self.execute(context)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
ob = context.active_object
|
||||
return ob and ob.type == 'MESH'
|
||||
|
||||
def execute(self, context):
|
||||
# Get the active object
|
||||
ob_act = context.active_object
|
||||
# getting current edit mode
|
||||
currMode = ob_act.mode
|
||||
# switching to object mode
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
# getting mesh data
|
||||
mymesh = ob_act.data
|
||||
#getting new mesh
|
||||
newmesh = bpy.data.meshes.new(mymesh.name + " wire")
|
||||
obj = bpy.data.objects.new(newmesh.name,newmesh)
|
||||
obj.location = ob_act.location
|
||||
obj.rotation_euler = ob_act.rotation_euler
|
||||
obj.scale = ob_act.scale
|
||||
context.scene.objects.link(obj)
|
||||
create_wired_mesh(newmesh, mymesh, context.scene.swThickness)
|
||||
|
||||
# restoring original editmode if needed
|
||||
if context.scene.swSelectNew:
|
||||
obj.select = True
|
||||
context.scene.objects.active = obj
|
||||
else:
|
||||
bpy.ops.object.mode_set(mode=currMode)
|
||||
|
||||
# returning after everything is done
|
||||
return {'FINISHED'}
|
||||
|
||||
class WireMaterials(bpy.types.Operator):
|
||||
bl_idname = 'scene.wire_render'
|
||||
bl_label = 'Apply Materials'
|
||||
bl_description = 'Set Up Materials for a Wire Render'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
wm = bpy.context.window_manager
|
||||
sce = bpy.context.scene
|
||||
|
||||
if 'mat_clay' not in bpy.data.materials:
|
||||
mat = bpy.data.materials.new('mat_clay')
|
||||
mat.specular_intensity = 0
|
||||
else: mat = bpy.data.materials.get('mat_clay')
|
||||
mat.diffuse_color = wm.col_clay
|
||||
mat.use_shadeless = wm.shadeless_mat
|
||||
|
||||
if 'mat_wire' not in bpy.data.materials:
|
||||
mat = bpy.data.materials.new('mat_wire')
|
||||
mat.specular_intensity = 0
|
||||
mat.use_transparency = True
|
||||
mat.type = 'WIRE'
|
||||
mat.offset_z = 0.05
|
||||
else: mat = bpy.data.materials.get('mat_wire')
|
||||
mat.diffuse_color = wm.col_wire
|
||||
mat.use_shadeless = wm.shadeless_mat
|
||||
|
||||
try: bpy.ops.object.mode_set()
|
||||
except: pass
|
||||
|
||||
if wm.selected_meshes: objetos = bpy.context.selected_objects
|
||||
else: objetos = sce.objects
|
||||
|
||||
mallas = [o for o in objetos if o.type == 'MESH' and o.is_visible(sce) and o.name != 'wire_object']
|
||||
|
||||
for obj in mallas:
|
||||
sce.objects.active = obj
|
||||
print ('procesando >', obj.name)
|
||||
obj.show_wire = wm.wire_view
|
||||
for mat in obj.material_slots:
|
||||
bpy.ops.object.material_slot_remove()
|
||||
obj.data.materials.append(bpy.data.materials.get('mat_wire'))
|
||||
obj.data.materials.append(bpy.data.materials.get('mat_clay'))
|
||||
obj.material_slots.data.active_material_index = 1
|
||||
bpy.ops.object.editmode_toggle()
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.object.material_slot_assign()
|
||||
bpy.ops.object.mode_set()
|
||||
|
||||
if wm.wire_object:
|
||||
if 'mat_wireobj' not in bpy.data.materials:
|
||||
mat = bpy.data.materials.new('mat_wireobj')
|
||||
mat.specular_intensity = 0
|
||||
else: mat = bpy.data.materials.get('mat_wireobj')
|
||||
mat.diffuse_color = wm.col_wire
|
||||
mat.use_shadeless = wm.shadeless_mat
|
||||
wire_add(mallas)
|
||||
|
||||
return{'FINISHED'}
|
||||
|
||||
class PanelWMat(bpy.types.Panel):
|
||||
bl_label = 'Setup Wire Render'
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'TOOLS'
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context):
|
||||
wm = bpy.context.window_manager
|
||||
active_obj = context.active_object
|
||||
layout = self.layout
|
||||
|
||||
column = layout.column(align=True)
|
||||
column.prop(wm, 'col_clay')
|
||||
column.prop(wm, 'col_wire')
|
||||
column = layout.column(align=True)
|
||||
column.prop(wm, 'selected_meshes')
|
||||
column.prop(wm, 'shadeless_mat')
|
||||
column.prop(wm, 'wire_view')
|
||||
column.prop(wm, 'wire_object')
|
||||
column.separator()
|
||||
column.operator('scene.wire_render')
|
||||
column.label(text='- - - - - - - - - - - - - - - - - - - - - -')
|
||||
col = layout.column(align=True)
|
||||
column.label(text='Solid WireFrame')
|
||||
layout.operator("mesh.solidify_wireframe", text="Create Mesh Object")
|
||||
col.prop(context.scene, "swThickness")
|
||||
col.prop(context.scene, "swSelectNew")
|
||||
bpy.types.WindowManager.selected_meshes = bpy.props.BoolProperty(name='Selected Meshes', default=False, description='Apply materials to Selected Meshes / All Visible Meshes')
|
||||
bpy.types.WindowManager.shadeless_mat = bpy.props.BoolProperty(name='Shadeless', default=False, description='Generate Shadeless Materials')
|
||||
bpy.types.WindowManager.col_clay = bpy.props.FloatVectorProperty(name='', description='Clay Color', default=(1.0, 0.9, 0.8), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3)
|
||||
bpy.types.WindowManager.col_wire = bpy.props.FloatVectorProperty(name='', description='Wire Color', default=(0.1 ,0.0 ,0.0), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3)
|
||||
bpy.types.WindowManager.wire_view = bpy.props.BoolProperty(name='Viewport Wires', default=False, description='Overlay wires display over solid in Viewports')
|
||||
bpy.types.WindowManager.wire_object = bpy.props.BoolProperty(name='Create Mesh Object', default=False, description='Add a Wire Object to scene to be able to render wires in Cycles')
|
||||
bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", description="Thickness of the skinned edges", default=0.01)
|
||||
bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", description="If checked, the wire object will be selected after creation", default=True)
|
||||
|
||||
# Register the operator
|
||||
def solidifyWireframe_menu_func(self, context):
|
||||
self.layout.operator(SolidifyWireframe.bl_idname, text="Solidify Wireframe", icon='PLUGIN')
|
||||
|
||||
# Add "Solidify Wireframe" menu to the "Mesh" menu.
|
||||
def register():
|
||||
bpy.utils.register_class(WireMaterials)
|
||||
bpy.utils.register_class(PanelWMat)
|
||||
bpy.utils.register_module(__name__)
|
||||
bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness",
|
||||
description="Thickness of the skinned edges",
|
||||
default=0.01)
|
||||
bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire",
|
||||
description="If checked, the wire object will be selected after creation",
|
||||
default=True)
|
||||
bpy.types.VIEW3D_MT_edit_mesh_edges.append(solidifyWireframe_menu_func)
|
||||
|
||||
# Remove "Solidify Wireframe" menu entry from the "Mesh" menu.
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(WireMaterials)
|
||||
bpy.utils.unregister_class(PanelWMat)
|
||||
bpy.utils.unregister_module(__name__)
|
||||
del bpy.types.Scene.swThickness
|
||||
bpy.types.VIEW3D_MT_edit_mesh_edges.remove(solidifyWireframe_menu_func)
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -0,0 +1,158 @@
|
|||
######################################################################################################
|
||||
# A simple add-on to allows the user to precisly place the border render region (Ctrl+B in cam view) #
|
||||
# using numerical input, witch can be animated #
|
||||
# Actualy uncommented (see further version) #
|
||||
# Author: Lapineige #
|
||||
# License: GPL v3 #
|
||||
######################################################################################################
|
||||
|
||||
|
||||
############# Add-on description (used by Blender)
|
||||
|
||||
bl_info = {
|
||||
"name": "Precise Render Border Adjust",
|
||||
"description": 'Allows to modify and animate the "Border Render" region with numerical input.',
|
||||
"author": "Lapineige",
|
||||
"version": (1, 3),
|
||||
"blender": (2, 71, 0),
|
||||
"location": "Properties > Render > Precise Render Border Adjust (panel)",
|
||||
"warning": "", # used for warning icon and text in addons panel
|
||||
"wiki_url": "http://le-terrier-de-lapineige.over-blog.com/2014/07/precise-render-border-adjust-mon-add-on-pour-positionner-precisement-le-border-render.html",
|
||||
"tracker_url": "http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=42159",
|
||||
"category": "Render"}
|
||||
|
||||
##############
|
||||
|
||||
import bpy
|
||||
|
||||
bpy.types.Scene.x_min_pixels = bpy.props.IntProperty(min=0, description="Minimum X value (in pixel) for the render border")
|
||||
bpy.types.Scene.x_max_pixels = bpy.props.IntProperty(min=0, description="Maximum X value (in pixel) for the render border")
|
||||
bpy.types.Scene.y_min_pixels = bpy.props.IntProperty(min=0, description="Minimum Y value (in pixel) for the render border")
|
||||
bpy.types.Scene.y_max_pixels = bpy.props.IntProperty(min=0, description="Maximum Y value (in pixel) for the render border")
|
||||
|
||||
|
||||
class PreciseRenderBorderAdjust(bpy.types.Panel):
|
||||
"""Creates the tools in a Panel, in the scene context of the properties editor"""
|
||||
bl_label = "Precise Render Border Adjust"
|
||||
bl_idname = "Precise_Render_Border_Adjust"
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = "render"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
scene = context.scene
|
||||
|
||||
if not scene.render.use_border:
|
||||
sub = layout.split(percentage=0.7)
|
||||
sub.label(icon="ERROR", text="Border Render not activated:")
|
||||
sub.prop(scene.render, "use_border")
|
||||
|
||||
sub = layout.column()
|
||||
row = sub.row()
|
||||
row.label(text="")
|
||||
row.prop(scene.render, "border_max_y", text="Max", slider=True)
|
||||
row.label(text="")
|
||||
row = sub.row(align=True)
|
||||
row.prop(scene.render, "border_min_x", text="Min", slider=True)
|
||||
row.prop(scene.render, "border_max_x", text="Max", slider=True)
|
||||
row = sub.row()
|
||||
row.label(text="")
|
||||
row.prop(scene.render, "border_min_y", text="Min", slider=True)
|
||||
row.label(text="")
|
||||
|
||||
row = layout.row()
|
||||
row.label(text="Convert values to pixels:")
|
||||
row.operator("render.bordertopixels", text="Border -> Pixels")
|
||||
|
||||
layout.label(text="Pixels position X:")
|
||||
row = layout.row(align=True)
|
||||
row.prop(scene, "x_min_pixels", text="Min")
|
||||
row.prop(scene, "x_max_pixels", text="Max")
|
||||
layout.label(text="Pixels position Y:")
|
||||
row = layout.row(align=True)
|
||||
row.prop(scene, "y_min_pixels", text="Min")
|
||||
row.prop(scene, "y_max_pixels", text="Max")
|
||||
|
||||
layout.label(icon="INFO", text="Don't forget to apply pixels values")
|
||||
row = layout.row()
|
||||
row.operator("render.pixelstoborder", text="Pixels -> Border")
|
||||
|
||||
class PixelsToBorder(bpy.types.Operator):
|
||||
""" Convert the pixel value into the proportion needed by the Blender native property """
|
||||
bl_idname = "render.pixelstoborder"
|
||||
bl_label = "Convert Pixels to Border proportion"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
C = bpy.context
|
||||
|
||||
X = C.scene.render.resolution_x
|
||||
Y = C.scene.render.resolution_y
|
||||
|
||||
C.scene.render.border_min_x = C.scene.x_min_pixels / X
|
||||
C.scene.render.border_max_x = C.scene.x_max_pixels / X
|
||||
C.scene.render.border_min_y = C.scene.y_min_pixels / Y
|
||||
C.scene.render.border_max_y = C.scene.y_max_pixels / Y
|
||||
|
||||
if C.scene.x_min_pixels > X:
|
||||
C.scene.x_min_pixels = X
|
||||
if C.scene.x_max_pixels > X:
|
||||
C.scene.x_max_pixels = X
|
||||
if C.scene.y_min_pixels > Y:
|
||||
C.scene.y_min_pixels = Y
|
||||
if C.scene.y_max_pixels > Y:
|
||||
C.scene.y_max_pixels = Y
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class BorderToPixels(bpy.types.Operator):
|
||||
""" Convert the Blender native property value to pixels"""
|
||||
bl_idname = "render.bordertopixels"
|
||||
bl_label = "Convert border values to pixels"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
C = bpy.context
|
||||
|
||||
X = C.scene.render.resolution_x
|
||||
Y = C.scene.render.resolution_y
|
||||
|
||||
C.scene.x_min_pixels = int(C.scene.render.border_min_x * X)
|
||||
C.scene.x_max_pixels = int(C.scene.render.border_max_x * X)
|
||||
C.scene.y_min_pixels = int(C.scene.render.border_min_y * Y)
|
||||
C.scene.y_max_pixels = int(C.scene.render.border_max_y * Y)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(PreciseRenderBorderAdjust)
|
||||
bpy.utils.register_class(PixelsToBorder)
|
||||
bpy.utils.register_class(BorderToPixels)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_class(PreciseRenderBorderAdjust)
|
||||
bpy.utils.unregister_class(PixelsToBorder)
|
||||
bpy.utils.unregister_class(BorderToPixels)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
C = bpy.context
|
||||
|
||||
X = C.scene.render.resolution_x
|
||||
Y = C.scene.render.resolution_y
|
||||
|
||||
C.scene.x_min_pixels = 0
|
||||
C.scene.x_max_pixels = X
|
||||
C.scene.y_min_pixels = 0
|
||||
C.scene.y_max_pixels = Y
|
||||
|
||||
register()
|
|
@ -0,0 +1,307 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
bl_info = {
|
||||
"name": "Render Border",
|
||||
"description": "Render Border",
|
||||
"author": "Christian Brinkmann, David Boho",
|
||||
"version": (0, 0, 5),
|
||||
"blender": (2, 80, 0),
|
||||
"tracker_url": "https://github.com/p2or/blender-renderborder",
|
||||
"location": "Camera > Properties > Data > Render Border",
|
||||
"category": "Render"
|
||||
}
|
||||
|
||||
import bpy
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
|
||||
def round_pixels(pixel_float):
|
||||
return round(pixel_float, 2)
|
||||
|
||||
def calc_normalized(pixels_int, pixel_max):
|
||||
return pixels_int / pixel_max if pixel_max else 0.0
|
||||
|
||||
def calc_pixels(normalized_float, pixel_max):
|
||||
return normalized_float * pixel_max
|
||||
|
||||
def calc_width(res_x, min_x, max_x):
|
||||
return res_x * max_x - res_x * min_x
|
||||
|
||||
def calc_height(res_y, min_y, max_y):
|
||||
return res_y * max_y - res_y * min_y
|
||||
|
||||
def calc_centerX(res_x, min_x, width):
|
||||
return res_x * min_x + width / 2
|
||||
|
||||
def calc_centerY(res_y, min_y, height):
|
||||
return res_y * min_y + height / 2
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------
|
||||
# Properties
|
||||
# ------------------------------------------------------------------------
|
||||
|
||||
class RenderBorder(bpy.types.PropertyGroup):
|
||||
|
||||
# static member
|
||||
_rd = None
|
||||
_resX = _resY = _minX = _maxX = _minY = _maxY = 0
|
||||
_width = _height = _centerX = _centerY = 0
|
||||
|
||||
def set_centerX(self, value):
|
||||
diffX = calc_normalized((value - self._centerX), self._resX)
|
||||
self._rd.border_min_x += diffX
|
||||
self._rd.border_max_x += diffX
|
||||
RenderBorder._minX = calc_pixels(self._rd.border_min_x, self._resX)
|
||||
RenderBorder._maxX = calc_pixels(self._rd.border_max_x, self._resX)
|
||||
RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
|
||||
RenderBorder._centerX = value
|
||||
|
||||
def set_centerY(self, value):
|
||||
diffY = calc_normalized((value - self._centerY), self._resY)
|
||||
self._rd.border_min_y += diffY
|
||||
self._rd.border_max_y += diffY
|
||||
RenderBorder._minY = calc_pixels(self._rd.border_min_y, self._resY)
|
||||
RenderBorder._maxY = calc_pixels(self._rd.border_max_y, self._resY)
|
||||
RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
|
||||
RenderBorder._centerY = value
|
||||
|
||||
def set_minX(self, value):
|
||||
self._rd.border_min_x = calc_normalized(value, self._resX)
|
||||
RenderBorder._minX = round_pixels(calc_pixels(self._rd.border_min_x, self._resX))
|
||||
RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
|
||||
RenderBorder._centerX = calc_centerX(self._resX, self._rd.border_min_x, self._width)
|
||||
|
||||
def set_maxX(self, value):
|
||||
self._rd.border_max_x = calc_normalized(value, self._resX)
|
||||
RenderBorder._maxX = round_pixels(calc_pixels(self._rd.border_max_x, self._resX))
|
||||
RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
|
||||
RenderBorder._centerX = calc_centerX(self._resX, self._rd.border_min_x, self._width)
|
||||
|
||||
def set_minY(self, value):
|
||||
self._rd.border_min_y = calc_normalized(value, self._resY)
|
||||
RenderBorder._minY = round_pixels(calc_pixels(self._rd.border_min_y, self._resY))
|
||||
RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
|
||||
RenderBorder._centerY = calc_centerY(self._resY, self._rd.border_min_y, self._height)
|
||||
|
||||
def set_maxY(self, value):
|
||||
self._rd.border_max_y = calc_normalized(value, self._resY)
|
||||
RenderBorder._maxY = round_pixels(calc_pixels(self._rd.border_max_y, self._resY))
|
||||
RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
|
||||
RenderBorder._centerY = calc_centerY(self._resY, self._rd.border_min_y, self._height)
|
||||
|
||||
def set_useBorder(self, value):
|
||||
