Rename LƧO.⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝᗩ옷ᔓᔕ⠀◯⠀ᗱᗴᗝⓄᑐᑕ⠀◯⠀ᴥᗱᗴ✤ᴥⓄ옷ᔓᔕ⠀◯⠀ᔓᔕᗱᗴИN✤옷ᕤᕦꖴᴥ8⠀◯⠀✤ⓄⓄᴥ⠀◯⠀ᗱᗴ8ᑎᑐᑕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᑐᑕᑎ8ᗱᗴ⠀◯⠀ᴥⓄⓄ✤⠀◯⠀8ᴥꖴᕤᕦ옷✤ИNᗱᗴᔓᔕ⠀◯⠀ᔓᔕ옷ᗩᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀.OSL to LƧO.⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝᗩ옷ᔓᔕ⠀◯⠀ᗱᗴᗝⓄᑐᑕ⠀◯⠀ᴥᗱᗴ✤ᴥⓄ옷ᔓᔕ⠀◯⠀ᔓᔕᗱᗴИN✤옷ᕤᕦꖴᴥ8⠀◯⠀✤ⓄⓄᴥ⠀◯⠀ᗱᗴ8ᑎᑐᑕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᑐᑕᑎ8ᗱᗴ⠀◯⠀ᴥⓄⓄ✤⠀◯⠀8ᴥꖴᕤᕦ옷✤ИNᗱᗴᔓᔕ⠀◯⠀ᔓᔕ옷Ⓞᴥ✤ᗱᗴᴥ⠀◯⠀ᑐᑕⓄᗝᗱᗴ⠀◯⠀ᔓᔕ옷ᗩᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀.OSL
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shader O_REDAHS_EDOC_RETROHS_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_SHORTER_CODE_SHADER_O
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(
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float O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O = 4.5,
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output float O_REDAHS_O_SHADER_O = 0.0
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)
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{
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O_REDAHS_O_SHADER_O =
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(
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pow ( dot(N,I) , 1. / ( 1.5 ) )
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*
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((1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) )
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)
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;
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}
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