Delete __INIT__.PY
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import bpy,math,mathutils,blf,rna_keymap_ui
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from .RA_draw_ui import *
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from mathutils import Matrix
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from bpy.types import (
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PropertyGroup,
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Menu
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)
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from bpy.props import (
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IntProperty,
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FloatProperty,
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BoolProperty
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)
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#// join objects option in modal operator
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#// Reset array option in modal operator
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#// Modal operator Ui
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#// add Radial Array hotkey
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#// preferences add hotkey in addon preferences menu
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#// addon menu ui
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#// add modal selectable toggle
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#// add modal apply option
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#// add modal ui tooltips
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#// add make unique
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#// add create collection toggle
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bl_info = {
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"name" : "R.Array",
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"author" : "Syler",
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"version": (0, 0, 1, 2),
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"description": "Adds Radial Array Operator",
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"blender" : (2, 80, 0),
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"category" : "Object"
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}
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#+ handle the keymap
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addon_keymaps = []
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def add_hotkey():
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#* Ctrl Q call R_Array
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wm = bpy.context.window_manager
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km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
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kmi = km.keymap_items.new(R_Array.bl_idname, 'Q', 'PRESS', ctrl=True)
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addon_keymaps.append(km)
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def remove_hotkey():
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wm = bpy.context.window_manager
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for km in addon_keymaps:
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wm.keyconfigs.addon.keymaps.remove(km)
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# clear the list
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del addon_keymaps[:]
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#--------------------------------------------------------------------------------------#
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def RA_Update_Sel_Status(self, context):
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if self.RA_Sel_Status == True:
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for ob in self.RA_Parent.children:
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ob.hide_select = False
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if self.RA_Sel_Status == False:
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for ob in self.RA_Parent.children:
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ob.hide_select = True
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def RA_Update_ObjNum(self, context):
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if self.RA_Status == True:
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if len(self.RA_Parent.children) == self.RA_ObjNum:
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pass
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#+ Add Objects
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if len(self.RA_Parent.children) < self.RA_ObjNum:
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object_list = []
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object_to_copy = self.RA_Parent.children[0]
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# append already existing objects to object list
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for c in self.RA_Parent.children:
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object_list.append(c)
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for i in range (len(self.RA_Parent.children), self.RA_ObjNum):
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object_list.append(object_to_copy.copy())
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# Add Objects To Collection
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for index, ob in enumerate(object_list):
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# Reset Matrix
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ob.matrix_basis = mathutils.Matrix()
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# set object location to RA_Parent + RA_Offset
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ob.location[1] = self.RA_Parent.location[1] + self.RA_Parent.RA_Offset
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# create angle variable
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angle = math.radians(360/self.RA_Parent.RA_ObjNum)
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# rotate object
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R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
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T = mathutils.Matrix.Translation([0, 0, 0])
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M = T @ R @ T.inverted()
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ob.location = M @ ob.location
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ob.rotation_euler.rotate(M)
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# Parent Object
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ob.parent = self.RA_Parent
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self.RA_Parent.matrix_parent_inverse = ob.matrix_world.inverted()
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ob.RA_Parent = self.RA_Parent
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# make objects selectable/unselectable
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if self.RA_Sel_Status == True:
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ob.hide_select = False
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if self.RA_Sel_Status == False:
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ob.hide_select = True
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# Change Object Name
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ob.name = "RA - " + self.RA_Name + " - " + str(index)
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# set RA Status
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ob.RA_Status = True
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# Link object
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try:
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self.RA_Parent.users_collection[0].objects.link(ob)
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#print ("For LINK")
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except:
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#print ("PASS Linking object to collection failed")
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pass
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#+ Remove Objects
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if len(self.RA_Parent.children) > self.RA_ObjNum:
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# deselect all objects
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for d in bpy.context.view_layer.objects:
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d.select_set(False)
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bpy.context.view_layer.objects.active = None
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# Make selectable and Select all objects that will be deleted
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for i in range (self.RA_ObjNum, len(self.RA_Parent.children)):
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self.RA_Parent.children[i].hide_select = False
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self.RA_Parent.children[i].select_set(True)
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# Delete Objects
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bpy.ops.object.delete()
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# select control Object
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bpy.context.view_layer.objects.active = self.RA_Parent
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self.RA_Parent.select_set(True)
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for index, ob in enumerate(self.RA_Parent.children):
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# Reset Matrix
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ob.matrix_basis = mathutils.Matrix()
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# set object location to RA_Parent + RA_Offset
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ob.location[1] = self.RA_Parent.location[1] + self.RA_Parent.RA_Offset
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# create angle variable
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angle = math.radians(360/self.RA_Parent.RA_ObjNum)
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# rotate object
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R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
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T = mathutils.Matrix.Translation([0, 0, 0])