self._rd.use_border = value
|
||||
|
||||
def get_centerX(self):
|
||||
return RenderBorder._centerX
|
||||
|
||||
def get_centerY(self):
|
||||
return RenderBorder._centerY
|
||||
|
||||
def get_minX(self):
|
||||
return RenderBorder._minX
|
||||
|
||||
def get_maxX(self):
|
||||
return RenderBorder._maxX
|
||||
|
||||
def get_minY(self):
|
||||
return RenderBorder._minY
|
||||
|
||||
def get_maxY(self):
|
||||
return RenderBorder._maxY
|
||||
|
||||
def get_width(self):
|
||||
return abs(round_pixels(RenderBorder._width))
|
||||
|
||||
def get_height(self):
|
||||
return abs(round_pixels(RenderBorder._height))
|
||||
|
||||
def get_useBorder(self):
|
||||
bpy.ops.rborder.init_border()
|
||||
return self._rd.use_border
|
||||
|
||||
center_x : bpy.props.IntProperty(
|
||||
name = "Center X",
|
||||
description = ("Horizontal center of the render border box"),
|
||||
min = 0, default = 0, get=get_centerX, set=set_centerX )
|
||||
|
||||
center_y : bpy.props.IntProperty(
|
||||
name = "Center Y",
|
||||
description = ("Vertical center of the render border box"),
|
||||
min = 0, default = 0, get=get_centerY, set=set_centerY )
|
||||
|
||||
width : bpy.props.IntProperty(
|
||||
name = "Width",
|
||||
description = ("Width of render border box"),
|
||||
min = 0, default = 0, get=get_width)
|
||||
|
||||
height : bpy.props.IntProperty(
|
||||
name = "Height",
|
||||
description = ("Height of render border box"),
|
||||
min = 0, default = 0, get=get_height)
|
||||
|
||||
min_x : bpy.props.IntProperty(
|
||||
description = ("Pixel distance between the left edge "
|
||||
"of the camera border and the left "
|
||||
"side of the render border box"),
|
||||
name = "Min X", min = 0, default = 0, get=get_minX, set=set_minX )
|
||||
|
||||
max_x : bpy.props.IntProperty(
|
||||
description = ("Pixel distance between the right edge "
|
||||
"of the camera border and the right "
|
||||
"side of the render border box"),
|
||||
name = "Max X",min = 0, default = 0, get=get_maxX, set=set_maxX )
|
||||
|
||||
min_y : bpy.props.IntProperty(
|
||||
description = ("Pixel distance between the bottom edge "
|
||||
"of the camera border and the bottom "
|
||||
"edge of the render border box"),
|
||||
name = "Min Y", min = 0, default = 0, get=get_minY, set=set_minY )
|
||||
|
||||
max_y : bpy.props.IntProperty(
|
||||
description = ("Pixel distance between the top edge "
|
||||
"of the camera border and the top "
|
||||
"edge of the render border box"),
|
||||
name = "Max Y", min = 0, default = 0, get=get_maxY, set=set_maxY )
|
||||
|
||||
use_rborder : bpy.props.BoolProperty(
|
||||
name = "Use render border", description = "Use render border",
|
||||
get=get_useBorder, set=set_useBorder)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------
|
||||
# Operators
|
||||
# ------------------------------------------------------------------------
|
||||
|
||||
class RBORDER_OT_init_border(bpy.types.Operator):
|
||||
bl_idname = "rborder.init_border"
|
||||
bl_label = "Init Render Border"
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
def execute(self, context):
|
||||
scn = context.scene
|
||||
RenderBorder._rd = scn.render
|
||||
RenderBorder._resX = scn.render.resolution_x
|
||||
RenderBorder._resY = scn.render.resolution_y
|
||||
|
||||
rbx = scn.renderborder
|
||||
rbx.min_x = round_pixels(calc_pixels(scn.render.border_min_x, scn.render.resolution_x))
|
||||
rbx.min_y = round_pixels(calc_pixels(scn.render.border_min_y, scn.render.resolution_y))
|
||||
rbx.max_x = round_pixels(calc_pixels(scn.render.border_max_x, scn.render.resolution_x))
|
||||
rbx.max_y = round_pixels(calc_pixels(scn.render.border_max_y, scn.render.resolution_y))
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class RBORDER_OT_reset_border(bpy.types.Operator):
|
||||
bl_idname = "rborder.reset_border"
|
||||
bl_label = "Reset Render Border"
|
||||
bl_description = "Fit render border to the current camera resolution"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
scn = context.scene
|
||||
rbx = scn.renderborder
|
||||
rbx.min_x = 0
|
||||
rbx.min_y = 0
|
||||
rbx.max_x = scn.render.resolution_x
|
||||
rbx.max_y = scn.render.resolution_y
|
||||
self.report({'INFO'}, "Render Border adapted")
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------
|
||||
# Panel
|
||||
# ------------------------------------------------------------------------
|
||||
|
||||
class RBORDER_PT_camera(bpy.types.Panel):
|
||||
bl_label = "Render Border"
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_context = "data"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object.type == "CAMERA"
|
||||
|
||||
def draw_header(self, context):
|
||||
scn = context.scene
|
||||
rbx = scn.renderborder
|
||||
self.layout.prop(rbx, "use_rborder", text="")
|
||||
|
||||
def draw(self, context):
|
||||
scn = context.scene
|
||||
rbx = scn.renderborder
|
||||
layout = self.layout
|
||||
|
||||
row = layout.row()
|
||||
col = row.column(align=True)
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(rbx, "min_x", text="X")
|
||||
rowsub.prop(rbx, "max_x", text="R")
|
||||
rowsub = col.row(align=True)
|
||||
rowsub.prop(rbx, "min_y", text="Y")
|
||||
rowsub.prop(rbx, "max_y", text="T")
|
||||
col.prop(rbx, "center_x")
|
||||
col.prop(rbx, "center_y")
|
||||
col.operator("rborder.reset_border", text="Reset Render Border", icon='FILE_REFRESH')
|
||||
row = layout.row()
|
||||
col = layout.column(align=True)
|
||||
rowsub = col.row(align=True)
|
||||
rowsub = row.split(factor=0.3, align=True)
|
||||
rowsub.prop(scn.render, "use_crop_to_border", text="Crop Image")
|
||||
rowsub.alignment = 'RIGHT'
|
||||
rowsub.label(text="Width: {}px Height: {}px".format(rbx.width, rbx.height))
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------
|
||||
# Registration
|
||||
# ------------------------------------------------------------------------
|
||||
|
||||
@persistent
|
||||
def init_renderborder_member(dummy):
|
||||
bpy.ops.rborder.init_border()
|
||||
|
||||
|
||||
classes = (
|
||||
RenderBorder,
|
||||
RBORDER_OT_init_border,
|
||||
RBORDER_OT_reset_border,
|
||||
RBORDER_PT_camera
|
||||
)
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
|
||||
bpy.types.Scene.renderborder = bpy.props.PointerProperty(type=RenderBorder)
|
||||
bpy.app.handlers.load_post.append(init_renderborder_member)
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
for cls in reversed(classes):
|
||||
unregister_class(cls)
|
||||
|
||||
bpy.app.handlers.load_post.remove(init_renderborder_member)
|
||||
del bpy.types.Scene.renderborder
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
|
@ -0,0 +1,125 @@
|
|||
import bpy
|
||||
import gpu
|
||||
import blf
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
|
||||
def RA_modal_Draw(self, context, prefs):
|
||||
height = bpy.context.region.height
|
||||
width = bpy.context.region.width
|
||||
CO = context.object
|
||||
|
||||
font_id = 0
|
||||
|
||||
#+ text
|
||||
if CO.RA_Unq_mode == True:
|
||||
blf.color (font_id,0.9,0.32,0.35,1)
|
||||
else:
|
||||
blf.color (font_id,0.85,0.85,0.85,1)
|
||||
#* Offset
|
||||
blf.position(font_id, (width/2) - 200, (height/2) - 250, 0)
|
||||
blf.size(font_id, 20, 60)
|
||||
blf.draw(font_id, ("{} {}".format("Offset: ",str(round(CO.RA_Offset, 2)))) )
|
||||
|
||||
#* Object Selectable
|
||||
blf.position(font_id, (width/2) + 50, (height/2) - 250, 0)
|
||||
|
||||
blf.draw(font_id, ("{} {}".format("Selectable: ",str(CO.RA_Sel_Status))) )
|
||||
|
||||
#* Object Number "Count"
|
||||
blf.position(font_id, (width/2) - 50, (height/2) - 250, 0)
|
||||
if CO.RA_Unq_mode == True:
|
||||
blf.color (font_id,0.5,0.5,0.5,1)
|
||||
else:
|
||||
blf.color (font_id,0.85,0.85,0.85,1)
|
||||
|
||||
blf.draw(font_id, ("{} {}".format("Count: ",str(round(CO.RA_ObjNum, 2)))) )
|
||||
#* Show/Hide Help
|
||||
blf.color (font_id,1,1,1,1)
|
||||
text = "Show/Hide Help 'H'"
|
||||
blf.position(font_id, (width/2 - blf.dimensions(font_id, text)[0] / 2), (height/2) - 230, 0)
|
||||
|
||||
blf.draw(font_id, text)
|
||||
#+--------------------------------------------------------------+#
|
||||
#* Unique Mode
|
||||
blf.color (font_id,0.8,0.4,0.0,1)
|
||||
text = "Unique Mode: "
|
||||
blf.position(font_id, (width/2 - 84), (height/2) - 270, 0)
|
||||
blf.draw(font_id, text)
|
||||
#-------------------------#
|
||||
if CO.RA_Unq_mode == True:
|
||||
blf.color (font_id,0.1,0.94,0.4,1)
|
||||
unq_text = "Active"
|
||||
else:
|
||||
blf.color (font_id,0.6,0.1,0.0,1)
|
||||
unq_text = "--------"
|
||||
blf.position(font_id, (width/2 + 34), (height/2) - 270, 0)
|
||||
blf.draw(font_id, unq_text)
|
||||
#+--------------------------------------------------------------+#
|
||||
#* Help
|
||||
blf.color (font_id,0.6,1,0.6,1)
|
||||
if prefs.modal_help == True:
|
||||
lines = ["Reset 'R'",
|
||||
"Apply 'A'",
|
||||
"Join 'J' ends radial mode and merges all objects",
|
||||
"Grab 'G'",
|
||||
"Unique Mode 'Q' unlinks objects data block",
|
||||
"'RMB' and Esc to Cancel",
|
||||
"'Shift' to snap offset",
|
||||
"'Mouse Wheel' Increase/Decrease Count"
|
||||
]
|
||||
for index, l in enumerate(lines):
|
||||
text = l
|
||||
blf.position(font_id, (width/2) - 200, (height/2 -200) + 20 * index, 0)
|
||||
|
||||
blf.draw(font_id, text)
|
||||
|
||||
def RA_draw_B(self, context, prefs):
|
||||
height = bpy.context.region.height
|
||||
width = bpy.context.region.width
|
||||
CO = bpy.context.object
|
||||
#+-----------------------------------------------------------------------+#
|
||||
vertices = (
|
||||
(width/2 - 80 , height/2 - 215),(width/2 + 80, height/2 - 215),
|
||||
(width/2 - 90, height/2 - 233),( width/2 + 90, height/2 - 233) )
|
||||
|
||||
indices = (
|
||||
(0, 1, 2), (2, 1, 3))
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
|
||||
shader.bind()
|
||||
|
||||
shader.uniform_float("color", (0.8,0.4,0.0,1))
|
||||
batch.draw(shader)
|
||||
#+-----------------------------------------------------------------------+#
|
||||
vertices = (
|
||||
(width/2 - 216 , height/2 - 234),(width/2 + 206, height/2 - 234),
|
||||
(width/2 - 220, height/2 - 254),( width/2 + 200, height/2 - 254) )
|
||||
|
||||
indices = (
|
||||
(0, 1, 2), (2, 1, 3))
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
|
||||
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_float("color", (0.15,0.15,0.15,1))
|
||||
batch.draw(shader)
|
||||
#+-----------------------------------------------------------------------+#
|
||||
vertices = (
|
||||
(width/2 - 96 , height/2 - 253),(width/2 + 96, height/2 - 253),
|
||||
(width/2 - 86, height/2 - 274),( width/2 + 86, height/2 - 274) )
|
||||
|
||||
indices = (
|
||||
(0, 1, 2), (2, 1, 3))
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
|
||||
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
|
||||
|
||||
shader.bind()
|
||||
shader.uniform_float("color", (0.15,0.15,0.15,1))
|
||||
batch.draw(shader)
|
|
@ -0,0 +1,666 @@
|
|||
|
||||
import bpy,math,mathutils,blf,rna_keymap_ui
|
||||
|
||||
from .RA_draw_ui import *
|
||||
from mathutils import Matrix
|
||||
from bpy.types import (
|
||||
PropertyGroup,
|
||||
Menu
|
||||
)
|
||||
from bpy.props import (
|
||||
IntProperty,
|
||||
FloatProperty,
|
||||
BoolProperty
|
||||
)
|
||||
#// join objects option in modal operator
|
||||
#// Reset array option in modal operator
|
||||
#// Modal operator Ui
|
||||
#// add Radial Array hotkey
|
||||
#// preferences add hotkey in addon preferences menu
|
||||
#// addon menu ui
|
||||
#// add modal selectable toggle
|
||||
#// add modal apply option
|
||||
#// add modal ui tooltips
|
||||
#// add make unique
|
||||
#// add create collection toggle
|
||||
|
||||
|
||||
bl_info = {
|
||||
"name" : "R.Array",
|
||||
"author" : "Syler",
|
||||
"version": (0, 0, 1, 2),
|
||||
"description": "Adds Radial Array Operator",
|
||||
"blender" : (2, 80, 0),
|
||||
"category" : "Object"
|
||||
}
|
||||
#+ handle the keymap
|
||||
addon_keymaps = []
|
||||
|
||||
def add_hotkey():
|
||||
#* Ctrl Q call R_Array
|
||||
wm = bpy.context.window_manager
|
||||
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
|
||||
kmi = km.keymap_items.new(R_Array.bl_idname, 'Q', 'PRESS', ctrl=True)
|
||||
addon_keymaps.append(km)
|
||||
|
||||
def remove_hotkey():
|
||||
wm = bpy.context.window_manager
|
||||
for km in addon_keymaps:
|
||||
wm.keyconfigs.addon.keymaps.remove(km)
|
||||
# clear the list
|
||||
del addon_keymaps[:]
|
||||
#--------------------------------------------------------------------------------------#
|
||||
def RA_Update_Sel_Status(self, context):
|
||||
if self.RA_Sel_Status == True:
|
||||
for ob in self.RA_Parent.children:
|
||||
ob.hide_select = False
|
||||
if self.RA_Sel_Status == False:
|
||||
for ob in self.RA_Parent.children:
|
||||
ob.hide_select = True
|
||||
|
||||
def RA_Update_ObjNum(self, context):
|
||||
|
||||
if self.RA_Status == True:
|
||||
|
||||
if len(self.RA_Parent.children) == self.RA_ObjNum:
|
||||
pass
|
||||
|
||||
#+ Add Objects
|
||||
if len(self.RA_Parent.children) < self.RA_ObjNum:
|
||||
object_list = []
|
||||
object_to_copy = self.RA_Parent.children[0]
|
||||
# append already existing objects to object list
|
||||
for c in self.RA_Parent.children:
|
||||
object_list.append(c)
|
||||
|
||||
|
||||
for i in range (len(self.RA_Parent.children), self.RA_ObjNum):
|
||||
object_list.append(object_to_copy.copy())
|
||||
|
||||
|
||||
|
||||
# Add Objects To Collection
|
||||
for index, ob in enumerate(object_list):
|
||||
|
||||
# Reset Matrix
|
||||
ob.matrix_basis = mathutils.Matrix()
|
||||
|
||||
# set object location to RA_Parent + RA_Offset
|
||||
ob.location[1] = self.RA_Parent.location[1] + self.RA_Parent.RA_Offset
|
||||
# create angle variable
|
||||
angle = math.radians(360/self.RA_Parent.RA_ObjNum)
|
||||
|
||||
# rotate object
|
||||
R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
|
||||
T = mathutils.Matrix.Translation([0, 0, 0])
|
||||
M = T @ R @ T.inverted()
|
||||
ob.location = M @ ob.location
|
||||
ob.rotation_euler.rotate(M)
|
||||
|
||||
|
||||
# Parent Object
|
||||
ob.parent = self.RA_Parent
|
||||
self.RA_Parent.matrix_parent_inverse = ob.matrix_world.inverted()
|
||||
ob.RA_Parent = self.RA_Parent
|
||||
|
||||
# make objects selectable/unselectable
|
||||
if self.RA_Sel_Status == True:
|
||||
ob.hide_select = False
|
||||
if self.RA_Sel_Status == False:
|
||||
ob.hide_select = True
|
||||
|
||||
# Change Object Name
|
||||
ob.name = "RA - " + self.RA_Name + " - " + str(index)
|
||||
# set RA Status
|
||||
ob.RA_Status = True
|
||||
# Link object
|
||||
try:
|
||||
self.RA_Parent.users_collection[0].objects.link(ob)
|
||||
#print ("For LINK")
|
||||
except:
|
||||
#print ("PASS Linking object to collection failed")
|
||||
pass
|
||||
|
||||
#+ Remove Objects
|
||||
if len(self.RA_Parent.children) > self.RA_ObjNum:
|
||||
|
||||
# deselect all objects
|
||||
for d in bpy.context.view_layer.objects:
|
||||
d.select_set(False)
|
||||
bpy.context.view_layer.objects.active = None
|
||||
|
||||
# Make selectable and Select all objects that will be deleted
|
||||
for i in range (self.RA_ObjNum, len(self.RA_Parent.children)):
|
||||
self.RA_Parent.children[i].hide_select = False
|
||||
self.RA_Parent.children[i].select_set(True)
|
||||
# Delete Objects
|
||||
bpy.ops.object.delete()
|
||||
# select control Object
|
||||
bpy.context.view_layer.objects.active = self.RA_Parent
|
||||
self.RA_Parent.select_set(True)
|
||||
for index, ob in enumerate(self.RA_Parent.children):
|
||||
# Reset Matrix
|
||||
ob.matrix_basis = mathutils.Matrix()
|
||||
|
||||
# set object location to RA_Parent + RA_Offset
|
||||
ob.location[1] = self.RA_Parent.location[1] + self.RA_Parent.RA_Offset
|
||||
# create angle variable
|
||||
angle = math.radians(360/self.RA_Parent.RA_ObjNum)
|
||||
|
||||
# rotate object
|
||||
R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
|
||||
T = mathutils.Matrix.Translation([0, 0, 0])
|
||||
M = T @ R @ T.inverted()
|
||||
ob.location = M @ ob.location
|
||||
ob.rotation_euler.rotate(M)
|
||||
|
||||
def RA_Update_Offset(self, context):
|
||||
|
||||
if self.RA_Status == True:
|
||||
for ob in self.RA_Parent.children:
|
||||
# define variables
|
||||
loc = mathutils.Vector((0.0, self.RA_Offset, 0.0))
|
||||
rot = ob.rotation_euler
|
||||
# rotate location
|
||||
loc.rotate(rot)
|
||||
# apply rotation
|
||||
ob.location = loc
|
||||
else:
|
||||
pass
|
||||
#--------------------------------------------------------------------------------------#
|
||||
class R_Array(bpy.types.Operator):
|
||||
bl_idname = 'sop.r_array'
|
||||
bl_label = 'Radial Array'
|
||||
bl_description = 'Radial Array S.Operator'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
|
||||
|
||||
|
||||
#?Useless !?
