Delete AT_PANEL.PY
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# -*- coding: utf-8 -*-
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from bpy.types import Panel
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from . import cfg
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# ---------------------------- Panel --------------------------------
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class UIPANEL_PT_def(Panel):
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bl_space_type = "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "Array Tools"
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class UIPANEL_PT_trans(UIPANEL_PT_def):
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"""Panel containing the settings for translation, scale and rotation array"""
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bl_label = "Array Tools"
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@classmethod
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def poll(cls, context):
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return (len(context.selected_objects) > 0 and (context.object.mode == 'OBJECT'))
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def draw(self, context):
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layout = self.layout
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scn = context.scene
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my_prop = scn.arraytools_prop
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row = layout.row()
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row.operator('scene.at_op')
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row = layout.row()
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if not my_prop.already_start:
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row.alignment = 'CENTER'
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row.label(text="~ Click to begin ~")
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else:
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row.prop(my_prop, 'is_copy')
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row.prop(my_prop, 'count')
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box = layout.box()
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box.label(text="Translation")
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col = box.column()
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split = col.split()
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split.prop(my_prop, 'tr_offset')
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split.prop(my_prop, 'tr_global')
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row = layout.row()
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row.prop(my_prop, 'at_pivot')
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box = layout.box()
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box.label(text="Scaling (%)")
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col = box.column()
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split = col.split()
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split.prop(my_prop, 'sc_offset')
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split.prop(my_prop, 'sc_global')
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box = layout.box()
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if scn.unit_settings.system_rotation == 'DEGREES':
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box.label(text="Rotation (degrees)")
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else:
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box.label(text="Rotation (radians)")
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split = box.split(factor=0.08)
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col = split.column(align=True)
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col.label(text='')
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col.operator('scene.x360', text='X')
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col.operator('scene.y360', text='Y')
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col.operator('scene.z360', text='Z')
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col = split.column()
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col.prop(my_prop, 'rot_offset')
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col = split.column()
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col.prop(my_prop, 'rot_global')
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box = layout.box()
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row = box.row()
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row.scale_y = 1.5
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row.operator('scene.at_done')
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row.operator('scene.at_cancel')
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row = box.row()
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row.scale_y = 0.3
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row.alignment = 'CENTER'
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row.label(text="~ Tansforms are NOT applied ~")
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class UIPANEL_PT_rows(UIPANEL_PT_def):
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"""Panel containing the row options"""
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bl_parent_id = 'UIPANEL_PT_trans'
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bl_label = 'Rows options'
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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my_prop = context.scene.arraytools_prop
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if my_prop.already_start:
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row = layout.row()
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row.prop(my_prop, 'count')
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row.prop(my_prop, 'row')
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row = layout.row()
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row.scale_y = 0.8
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row.prop(my_prop, 'align', icon_only=True, expand=True)
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row.prop(my_prop, 'alter')
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row = layout.row()
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row.alignment = 'CENTER'
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row.scale_x = 1.5
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row.scale_y = 0.6
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row.label(text=" - Offset settings -")
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row.scale_x = 0.8
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row.operator('scene.at_reset_second')
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layout.use_property_split = True
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col = layout.column()
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row = col.row(align=True)
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row.prop(my_prop, 'tr_second')
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col = layout.column()
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row = col.row(align=True)
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row.prop(my_prop, 'sc_second')
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col = layout.column()
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row = col.row(align=True)
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row.prop(my_prop, 'rot_second')
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row = layout.row()
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row.scale_y = 0.5
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row.label(text="Total : " + my_prop.total + " | current row : " + my_prop.erow)
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"""
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box = layout.box()
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box.prop(my_prop, 'tr_second')
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#row = layout.row()
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box.prop(my_prop, 'sc_second')
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#row = layout.row()
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box.prop(my_prop, 'rot_second')
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"""
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class UIPANEL_PT_options(UIPANEL_PT_def):
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"""Panel containing the random options"""
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bl_parent_id = 'UIPANEL_PT_trans'
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bl_label = 'Random options'
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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my_prop = context.scene.arraytools_prop
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layout.enabled = my_prop.already_start
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row = layout.row()
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row.alignment = 'CENTER'
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row.prop(my_prop, 'at_seed')
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row = layout.row()
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row.prop(my_prop, 'at_mode', expand=True)
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row = layout.row()
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if my_prop.at_mode == 'SIM':
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row.prop(my_prop, 'at_is_tr')
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row = layout.row()
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row.prop(my_prop, 'tr_rand')
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row = layout.row()
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row.prop(my_prop, 'at_is_sc')
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row = layout.row()
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row.prop(my_prop, 'sc_rand')
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row = layout.row()
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row.prop(my_prop, 'at_is_rot')
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row = layout.row()
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row.prop(my_prop, 'rot_rand')
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else:
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row.label(text=' ')
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row.label(text='X')
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row.label(text='Y')
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row.label(text='Z')
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row = layout.row()
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row.prop(my_prop, 'at_is_tr')
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row.scale_x = 0.5
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row.scale_y = 0.7
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row.operator('scene.at_reset_tr')
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row.operator('scene.fill_tr')
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row = layout.row()
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row.prop(my_prop, 'tr_min')
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row = layout.row()
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row.prop(my_prop, 'tr_max')
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row = layout.row()
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row.prop(my_prop, 'at_is_sc')
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row.scale_x = 0.5
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row.scale_y = 0.7
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row.operator('scene.at_reset_sc')
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row.operator('scene.fill_sc')
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row = layout.row()
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row.alignment = "CENTER"
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row.scale_y = 0.7
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row.prop(my_prop, 'sc_all')
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row = layout.row(align=True)
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row.label(text='min:')
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row.prop(my_prop, 'sc_min_x', text='')
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row.prop(my_prop, 'sc_min_y', text='')
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row.prop(my_prop, 'sc_min_z', text='')
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row = layout.row(align=True)
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row.label(text='max:')
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row.prop(my_prop, 'sc_max_x', text='')
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row.prop(my_prop, 'sc_max_y', text='')
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row.prop(my_prop, 'sc_max_z', text='')
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row = layout.row()
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row.prop(my_prop, "at_is_rot")
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row.scale_x = 0.5
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row.scale_y = 0.7
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row.operator('scene.at_reset_rot')
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row.operator('scene.fill_rot')
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row = layout.row()
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row.prop(my_prop, 'rot_min')
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row = layout.row()
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row.prop(my_prop, 'rot_max')
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