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M = T @ R @ T.inverted()
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ob.location = M @ ob.location
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ob.rotation_euler.rotate(M)
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def RA_Update_Offset(self, context):
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if self.RA_Status == True:
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for ob in self.RA_Parent.children:
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# define variables
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loc = mathutils.Vector((0.0, self.RA_Offset, 0.0))
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rot = ob.rotation_euler
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# rotate location
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loc.rotate(rot)
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# apply rotation
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ob.location = loc
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else:
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pass
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#--------------------------------------------------------------------------------------#
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class R_Array(bpy.types.Operator):
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bl_idname = 'sop.r_array'
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bl_label = 'Radial Array'
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bl_description = 'Radial Array S.Operator'
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bl_options = {'REGISTER', 'UNDO'}
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#?Useless !?
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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#Create Bpy.context Variable
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C = bpy.context
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active_object = C.active_object
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# call modal if RA_Status = True
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try:
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if active_object.RA_Status == True:
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bpy.ops.sop.ra_modal('INVOKE_DEFAULT')
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return {'FINISHED'}
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except:
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pass
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# Check Selected Cancel if NOT Mesh
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if C.selected_objects == [] or C.active_object.type != 'MESH':
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self.report({'INFO'}, "No Mesh Selected")
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return {'CANCELLED'}
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# Create Variables
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L_Objects = [] # object list
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ob = active_object # active object reference
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ob_collections = ob.users_collection # active Object collections
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f_name = ob.name # Object Name
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point = ob.location.copy() # Middle point
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is_col_new = True
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# Create New Collection
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if bpy.context.preferences.addons[__name__].preferences.col_toggle == True:
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for q in bpy.data.collections:
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if q.name == "RA -" + f_name:
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collection = q
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is_col_new = False
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try:
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for col in ob_collections:
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col.objects.unlink(ob)
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collection.objects.link(ob)
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except:
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pass
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if is_col_new == True:
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# create and link new collection
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collection = bpy.data.collections.new(name="RA -" + f_name)
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bpy.context.scene.collection.children.link(collection)
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print ("NEW")
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# Move Object to collection
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for col in ob_collections:
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col.objects.unlink(ob)
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collection.objects.link(ob)
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else:
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collection = ob_collections[0]
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# Create/Location/Name/Status/set RA_Parent/Link Empty and other memery
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empty = bpy.data.objects.new( "empty", None )
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empty.location = point
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empty.name = ".RA - " + ob.name + " - Control Empty"
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empty.RA_Status = True
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empty.RA_Parent = empty
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empty.RA_Name = f_name
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empty.RA_Sel_Status = bpy.context.preferences.addons[__name__].preferences.selectable
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collection.objects.link(empty)
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# Move object
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ob.location[1] = ob.location[1] + ob.RA_Offset
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# Deselect Active Object and select Control Object
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ob.select_set(False)
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empty.select_set(True)
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# set empty as active object
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bpy.context.view_layer.objects.active = empty
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# create duplicate objects
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for o in range(0, empty.RA_ObjNum):
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if o == 0:
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L_Objects.append(ob)
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if o != 0:
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L_Objects.append(ob.copy())
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# Add Objects To Collection
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for index, ob in enumerate(L_Objects):
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# create angle variable
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angle = math.radians(360/empty.RA_ObjNum)
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# rotate object
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R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
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T = mathutils.Matrix.Translation([0, 0, 0])
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M = T @ R @ T.inverted()
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ob.location = M @ ob.location
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ob.rotation_euler.rotate(M)
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# Parent Object
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ob.parent = empty
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empty.matrix_parent_inverse = ob.matrix_world.inverted()
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ob.RA_Parent = empty
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# make objects selectable/unselectable
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if empty.RA_Sel_Status == True:
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ob.hide_select = False
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if empty.RA_Sel_Status == False:
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ob.hide_select = True
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# Change Object Name
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ob.name = "RA - " + str(f_name) + " - " + str(index)
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# Set RA Status
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ob.RA_Status = True
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# Link object
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try:
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collection.objects.link(ob)
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#print ("For LINK")
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except:
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#print ("PASS Linking object to collection failed")
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pass
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bpy.ops.sop.ra_modal('INVOKE_DEFAULT')
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return {'FINISHED'}
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#--------------------------------------------------------------------------------------#
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class RA_Modal(bpy.types.Operator):
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# Change Radial Array
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bl_idname = "sop.ra_modal"
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bl_label = "Radial Array Modal"
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bl_options = {"REGISTER", "UNDO", "BLOCKING", "GRAB_CURSOR", "INTERNAL"} #- add later!?