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return True
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
#Create Bpy.context Variable
|
||||
C = bpy.context
|
||||
active_object = C.active_object
|
||||
|
||||
|
||||
# call modal if RA_Status = True
|
||||
try:
|
||||
if active_object.RA_Status == True:
|
||||
bpy.ops.sop.ra_modal('INVOKE_DEFAULT')
|
||||
return {'FINISHED'}
|
||||
except:
|
||||
pass
|
||||
# Check Selected Cancel if NOT Mesh
|
||||
if C.selected_objects == [] or C.active_object.type != 'MESH':
|
||||
self.report({'INFO'}, "No Mesh Selected")
|
||||
return {'CANCELLED'}
|
||||
|
||||
|
||||
# Create Variables
|
||||
L_Objects = [] # object list
|
||||
ob = active_object # active object reference
|
||||
ob_collections = ob.users_collection # active Object collections
|
||||
f_name = ob.name # Object Name
|
||||
point = ob.location.copy() # Middle point
|
||||
is_col_new = True
|
||||
|
||||
|
||||
# Create New Collection
|
||||
if bpy.context.preferences.addons[__name__].preferences.col_toggle == True:
|
||||
for q in bpy.data.collections:
|
||||
if q.name == "RA -" + f_name:
|
||||
collection = q
|
||||
is_col_new = False
|
||||
try:
|
||||
for col in ob_collections:
|
||||
col.objects.unlink(ob)
|
||||
collection.objects.link(ob)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
if is_col_new == True:
|
||||
# create and link new collection
|
||||
collection = bpy.data.collections.new(name="RA -" + f_name)
|
||||
bpy.context.scene.collection.children.link(collection)
|
||||
print ("NEW")
|
||||
# Move Object to collection
|
||||
for col in ob_collections:
|
||||
col.objects.unlink(ob)
|
||||
collection.objects.link(ob)
|
||||
else:
|
||||
collection = ob_collections[0]
|
||||
|
||||
# Create/Location/Name/Status/set RA_Parent/Link Empty and other memery
|
||||
empty = bpy.data.objects.new( "empty", None )
|
||||
empty.location = point
|
||||
empty.name = ".RA - " + ob.name + " - Control Empty"
|
||||
empty.RA_Status = True
|
||||
empty.RA_Parent = empty
|
||||
empty.RA_Name = f_name
|
||||
empty.RA_Sel_Status = bpy.context.preferences.addons[__name__].preferences.selectable
|
||||
collection.objects.link(empty)
|
||||
|
||||
# Move object
|
||||
ob.location[1] = ob.location[1] + ob.RA_Offset
|
||||
|
||||
# Deselect Active Object and select Control Object
|
||||
ob.select_set(False)
|
||||
empty.select_set(True)
|
||||
|
||||
# set empty as active object
|
||||
bpy.context.view_layer.objects.active = empty
|
||||
|
||||
# create duplicate objects
|
||||
for o in range(0, empty.RA_ObjNum):
|
||||
|
||||
if o == 0:
|
||||
L_Objects.append(ob)
|
||||
if o != 0:
|
||||
L_Objects.append(ob.copy())
|
||||
# Add Objects To Collection
|
||||
for index, ob in enumerate(L_Objects):
|
||||
# create angle variable
|
||||
angle = math.radians(360/empty.RA_ObjNum)
|
||||
|
||||
|
||||
# rotate object
|
||||
R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
|
||||
T = mathutils.Matrix.Translation([0, 0, 0])
|
||||
M = T @ R @ T.inverted()
|
||||
ob.location = M @ ob.location
|
||||
ob.rotation_euler.rotate(M)
|
||||
|
||||
# Parent Object
|
||||
ob.parent = empty
|
||||
empty.matrix_parent_inverse = ob.matrix_world.inverted()
|
||||
ob.RA_Parent = empty
|
||||
|
||||
# make objects selectable/unselectable
|
||||
if empty.RA_Sel_Status == True:
|
||||
ob.hide_select = False
|
||||
if empty.RA_Sel_Status == False:
|
||||
ob.hide_select = True
|
||||
|
||||
# Change Object Name
|
||||
ob.name = "RA - " + str(f_name) + " - " + str(index)
|
||||
# Set RA Status
|
||||
ob.RA_Status = True
|
||||
|
||||
# Link object
|
||||
try:
|
||||
collection.objects.link(ob)
|
||||
#print ("For LINK")
|
||||
except:
|
||||
#print ("PASS Linking object to collection failed")
|
||||
pass
|
||||
bpy.ops.sop.ra_modal('INVOKE_DEFAULT')
|
||||
|
||||
return {'FINISHED'}
|
||||
#--------------------------------------------------------------------------------------#
|
||||
class RA_Modal(bpy.types.Operator):
|
||||
# Change Radial Array
|
||||
bl_idname = "sop.ra_modal"
|
||||
bl_label = "Radial Array Modal"
|
||||
bl_options = {"REGISTER", "UNDO", "BLOCKING", "GRAB_CURSOR", "INTERNAL"} #- add later!?
|
||||
|
||||
first_mouse_x: IntProperty()
|
||||
I_RA_Offset: FloatProperty()
|
||||
I_RA_ObjNum: IntProperty()
|
||||
unq_mode: BoolProperty()
|
||||
|
||||
|
||||
def modal(self, context, event):
|
||||
|
||||
# context shortcut
|
||||
C = context
|
||||
OB = C.object
|
||||
context.area.tag_redraw() #?
|
||||
prefs = bpy.context.preferences.addons[__name__].preferences
|
||||
# -------------------------------------------------------------#
|
||||
#+ change offset
|
||||
if event.type == 'MOUSEMOVE' :
|
||||
delta = self.first_mouse_x - event.mouse_x
|
||||
if event.shift:
|
||||
C.object.RA_Offset = round((self.I_RA_Offset + delta * 0.01))
|
||||
else:
|
||||
C.object.RA_Offset = self.I_RA_Offset + delta * 0.01
|
||||
# -------------------------------------------------------------#
|
||||
#+ add/remove Objects
|
||||
if event.type == 'WHEELUPMOUSE' and OB.RA_Unq_mode == False:
|
||||
OB.RA_ObjNum = OB.RA_ObjNum + 1
|
||||
|
||||
if event.type == 'WHEELDOWNMOUSE' and OB.RA_Unq_mode == False:
|
||||
OB.RA_ObjNum = OB.RA_ObjNum - 1
|
||||
# -------------------------------------------------------------#
|
||||
#+ call the tarnslation operator
|
||||
if event.type == 'G' and event.value == "PRESS":
|
||||
|
||||
C.tool_settings.use_snap = True
|
||||
C.tool_settings.snap_elements = {'FACE'}
|
||||
C.tool_settings.use_snap_align_rotation = True
|
||||
|
||||
bpy.ops.transform.translate('INVOKE_DEFAULT')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'FINISHED'}
|
||||
# -------------------------------------------------------------#
|
||||
|
||||
#+ join objects
|
||||
if event.type == 'J' and event.value == "PRESS":
|
||||
objects = OB.RA_Parent.children
|
||||
location = OB.RA_Parent.location
|
||||
cursor_location = bpy.context.scene.cursor.location.copy()
|
||||
|
||||
# deselect objects and select control object
|
||||
for o in C.selected_objects:
|
||||
o.select_set(False)
|
||||
C.object.RA_Parent.hide_select = False
|
||||
bpy.context.view_layer.objects.active = C.object.RA_Parent
|
||||
C.object.RA_Parent.select_set(True)
|
||||
|
||||
# Delete control object
|
||||
bpy.ops.object.delete()
|
||||
|
||||
for ob in objects:
|
||||
ob.hide_select = False
|
||||
ob.select_set(True)
|
||||
bpy.context.view_layer.objects.active = objects[0]
|
||||
|
||||
|
||||
bpy.context.scene.cursor.location = location
|
||||
bpy.ops.view3d.snap_selected_to_cursor(use_offset=True)
|
||||
bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM')
|
||||
bpy.ops.object.join()
|
||||
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
|
||||
bpy.context.scene.cursor.location = cursor_location
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'FINISHED'}
|
||||
# -------------------------------------------------------------#
|
||||
|
||||
#+ Reset
|
||||
if event.type == 'R' and event.value == "PRESS":
|
||||
|
||||
objects = OB.RA_Parent.children
|
||||
name = OB.RA_Parent.RA_Name
|
||||
# deslect all objects
|
||||
for o in C.selected_objects:
|
||||
o.select_set(False)
|
||||
# select objects
|
||||
for ob in objects:
|
||||
if ob != objects[0]:
|
||||
ob.hide_select = False
|
||||
ob.select_set(True)
|
||||
# delete objects
|
||||
bpy.ops.object.delete()
|
||||
|
||||
# select object and clear parent and other memery
|
||||
objects[0].location = objects[0].RA_Parent.location
|
||||
objects[0].RA_Parent.select_set(True)
|
||||
bpy.ops.object.delete()
|
||||
objects[0].hide_select = False
|
||||
bpy.context.view_layer.objects.active = objects[0]
|
||||
objects[0].select_set(True)
|
||||
objects[0].parent = None
|
||||
objects[0].name = name
|
||||
try:
|
||||
del objects[0]["RA_Parent"]
|
||||
del objects[0]["RA_Status"]
|
||||
except:
|
||||
pass
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'FINISHED'}
|
||||
#+ Apply
|
||||
if event.type == 'A' and event.value == "PRESS":
|
||||
|
||||
objects = OB.RA_Parent.children
|
||||
# deslect all objects
|
||||
for o in C.selected_objects:
|
||||
o.select_set(False)
|
||||
# select and delete control object
|
||||
objects[0].RA_Parent.select_set(True)
|
||||
bpy.ops.object.delete()
|
||||
# select objects
|
||||
for ob in objects:
|
||||
|
||||
ob.hide_select = False
|
||||
ob.select_set(True)
|
||||
ob.RA_Status = False
|
||||
ob.parent = None
|
||||
|
||||
bpy.context.view_layer.objects.active = objects[0]
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'FINISHED'}
|
||||
#+ Make Unique Mode toggle
|
||||
if event.type == 'Q' and event.value == "PRESS":
|
||||
objects = OB.RA_Parent.children
|
||||
if OB.RA_Unq_mode == True:
|
||||
for ob in objects:
|
||||
ob.data = objects[0].data
|
||||
OB.RA_Unq_mode = False
|
||||
else:
|
||||
#* make unique data
|
||||
for ob in objects:
|
||||
ob.data = ob.data.copy()
|
||||
OB.RA_Unq_mode = True
|
||||
#+ Selectable toggle
|
||||
if event.type == 'S' and event.value == "PRESS":
|
||||
if OB.RA_Sel_Status == True:
|
||||
OB.RA_Sel_Status = False
|
||||
else:
|
||||
OB.RA_Sel_Status = True
|
||||
#+ Help Mode toggle
|
||||
if event.type == 'H' and event.value == "PRESS":
|
||||
if prefs.modal_help == True:
|
||||
prefs.modal_help = False
|
||||
else:
|
||||
prefs.modal_help = True
|
||||
# -------------------------------------------------------------#
|
||||
#+ Finish/Cancel Modal
|
||||
elif event.type == 'LEFTMOUSE':
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'FINISHED'}
|
||||
|
||||
elif event.type in {'RIGHTMOUSE', 'ESC'}:
|
||||
C.object.RA_Offset = self.I_RA_Offset
|
||||
C.object.RA_ObjNum = self.I_RA_ObjNum
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
|
||||
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
# context shortcut
|
||||
C = context
|
||||
if C.object.RA_Status == True:
|
||||
for o in C.selected_objects:
|
||||
o.select_set(False)
|
||||
bpy.context.view_layer.objects.active = C.object.RA_Parent
|
||||
C.object.RA_Parent.select_set(True)
|
||||
|
||||
|
||||
|
||||
if C.object:
|
||||
# set initial Variable values
|
||||
self.first_mouse_x = event.mouse_x
|
||||
self.I_RA_Offset = C.object.RA_Offset
|
||||
self.I_RA_ObjNum = C.object.RA_ObjNum
|
||||
self.unq_mode = C.object.RA_Unq_mode
|
||||
self.prefs = bpy.context.preferences.addons[__name__].preferences
|
||||
###-------------------------------------------###
|
||||
args = (self, context, self.prefs)
|
||||
|
||||
|
||||
self.ra_draw_b = bpy.types.SpaceView3D.draw_handler_add(RA_draw_B, args, 'WINDOW', 'POST_PIXEL')
|
||||
self._handle = bpy.types.SpaceView3D.draw_handler_add(RA_modal_Draw, args, 'WINDOW', 'POST_PIXEL')
|
||||
|
||||
self.mouse_path = []
|
||||
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
else:
|
||||
self.report({'WARNING'}, "No active object, could not finish")
|
||||
return {'CANCELLED'}
|
||||
#--------------------------------------------------------------------------------------#
|
||||
class RA_Prefs(bpy.types.AddonPreferences):
|
||||
bl_idname = __name__
|
||||
# here you define the addons customizable props
|
||||
offset: bpy.props.FloatProperty(default=5)
|
||||
objnum: bpy.props.IntProperty(default=6)
|
||||
selectable: bpy.props.BoolProperty(default= True, description="False = Only Control Object is selectable")
|
||||
modal_help: bpy.props.BoolProperty(default= False, description="True = Display Help text in modal")
|
||||
col_toggle: bpy.props.BoolProperty(default= False, description="True = Create New Collection")
|
||||
# here you specify how they are drawn
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
box = layout.box()
|
||||
split = box.split()
|
||||
col = split.column()
|
||||
# Layout ---------------------------------------------------------------- #
|
||||
col.label(text="Default Values:")
|
||||
col.prop(self, "offset",text="Default Offset")
|
||||
col.prop(self, "objnum",text="Default Count")
|
||||
col.prop(self, "selectable",text="Selectable")
|
||||
col.prop(self, "modal_help",text="Modal Help")
|
||||
col.label(text ="Options:")
|
||||
col.prop(self, "col_toggle",text="Create New Collection")
|
||||
col.label(text="Keymap:")
|
||||
|
||||
|
||||
wm = bpy.context.window_manager
|
||||
kc = wm.keyconfigs.user
|
||||
km = kc.keymaps['Object Mode']
|
||||
#kmi = km.keymap_items[0]
|
||||
kmi = get_hotkey_entry_item(km, 'sop.r_array', 'sop.r_array')
|
||||
|
||||
if addon_keymaps:
|
||||
km = addon_keymaps[0].active()
|
||||
col.context_pointer_set("keymap", km)
|
||||
rna_keymap_ui.draw_kmi([], kc, km, kmi, col, 0)
|
||||
|
||||
|
||||
|
||||
def get_addon_preferences():
|
||||
''' quick wrapper for referencing addon preferences '''
|
||||
addon_preferences = bpy.context.user_preferences.addons[__name__].preferences
|
||||
return addon_preferences
|
||||
def get_hotkey_entry_item(km, kmi_name, kmi_value):
|
||||
'''
|
||||
returns hotkey of specific type, with specific properties.name (keymap is not a dict, so referencing by keys is not enough
|
||||
if there are multiple hotkeys!)
