Delete RENDER-BORDER.PY
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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bl_info = {
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"name": "Render Border",
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"description": "Render Border",
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"author": "Christian Brinkmann, David Boho",
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"version": (0, 0, 5),
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"blender": (2, 80, 0),
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"tracker_url": "https://github.com/p2or/blender-renderborder",
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"location": "Camera > Properties > Data > Render Border",
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"category": "Render"
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}
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import bpy
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from bpy.app.handlers import persistent
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def round_pixels(pixel_float):
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return round(pixel_float, 2)
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def calc_normalized(pixels_int, pixel_max):
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return pixels_int / pixel_max if pixel_max else 0.0
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def calc_pixels(normalized_float, pixel_max):
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return normalized_float * pixel_max
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def calc_width(res_x, min_x, max_x):
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return res_x * max_x - res_x * min_x
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def calc_height(res_y, min_y, max_y):
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return res_y * max_y - res_y * min_y
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def calc_centerX(res_x, min_x, width):
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return res_x * min_x + width / 2
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def calc_centerY(res_y, min_y, height):
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return res_y * min_y + height / 2
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# ------------------------------------------------------------------------
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# Properties
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# ------------------------------------------------------------------------
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class RenderBorder(bpy.types.PropertyGroup):
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# static member
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_rd = None
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_resX = _resY = _minX = _maxX = _minY = _maxY = 0
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_width = _height = _centerX = _centerY = 0
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def set_centerX(self, value):
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diffX = calc_normalized((value - self._centerX), self._resX)
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self._rd.border_min_x += diffX
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self._rd.border_max_x += diffX
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RenderBorder._minX = calc_pixels(self._rd.border_min_x, self._resX)
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RenderBorder._maxX = calc_pixels(self._rd.border_max_x, self._resX)
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RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
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RenderBorder._centerX = value
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def set_centerY(self, value):
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diffY = calc_normalized((value - self._centerY), self._resY)
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self._rd.border_min_y += diffY
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self._rd.border_max_y += diffY
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RenderBorder._minY = calc_pixels(self._rd.border_min_y, self._resY)
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RenderBorder._maxY = calc_pixels(self._rd.border_max_y, self._resY)
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RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
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RenderBorder._centerY = value
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def set_minX(self, value):
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self._rd.border_min_x = calc_normalized(value, self._resX)
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RenderBorder._minX = round_pixels(calc_pixels(self._rd.border_min_x, self._resX))
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RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
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RenderBorder._centerX = calc_centerX(self._resX, self._rd.border_min_x, self._width)
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def set_maxX(self, value):
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self._rd.border_max_x = calc_normalized(value, self._resX)
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RenderBorder._maxX = round_pixels(calc_pixels(self._rd.border_max_x, self._resX))
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RenderBorder._width = calc_width(self._resX, self._rd.border_min_x, self._rd.border_max_x)
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RenderBorder._centerX = calc_centerX(self._resX, self._rd.border_min_x, self._width)
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def set_minY(self, value):
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self._rd.border_min_y = calc_normalized(value, self._resY)
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RenderBorder._minY = round_pixels(calc_pixels(self._rd.border_min_y, self._resY))
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RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
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RenderBorder._centerY = calc_centerY(self._resY, self._rd.border_min_y, self._height)
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def set_maxY(self, value):
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self._rd.border_max_y = calc_normalized(value, self._resY)
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RenderBorder._maxY = round_pixels(calc_pixels(self._rd.border_max_y, self._resY))
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RenderBorder._height = calc_height(self._resY, self._rd.border_min_y, self._rd.border_max_y)
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RenderBorder._centerY = calc_centerY(self._resY, self._rd.border_min_y, self._height)
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def set_useBorder(self, value):
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self._rd.use_border = value
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def get_centerX(self):
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return RenderBorder._centerX
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def get_centerY(self):
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return RenderBorder._centerY
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def get_minX(self):
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return RenderBorder._minX
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def get_maxX(self):
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return RenderBorder._maxX
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def get_minY(self):
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return RenderBorder._minY
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def get_maxY(self):
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return RenderBorder._maxY
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def get_width(self):
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return abs(round_pixels(RenderBorder._width))
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def get_height(self):
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return abs(round_pixels(RenderBorder._height))
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def get_useBorder(self):
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bpy.ops.rborder.init_border()
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return self._rd.use_border
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center_x : bpy.props.IntProperty(
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name = "Center X",
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description = ("Horizontal center of the render border box"),
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min = 0, default = 0, get=get_centerX, set=set_centerX )
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center_y : bpy.props.IntProperty(
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name = "Center Y",
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description = ("Vertical center of the render border box"),
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min = 0, default = 0, get=get_centerY, set=set_centerY )
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width : bpy.props.IntProperty(
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name = "Width",
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description = ("Width of render border box"),
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min = 0, default = 0, get=get_width)
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height : bpy.props.IntProperty(
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name = "Height",
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description = ("Height of render border box"),