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first_mouse_x: IntProperty()
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I_RA_Offset: FloatProperty()
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I_RA_ObjNum: IntProperty()
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unq_mode: BoolProperty()
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def modal(self, context, event):
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# context shortcut
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C = context
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OB = C.object
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context.area.tag_redraw() #?
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prefs = bpy.context.preferences.addons[__name__].preferences
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# -------------------------------------------------------------#
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#+ change offset
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if event.type == 'MOUSEMOVE' :
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delta = self.first_mouse_x - event.mouse_x
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if event.shift:
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C.object.RA_Offset = round((self.I_RA_Offset + delta * 0.01))
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else:
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C.object.RA_Offset = self.I_RA_Offset + delta * 0.01
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# -------------------------------------------------------------#
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#+ add/remove Objects
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if event.type == 'WHEELUPMOUSE' and OB.RA_Unq_mode == False:
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OB.RA_ObjNum = OB.RA_ObjNum + 1
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if event.type == 'WHEELDOWNMOUSE' and OB.RA_Unq_mode == False:
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OB.RA_ObjNum = OB.RA_ObjNum - 1
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# -------------------------------------------------------------#
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#+ call the tarnslation operator
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if event.type == 'G' and event.value == "PRESS":
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C.tool_settings.use_snap = True
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C.tool_settings.snap_elements = {'FACE'}
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C.tool_settings.use_snap_align_rotation = True
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bpy.ops.transform.translate('INVOKE_DEFAULT')
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bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'FINISHED'}
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# -------------------------------------------------------------#
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#+ join objects
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if event.type == 'J' and event.value == "PRESS":
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objects = OB.RA_Parent.children
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location = OB.RA_Parent.location
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cursor_location = bpy.context.scene.cursor.location.copy()
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# deselect objects and select control object
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for o in C.selected_objects:
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o.select_set(False)
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C.object.RA_Parent.hide_select = False
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bpy.context.view_layer.objects.active = C.object.RA_Parent
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C.object.RA_Parent.select_set(True)
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# Delete control object
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bpy.ops.object.delete()
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for ob in objects:
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ob.hide_select = False
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ob.select_set(True)
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bpy.context.view_layer.objects.active = objects[0]
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bpy.context.scene.cursor.location = location
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bpy.ops.view3d.snap_selected_to_cursor(use_offset=True)
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bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM')
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bpy.ops.object.join()
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bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
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bpy.context.scene.cursor.location = cursor_location
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bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'FINISHED'}
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# -------------------------------------------------------------#
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#+ Reset
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if event.type == 'R' and event.value == "PRESS":
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objects = OB.RA_Parent.children
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name = OB.RA_Parent.RA_Name
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# deslect all objects
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for o in C.selected_objects:
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o.select_set(False)
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# select objects
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for ob in objects:
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if ob != objects[0]:
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ob.hide_select = False
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ob.select_set(True)
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# delete objects
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bpy.ops.object.delete()
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# select object and clear parent and other memery
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objects[0].location = objects[0].RA_Parent.location
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objects[0].RA_Parent.select_set(True)
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bpy.ops.object.delete()
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objects[0].hide_select = False
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bpy.context.view_layer.objects.active = objects[0]
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objects[0].select_set(True)
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objects[0].parent = None
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objects[0].name = name
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try:
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del objects[0]["RA_Parent"]
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del objects[0]["RA_Status"]
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except:
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pass
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bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'FINISHED'}
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#+ Apply
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if event.type == 'A' and event.value == "PRESS":
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objects = OB.RA_Parent.children
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# deslect all objects
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for o in C.selected_objects:
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o.select_set(False)
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# select and delete control object
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objects[0].RA_Parent.select_set(True)
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bpy.ops.object.delete()
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# select objects
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for ob in objects:
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ob.hide_select = False
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ob.select_set(True)
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ob.RA_Status = False
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ob.parent = None
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bpy.context.view_layer.objects.active = objects[0]
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bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'FINISHED'}
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#+ Make Unique Mode toggle
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if event.type == 'Q' and event.value == "PRESS":
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objects = OB.RA_Parent.children
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if OB.RA_Unq_mode == True:
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for ob in objects:
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ob.data = objects[0].data
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OB.RA_Unq_mode = False
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else:
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#* make unique data
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for ob in objects:
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ob.data = ob.data.copy()
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OB.RA_Unq_mode = True
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#+ Selectable toggle
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if event.type == 'S' and event.value == "PRESS":
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if OB.RA_Sel_Status == True:
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OB.RA_Sel_Status = False
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else:
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OB.RA_Sel_Status = True
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#+ Help Mode toggle
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if event.type == 'H' and event.value == "PRESS":
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if prefs.modal_help == True:
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prefs.modal_help = False
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else:
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prefs.modal_help = True
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# -------------------------------------------------------------#
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#+ Finish/Cancel Modal
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elif event.type == 'LEFTMOUSE':
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bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
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return {'FINISHED'}
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elif event.type in {'RIGHTMOUSE', 'ESC'}:
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C.object.RA_Offset = self.I_RA_Offset
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C.object.RA_ObjNum = self.I_RA_ObjNum
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bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
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bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
|
||||
return {'CANCELLED'}
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
# context shortcut
|
||||
C = context
|
||||
if C.object.RA_Status == True:
|
||||
for o in C.selected_objects:
|
||||
o.select_set(False)
|
||||
bpy.context.view_layer.objects.active = C.object.RA_Parent
|
||||
C.object.RA_Parent.select_set(True)
|
||||
|
||||
|
||||
|
||||
if C.object:
|
||||
# set initial Variable values
|
||||
self.first_mouse_x = event.mouse_x
|
||||
self.I_RA_Offset = C.object.RA_Offset
|
||||
self.I_RA_ObjNum = C.object.RA_ObjNum
|
||||
self.unq_mode = C.object.RA_Unq_mode
|
||||
self.prefs = bpy.context.preferences.addons[__name__].preferences
|
||||
###-------------------------------------------###
|
||||
args = (self, context, self.prefs)
|
||||
|
||||
|
||||
self.ra_draw_b = bpy.types.SpaceView3D.draw_handler_add(RA_draw_B, args, 'WINDOW', 'POST_PIXEL')
|
||||
self._handle = bpy.types.SpaceView3D.draw_handler_add(RA_modal_Draw, args, 'WINDOW', 'POST_PIXEL')
|
||||
|
||||
self.mouse_path = []
|
||||
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
else:
|
||||
self.report({'WARNING'}, "No active object, could not finish")
|
||||
return {'CANCELLED'}
|
||||
#--------------------------------------------------------------------------------------#
|
||||
class RA_Prefs(bpy.types.AddonPreferences):
|
||||
bl_idname = __name__
|
||||
# here you define the addons customizable props
|
||||
offset: bpy.props.FloatProperty(default=5)
|
||||
objnum: bpy.props.IntProperty(default=6)
|
||||
selectable: bpy.props.BoolProperty(default= True, description="False = Only Control Object is selectable")
|
||||
modal_help: bpy.props.BoolProperty(default= False, description="True = Display Help text in modal")
|
||||
col_toggle: bpy.props.BoolProperty(default= False, description="True = Create New Collection")
|
||||
# here you specify how they are drawn
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
box = layout.box()
|
||||
split = box.split()
|
||||
col = split.column()
|
||||
# Layout ---------------------------------------------------------------- #
|
||||
col.label(text="Default Values:")
|
||||
col.prop(self, "offset",text="Default Offset")
|
||||
col.prop(self, "objnum",text="Default Count")
|
||||
col.prop(self, "selectable",text="Selectable")
|
||||
col.prop(self, "modal_help",text="Modal Help")
|
||||
col.label(text ="Options:")
|
||||
col.prop(self, "col_toggle",text="Create New Collection")
|
||||
col.label(text="Keymap:")
|
||||
|
||||
|
||||
wm = bpy.context.window_manager
|
||||
kc = wm.keyconfigs.user
|
||||
km = kc.keymaps['Object Mode']
|
||||
#kmi = km.keymap_items[0]
|
||||
kmi = get_hotkey_entry_item(km, 'sop.r_array', 'sop.r_array')
|
||||
|
||||
if addon_keymaps:
|
||||
km = addon_keymaps[0].active()
|
||||
col.context_pointer_set("keymap", km)
|
||||
rna_keymap_ui.draw_kmi([], kc, km, kmi, col, 0)
|
||||
|
||||
|
||||
|
||||
def get_addon_preferences():
|
||||
''' quick wrapper for referencing addon preferences '''
|
||||
addon_preferences = bpy.context.user_preferences.addons[__name__].preferences
|
||||
return addon_preferences
|
||||
def get_hotkey_entry_item(km, kmi_name, kmi_value):
|
||||
'''
|
||||
returns hotkey of specific type, with specific properties.name (keymap is not a dict, so referencing by keys is not enough
|
||||
if there are multiple hotkeys!)
|
||||
'''
|
||||
for i, km_item in enumerate(km.keymap_items):
|
||||
if km.keymap_items.keys()[i] == kmi_name:
|
||||
if km.keymap_items[i].idname == kmi_value:
|
||||
return km_item
|
||||
return None
|
||||
|
||||
classes = (
|
||||
RA_Prefs,
|
||||
R_Array,
|
||||
RA_Modal,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops Init")
|
||||
print ("----------------------------------")
|
||||
|
||||
#+ add hotkey
|
||||
add_hotkey()
|
||||
|
||||
from bpy.utils import register_class
|
||||
for cls in classes:
|
||||
register_class(cls)
|
||||
# Init Props
|
||||
|
||||
bpy.types.Object.RA_Parent = bpy.props.PointerProperty(
|
||||
name="RA Parent",
|
||||
description="RA Parent Object Reference",
|
||||
type=bpy.types.Object
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_ObjNum = bpy.props.IntProperty(
|
||||
name="RA ObjNum",
|
||||
description="RA Object Number",
|
||||
default = bpy.context.preferences.addons[__name__].preferences.objnum,
|
||||
min = 1,
|
||||
update = RA_Update_ObjNum
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Offset = bpy.props.FloatProperty(
|
||||
name="Offset",
|
||||
description="Radial Array Offset",
|
||||
default = bpy.context.preferences.addons[__name__].preferences.offset,
|
||||
update = RA_Update_Offset
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Status = bpy.props.BoolProperty(
|
||||
name="Status",
|
||||
description="Radial Array Status",
|
||||
default = False
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Sel_Status = bpy.props.BoolProperty(
|
||||
name="Selectable",
|
||||
description="False = Only Control Object is selectable",
|
||||
default = bpy.context.preferences.addons[__name__].preferences.selectable,
|
||||
update = RA_Update_Sel_Status
|
||||
)
|
||||
|
||||
bpy.types.Object.RA_Unq_mode = bpy.props.BoolProperty(
|
||||
name="Unique Mode",
|
||||
description="True = all objects have a unique data block(Disables Count in Modal)",
|
||||
default = False
|
||||
)
|
||||
bpy.types.Object.RA_Name = bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Radial Array Name",
|
||||
default = "Nameing Error"
|
||||
)
|
||||
|
||||
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops Register End")
|
||||
print ("----------------------------------")
|
||||
|
||||
|
||||
def unregister():
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops unRegister Start")
|
||||
print ("----------------------------------")
|
||||
#+ remove hotkey
|
||||
remove_hotkey()
|
||||
|
||||
from bpy.utils import unregister_class
|
||||
for cls in classes:
|
||||
unregister_class(cls)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
print ("----------------------------------")
|
||||
print ("S.Ops unRegister End")
|
||||
print ("----------------------------------")
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue