Delete RA_DRAW_UI.PY
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import bpy
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import gpu
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import blf
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from gpu_extras.batch import batch_for_shader
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def RA_modal_Draw(self, context, prefs):
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height = bpy.context.region.height
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width = bpy.context.region.width
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CO = context.object
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font_id = 0
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#+ text
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if CO.RA_Unq_mode == True:
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blf.color (font_id,0.9,0.32,0.35,1)
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else:
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blf.color (font_id,0.85,0.85,0.85,1)
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#* Offset
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blf.position(font_id, (width/2) - 200, (height/2) - 250, 0)
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blf.size(font_id, 20, 60)
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blf.draw(font_id, ("{} {}".format("Offset: ",str(round(CO.RA_Offset, 2)))) )
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#* Object Selectable
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blf.position(font_id, (width/2) + 50, (height/2) - 250, 0)
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blf.draw(font_id, ("{} {}".format("Selectable: ",str(CO.RA_Sel_Status))) )
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#* Object Number "Count"
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blf.position(font_id, (width/2) - 50, (height/2) - 250, 0)
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if CO.RA_Unq_mode == True:
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blf.color (font_id,0.5,0.5,0.5,1)
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else:
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blf.color (font_id,0.85,0.85,0.85,1)
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blf.draw(font_id, ("{} {}".format("Count: ",str(round(CO.RA_ObjNum, 2)))) )
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#* Show/Hide Help
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blf.color (font_id,1,1,1,1)
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text = "Show/Hide Help 'H'"
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blf.position(font_id, (width/2 - blf.dimensions(font_id, text)[0] / 2), (height/2) - 230, 0)
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blf.draw(font_id, text)
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#+--------------------------------------------------------------+#
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#* Unique Mode
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blf.color (font_id,0.8,0.4,0.0,1)
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text = "Unique Mode: "
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blf.position(font_id, (width/2 - 84), (height/2) - 270, 0)
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blf.draw(font_id, text)
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#-------------------------#
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if CO.RA_Unq_mode == True:
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blf.color (font_id,0.1,0.94,0.4,1)
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unq_text = "Active"
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else:
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blf.color (font_id,0.6,0.1,0.0,1)
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unq_text = "--------"
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blf.position(font_id, (width/2 + 34), (height/2) - 270, 0)
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blf.draw(font_id, unq_text)
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#+--------------------------------------------------------------+#
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#* Help
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blf.color (font_id,0.6,1,0.6,1)
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if prefs.modal_help == True:
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lines = ["Reset 'R'",
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"Apply 'A'",
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"Join 'J' ends radial mode and merges all objects",
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"Grab 'G'",
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"Unique Mode 'Q' unlinks objects data block",
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"'RMB' and Esc to Cancel",
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"'Shift' to snap offset",
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"'Mouse Wheel' Increase/Decrease Count"
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]
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for index, l in enumerate(lines):
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text = l
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blf.position(font_id, (width/2) - 200, (height/2 -200) + 20 * index, 0)
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blf.draw(font_id, text)
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def RA_draw_B(self, context, prefs):
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height = bpy.context.region.height
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width = bpy.context.region.width
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CO = bpy.context.object
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#+-----------------------------------------------------------------------+#
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vertices = (
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(width/2 - 80 , height/2 - 215),(width/2 + 80, height/2 - 215),
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(width/2 - 90, height/2 - 233),( width/2 + 90, height/2 - 233) )
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indices = (
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(0, 1, 2), (2, 1, 3))
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shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
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shader.bind()
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shader.uniform_float("color", (0.8,0.4,0.0,1))
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batch.draw(shader)
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#+-----------------------------------------------------------------------+#
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vertices = (
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(width/2 - 216 , height/2 - 234),(width/2 + 206, height/2 - 234),
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(width/2 - 220, height/2 - 254),( width/2 + 200, height/2 - 254) )
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indices = (
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(0, 1, 2), (2, 1, 3))
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shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
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shader.bind()
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shader.uniform_float("color", (0.15,0.15,0.15,1))
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batch.draw(shader)
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#+-----------------------------------------------------------------------+#
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vertices = (
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(width/2 - 96 , height/2 - 253),(width/2 + 96, height/2 - 253),
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(width/2 - 86, height/2 - 274),( width/2 + 86, height/2 - 274) )
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indices = (
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(0, 1, 2), (2, 1, 3))
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shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
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shader.bind()
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shader.uniform_float("color", (0.15,0.15,0.15,1))
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batch.draw(shader)
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