|
||||
'''
|
||||
for i, km_item in enumerate(km.keymap_items):
|
||||
if km.keymap_items.keys()[i] == kmi_name:
|
||||
if km.keymap_items[i].idname == kmi_value:
|
||||
return km_item
|
||||
return None
|
||||
|
||||
classes = (
|
||||
RA_Prefs,
|
||||
R_Array,
|
||||
RA_Modal,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops Init")
|
||||
print ("----------------------------------")
|
||||
|
||||
#+ add hotkey
|
||||
add_hotkey()
|
||||
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
# Init Props
|
||||
|
||||
bpy.types.Object.RA_Parent = bpy.props.PointerProperty(
|
||||
name="RA Parent",
|
||||
description="RA Parent Object Reference",
|
||||
type=bpy.types.Object
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_ObjNum = bpy.props.IntProperty(
|
||||
name="RA ObjNum",
|
||||
description="RA Object Number",
|
||||
default = bpy.context.preferences.addons[__name__].preferences.objnum,
|
||||
min = 1,
|
||||
update = RA_Update_ObjNum
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Offset = bpy.props.FloatProperty(
|
||||
name="Offset",
|
||||
description="Radial Array Offset",
|
||||
default = bpy.context.preferences.addons[__name__].preferences.offset,
|
||||
update = RA_Update_Offset
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Status = bpy.props.BoolProperty(
|
||||
name="Status",
|
||||
description="Radial Array Status",
|
||||
default = False
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Sel_Status = bpy.props.BoolProperty(
|
||||
name="Selectable",
|
||||
description="False = Only Control Object is selectable",
|
||||
default = bpy.context.preferences.addons[__name__].preferences.selectable,
|
||||
update = RA_Update_Sel_Status
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Unq_mode = bpy.props.BoolProperty(
|
||||
name="Unique Mode",
|
||||
description="True = all objects have a unique data block(Disables Count in Modal)",
|
||||
default = False
|
||||
)
|
||||
bpy.types.Object.RA_Name = bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Radial Array Name",
|
||||
default = "Nameing Error"
|
||||
)
|
||||
|
||||
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops Register End")
|
||||
print ("----------------------------------")
|
||||
|
||||
|
||||
def unregister():
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops unRegister Start")
|
||||
print ("----------------------------------")
|
||||
#+ remove hotkey
|
||||
remove_hotkey()
|
||||
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops unRegister End")
|
||||
print ("----------------------------------")
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
|
||||
|
||||
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,345 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# --------------------------------- DUAL MESH -------------------------------- #
|
||||
# -------------------------------- version 0.3 ------------------------------- #
|
||||
# #
|
||||
# Convert a generic mesh to its dual. With open meshes it can get some wired #
|
||||
# effect on the borders. #
|
||||
# #
|
||||
# (c) Alessandro Zomparelli #
|
||||
# (2017) #
|
||||
# #
|
||||
# http://www.co-de-it.com/ #
|
||||
# #
|
||||
# ############################################################################ #
|
||||
|
||||
|
||||
import bpy
|
||||
from bpy.types import Operator
|
||||
from bpy.props import (
|
||||
BoolProperty,
|
||||
EnumProperty,
|
||||
)
|
||||
import bmesh
|
||||
from .utils import *
|
||||
|
||||
|
||||
class dual_mesh_tessellated(Operator):
|
||||
bl_idname = "object.dual_mesh_tessellated"
|
||||
bl_label = "Dual Mesh"
|
||||
bl_description = ("Generate a polygonal mesh using Tessellate. (Non-destructive)")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
apply_modifiers : BoolProperty(
|
||||
name="Apply Modifiers",
|
||||
default=True,
|
||||
description="Apply object's modifiers"
|
||||
)
|
||||
|
||||
source_faces : EnumProperty(
|
||||
items=[
|
||||
('QUAD', 'Quad Faces', ''),
|
||||
('TRI', 'Triangles', '')],
|
||||
name="Source Faces",
|
||||
description="Source polygons",
|
||||
default="QUAD",
|
||||
options={'LIBRARY_EDITABLE'}
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
auto_layer_collection()
|
||||
ob0 = context.object
|
||||
name1 = "DualMesh_{}_Component".format(self.source_faces)
|
||||
# Generate component
|
||||
if self.source_faces == 'QUAD':
|
||||
verts = [(0.0, 0.0, 0.0), (0.0, 0.5, 0.0),
|
||||
(0.0, 1.0, 0.0), (0.5, 1.0, 0.0),
|
||||
(1.0, 1.0, 0.0), (1.0, 0.5, 0.0),
|
||||
(1.0, 0.0, 0.0), (0.5, 0.0, 0.0),
|
||||
(1/3, 1/3, 0.0), (2/3, 2/3, 0.0)]
|
||||
edges = [(0,1), (1,2), (2,3), (3,4), (4,5), (5,6), (6,7),
|
||||
(7,0), (1,8), (8,7), (3,9), (9,5), (8,9)]
|
||||
faces = [(7,8,1,0), (8,9,3,2,1), (9,5,4,3), (9,8,7,6,5)]
|
||||
else:
|
||||
verts = [(0.0,0.0,0.0), (0.5,0.0,0.0), (1.0,0.0,0.0), (0.0,1.0,0.0), (0.5,1.0,0.0), (1.0,1.0,0.0)]
|
||||
edges = [(0,1), (1,2), (2,5), (5,4), (4,3), (3,0), (1,4)]
|
||||
faces = [(0,1,4,3), (1,2,5,4)]
|
||||
|
||||
# check pre-existing component
|
||||
try:
|
||||
_verts = [0]*len(verts)*3
|
||||
__verts = [c for co in verts for c in co]
|
||||
ob1 = bpy.data.objects[name1]
|
||||
ob1.data.vertices.foreach_get("co",_verts)
|
||||
for a, b in zip(_verts, __verts):
|
||||
if abs(a-b) > 0.0001:
|
||||
raise ValueError
|
||||
except:
|
||||
me = bpy.data.meshes.new("Dual-Mesh") # add a new mesh
|
||||
me.from_pydata(verts, edges, faces)
|
||||
me.update(calc_edges=True, calc_edges_loose=True)
|
||||
if self.source_faces == 'QUAD': n_seams = 8
|
||||
else: n_seams = 6
|
||||
for i in range(n_seams): me.edges[i].use_seam = True
|
||||
ob1 = bpy.data.objects.new(name1, me)
|
||||
context.collection.objects.link(ob1)
|
||||
# fix visualization issue
|
||||
context.view_layer.objects.active = ob1
|
||||
ob1.select_set(True)
|
||||
bpy.ops.object.editmode_toggle()
|
||||
bpy.ops.object.editmode_toggle()
|
||||
ob1.select_set(False)
|
||||
# hide component
|
||||
ob1.hide_select = True
|
||||
ob1.hide_render = True
|
||||
ob1.hide_viewport = True
|
||||
ob = convert_object_to_mesh(ob0,False,False)
|
||||
ob.name = 'DualMesh'
|
||||
#ob = bpy.data.objects.new("DualMesh", convert_object_to_mesh(ob0,False,False))
|
||||
#context.collection.objects.link(ob)
|
||||
#context.view_layer.objects.active = ob
|
||||
#ob.select_set(True)
|
||||
ob.tissue_tessellate.component = ob1
|
||||
ob.tissue_tessellate.generator = ob0
|
||||
ob.tissue_tessellate.gen_modifiers = self.apply_modifiers
|
||||
ob.tissue_tessellate.merge = True
|
||||
ob.tissue_tessellate.bool_dissolve_seams = True
|
||||
if self.source_faces == 'TRI': ob.tissue_tessellate.fill_mode = 'FAN'
|
||||
bpy.ops.object.update_tessellate()
|
||||
ob.location = ob0.location
|
||||
ob.matrix_world = ob0.matrix_world
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
class dual_mesh(Operator):
|
||||
bl_idname = "object.dual_mesh"
|
||||
bl_label = "Convert to Dual Mesh"
|
||||
bl_description = ("Convert a generic mesh into a polygonal mesh. (Destructive)")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
quad_method : EnumProperty(
|
||||
items=[('BEAUTY', 'Beauty',
|
||||
'Split the quads in nice triangles, slower method'),
|
||||
('FIXED', 'Fixed',
|
||||
'Split the quads on the 1st and 3rd vertices'),
|
||||
('FIXED_ALTERNATE', 'Fixed Alternate',
|
||||
'Split the quads on the 2nd and 4th vertices'),
|
||||
('SHORTEST_DIAGONAL', 'Shortest Diagonal',
|
||||
'Split the quads based on the distance between the vertices')
|
||||
],
|
||||
name="Quad Method",
|
||||
description="Method for splitting the quads into triangles",
|
||||
default="FIXED",
|
||||
options={'LIBRARY_EDITABLE'}
|
||||
)
|
||||
polygon_method : EnumProperty(
|
||||
items=[
|
||||
('BEAUTY', 'Beauty', 'Arrange the new triangles evenly'),
|
||||
('CLIP', 'Clip',
|
||||
'Split the polygons with an ear clipping algorithm')],
|
||||
name="Polygon Method",
|
||||
description="Method for splitting the polygons into triangles",
|
||||
default="BEAUTY",
|
||||
options={'LIBRARY_EDITABLE'}
|
||||
)
|
||||
preserve_borders : BoolProperty(
|
||||
name="Preserve Borders",
|
||||
default=True,
|
||||
description="Preserve original borders"
|
||||
)
|
||||
apply_modifiers : BoolProperty(
|
||||
name="Apply Modifiers",
|
||||
default=True,
|
||||
description="Apply object's modifiers"
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
mode = context.mode
|
||||
if mode == 'EDIT_MESH':
|
||||
mode = 'EDIT'
|
||||
act = context.active_object
|
||||
if mode != 'OBJECT':
|
||||
sel = [act]
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
else:
|
||||
sel = context.selected_objects
|
||||
doneMeshes = []
|
||||
|
||||
for ob0 in sel:
|
||||
if ob0.type != 'MESH':
|
||||
continue
|
||||
if ob0.data.name in doneMeshes:
|
||||
continue
|
||||
ob = ob0
|
||||
mesh_name = ob0.data.name
|
||||
|
||||
# store linked objects
|
||||
clones = []
|
||||
n_users = ob0.data.users
|
||||
count = 0
|
||||
for o in bpy.data.objects:
|
||||
if o.type != 'MESH':
|
||||
continue
|
||||
if o.data.name == mesh_name:
|
||||
count += 1
|
||||
clones.append(o)
|
||||
if count == n_users:
|
||||
break
|
||||
|
||||
if self.apply_modifiers:
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
ob.data = ob.data.copy()
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
ob.select_set(True)
|
||||
context.view_layer.objects.active = ob0
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# prevent borders erosion
|
||||
bpy.ops.mesh.select_mode(
|
||||
use_extend=False, use_expand=False, type='EDGE'
|
||||
)
|
||||
bpy.ops.mesh.select_non_manifold(
|
||||
extend=False, use_wire=False, use_boundary=True,
|
||||
use_multi_face=False, use_non_contiguous=False,
|
||||
use_verts=False
|
||||
)
|
||||
bpy.ops.mesh.extrude_region_move(
|
||||
MESH_OT_extrude_region={"mirror": False},
|
||||
TRANSFORM_OT_translate={"value": (0, 0, 0)}
|
||||
)
|
||||
|
||||
bpy.ops.mesh.select_mode(
|
||||
use_extend=False, use_expand=False, type='VERT',
|
||||
action='TOGGLE'
|
||||
)
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.mesh.quads_convert_to_tris(
|
||||
quad_method=self.quad_method, ngon_method=self.polygon_method
|
||||
)
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.modifier_add(type='SUBSURF')
|
||||
ob.modifiers[-1].name = "dual_mesh_subsurf"
|
||||
while True:
|
||||
bpy.ops.object.modifier_move_up(modifier="dual_mesh_subsurf")
|
||||
if ob.modifiers[0].name == "dual_mesh_subsurf":
|
||||
break
|
||||
|
||||
bpy.ops.object.modifier_apply(
|
||||
apply_as='DATA', modifier='dual_mesh_subsurf'
|
||||
)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
|
||||
verts = ob.data.vertices
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
verts[-1].select = True
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_more(use_face_step=False)
|
||||
|
||||
bpy.ops.mesh.select_similar(
|
||||
type='EDGE', compare='EQUAL', threshold=0.01)
|
||||
bpy.ops.mesh.select_all(action='INVERT')
|
||||
|
||||
bpy.ops.mesh.dissolve_verts()
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
|
||||
bpy.ops.mesh.select_non_manifold(
|
||||
extend=False, use_wire=False, use_boundary=True,
|
||||
use_multi_face=False, use_non_contiguous=False, use_verts=False)
|
||||
bpy.ops.mesh.select_more()
|
||||
|
||||
# find boundaries
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bound_v = [v.index for v in ob.data.vertices if v.select]
|
||||
bound_e = [e.index for e in ob.data.edges if e.select]
|
||||
bound_p = [p.index for p in ob.data.polygons if p.select]
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# select quad faces
|
||||
context.tool_settings.mesh_select_mode = (False, False, True)
|
||||
bpy.ops.mesh.select_face_by_sides(number=4, extend=False)
|
||||
|
||||
# deselect boundaries
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for i in bound_v:
|
||||
context.active_object.data.vertices[i].select = False
|
||||
for i in bound_e:
|
||||
context.active_object.data.edges[i].select = False
|
||||
for i in bound_p:
|
||||
context.active_object.data.polygons[i].select = False
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
context.tool_settings.mesh_select_mode = (False, False, True)
|
||||
bpy.ops.mesh.edge_face_add()
|
||||
context.tool_settings.mesh_select_mode = (True, False, False)
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
|
||||
# delete boundaries
|
||||
bpy.ops.mesh.select_non_manifold(
|
||||
extend=False, use_wire=True, use_boundary=True,
|
||||
use_multi_face=False, use_non_contiguous=False, use_verts=True
|
||||
)
|
||||
bpy.ops.mesh.delete(type='VERT')
|
||||
|
||||
# remove middle vertices
|
||||
bm = bmesh.from_edit_mesh(ob.data)
|
||||
for v in bm.verts:
|
||||
if len(v.link_edges) == 2 and len(v.link_faces) < 3:
|
||||
v.select = True
|
||||
|
||||
# dissolve
|
||||
bpy.ops.mesh.dissolve_verts()
|
||||
bpy.ops.mesh.select_all(action='DESELECT')
|
||||
|
||||
# remove border faces
|
||||
if not self.preserve_borders:
|
||||
bpy.ops.mesh.select_non_manifold(
|
||||
extend=False, use_wire=False, use_boundary=True,
|
||||
use_multi_face=False, use_non_contiguous=False, use_verts=False
|
||||
)
|
||||
bpy.ops.mesh.select_more()
|
||||
bpy.ops.mesh.delete(type='FACE')
|
||||
|
||||
# clean wires
|
||||
bpy.ops.mesh.select_non_manifold(
|
||||
extend=False, use_wire=True, use_boundary=False,
|
||||
use_multi_face=False, use_non_contiguous=False, use_verts=False
|
||||
)
|
||||
bpy.ops.mesh.delete(type='EDGE')
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
ob0.data.name = mesh_name
|
||||
doneMeshes.append(mesh_name)
|
||||
|
||||
for o in clones:
|
||||
o.data = ob.data
|
||||
|
||||
for o in sel:
|
||||
o.select_set(True)
|
||||
|
||||
context.view_layer.objects.active = act
|
||||
bpy.ops.object.mode_set(mode=mode)
|
||||
|
||||
return {'FINISHED'}
|
|
@ -0,0 +1,488 @@
|
|||
import bpy, os
|
||||
import numpy as np
|
||||
import mathutils
|
||||
from mathutils import Vector
|
||||
from math import pi
|
||||
from bpy.types import (
|
||||
Operator,
|
||||
Panel,
|
||||
PropertyGroup,
|
||||
)
|
||||
from bpy.props import (
|
||||
BoolProperty,
|
||||
EnumProperty,
|
||||
FloatProperty,
|
||||
IntProperty,
|
||||
StringProperty,
|
||||
PointerProperty
|
||||
)
|
||||
from .utils import *
|
||||
|
||||
def change_speed_mode(self, context):
|
||||
props = context.scene.tissue_gcode
|
||||
if props.previous_speed_mode != props.speed_mode:
|
||||
if props.speed_mode == 'SPEED':
|
||||
props.speed = props.feed/60
|
||||
props.speed_vertical = props.feed_vertical/60
|
||||
props.speed_horizontal = props.feed_horizontal/60
|
||||
else:
|
||||
props.feed = props.speed*60
|
||||
props.feed_vertical = props.speed_vertical*60
|
||||
props.feed_horizontal = props.speed_horizontal*60
|
||||
props.previous_speed_mode == props.speed_mode
|
||||
return
|
||||
|
||||
class tissue_gcode_prop(PropertyGroup):
|
||||
last_e : FloatProperty(name="Pull", default=5.0, min=0, soft_max=10)
|
||||
path_length : FloatProperty(name="Pull", default=5.0, min=0, soft_max=10)
|
||||
|
||||
folder : StringProperty(
|
||||
name="File", default="", subtype='FILE_PATH',
|
||||
description = 'Destination folder.\nIf missing, the file folder will be used'
|
||||
)
|
||||
pull : FloatProperty(
|
||||
name="Pull", default=5.0, min=0, soft_max=10,
|
||||
description='Pull material before lift'
|
||||
)
|
||||
push : FloatProperty(
|
||||
name="Push", default=5.0, min=0, soft_max=10,
|
||||
description='Push material before start extruding'
|
||||
)
|
||||
dz : FloatProperty(
|
||||
name="dz", default=2.0, min=0, soft_max=20,
|
||||
description='Z movement for lifting the nozzle before travel'
|
||||
)
|
||||
flow_mult : FloatProperty(
|
||||
name="Flow Mult", default=1.0, min=0, soft_max=3,
|
||||
description = 'Flow multiplier.\nUse a single value or a list of values for changing it during the printing path'
|
||||
)
|
||||
feed : IntProperty(
|
||||
name="Feed Rate (F)", default=3600, min=0, soft_max=20000,
|
||||
description='Printing speed'
|
||||
)
|
||||
feed_horizontal : IntProperty(
|
||||
name="Feed Horizontal", default=7200, min=0, soft_max=20000,
|
||||
description='Travel speed'
|
||||
)
|
||||
feed_vertical : IntProperty(
|
||||
name="Feed Vertical", default=3600, min=0, soft_max=20000,
|
||||
description='Lift movements speed'
|
||||
)
|
||||
|
||||
speed : IntProperty(
|
||||
name="Speed", default=60, min=0, soft_max=100,
|
||||
description='Printing speed'
|
||||
)
|
||||
speed_horizontal : IntProperty(
|
||||
name="Travel", default=120, min=0, soft_max=200,
|
||||
description='Travel speed'
|
||||
)
|
||||
speed_vertical : IntProperty(
|
||||
name="Z-Lift", default=60, min=0, soft_max=200,
|
||||
description='Lift movements speed'
|
||||
)
|
||||
|
||||
esteps : FloatProperty(
|
||||
name="E Steps/Unit", default=5, min=0, soft_max=100)
|
||||
start_code : StringProperty(
|
||||
name="Start", default='', description = 'Text block for starting code'
|
||||
)
|
||||
end_code : StringProperty(
|
||||
name="End", default='', description = 'Text block for ending code'
|
||||
)
|
||||
auto_sort_layers : BoolProperty(
|
||||
name="Auto Sort Layers", default=True,
|
||||
description = 'Sort layers according to the Z of the median point'
|
||||
)
|
||||
auto_sort_points : BoolProperty(
|
||||
name="Auto Sort Points", default=False,
|
||||
description = 'Shift layer points trying to automatically reduce needed travel movements'
|
||||
)
|
||||
close_all : BoolProperty(
|
||||
name="Close Shapes", default=False,
|
||||
description = 'Repeat the starting point at the end of the vertices list for each layer'
|
||||
)
|
||||
nozzle : FloatProperty(
|
||||
name="Nozzle", default=0.4, min=0, soft_max=10,
|
||||
description='Nozzle diameter'
|
||||
)
|
||||
layer_height : FloatProperty(
|
||||
name="Layer Height", default=0.1, min=0, soft_max=10,
|
||||
description = 'Average layer height, needed for a correct extrusion'
|
||||
)
|
||||
filament : FloatProperty(
|
||||
name="Filament (\u03A6)", default=1.75, min=0, soft_max=120,
|
||||
description='Filament (or material container) diameter'
|
||||
)
|
||||
|
||||
gcode_mode : EnumProperty(items=[
|
||||
("CONT", "Continuous", ""),
|
||||
("RETR", "Retraction", "")
|
||||
], default='CONT', name="Mode",
|
||||
description = 'If retraction is used, then each separated list of vertices\nwill be considered as a different layer'
|
||||
)
|
||||
speed_mode : EnumProperty(items=[
|
||||
("SPEED", "Speed (mm/s)", ""),
|
||||
("FEED", "Feed (mm/min)", "")
|
||||
], default='SPEED', name="Speed Mode",
|
||||
description = 'Speed control mode',
|
||||
update = change_speed_mode
|
||||
)
|
||||
previous_speed_mode : StringProperty(
|
||||
name="previous_speed_mode", default='', description = ''
|
||||
)
|
||||
retraction_mode : EnumProperty(items=[
|
||||
("FIRMWARE", "Firmware", ""),
|
||||
("GCODE", "Gcode", "")
|
||||
], default='GCODE', name="Retraction Mode",
|
||||
description = 'If firmware retraction is used, then the retraction parameters will be controlled by the printer'
|
||||
)
|
||||
animate : BoolProperty(
|
||||
name="Animate", default=False,
|
||||
description = 'Show print progression according to current frame'
|
||||
)
|
||||
|
||||
|
||||
class TISSUE_PT_gcode_exporter(Panel):
|
||||
bl_category = "Tissue Gcode"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
#bl_space_type = 'PROPERTIES'
|
||||
#bl_region_type = 'WINDOW'
|
||||
#bl_context = "data"
|
||||
bl_label = "Tissue Gcode Export"
|
||||
#bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try: return context.object.type in ('CURVE','MESH')
|
||||
except: return False
|
||||
|
||||
def draw(self, context):
|
||||
props = context.scene.tissue_gcode
|
||||
|
||||
#addon = context.user_preferences.addons.get(sverchok.__name__)
|
||||
#over_sized_buttons = addon.preferences.over_sized_buttons
|
||||
layout = self.layout
|
||||
col = layout.column(align=True)
|
||||
row = col.row()
|
||||
row.prop(props, 'folder', toggle=True, text='')
|
||||
col = layout.column(align=True)
|
||||
row = col.row()
|
||||
row.prop(props, 'gcode_mode', expand=True, toggle=True)
|
||||
#col = layout.column(align=True)
|
||||
col = layout.column(align=True)
|
||||
col.label(text="Extrusion:", icon='MOD_FLUIDSIM')
|
||||
#col.prop(self, 'esteps')
|
||||
col.prop(props, 'filament')
|
||||
col.prop(props, 'nozzle')
|
||||
col.prop(props, 'layer_height')
|
||||
col.separator()
|
||||
col.label(text="Speed (Feed Rate F):", icon='DRIVER')
|
||||
col.prop(props, 'speed_mode', text='')
|
||||
speed_prefix = 'feed' if props.speed_mode == 'FEED' else 'speed'
|
||||
col.prop(props, speed_prefix, text='Print')
|
||||
if props.gcode_mode == 'RETR':
|
||||
col.prop(props, speed_prefix + '_vertical', text='Z Lift')
|
||||
col.prop(props, speed_prefix + '_horizontal', text='Travel')
|
||||
col.separator()
|
||||
if props.gcode_mode == 'RETR':
|
||||
col = layout.column(align=True)
|
||||
col.label(text="Retraction Mode:", icon='NOCURVE')
|
||||
row = col.row()
|
||||
row.prop(props, 'retraction_mode', expand=True, toggle=True)
|
||||
if props.retraction_mode == 'GCODE':
|
||||
col.separator()
|
||||
col.label(text="Retraction:", icon='PREFERENCES')
|
||||
col.prop(props, 'pull', text='Retraction')
|
||||
col.prop(props, 'dz', text='Z Hop')
|
||||
col.prop(props, 'push', text='Preload')
|
||||
col.separator()
|
||||
#col.label(text="Layers options:", icon='ALIGN_JUSTIFY')
|
||||
col.separator()
|
||||
col.prop(props, 'auto_sort_layers', text="Sort Layers (Z)")
|
||||
col.prop(props, 'auto_sort_points', text="Sort Points (XY)")
|
||||
#col.prop(props, 'close_all')
|
||||
col.separator()
|
||||
col.label(text='Custom Code:', icon='TEXT')
|
||||
col.prop_search(props, 'start_code', bpy.data, 'texts')
|
||||
col.prop_search(props, 'end_code', bpy.data, 'texts')
|
||||
col.separator()
|
||||
row = col.row(align=True)
|
||||
row.scale_y = 2.0
|
||||
row.operator('scene.tissue_gcode_export')
|
||||
#col.separator()
|
||||
#col.prop(props, 'animate', icon='TIME')
|
||||
|
||||
|
||||
class tissue_gcode_export(Operator):
|
||||
bl_idname = "scene.tissue_gcode_export"
|
||||
bl_label = "Export Gcode"
|
||||
bl_description = ("Export selected curve object as Gcode file")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
return context.object.type in ('CURVE', 'MESH')
|
||||
except:
|
||||
return False
|
||||
|
||||
def execute(self, context):
|
||||
scene = context.scene
|
||||
props = scene.tissue_gcode
|
||||
# manage data
|
||||
if props.speed_mode == 'SPEED':
|
||||
props.feed = props.speed*60
|
||||
props.feed_vertical = props.speed_vertical*60
|
||||
props.feed_horizontal = props.speed_horizontal*60
|
||||
feed = props.feed
|
||||
feed_v = props.feed_vertical
|
||||
feed_h = props.feed_horizontal
|
||||
layer = props.layer_height
|
||||
flow_mult = props.flow_mult
|
||||
#if context.object.type != 'CURVE':
|
||||
# self.report({'ERROR'}, 'Please select a Curve object')
|
||||
# return {'CANCELLED'}
|
||||
ob = context.object
|
||||
matr = ob.matrix_world
|
||||
if ob.type == 'MESH':
|
||||
dg = context.evaluated_depsgraph_get()
|
||||
mesh = ob.evaluated_get(dg).data
|
||||
edges = [list(e.vertices) for e in mesh.edges]
|
||||
verts = [v.co for v in mesh.vertices]
|
||||
ordered_verts = find_curves(edges, len(mesh.vertices))
|
||||
ob = curve_from_pydata(verts, ordered_verts, name='__temp_curve__', merge_distance=0.1, set_active=False)
|
||||
|
||||
vertices = [[matr @ p.co.xyz for p in s.points] for s in ob.data.splines]
|
||||
cyclic_u = [s.use_cyclic_u for s in ob.data.splines]
|
||||
|
||||
if ob.name == '__temp_curve__': bpy.data.objects.remove(ob)
|
||||
|
||||
if len(vertices) == 1: props.gcode_mode = 'CONT'
|
||||
export = True
|
||||
|
||||
# open file
|
||||
if(export):
|
||||
if props.folder == '':
|
||||
folder = '//' + os.path.splitext(bpy.path.basename(bpy.context.blend_data.filepath))[0]
|
||||
else:
|
||||
folder = props.folder
|
||||
if '.gcode' not in folder: folder += '.gcode'
|
||||
path = bpy.path.abspath(folder)
|
||||
file = open(path, 'w')
|
||||
try:
|
||||
for line in bpy.data.texts[props.start_code].lines:
|
||||
file.write(line.body + '\n')
|
||||
except:
|
||||
pass
|
||||
|
||||
#if props.gcode_mode == 'RETR':
|
||||
|
||||
# sort layers (Z)
|
||||
if props.auto_sort_layers:
|
||||
sorted_verts = []
|
||||
for curve in vertices:
|
||||
# mean z
|
||||
listz = [v[2] for v in curve]
|
||||
meanz = np.mean(listz)
|
||||
# store curve and meanz
|
||||
sorted_verts.append((curve, meanz))
|
||||
vertices = [data[0] for data in sorted(sorted_verts, key=lambda height: height[1])]
|
||||
|
||||
# sort vertices (XY)
|
||||
if props.auto_sort_points:
|
||||
# curves median point
|
||||
median_points = [np.mean(verts,axis=0) for verts in vertices]
|
||||
|
||||
# chose starting point for each curve
|
||||
for j, curve in enumerate(vertices):
|
||||
# for closed curves finds the best starting point
|
||||
if cyclic_u[j]:
|
||||
# create kd tree
|
||||
kd = mathutils.kdtree.KDTree(len(curve))
|
||||
for i, v in enumerate(curve):
|
||||
kd.insert(v, i)
|
||||
kd.balance()
|
||||
|
||||
if props.gcode_mode == 'RETR':
|
||||
if j==0:
|
||||
# close to next two curves median point
|
||||
co_find = np.mean(median_points[j+1:j+3],axis=0)
|
||||
elif j < len(vertices)-1:
|
||||
co_find = np.mean([median_points[j-1],median_points[j+1]],axis=0)
|
||||
else:
|
||||
co_find = np.mean(median_points[j-2:j],axis=0)
|
||||
#flow_mult[j] = flow_mult[j][index:]+flow_mult[j][:index]
|
||||
#layer[j] = layer[j][index:]+layer[j][:index]
|
||||
else:
|
||||
if j==0:
|
||||
# close to next two curves median point
|
||||
co_find = np.mean(median_points[j+1:j+3],axis=0)
|
||||
else:
|
||||
co_find = vertices[j-1][-1]
|
||||
co, index, dist = kd.find(co_find)
|
||||
vertices[j] = vertices[j][index:]+vertices[j][:index+1]
|
||||
else:
|
||||
if j > 0:
|
||||
p0 = curve[0]
|
||||
p1 = curve[-1]
|
||||
last = vertices[j-1][-1]
|
||||
d0 = (last-p0).length
|
||||
d1 = (last-p1).length
|
||||
if d1 < d0: vertices[j].reverse()
|
||||
|
||||
|
||||
|
||||
'''
|
||||
# close shapes
|
||||
if props.close_all:
|
||||
for i in range(len(vertices)):
|
||||
vertices[i].append(vertices[i][0])
|
||||
#flow_mult[i].append(flow_mult[i][0])
|
||||
#layer[i].append(layer[i][0])
|
||||
'''
|
||||
# calc bounding box
|
||||
min_corner = np.min(vertices[0],axis=0)
|
||||
max_corner = np.max(vertices[0],axis=0)
|
||||
for i in range(1,len(vertices)):
|
||||
eval_points = vertices[i] + [min_corner]
|
||||
min_corner = np.min(eval_points,axis=0)
|
||||
eval_points = vertices[i] + [max_corner]
|
||||
max_corner = np.max(eval_points,axis=0)
|
||||
|
||||
# initialize variables
|
||||
e = 0
|
||||
last_vert = Vector((0,0,0))
|
||||
maxz = 0
|
||||
path_length = 0
|
||||
travel_length = 0
|
||||
|
||||
printed_verts = []
|
||||
printed_edges = []
|
||||
travel_verts = []
|
||||
travel_edges = []
|
||||
|
||||
# write movements
|
||||
for i in range(len(vertices)):
|
||||
curve = vertices[i]
|
||||
first_id = len(printed_verts)
|
||||
for j in range(len(curve)):
|
||||
v = curve[j]
|
||||
v_flow_mult = flow_mult#[i][j]
|
||||
v_layer = layer#[i][j]
|
||||
|
||||
# record max z
|
||||
maxz = np.max((maxz,v[2]))
|
||||
#maxz = max(maxz,v[2])
|
||||
|
||||
# first point of the gcode
|
||||
if i == j == 0:
|
||||
printed_verts.append(v)
|
||||
if(export):
|
||||
file.write('G92 E0 \n')
|
||||
params = v[:3] + (feed,)
|
||||
to_write = 'G1 X{0:.4f} Y{1:.4f} Z{2:.4f} F{3:.0f}\n'.format(*params)
|
||||
file.write(to_write)
|
||||
else:
|
||||
# start after retraction
|
||||
if j == 0 and props.gcode_mode == 'RETR':
|
||||
if(export):
|
||||
params = v[:2] + (maxz+props.dz,) + (feed_h,)
|
||||
to_write = 'G1 X{0:.4f} Y{1:.4f} Z{2:.4f} F{3:.0f}\n'.format(*params)
|
||||
file.write(to_write)
|
||||
params = v[:3] + (feed_v,)
|
||||
to_write = 'G1 X{0:.4f} Y{1:.4f} Z{2:.4f} F{3:.0f}\n'.format(*params)
|
||||
file.write(to_write)
|
||||
to_write = 'G1 F{:.0f}\n'.format(feed)
|
||||
file.write(to_write)
|
||||
if props.retraction_mode == 'GCODE':
|
||||
e += props.push
|
||||
file.write( 'G1 E' + format(e, '.4f') + '\n')
|
||||
else:
|
||||
file.write('G11\n')
|
||||
printed_verts.append((v[0], v[1], maxz+props.dz))
|
||||
travel_edges.append((len(printed_verts)-1, len(printed_verts)-2))
|
||||
travel_length += (Vector(printed_verts[-1])-Vector(printed_verts[-2])).length
|
||||
printed_verts.append(v)
|
||||
travel_edges.append((len(printed_verts)-1, len(printed_verts)-2))
|
||||
travel_length += maxz+props.dz - v[2]
|
||||
# regular extrusion
|
||||
else:
|
||||
printed_verts.append(v)
|
||||
v1 = Vector(v)
|
||||
v0 = Vector(curve[j-1])
|
||||
dist = (v1-v0).length
|
||||
area = v_layer * props.nozzle + pi*(v_layer/2)**2 # rectangle + circle
|
||||
cylinder = pi*(props.filament/2)**2
|
||||
flow = area / cylinder * (0 if j == 0 else 1)
|
||||
e += dist * v_flow_mult * flow
|
||||
params = v[:3] + (e,)
|
||||
if(export):
|
||||
to_write = 'G1 X{0:.4f} Y{1:.4f} Z{2:.4f} E{3:.4f}\n'.format(*params)
|
||||
file.write(to_write)
|
||||
path_length += dist
|
||||
printed_edges.append([len(printed_verts)-1, len(printed_verts)-2])
|
||||
if props.gcode_mode == 'RETR':
|
||||
v0 = Vector(curve[-1])
|
||||
if props.close_all and False:
|
||||
#printed_verts.append(v0)
|
||||
printed_edges.append([len(printed_verts)-1, first_id])
|
||||
|
||||
v1 = Vector(curve[0])
|
||||
dist = (v0-v1).length
|
||||
area = v_layer * props.nozzle + pi*(v_layer/2)**2 # rectangle + circle
|
||||
cylinder = pi*(props.filament/2)**2
|
||||
flow = area / cylinder
|
||||
e += dist * v_flow_mult * flow
|
||||
params = v1[:3] + (e,)
|
||||
if(export):
|
||||
to_write = 'G1 X{0:.4f} Y{1:.4f} Z{2:.4f} E{3:.4f}\n'.format(*params)
|
||||
file.write(to_write)
|
||||
path_length += dist
|
||||
v0 = v1
|
||||
if i < len(vertices)-1:
|
||||
if(export):
|
||||
if props.retraction_mode == 'GCODE':
|
||||
e -= props.pull
|
||||
file.write('G0 E' + format(e, '.4f') + '\n')
|
||||
else:
|
||||
file.write('G10\n')
|
||||
params = v0[:2] + (maxz+props.dz,) + (feed_v,)
|
||||
to_write = 'G1 X{0:.4f} Y{1:.4f} Z{2:.4f} F{3:.0f}\n'.format(*params)
|
||||
file.write(to_write)
|
||||
printed_verts.append(v0.to_tuple())
|
||||
printed_verts.append((v0.x, v0.y, maxz+props.dz))
|
||||
travel_edges.append((len(printed_verts)-1, len(printed_verts)-2))
|
||||
travel_length += maxz+props.dz - v0.z
|
||||
if(export):
|
||||
# end code
|
||||
try:
|
||||
for line in bpy.data.texts[props.end_code].lines:
|
||||
file.write(line.body + '\n')
|
||||
except:
|
||||
pass
|
||||
file.close()
|
||||
print("Saved gcode to " + path)
|
||||
bb = list(min_corner) + list(max_corner)
|
||||
info = 'Bounding Box:\n'
|
||||
info += '\tmin\tX: {0:.1f}\tY: {1:.1f}\tZ: {2:.1f}\n'.format(*bb)
|
||||
info += '\tmax\tX: {3:.1f}\tY: {4:.1f}\tZ: {5:.1f}\n'.format(*bb)
|
||||
info += 'Extruded Filament: ' + format(e, '.2f') + '\n'
|
||||
info += 'Extruded Volume: ' + format(e*pi*(props.filament/2)**2, '.2f') + '\n'
|
||||
info += 'Printed Path Length: ' + format(path_length, '.2f') + '\n'
|
||||
info += 'Travel Length: ' + format(travel_length, '.2f')
|
||||
'''
|
||||
# animate
|
||||
if scene.animate:
|
||||
scene = bpy.context.scene
|
||||
try:
|
||||
param = (scene.frame_current - scene.frame_start)/(scene.frame_end - scene.frame_start)
|
||||
except:
|
||||
param = 1
|
||||
last_vert = max(int(param*len(printed_verts)),1)
|
||||
printed_verts = printed_verts[:last_vert]
|
||||
printed_edges = [e for e in printed_edges if e[0] < last_vert and e[1] < last_vert]
|
||||
travel_edges = [e for e in travel_edges if e[0] < last_vert and e[1] < last_vert]
|
||||
'''
|
||||
return {'FINISHED'}
|
|
@ -0,0 +1,477 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
# --------------------------- LATTICE ALONG SURFACE -------------------------- #
|
||||
# -------------------------------- version 0.3 ------------------------------- #
|
||||
# #
|
||||
# Automatically generate and assign a lattice that follows the active surface. #
|
||||
# #
|
||||
# (c) Alessandro Zomparelli #
|
||||
# (2017) #
|
||||
# #
|
||||
# http://www.co-de-it.com/ #
|
||||
# #
|
||||
# ############################################################################ #
|
||||
|
||||
import bpy
|
||||
import bmesh
|
||||
from bpy.types import Operator
|
||||
from bpy.props import (BoolProperty, StringProperty, FloatProperty)