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min = 0, default = 0, get=get_height)
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min_x : bpy.props.IntProperty(
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description = ("Pixel distance between the left edge "
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"of the camera border and the left "
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"side of the render border box"),
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name = "Min X", min = 0, default = 0, get=get_minX, set=set_minX )
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max_x : bpy.props.IntProperty(
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description = ("Pixel distance between the right edge "
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"of the camera border and the right "
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"side of the render border box"),
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name = "Max X",min = 0, default = 0, get=get_maxX, set=set_maxX )
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min_y : bpy.props.IntProperty(
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description = ("Pixel distance between the bottom edge "
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"of the camera border and the bottom "
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"edge of the render border box"),
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name = "Min Y", min = 0, default = 0, get=get_minY, set=set_minY )
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max_y : bpy.props.IntProperty(
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description = ("Pixel distance between the top edge "
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"of the camera border and the top "
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"edge of the render border box"),
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name = "Max Y", min = 0, default = 0, get=get_maxY, set=set_maxY )
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use_rborder : bpy.props.BoolProperty(
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name = "Use render border", description = "Use render border",
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get=get_useBorder, set=set_useBorder)
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# ------------------------------------------------------------------------
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# Operators
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# ------------------------------------------------------------------------
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class RBORDER_OT_init_border(bpy.types.Operator):
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bl_idname = "rborder.init_border"
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bl_label = "Init Render Border"
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bl_options = {'INTERNAL'}
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def execute(self, context):
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scn = context.scene
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RenderBorder._rd = scn.render
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RenderBorder._resX = scn.render.resolution_x
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RenderBorder._resY = scn.render.resolution_y
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rbx = scn.renderborder
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rbx.min_x = round_pixels(calc_pixels(scn.render.border_min_x, scn.render.resolution_x))
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rbx.min_y = round_pixels(calc_pixels(scn.render.border_min_y, scn.render.resolution_y))
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rbx.max_x = round_pixels(calc_pixels(scn.render.border_max_x, scn.render.resolution_x))
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rbx.max_y = round_pixels(calc_pixels(scn.render.border_max_y, scn.render.resolution_y))
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return {'FINISHED'}
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class RBORDER_OT_reset_border(bpy.types.Operator):
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bl_idname = "rborder.reset_border"
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bl_label = "Reset Render Border"
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bl_description = "Fit render border to the current camera resolution"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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scn = context.scene
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rbx = scn.renderborder
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rbx.min_x = 0
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rbx.min_y = 0
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rbx.max_x = scn.render.resolution_x
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rbx.max_y = scn.render.resolution_y
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self.report({'INFO'}, "Render Border adapted")
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return {'FINISHED'}
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# ------------------------------------------------------------------------
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# Panel
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# ------------------------------------------------------------------------
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class RBORDER_PT_camera(bpy.types.Panel):
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bl_label = "Render Border"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.active_object.type == "CAMERA"
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def draw_header(self, context):
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scn = context.scene
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rbx = scn.renderborder
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self.layout.prop(rbx, "use_rborder", text="")
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def draw(self, context):
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scn = context.scene
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rbx = scn.renderborder
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layout = self.layout
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row = layout.row()
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col = row.column(align=True)
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rowsub = col.row(align=True)
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rowsub.prop(rbx, "min_x", text="X")
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rowsub.prop(rbx, "max_x", text="R")
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rowsub = col.row(align=True)
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rowsub.prop(rbx, "min_y", text="Y")
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rowsub.prop(rbx, "max_y", text="T")
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col.prop(rbx, "center_x")
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col.prop(rbx, "center_y")
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col.operator("rborder.reset_border", text="Reset Render Border", icon='FILE_REFRESH')
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row = layout.row()
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col = layout.column(align=True)
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rowsub = col.row(align=True)
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rowsub = row.split(factor=0.3, align=True)
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rowsub.prop(scn.render, "use_crop_to_border", text="Crop Image")
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rowsub.alignment = 'RIGHT'
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rowsub.label(text="Width: {}px Height: {}px".format(rbx.width, rbx.height))
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# ------------------------------------------------------------------------
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# Registration
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# ------------------------------------------------------------------------
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@persistent
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def init_renderborder_member(dummy):
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bpy.ops.rborder.init_border()
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classes = (
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RenderBorder,
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RBORDER_OT_init_border,
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RBORDER_OT_reset_border,
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RBORDER_PT_camera
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)
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def register():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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bpy.types.Scene.renderborder = bpy.props.PointerProperty(type=RenderBorder)
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bpy.app.handlers.load_post.append(init_renderborder_member)
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def unregister():
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from bpy.utils import unregister_class
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for cls in reversed(classes):
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unregister_class(cls)
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bpy.app.handlers.load_post.remove(init_renderborder_member)
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del bpy.types.Scene.renderborder
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if __name__ == "__main__":
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register()
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