|
||||
from mathutils import Vector
|
||||
|
||||
from .utils import *
|
||||
|
||||
|
||||
def not_in(element, grid):
|
||||
output = True
|
||||
for loop in grid:
|
||||
if element in loop:
|
||||
output = False
|
||||
break
|
||||
return output
|
||||
|
||||
|
||||
def grid_from_mesh(mesh, swap_uv):
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh)
|
||||
verts_grid = []
|
||||
edges_grid = []
|
||||
faces_grid = []
|
||||
|
||||
running_grid = True
|
||||
while running_grid:
|
||||
verts_loop = []
|
||||
edges_loop = []
|
||||
faces_loop = []
|
||||
|
||||
# storing first point
|
||||
verts_candidates = []
|
||||
if len(faces_grid) == 0:
|
||||
# for first loop check all vertices
|
||||
verts_candidates = bm.verts
|
||||
else:
|
||||
# for other loops start form the vertices of the first face
|
||||
# the last loop, skipping already used vertices
|
||||
verts_candidates = [v for v in bm.faces[faces_grid[-1][0]].verts if not_in(v.index, verts_grid)]
|
||||
|
||||
# check for last loop
|
||||
is_last = False
|
||||
for vert in verts_candidates:
|
||||
if len(vert.link_faces) == 1: # check if corner vertex
|
||||
vert.select = True
|
||||
verts_loop.append(vert.index)
|
||||
is_last = True
|
||||
break
|
||||
|
||||
if not is_last:
|
||||
for vert in verts_candidates:
|
||||
new_link_faces = [f for f in vert.link_faces if not_in(f.index, faces_grid)]
|
||||
if len(new_link_faces) < 2: # check if corner vertex
|
||||
vert.select = True
|
||||
verts_loop.append(vert.index)
|
||||
break
|
||||
|
||||
running_loop = len(verts_loop) > 0
|
||||
|
||||
while running_loop:
|
||||
bm.verts.ensure_lookup_table()
|
||||
id = verts_loop[-1]
|
||||
link_edges = bm.verts[id].link_edges
|
||||
# storing second point
|
||||
if len(verts_loop) == 1: # only one vertex stored in the loop
|
||||
if len(faces_grid) == 0: # first loop #
|
||||
edge = link_edges[swap_uv] # chose direction
|
||||
for vert in edge.verts:
|
||||
if vert.index != id:
|
||||
vert.select = True
|
||||
verts_loop.append(vert.index) # new vertex
|
||||
edges_loop.append(edge.index) # chosen edge
|
||||
faces_loop.append(edge.link_faces[0].index) # only one face
|
||||
# edge.link_faces[0].select = True
|
||||
else: # other loops #
|
||||
# start from the edges of the first face of the last loop
|
||||
for edge in bm.faces[faces_grid[-1][0]].edges:
|
||||
# chose an edge starting from the first vertex that is not returning back
|
||||
if bm.verts[verts_loop[0]] in edge.verts and \
|
||||
bm.verts[verts_grid[-1][0]] not in edge.verts:
|
||||
for vert in edge.verts:
|
||||
if vert.index != id:
|
||||
vert.select = True
|
||||
verts_loop.append(vert.index)
|
||||
edges_loop.append(edge.index)
|
||||
|
||||
for face in edge.link_faces:
|
||||
if not_in(face.index, faces_grid):
|
||||
faces_loop.append(face.index)
|
||||
# continuing the loop
|
||||
else:
|
||||
for edge in link_edges:
|
||||
for vert in edge.verts:
|
||||
store_data = False
|
||||
if not_in(vert.index, verts_grid) and vert.index not in verts_loop:
|
||||
if len(faces_loop) > 0:
|
||||
bm.faces.ensure_lookup_table()
|
||||
if vert not in bm.faces[faces_loop[-1]].verts:
|
||||
store_data = True
|
||||
else:
|
||||
store_data = True
|
||||
if store_data:
|
||||
vert.select = True
|
||||
verts_loop.append(vert.index)
|
||||
edges_loop.append(edge.index)
|
||||
for face in edge.link_faces:
|
||||
if not_in(face.index, faces_grid):
|
||||
faces_loop.append(face.index)
|
||||
break
|
||||
# ending condition
|
||||
if verts_loop[-1] == id or verts_loop[-1] == verts_loop[0]:
|
||||
running_loop = False
|
||||
|
||||
verts_grid.append(verts_loop)
|
||||
edges_grid.append(edges_loop)
|
||||
faces_grid.append(faces_loop)
|
||||
|
||||
if len(faces_loop) == 0:
|
||||
running_grid = False
|
||||
|
||||
return verts_grid, edges_grid, faces_grid
|
||||
|
||||
|
||||
class lattice_along_surface(Operator):
|
||||
bl_idname = "object.lattice_along_surface"
|
||||
bl_label = "Lattice along Surface"
|
||||
bl_description = ("Automatically add a Lattice modifier to the selected "
|
||||
"object, adapting it to the active one.\nThe active "
|
||||
"object must be a rectangular grid compatible with the "
|
||||
"Lattice's topology")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
set_parent : BoolProperty(
|
||||
name="Set Parent",
|
||||
default=True,
|
||||
description="Automatically set the Lattice as parent"
|
||||
)
|
||||
flipNormals : BoolProperty(
|
||||
name="Flip Normals",
|
||||
default=False,
|
||||
description="Flip normals direction"
|
||||
)
|
||||
swapUV : BoolProperty(
|
||||
name="Swap UV",
|
||||
default=False,
|
||||
description="Flip grid's U and V"
|
||||
)
|
||||
flipU : BoolProperty(
|
||||
name="Flip U",
|
||||
default=False,
|
||||
description="Flip grid's U")
|
||||
|
||||
flipV : BoolProperty(
|
||||
name="Flip V",
|
||||
default=False,
|
||||
description="Flip grid's V"
|
||||
)
|
||||
flipW : BoolProperty(
|
||||
name="Flip W",
|
||||
default=False,
|
||||
description="Flip grid's W"
|
||||
)
|
||||
use_groups : BoolProperty(
|
||||
name="Vertex Group",
|
||||
default=False,
|
||||
description="Use active Vertex Group for lattice's thickness"
|
||||
)
|
||||
high_quality_lattice : BoolProperty(
|
||||
name="High quality",
|
||||
default=True,
|
||||
description="Increase the the subdivisions in normal direction for a "
|
||||
"more correct result"
|
||||
)
|
||||
hide_lattice : BoolProperty(
|
||||
name="Hide Lattice",
|
||||
default=True,
|
||||
description="Automatically hide the Lattice object"
|
||||
)
|
||||
scale_x : FloatProperty(
|
||||
name="Scale X",
|
||||
default=1,
|
||||
min=0.001,
|
||||
max=1,
|
||||
description="Object scale"
|
||||
)
|
||||
scale_y : FloatProperty(
|
||||
name="Scale Y", default=1,
|
||||
min=0.001,
|
||||
max=1,
|
||||
description="Object scale"
|
||||
)
|
||||
scale_z : FloatProperty(
|
||||
name="Scale Z",
|
||||
default=1,
|
||||
min=0.001,
|
||||
max=1,
|
||||
description="Object scale"
|
||||
)
|
||||
thickness : FloatProperty(
|
||||
name="Thickness",
|
||||
default=1,
|
||||
soft_min=0,
|
||||
soft_max=5,
|
||||
description="Lattice thickness"
|
||||
)
|
||||
displace : FloatProperty(
|
||||
name="Displace",
|
||||
default=0,
|
||||
soft_min=-1,
|
||||
soft_max=1,
|
||||
description="Lattice displace"
|
||||
)
|
||||
grid_object = ""
|
||||
source_object = ""
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try: return bpy.context.object.mode == 'OBJECT'
|
||||
except: return False
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
col = layout.column(align=True)
|
||||
col.label(text="Thickness:")
|
||||
col.prop(
|
||||
self, "thickness", text="Thickness", icon='NONE', expand=False,
|
||||
slider=True, toggle=False, icon_only=False, event=False,
|
||||
full_event=False, emboss=True, index=-1
|
||||
)
|
||||
col.prop(
|
||||
self, "displace", text="Offset", icon='NONE', expand=False,
|
||||
slider=True, toggle=False, icon_only=False, event=False,
|
||||
full_event=False, emboss=True, index=-1
|
||||
)
|
||||
row = col.row()
|
||||
row.prop(self, "use_groups")
|
||||
col.separator()
|
||||
col.label(text="Scale:")
|
||||
col.prop(
|
||||
self, "scale_x", text="U", icon='NONE', expand=False,
|
||||
slider=True, toggle=False, icon_only=False, event=False,
|
||||
full_event=False, emboss=True, index=-1
|
||||
)
|
||||
col.prop(
|
||||
self, "scale_y", text="V", icon='NONE', expand=False,
|
||||
slider=True, toggle=False, icon_only=False, event=False,
|
||||
full_event=False, emboss=True, index=-1
|
||||
)
|
||||
col.separator()
|
||||
col.label(text="Flip:")
|
||||
row = col.row()
|
||||
row.prop(self, "flipU", text="U")
|
||||
row.prop(self, "flipV", text="V")
|
||||
row.prop(self, "flipW", text="W")
|
||||
col.prop(self, "swapUV")
|
||||
col.prop(self, "flipNormals")
|
||||
col.separator()
|
||||
col.label(text="Lattice Options:")
|
||||
col.prop(self, "high_quality_lattice")
|
||||
col.prop(self, "hide_lattice")
|
||||
col.prop(self, "set_parent")
|
||||
|
||||
def execute(self, context):
|
||||
if self.source_object == self.grid_object == "" or True:
|
||||
if len(bpy.context.selected_objects) != 2:
|
||||
self.report({'ERROR'}, "Please, select two objects")
|
||||
return {'CANCELLED'}
|
||||
grid_obj = bpy.context.object
|
||||
if grid_obj.type not in ('MESH', 'CURVE', 'SURFACE'):
|
||||
self.report({'ERROR'}, "The surface object is not valid. Only Mesh,"
|
||||
"Curve and Surface objects are allowed.")
|
||||
return {'CANCELLED'}
|
||||
obj = None
|
||||
for o in bpy.context.selected_objects:
|
||||
if o.name != grid_obj.name and o.type in \
|
||||
('MESH', 'CURVE', 'SURFACE', 'FONT'):
|
||||
obj = o
|
||||
o.select_set(False)
|
||||
break
|
||||
try:
|
||||
obj_dim = obj.dimensions
|
||||
obj_me = simple_to_mesh(obj)#obj.to_mesh(bpy.context.depsgraph, apply_modifiers=True)
|
||||
except:
|
||||
self.report({'ERROR'}, "The object to deform is not valid. Only "
|
||||
"Mesh, Curve, Surface and Font objects are allowed.")
|
||||
return {'CANCELLED'}
|
||||
self.grid_object = grid_obj.name
|
||||
self.source_object = obj.name
|
||||
else:
|
||||
grid_obj = bpy.data.objects[self.grid_object]
|
||||
obj = bpy.data.objects[self.source_object]
|
||||
obj_me = simple_to_mesh(obj)# obj.to_mesh(bpy.context.depsgraph, apply_modifiers=True)
|
||||
for o in bpy.context.selected_objects: o.select_set(False)
|
||||
grid_obj.select_set(True)
|
||||
bpy.context.view_layer.objects.active = grid_obj
|
||||
|
||||
temp_grid_obj = grid_obj.copy()
|
||||
temp_grid_obj.data = simple_to_mesh(grid_obj)
|
||||
grid_mesh = temp_grid_obj.data
|
||||
for v in grid_mesh.vertices:
|
||||
v.co = grid_obj.matrix_world @ v.co
|
||||
grid_mesh.calc_normals()
|
||||
|
||||
if len(grid_mesh.polygons) > 64 * 64:
|
||||
bpy.data.objects.remove(temp_grid_obj)
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
obj.select_set(True)
|
||||
self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64")
|
||||
return {'CANCELLED'}
|
||||
|
||||
# CREATING LATTICE
|
||||
min = Vector((0, 0, 0))
|
||||
max = Vector((0, 0, 0))
|
||||
first = True
|
||||
for v in obj_me.vertices:
|
||||
v0 = v.co.copy()
|
||||
vert = obj.matrix_world @ v0
|
||||
if vert[0] < min[0] or first:
|
||||
min[0] = vert[0]
|
||||
if vert[1] < min[1] or first:
|
||||
min[1] = vert[1]
|
||||
if vert[2] < min[2] or first:
|
||||
min[2] = vert[2]
|
||||
if vert[0] > max[0] or first:
|
||||
max[0] = vert[0]
|
||||
if vert[1] > max[1] or first:
|
||||
max[1] = vert[1]
|
||||
if vert[2] > max[2] or first:
|
||||
max[2] = vert[2]
|
||||
first = False
|
||||
|
||||
bb = max - min
|
||||
lattice_loc = (max + min) / 2
|
||||
bpy.ops.object.add(type='LATTICE')
|
||||
lattice = bpy.context.active_object
|
||||
lattice.location = lattice_loc
|
||||
lattice.scale = Vector((bb.x / self.scale_x, bb.y / self.scale_y,
|
||||
bb.z / self.scale_z))
|
||||
|
||||
if bb.x == 0:
|
||||
lattice.scale.x = 1
|
||||
if bb.y == 0:
|
||||
lattice.scale.y = 1
|
||||
if bb.z == 0:
|
||||
lattice.scale.z = 1
|
||||
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
bpy.ops.object.modifier_add(type='LATTICE')
|
||||
obj.modifiers[-1].object = lattice
|
||||
|
||||
# set as parent
|
||||
if self.set_parent:
|
||||
obj.select_set(True)
|
||||
lattice.select_set(True)
|
||||
bpy.context.view_layer.objects.active = lattice
|
||||
bpy.ops.object.parent_set(type='LATTICE')
|
||||
|
||||
# reading grid structure
|
||||
verts_grid, edges_grid, faces_grid = grid_from_mesh(
|
||||
grid_mesh,
|
||||
swap_uv=self.swapUV
|
||||
)
|
||||
nu = len(verts_grid)
|
||||
nv = len(verts_grid[0])
|
||||
nw = 2
|
||||
scale_normal = self.thickness
|
||||
|
||||
try:
|
||||
lattice.data.points_u = nu
|
||||
lattice.data.points_v = nv
|
||||
lattice.data.points_w = nw
|
||||
for i in range(nu):
|
||||
for j in range(nv):
|
||||
for w in range(nw):
|
||||
if self.use_groups:
|
||||
try:
|
||||
displace = temp_grid_obj.vertex_groups.active.weight(
|
||||
verts_grid[i][j]) * scale_normal * bb.z
|
||||
except:
|
||||
displace = 0#scale_normal * bb.z
|
||||
else:
|
||||
displace = scale_normal * bb.z
|
||||
target_point = (grid_mesh.vertices[verts_grid[i][j]].co +
|
||||
grid_mesh.vertices[verts_grid[i][j]].normal *
|
||||
(w + self.displace / 2 - 0.5) * displace) - lattice.location
|
||||
if self.flipW:
|
||||
w = 1 - w
|
||||
if self.flipU:
|
||||
i = nu - i - 1
|
||||
if self.flipV:
|
||||
j = nv - j - 1
|
||||
|
||||
lattice.data.points[i + j * nu + w * nu * nv].co_deform.x = \
|
||||
target_point.x / bpy.data.objects[lattice.name].scale.x
|
||||
lattice.data.points[i + j * nu + w * nu * nv].co_deform.y = \
|
||||
target_point.y / bpy.data.objects[lattice.name].scale.y
|
||||
lattice.data.points[i + j * nu + w * nu * nv].co_deform.z = \
|
||||
target_point.z / bpy.data.objects[lattice.name].scale.z
|
||||
|
||||
except:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
temp_grid_obj.select_set(True)
|
||||
lattice.select_set(True)
|
||||
obj.select_set(False)
|
||||
bpy.ops.object.delete(use_global=False)
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
obj.select_set(True)
|
||||
bpy.ops.object.modifier_remove(modifier=obj.modifiers[-1].name)
|
||||
if nu > 64 or nv > 64:
|
||||
self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64")
|
||||
return {'CANCELLED'}
|
||||
else:
|
||||
self.report({'ERROR'}, "The grid mesh is not correct")
|
||||
return {'CANCELLED'}
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
#grid_obj.select_set(True)
|
||||
#lattice.select_set(False)
|
||||
obj.select_set(False)
|
||||
#bpy.ops.object.delete(use_global=False)
|
||||
bpy.context.view_layer.objects.active = lattice
|
||||
lattice.select_set(True)
|
||||
|
||||
if self.high_quality_lattice:
|
||||
bpy.context.object.data.points_w = 8
|
||||
else:
|
||||
bpy.context.object.data.use_outside = True
|
||||
|
||||
if self.hide_lattice:
|
||||
bpy.ops.object.hide_view_set(unselected=False)
|
||||
|
||||
bpy.context.view_layer.objects.active = obj
|
||||
obj.select_set(True)
|
||||
lattice.select_set(False)
|
||||
|
||||
if self.flipNormals:
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.mesh.flip_normals()
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
pass
|
||||
bpy.data.meshes.remove(grid_mesh)
|
||||
bpy.data.meshes.remove(obj_me)
|
||||
|
||||
return {'FINISHED'}
|
|
@ -0,0 +1,54 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
import numpy as np
|
||||
try:
|
||||
from numba import jit
|
||||
print("Tissue: Numba module loaded succesfully")
|
||||
@jit
|
||||
def numba_reaction_diffusion(n_verts, n_edges, edge_verts, a, b, diff_a, diff_b, f, k, dt, time_steps):
|
||||
arr = np.arange(n_edges)*2
|
||||
id0 = edge_verts[arr] # first vertex indices for each edge
|
||||
id1 = edge_verts[arr+1] # second vertex indices for each edge
|
||||
for i in range(time_steps):
|
||||
lap_a = np.zeros(n_verts)
|
||||
lap_b = np.zeros(n_verts)
|
||||
lap_a0 = a[id1] - a[id0] # laplacian increment for first vertex of each edge
|
||||
lap_b0 = b[id1] - b[id0] # laplacian increment for first vertex of each edge
|
||||
|
||||
for i, j, la0, lb0 in zip(id0,id1,lap_a0,lap_b0):
|
||||
lap_a[i] += la0
|
||||
lap_b[i] += lb0
|
||||
lap_a[j] -= la0
|
||||
lap_b[j] -= lb0
|
||||
ab2 = a*b**2
|
||||
#a += eval("(diff_a*lap_a - ab2 + f*(1-a))*dt")
|
||||
#b += eval("(diff_b*lap_b + ab2 - (k+f)*b)*dt")
|
||||
a += (diff_a*lap_a - ab2 + f*(1-a))*dt
|
||||
b += (diff_b*lap_b + ab2 - (k+f)*b)*dt
|
||||
return a, b
|
||||
|
||||
@jit
|
||||
def numba_lerp2(v00, v10, v01, v11, vx, vy):
|
||||
co0 = v00 + (v10 - v00) * vx
|
||||
co1 = v01 + (v11 - v01) * vx
|
||||
co2 = co0 + (co1 - co0) * vy
|
||||
return co2
|
||||
except:
|
||||
print("Tissue: Numba not installed")
|
||||
pass
|
|
@ -0,0 +1,40 @@
|
|||
# Tissue
|
||||
![cover](http://www.co-de-it.com/wordpress/wp-content/uploads/2015/07/tissue_graphics.jpg)
|
||||
Tissue - Blender's add-on for computational design by Co-de-iT
|
||||
http://www.co-de-it.com/wordpress/code/blender-tissue
|
||||
|
||||
Tissue is already shipped with both Blender 2.79b and Blender 2.80. However both versions can be updated manually, for more updated features and more stability.
|
||||
|
||||
### Blender 2.80
|
||||
|
||||
Tissue v0.3.31 for Blender 2.80 (latest stable release): https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-31
|
||||
|
||||
Development branch (most updated version): https://github.com/alessandro-zomparelli/tissue/tree/b280-dev
|
||||
|
||||
### Blender 2.79
|
||||
|
||||
Tissue v0.3.4 for Blender 2.79b (latest stable release): https://github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-4
|
||||
|
||||
Development branch (most updated version): https://github.com/alessandro-zomparelli/tissue/tree/dev1
|
||||
|
||||
|
||||
### Installation:
|
||||
|
||||
1. Start Blender. Open User Preferences, the addons tab
|
||||
2. Search for Tissue add-on and remove existing version
|
||||
3. Click "install from file" and point Blender at the downloaded zip ("Install..." for Blender 2.80)
|
||||
4. Activate Tissue add-on from user preferences
|
||||
5. Save user preferences if you want to have it on at startup. (This could be not necessary for Blender 2.80 if "Auto-Save Preferences" id on)
|
||||
|
||||
### Documentation
|
||||
|
||||
Tissue documentation for Blender 2.80: https://github.com/alessandro-zomparelli/tissue/wiki
|
||||
|
||||
|
||||
### Contribute
|
||||
Please help me keeping Tissue stable and updated, report any issue here: https://github.com/alessandro-zomparelli/tissue/issues
|
||||
|
||||
Tissue is free and open-source. I really think that this is the power of Blender and I wanted to give my small contribution to it.
|
||||
If you like my work and you want to help to continue the development of Tissue, please consider to make a small donation. Any small contribution is really appreciated, thanks! :-D
|
||||
|
||||
Alessandro
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,462 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
import bpy
|
||||
import threading
|
||||
import numpy as np
|
||||
import multiprocessing
|
||||
from multiprocessing import Process, Pool
|
||||
from mathutils import Vector
|
||||
try: from .numba_functions import numba_lerp2
|
||||
except: pass
|
||||
|
||||
weight = []
|
||||
n_threads = multiprocessing.cpu_count()
|
||||
|
||||
class ThreadVertexGroup(threading.Thread):
|
||||
def __init__ ( self, id, vertex_group, n_verts):
|
||||
self.id = id
|
||||
self.vertex_group = vertex_group
|
||||
self.n_verts = n_verts
|
||||
threading.Thread.__init__ ( self )
|
||||
|
||||
def run (self):
|
||||
global weight
|
||||
global n_threads
|
||||
verts = np.arange(int(self.n_verts/8))*8 + self.id
|
||||
for v in verts:
|
||||
try:
|
||||
weight[v] = self.vertex_group.weight(v)
|
||||
except:
|
||||
pass
|
||||
|
||||
def thread_read_weight(_weight, vertex_group):
|
||||
global weight
|
||||
global n_threads
|
||||
print(n_threads)
|
||||
weight = _weight
|
||||
n_verts = len(weight)
|
||||
threads = [ThreadVertexGroup(i, vertex_group, n_verts) for i in range(n_threads)]
|
||||
for t in threads: t.start()
|
||||
for t in threads: t.join()
|
||||
return weight
|
||||
|
||||
def process_read_weight(id, vertex_group, n_verts):
|
||||
global weight
|
||||
global n_threads
|
||||
verts = np.arange(int(self.n_verts/8))*8 + self.id
|
||||
for v in verts:
|
||||
try:
|
||||
weight[v] = self.vertex_group.weight(v)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
def read_weight(_weight, vertex_group):
|
||||
global weight
|
||||
global n_threads
|
||||
print(n_threads)
|
||||
weight = _weight
|
||||
n_verts = len(weight)
|
||||
n_cores = multiprocessing.cpu_count()
|
||||
pool = Pool(processes=n_cores)
|
||||
multiple_results = [pool.apply_async(process_read_weight, (i, vertex_group, n_verts)) for i in range(n_cores)]
|
||||
#processes = [Process(target=process_read_weight, args=(i, vertex_group, n_verts)) for i in range(n_threads)]
|
||||
#for t in processes: t.start()
|
||||
#for t in processes: t.join()
|
||||
return weight
|
||||
|
||||
#Recursivly transverse layer_collection for a particular name
|
||||
def recurLayerCollection(layerColl, collName):
|
||||
found = None
|
||||
if (layerColl.name == collName):
|
||||
return layerColl
|
||||
for layer in layerColl.children:
|
||||
found = recurLayerCollection(layer, collName)
|
||||
if found:
|
||||
return found
|
||||
|
||||
def auto_layer_collection():
|
||||
# automatically change active layer collection
|
||||
layer = bpy.context.view_layer.active_layer_collection
|
||||
layer_collection = bpy.context.view_layer.layer_collection
|
||||
if layer.hide_viewport or layer.collection.hide_viewport:
|
||||
collections = bpy.context.object.users_collection
|
||||
for c in collections:
|
||||
lc = recurLayerCollection(layer_collection, c.name)
|
||||
if not c.hide_viewport and not lc.hide_viewport:
|
||||
bpy.context.view_layer.active_layer_collection = lc
|
||||
|
||||
def lerp(a, b, t):
|
||||
return a + (b - a) * t
|
||||
|
||||
def _lerp2(v1, v2, v3, v4, v):
|
||||
v12 = v1.lerp(v2,v.x) # + (v2 - v1) * v.x
|
||||
v34 = v3.lerp(v4,v.x) # + (v4 - v3) * v.x
|
||||
return v12.lerp(v34, v.y)# + (v34 - v12) * v.y
|
||||
|
||||
def lerp2(v1, v2, v3, v4, v):
|
||||
v12 = v1 + (v2 - v1) * v.x
|
||||
v34 = v3 + (v4 - v3) * v.x
|
||||
return v12 + (v34 - v12) * v.y
|
||||
|
||||
def lerp3(v1, v2, v3, v4, v):
|
||||
loc = lerp2(v1.co, v2.co, v3.co, v4.co, v)
|
||||
nor = lerp2(v1.normal, v2.normal, v3.normal, v4.normal, v)
|
||||
nor.normalize()
|
||||
return loc + nor * v.z
|
||||
|
||||
def np_lerp2(v00, v10, v01, v11, vx, vy):
|
||||
#try:
|
||||
# co2 = numba_lerp2(v00, v10, v01, v11, vx, vy)
|
||||
#except:
|
||||
co0 = v00 + (v10 - v00) * vx
|
||||
co1 = v01 + (v11 - v01) * vx
|
||||
co2 = co0 + (co1 - co0) * vy
|
||||
return co2
|
||||
|
||||
|
||||
# Prevent Blender Crashes with handlers
|
||||
def set_animatable_fix_handler(self, context):
|
||||
old_handlers = []
|
||||
blender_handlers = bpy.app.handlers.render_init
|
||||
for h in blender_handlers:
|
||||
if "turn_off_animatable" in str(h):
|
||||
old_handlers.append(h)
|
||||
for h in old_handlers: blender_handlers.remove(h)
|
||||
################ blender_handlers.append(turn_off_animatable)
|
||||
return
|
||||
|
||||
def turn_off_animatable(scene):
|
||||
for o in bpy.data.objects:
|
||||
o.tissue_tessellate.bool_run = False
|
||||
o.reaction_diffusion_settings.run = False
|
||||
#except: pass
|
||||
return
|
||||
|
||||
### OBJECTS ###
|
||||
|
||||
def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True):
|
||||
try: ob.name
|
||||
except: return None
|
||||
if ob.type != 'MESH':
|
||||
if not apply_modifiers:
|
||||
mod_visibility = [m.show_viewport for m in ob.modifiers]
|
||||
for m in ob.modifiers: m.show_viewport = False
|
||||
#ob.modifiers.update()
|
||||
#dg = bpy.context.evaluated_depsgraph_get()
|
||||
#ob_eval = ob.evaluated_get(dg)
|
||||
#me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg)
|
||||
me = simple_to_mesh(ob)
|
||||
new_ob = bpy.data.objects.new(ob.data.name, me)
|
||||
new_ob.location, new_ob.matrix_world = ob.location, ob.matrix_world
|
||||
if not apply_modifiers:
|
||||
for m,vis in zip(ob.modifiers,mod_visibility): m.show_viewport = vis
|
||||
else:
|
||||
if apply_modifiers:
|
||||
new_ob = ob.copy()
|
||||
new_me = simple_to_mesh(ob)
|
||||
new_ob.modifiers.clear()
|
||||
new_ob.data = new_me
|
||||
else:
|
||||
new_ob = ob.copy()
|
||||
new_ob.data = ob.data.copy()
|
||||
new_ob.modifiers.clear()
|
||||
bpy.context.collection.objects.link(new_ob)
|
||||
if preserve_status:
|
||||
new_ob.select_set(False)
|
||||
else:
|
||||
for o in bpy.context.view_layer.objects: o.select_set(False)
|
||||
new_ob.select_set(True)
|
||||
bpy.context.view_layer.objects.active = new_ob
|
||||
return new_ob
|
||||
|
||||
def simple_to_mesh(ob):
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
ob_eval = ob.evaluated_get(dg)
|
||||
me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg)
|
||||
me.calc_normals()
|
||||
return me
|
||||
|
||||
def join_objects(objects, link_to_scene=True, make_active=False):
|
||||
C = bpy.context
|
||||
bm = bmesh.new()
|
||||
|
||||
materials = {}
|
||||
faces_materials = []
|
||||
dg = C.evaluated_depsgraph_get()
|
||||
for o in objects:
|
||||
bm.from_object(o, dg)
|
||||
# add object's material to the dictionary
|
||||
for m in o.data.materials:
|
||||
if m not in materials: materials[m] = len(materials)
|
||||
for f in o.data.polygons:
|
||||
index = f.material_index
|
||||
mat = o.material_slots[index].material
|
||||
new_index = materials[mat]
|
||||
faces_materials.append(new_index)
|
||||
bm.verts.ensure_lookup_table()
|
||||
bm.edges.ensure_lookup_table()
|
||||
bm.faces.ensure_lookup_table()
|
||||
# assign new indexes
|
||||
for index, f in zip(faces_materials, bm.faces): f.material_index = index
|
||||
# create object
|
||||
me = bpy.data.meshes.new('joined')
|
||||
bm.to_mesh(me)
|
||||
me.update()
|
||||
ob = bpy.data.objects.new('joined', me)
|
||||
if link_to_scene: C.collection.objects.link(ob)
|
||||
# make active
|
||||
if make_active:
|
||||
for o in C.view_layer.objects: o.select_set(False)
|
||||
ob.select_set(True)
|
||||
C.view_layer.objects.active = ob
|
||||
# add materials
|
||||
for m in materials.keys(): ob.data.materials.append(m)
|
||||
return ob
|
||||
|
||||
### MESH FUNCTIONS
|
||||
|
||||
def get_vertices_numpy(mesh):
|
||||
n_verts = len(mesh.vertices)
|
||||
verts = [0]*n_verts*3
|
||||
mesh.vertices.foreach_get('co', verts)
|
||||
verts = np.array(verts).reshape((n_verts,3))
|
||||
return verts
|
||||
|
||||
def get_vertices_and_normals_numpy(mesh):
|
||||
n_verts = len(mesh.vertices)
|
||||
verts = [0]*n_verts*3
|
||||
normals = [0]*n_verts*3
|
||||
mesh.vertices.foreach_get('co', verts)
|
||||
mesh.vertices.foreach_get('normal', normals)
|
||||
verts = np.array(verts).reshape((n_verts,3))
|
||||
normals = np.array(normals).reshape((n_verts,3))
|
||||
return verts, normals
|
||||
|
||||
def get_edges_numpy(mesh):
|
||||
n_edges = len(mesh.edges)
|
||||
edges = [0]*n_edges*2
|
||||
mesh.edges.foreach_get('vertices', edges)
|
||||
edges = np.array(edges).reshape((n_edges,2)).astype('int')
|
||||
return edges
|
||||
|
||||
def get_edges_id_numpy(mesh):
|
||||
n_edges = len(mesh.edges)
|
||||
edges = [0]*n_edges*2
|
||||
mesh.edges.foreach_get('vertices', edges)
|
||||
edges = np.array(edges).reshape((n_edges,2))
|
||||
indexes = np.arange(n_edges).reshape((n_edges,1))
|
||||
edges = np.concatenate((edges,indexes), axis=1)
|
||||
return edges
|
||||
|
||||
def get_vertices(mesh):
|
||||
n_verts = len(mesh.vertices)
|
||||
verts = [0]*n_verts*3
|
||||
mesh.vertices.foreach_get('co', verts)
|
||||
verts = np.array(verts).reshape((n_verts,3))
|
||||
verts = [Vector(v) for v in verts]
|
||||
return verts
|
||||
|
||||
def get_faces(mesh):
|
||||
faces = [[v for v in f.vertices] for f in mesh.polygons]
|
||||
return faces
|
||||
|
||||
def get_faces_numpy(mesh):
|
||||
faces = [[v for v in f.vertices] for f in mesh.polygons]
|
||||
return np.array(faces)
|
||||
|
||||
def get_faces_edges_numpy(mesh):
|
||||
faces = [v.edge_keys for f in mesh.polygons]
|
||||
return np.array(faces)
|
||||
|
||||
#try:
|
||||
#from numba import jit, njit
|
||||
#from numba.typed import List
|
||||
'''
|
||||
@jit
|
||||
def find_curves(edges, n_verts):
|
||||
#verts_dict = {key:[] for key in range(n_verts)}
|
||||
verts_dict = {}
|
||||
for key in range(n_verts): verts_dict[key] = []
|
||||
for e in edges:
|
||||
verts_dict[e[0]].append(e[1])
|
||||
verts_dict[e[1]].append(e[0])
|
||||
curves = []#List()
|
||||
loop1 = True
|
||||
while loop1:
|
||||
if len(verts_dict) == 0:
|
||||
loop1 = False
|
||||
continue
|
||||
# next starting point
|
||||
v = list(verts_dict.keys())[0]
|
||||
# neighbors
|
||||
v01 = verts_dict[v]
|
||||
if len(v01) == 0:
|
||||
verts_dict.pop(v)
|
||||
continue
|
||||
curve = []#List()
|
||||
curve.append(v) # add starting point
|
||||
curve.append(v01[0]) # add neighbors
|
||||
verts_dict.pop(v)
|
||||
loop2 = True
|
||||
while loop2:
|
||||
last_point = curve[-1]
|
||||
#if last_point not in verts_dict: break
|
||||
v01 = verts_dict[last_point]
|
||||
# curve end
|
||||
if len(v01) == 1:
|
||||
verts_dict.pop(last_point)
|
||||
loop2 = False
|
||||
continue
|
||||
if v01[0] == curve[-2]:
|
||||
curve.append(v01[1])
|
||||
verts_dict.pop(last_point)
|
||||
elif v01[1] == curve[-2]:
|
||||
curve.append(v01[0])
|
||||
verts_dict.pop(last_point)
|
||||
else:
|
||||
loop2 = False
|
||||
continue
|
||||
if curve[0] == curve[-1]:
|
||||
loop2 = False
|
||||
continue
|
||||
curves.append(curve)
|
||||
return curves
|
||||
'''
|
||||
def find_curves(edges, n_verts):
|
||||
verts_dict = {key:[] for key in range(n_verts)}
|
||||
for e in edges:
|
||||
verts_dict[e[0]].append(e[1])
|
||||
verts_dict[e[1]].append(e[0])
|
||||
curves = []
|
||||
while True:
|
||||
if len(verts_dict) == 0: break
|
||||
# next starting point
|
||||
v = list(verts_dict.keys())[0]
|
||||
# neighbors
|
||||
v01 = verts_dict[v]
|
||||
if len(v01) == 0:
|
||||
verts_dict.pop(v)
|
||||
continue
|
||||
curve = []
|
||||
if len(v01) > 1: curve.append(v01[1]) # add neighbors
|
||||
curve.append(v) # add starting point
|
||||
curve.append(v01[0]) # add neighbors
|
||||
verts_dict.pop(v)
|
||||
# start building curve
|
||||
while True:
|
||||
#last_point = curve[-1]
|
||||
#if last_point not in verts_dict: break
|
||||
|
||||
# try to change direction if needed
|
||||
if curve[-1] in verts_dict: pass
|
||||
elif curve[0] in verts_dict: curve.reverse()
|
||||
else: break
|
||||
|
||||
# neighbors points
|
||||
last_point = curve[-1]
|
||||
v01 = verts_dict[last_point]
|
||||
|
||||
# curve end
|
||||
if len(v01) == 1:
|
||||
verts_dict.pop(last_point)
|
||||
if curve[0] in verts_dict: continue
|
||||
else: break
|
||||
|
||||
# chose next point
|
||||
new_point = None
|
||||
if v01[0] == curve[-2]: new_point = v01[1]
|
||||
elif v01[1] == curve[-2]: new_point = v01[0]
|
||||
#else: break
|
||||
|
||||
#if new_point != curve[1]:
|
||||
curve.append(new_point)
|
||||
verts_dict.pop(last_point)
|
||||
if curve[0] == curve[-1]:
|
||||
verts_dict.pop(new_point)
|
||||
break
|
||||
curves.append(curve)
|
||||
return curves
|
||||
|
||||
def curve_from_points(points, name='Curve'):
|
||||
curve = bpy.data.curves.new(name,'CURVE')
|
||||
for c in points:
|
||||
s = curve.splines.new('POLY')
|
||||
s.points.add(len(c))
|
||||
for i,p in enumerate(c): s.points[i].co = p.xyz + [1]
|
||||
ob_curve = bpy.data.objects.new(name,curve)
|
||||
return ob_curve
|
||||
|
||||
def curve_from_pydata(points, indexes, name='Curve', skip_open=False, merge_distance=1, set_active=True):
|
||||
curve = bpy.data.curves.new(name,'CURVE')
|
||||
curve.dimensions = '3D'
|
||||
for c in indexes:
|
||||
# cleanup
|
||||
pts = np.array([points[i] for i in c])
|
||||
if merge_distance > 0:
|
||||
pts1 = np.roll(pts,1,axis=0)
|
||||
dist = np.linalg.norm(pts1-pts, axis=1)
|
||||
count = 0
|
||||
n = len(dist)
|
||||
mask = np.ones(n).astype('bool')
|
||||
for i in range(n):
|
||||
count += dist[i]
|
||||
if count > merge_distance: count = 0
|
||||
else: mask[i] = False
|
||||
pts = pts[mask]
|
||||
|
||||
bool_cyclic = c[0] == c[-1]
|
||||
if skip_open and not bool_cyclic: continue
|
||||
s = curve.splines.new('POLY')
|
||||
n_pts = len(pts)
|
||||
s.points.add(n_pts-1)
|
||||
w = np.ones(n_pts).reshape((n_pts,1))
|
||||
co = np.concatenate((pts,w),axis=1).reshape((n_pts*4))
|
||||
s.points.foreach_set('co',co)
|
||||
s.use_cyclic_u = bool_cyclic
|
||||
ob_curve = bpy.data.objects.new(name,curve)
|
||||
bpy.context.collection.objects.link(ob_curve)
|
||||
if set_active:
|
||||
bpy.context.view_layer.objects.active = ob_curve
|
||||
return ob_curve
|
||||
|
||||
def curve_from_vertices(indexes, verts, name='Curve'):
|
||||
curve = bpy.data.curves.new(name,'CURVE')
|
||||
for c in indexes:
|
||||
s = curve.splines.new('POLY')
|
||||
s.points.add(len(c))
|
||||
for i,p in enumerate(c): s.points[i].co = verts[p].co.xyz + [1]
|
||||
ob_curve = bpy.data.objects.new(name,curve)
|
||||
return ob_curve
|
||||
|
||||
### WEIGHT FUNCTIONS ###
|
||||
|
||||
def get_weight(vertex_group, n_verts):
|
||||
weight = [0]*n_verts
|
||||
for i in range(n_verts):
|
||||
try: weight[i] = vertex_group.weight(i)
|
||||
except: pass
|
||||
return weight
|
||||
|
||||
def get_weight_numpy(vertex_group, n_verts):
|
||||
weight = [0]*n_verts
|
||||
for i in range(n_verts):
|
||||
try: weight[i] = vertex_group.weight(i)
|
||||
except: pass
|
||||
return np.array(weight)
|
|
@ -0,0 +1,178 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# --------------------------------- UV to MESH ------------------------------- #
|
||||
# -------------------------------- version 0.1.1 ----------------------------- #
|
||||
# #
|
||||
# Create a new Mesh based on active UV #
|
||||
# #
|
||||
# (c) Alessandro Zomparelli #
|
||||
# (2017) #
|
||||
# #
|
||||
# http://www.co-de-it.com/ #
|
||||
# #
|
||||
# ############################################################################ #
|
||||
|
||||
import bpy
|
||||
import math
|
||||
from bpy.types import Operator
|
||||
from bpy.props import BoolProperty
|
||||
from mathutils import Vector
|
||||
from .utils import *
|
||||
|
||||
|
||||
class uv_to_mesh(Operator):
|
||||
bl_idname = "object.uv_to_mesh"
|
||||
bl_label = "UV to Mesh"
|
||||
bl_description = ("Create a new Mesh based on active UV")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
apply_modifiers : BoolProperty(
|
||||
name="Apply Modifiers",
|
||||
default=True,
|
||||
description="Apply object's modifiers"
|
||||
)
|
||||
vertex_groups : BoolProperty(
|
||||
name="Keep Vertex Groups",
|
||||
default=True,
|
||||
description="Transfer all the Vertex Groups"
|
||||
)
|
||||
materials : BoolProperty(
|
||||
name="Keep Materials",
|
||||
default=True,
|
||||
description="Transfer all the Materials"
|
||||
)
|
||||
auto_scale : BoolProperty(
|
||||
name="Resize",
|
||||
default=True,
|
||||
description="Scale the new object in order to preserve the average surface area"
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
ob0 = bpy.context.object
|
||||
for o in bpy.context.view_layer.objects: o.select_set(False)
|
||||
ob0.select_set(True)
|
||||
|
||||
#if self.apply_modifiers:
|
||||
# bpy.ops.object.duplicate_move()
|
||||
# bpy.ops.object.convert(target='MESH')
|
||||
|
||||
# me0 = ob0.to_mesh(bpy.context.depsgraph, apply_modifiers=self.apply_modifiers)
|
||||
#if self.apply_modifiers: me0 = simple_to_mesh(ob0)
|
||||
#else: me0 = ob0.data.copy()
|
||||
name0 = ob0.name
|
||||
ob0 = convert_object_to_mesh(ob0, apply_modifiers=self.apply_modifiers, preserve_status=False)
|
||||
me0 = ob0.data
|
||||
area = 0
|
||||
|
||||
verts = []
|
||||
faces = []
|
||||
face_materials = []
|
||||
for face in me0.polygons:
|
||||
area += face.area
|
||||
uv_face = []
|
||||
store = False
|
||||
try:
|
||||
for loop in face.loop_indices:
|
||||
uv = me0.uv_layers.active.data[loop].uv
|
||||
if uv.x != 0 and uv.y != 0:
|
||||
store = True
|
||||
new_vert = Vector((uv.x, uv.y, 0))
|
||||
verts.append(new_vert)
|
||||
uv_face.append(loop)
|
||||
if store:
|
||||
faces.append(uv_face)
|
||||
face_materials.append(face.material_index)
|
||||
except:
|
||||
self.report({'ERROR'}, "Missing UV Map")
|
||||
|
||||
return {'CANCELLED'}
|
||||
|
||||
name = name0 + '_UV'
|
||||
# Create mesh and object
|
||||
me = bpy.data.meshes.new(name + 'Mesh')
|
||||
ob = bpy.data.objects.new(name, me)
|
||||
|
||||
# Link object to scene and make active
|
||||
scn = bpy.context.scene
|
||||
bpy.context.collection.objects.link(ob)
|
||||
bpy.context.view_layer.objects.active = ob
|
||||
ob.select_set(True)
|
||||
|
||||
# Create mesh from given verts, faces.
|
||||
me.from_pydata(verts, [], faces)
|
||||
# Update mesh with new data
|
||||
me.update()
|
||||
if self.auto_scale:
|
||||
new_area = 0
|
||||
for p in me.polygons:
|
||||
new_area += p.area
|
||||
if new_area == 0:
|
||||
self.report({'ERROR'}, "Impossible to generate mesh from UV")
|
||||
bpy.data.objects.remove(ob0)
|
||||
|
||||
return {'CANCELLED'}
|
||||
|
||||
# VERTEX GROUPS
|
||||
if self.vertex_groups:
|
||||
for group in ob0.vertex_groups:
|
||||
index = group.index
|
||||
ob.vertex_groups.new(name=group.name)
|
||||
for p in me0.polygons:
|
||||
for vert, loop in zip(p.vertices, p.loop_indices):
|
||||
try:
|
||||
ob.vertex_groups[index].add([loop], group.weight(vert), 'REPLACE')
|
||||
except:
|
||||
pass
|
||||
|
||||
ob0.select_set(False)
|
||||
if self.auto_scale:
|
||||
scaleFactor = math.pow(area / new_area, 1 / 2)
|
||||
ob.scale = Vector((scaleFactor, scaleFactor, scaleFactor))
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
||||
bpy.ops.mesh.remove_doubles(threshold=1e-06)
|
||||
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
||||
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
|
||||
|
||||
# MATERIALS
|
||||
if self.materials:
|
||||
try:
|
||||
# assign old material
|
||||
uv_materials = [slot.material for slot in ob0.material_slots]
|
||||
for i in range(len(uv_materials)):
|
||||
bpy.ops.object.material_slot_add()
|
||||
bpy.context.object.material_slots[i].material = uv_materials[i]
|
||||
for i in range(len(ob.data.polygons)):
|
||||
ob.data.polygons[i].material_index = face_materials[i]
|
||||
except:
|
||||
pass
|
||||
'''
|
||||
if self.apply_modifiers:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
ob.select_set(False)
|
||||
ob0.select_set(True)
|
||||
bpy.ops.object.delete(use_global=False)
|
||||
ob.select_set(True)
|
||||
bpy.context.view_layer.objects.active = ob
|
||||
'''
|
||||
|
||||
bpy.data.objects.remove(ob0)
|
||||
bpy.data.meshes.remove(me0)
|
||||
return {'FINISHED'}
|
|
@ -0,0 +1,151 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# --------------------------------- TISSUE ----------------------------------- #
|
||||
# ------------------------------- version 0.3 -------------------------------- #
|
||||
# #
|
||||
# Creates duplicates of selected mesh to active morphing the shape according #
|
||||
# to target faces. #
|
||||
# #
|
||||
# Alessandro Zomparelli #
|
||||
# (2017) #
|
||||
# #
|
||||
# http://www.co-de-it.com/ #
|
||||
# http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Mesh/Tissue #
|
||||
# #
|
||||
# ############################################################################ #
|
||||
|
||||
bl_info = {
|
||||
"name": "Tissue",
|
||||
"author": "Alessandro Zomparelli (Co-de-iT)",
|
||||
"version": (0, 3, 34),
|
||||
"blender": (2, 80, 0),
|
||||
"location": "",
|
||||
"description": "Tools for Computational Design",
|
||||
"warning": "",
|
||||
"wiki_url": "https://github.com/alessandro-zomparelli/tissue/wiki",
|
||||
"tracker_url": "https://github.com/alessandro-zomparelli/tissue/issues",
|
||||
"category": "Mesh"}
|
||||
|
||||
|
||||
if "bpy" in locals():
|
||||
import importlib
|
||||
importlib.reload(tessellate_numpy)
|
||||
importlib.reload(colors_groups_exchanger)
|
||||
importlib.reload(dual_mesh)
|
||||
importlib.reload(lattice)
|
||||
importlib.reload(uv_to_mesh)
|
||||
importlib.reload(utils)
|
||||
importlib.reload(gcode_export)
|
||||
|
||||
else:
|
||||
from . import tessellate_numpy
|
||||
from . import colors_groups_exchanger
|
||||
from . import dual_mesh
|
||||
from . import lattice
|
||||
from . import uv_to_mesh
|
||||
from . import utils
|
||||
from . import gcode_export
|
||||
|
||||
import bpy
|
||||
from bpy.props import PointerProperty, CollectionProperty, BoolProperty
|
||||
|
||||
classes = (
|
||||
tessellate_numpy.tissue_tessellate_prop,
|
||||
tessellate_numpy.tissue_tessellate,
|
||||
tessellate_numpy.tissue_update_tessellate,
|
||||
tessellate_numpy.tissue_refresh_tessellate,
|
||||
tessellate_numpy.TISSUE_PT_tessellate,
|
||||
tessellate_numpy.tissue_rotate_face_left,
|
||||
tessellate_numpy.tissue_rotate_face_right,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_object,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_frame,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_thickness,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_coordinates,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_rotation,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_options,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_selective,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_morphing,
|
||||
tessellate_numpy.TISSUE_PT_tessellate_iterations,
|
||||
|
||||
colors_groups_exchanger.face_area_to_vertex_groups,
|
||||
colors_groups_exchanger.vertex_colors_to_vertex_groups,
|
||||
colors_groups_exchanger.vertex_group_to_vertex_colors,
|
||||
colors_groups_exchanger.TISSUE_PT_weight,
|
||||
colors_groups_exchanger.TISSUE_PT_color,
|
||||
colors_groups_exchanger.weight_contour_curves,
|
||||
colors_groups_exchanger.tissue_weight_contour_curves_pattern,
|
||||
colors_groups_exchanger.weight_contour_mask,
|
||||
colors_groups_exchanger.weight_contour_displace,
|
||||
colors_groups_exchanger.harmonic_weight,
|
||||
colors_groups_exchanger.edges_deformation,
|
||||
colors_groups_exchanger.edges_bending,
|
||||
colors_groups_exchanger.weight_laplacian,
|
||||
colors_groups_exchanger.reaction_diffusion,
|
||||
colors_groups_exchanger.start_reaction_diffusion,
|
||||
colors_groups_exchanger.TISSUE_PT_reaction_diffusion,
|
||||
colors_groups_exchanger.reset_reaction_diffusion_weight,
|
||||
colors_groups_exchanger.formula_prop,
|
||||
colors_groups_exchanger.reaction_diffusion_prop,
|
||||
colors_groups_exchanger.weight_formula,
|
||||
colors_groups_exchanger.curvature_to_vertex_groups,
|
||||
colors_groups_exchanger.weight_formula_wiki,
|
||||
colors_groups_exchanger.tissue_weight_distance,
|
||||
|
||||
dual_mesh.dual_mesh,
|
||||
dual_mesh.dual_mesh_tessellated,
|
||||
|
||||
lattice.lattice_along_surface,
|
||||
|
||||
uv_to_mesh.uv_to_mesh,
|
||||
gcode_export.TISSUE_PT_gcode_exporter,
|
||||
gcode_export.tissue_gcode_prop,
|
||||
gcode_export.tissue_gcode_export
|
||||
)
|
||||
|
||||
def register():
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
#bpy.utils.register_module(__name__)
|
||||
bpy.types.Object.tissue_tessellate = PointerProperty(
|
||||
type=tessellate_numpy.tissue_tessellate_prop
|
||||
)
|
||||
bpy.types.Scene.tissue_gcode = PointerProperty(
|
||||
type=gcode_export.tissue_gcode_prop
|
||||
)
|
||||
bpy.types.Object.formula_settings = CollectionProperty(
|
||||
type=colors_groups_exchanger.formula_prop
|
||||
)
|
||||
bpy.types.Object.reaction_diffusion_settings = PointerProperty(
|
||||
type=colors_groups_exchanger.reaction_diffusion_prop
|
||||
)
|
||||
# colors_groups_exchanger
|
||||
bpy.app.handlers.frame_change_post.append(colors_groups_exchanger.reaction_diffusion_def)
|
||||
#bpy.app.handlers.frame_change_post.append(tessellate_numpy.anim_tessellate)
|
||||
|
||||
def unregister():
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
del bpy.types.Object.tissue_tessellate
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
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|
@ -0,0 +1,86 @@
|
|||
'''
|
||||
Created by Marcin Zielinski, Doug Hammond, Thomas Ludwig, Nicholas Chapman, Yves Colle
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
bl_info = {
|
||||
"name": "Blendigo - Indigo Exporter",
|
||||
"description": "This Addon will allow you to render your scenes with the Indigo render engine.",
|
||||
"author": "Glare Technologies Ltd.",
|
||||
"version": (4, 2, 0),
|
||||
"blender": (2, 78, 0),
|
||||
"location": "View3D",
|
||||
"wiki_url": "",
|
||||
"category": "Render" }
|
||||
|
||||
|
||||
import bpy
|
||||
|
||||
# load and reload submodules
|
||||
##################################
|
||||
|
||||
import importlib
|
||||
from . import developer_utils
|
||||
importlib.reload(developer_utils)
|
||||
modules = developer_utils.setup_addon_modules(__path__, __name__, "bpy" in locals())
|
||||
|
||||
|
||||
|
||||
# register
|
||||
##################################
|
||||
|
||||
import traceback
|
||||
|
||||
def register():
|
||||
try: bpy.utils.register_module(__name__)
|
||||
except: traceback.print_exc()
|
||||
|
||||
from . properties.render_settings import Indigo_Engine_Properties
|
||||
bpy.types.Scene.indigo_engine = bpy.props.PointerProperty(name="Indigo Engine Properties", type = Indigo_Engine_Properties)
|
||||
|
||||
from . properties.camera import Indigo_Camera_Properties
|
||||
bpy.types.Camera.indigo_camera = bpy.props.PointerProperty(name="Indigo Camera Properties", type = Indigo_Camera_Properties)
|
||||
|
||||
from . properties.environment import Indigo_Lightlayers_Properties
|
||||
bpy.types.Scene.indigo_lightlayers = bpy.props.PointerProperty(name="Indigo Lightlayers Properties", type = Indigo_Lightlayers_Properties)
|
||||
|
||||
from . properties.lamp import Indigo_Lamp_Sun_Properties, Indigo_Lamp_Hemi_Properties
|
||||
bpy.types.Lamp.indigo_lamp_sun = bpy.props.PointerProperty(name="Indigo Lamp Sun Properties", type = Indigo_Lamp_Sun_Properties)
|
||||
bpy.types.Lamp.indigo_lamp_hemi = bpy.props.PointerProperty(name="Indigo Lamp Hemi Properties", type = Indigo_Lamp_Hemi_Properties)
|
||||
|
||||
from . properties.material import Indigo_Material_Properties, Indigo_Texture_Properties
|
||||
bpy.types.Material.indigo_material = bpy.props.PointerProperty(name="Indigo Material Properties", type = Indigo_Material_Properties)
|
||||
bpy.types.Texture.indigo_texture = bpy.props.PointerProperty(name="Indigo Texture Properties", type = Indigo_Texture_Properties)
|
||||
|
||||
from . properties.medium import Indigo_Material_Medium_Properties
|
||||
bpy.types.Scene.indigo_material_medium = bpy.props.PointerProperty(name="Indigo Material Medium Properties", type = Indigo_Material_Medium_Properties)
|
||||
bpy.types.Material.indigo_material_medium = bpy.props.PointerProperty(name="Indigo Material Medium Properties", type = Indigo_Material_Medium_Properties)
|
||||
|
||||
from . properties.object import Indigo_Mesh_Properties
|
||||
bpy.types.Mesh.indigo_mesh = bpy.props.PointerProperty(name="Indigo Mesh Properties", type = Indigo_Mesh_Properties)
|
||||
bpy.types.SurfaceCurve.indigo_mesh = bpy.props.PointerProperty(name="Indigo Mesh Properties", type = Indigo_Mesh_Properties)
|
||||
bpy.types.TextCurve.indigo_mesh = bpy.props.PointerProperty(name="Indigo Mesh Properties", type = Indigo_Mesh_Properties)
|
||||
bpy.types.Curve.indigo_mesh = bpy.props.PointerProperty(name="Indigo Mesh Properties", type = Indigo_Mesh_Properties)
|
||||
|
||||
from . properties.tonemapping import Indigo_Tonemapping_Properties
|
||||
bpy.types.Camera.indigo_tonemapping = bpy.props.PointerProperty(name="Indigo Tonemapping Properties", type = Indigo_Tonemapping_Properties)
|
||||
|
||||
print("Registered {} with {} modules".format(bl_info["name"], len(modules)))
|
||||
|
||||
def unregister():
|
||||
try: bpy.utils.unregister_module(__name__)
|
||||
except: traceback.print_exc()
|
||||
|
||||
print("Unregistered {}".format(bl_info["name"]))
|
|
@ -0,0 +1 @@
|
|||
{"API_key": "", "API_key_refresh": "", "global_dir": "C:\\Users\\Administrator\\blenderkit_data"}
|
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Load Diff
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Reference in New Issue