4281 lines
166 KiB
Python
4281 lines
166 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# ---------------------------- ADAPTIVE DUPLIFACES --------------------------- #
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# ------------------------------- version 0.84 ------------------------------- #
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# #
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# Creates duplicates of selected mesh to active morphing the shape according #
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# to target faces. #
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# #
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# (c) Alessandro Zomparelli #
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# (2017) #
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# #
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# http://www.co-de-it.com/ #
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# #
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# ############################################################################ #
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import bpy
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from bpy.types import (
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Operator,
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Panel,
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PropertyGroup,
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)
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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IntProperty,
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StringProperty,
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PointerProperty
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)
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from mathutils import Vector
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import numpy as np
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from math import *
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import random, time, copy
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import bmesh
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from .utils import *
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def anim_tessellate_active(self, context):
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ob = context.object
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props = ob.tissue_tessellate
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if not (props.bool_lock or props.bool_hold):
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try:
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props.generator.name
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props.component.name
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bpy.ops.object.tissue_update_tessellate()
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except: pass
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def anim_tessellate_object(ob):
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try:
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#bpy.context.view_layer.objects.active = ob
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bpy.ops.object.tissue_update_tessellate()
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except:
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return None
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#from bpy.app.handlers import persistent
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def anim_tessellate(scene):
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try:
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active_object = bpy.context.object
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old_mode = bpy.context.object.mode
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selected_objects = bpy.context.selected_objects
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except: active_object = old_mode = selected_objects = None
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if old_mode in ('OBJECT', 'PAINT_WEIGHT'):
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update_objects = []
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for ob in scene.objects:
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if ob.tissue_tessellate.bool_run and not ob.tissue_tessellate.bool_lock:
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if ob not in update_objects: update_objects.append(ob)
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update_objects = list(reversed(update_dependencies(ob, update_objects)))
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for ob in update_objects:
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override = {'object': ob}
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'''
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win = bpy.data.window_managers[0].windows[0]#bpy.context.window
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scr = win.screen
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areas3d = [area for area in scr.areas if area.type == 'VIEW_3D']
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region = [region for region in areas3d[0].regions if region.type == 'WINDOW']
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override = {
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'window':win,
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'screen':scr,
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'area' :areas3d[0],
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'region':region[0],
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'scene' :scene,
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'object': ob
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}
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'''
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print(override)
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bpy.ops.object.tissue_update_tessellate(override)
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# restore selected objects
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if old_mode != None:
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for o in scene.objects:
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if not o.hide_viewport: o.select_set(o in selected_objects)
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bpy.context.view_layer.objects.active = active_object
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bpy.ops.object.mode_set(mode=old_mode)
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return
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def set_tessellate_handler(self, context):
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old_handlers = []
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blender_handlers = bpy.app.handlers.frame_change_post
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for h in blender_handlers:
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if "anim_tessellate" in str(h):
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old_handlers.append(h)
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for h in old_handlers: blender_handlers.remove(h)
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for o in context.scene.objects:
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if o.tissue_tessellate.bool_run:
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blender_handlers.append(anim_tessellate)
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break
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return
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class tissue_tessellate_prop(PropertyGroup):
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bool_lock : BoolProperty(
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name="Lock",
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description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
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default=False
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)
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bool_hold : BoolProperty(
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name="Hold",
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description="Wait...",
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default=False
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)
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bool_dependencies : BoolProperty(
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name="Update Dependencies",
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description="Automatically updates base and components as well, if results of other tessellations",
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default=False
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)
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bool_run : BoolProperty(
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name="Animatable Tessellation",
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description="Automatically recompute the tessellation when the frame is changed. Currently is not working during Render Animation",
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default = False,
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update = set_tessellate_handler
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)
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zscale : FloatProperty(
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name="Scale", default=1, soft_min=0, soft_max=10,
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description="Scale factor for the component thickness",
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update = anim_tessellate_active
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)
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scale_mode : EnumProperty(
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items=(
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('CONSTANT', "Constant", "Uniform thinkness"),
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('ADAPTIVE', "Relative", "Preserve component's proportions")
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),
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default='ADAPTIVE',
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name="Z-Scale according to faces size",
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update = anim_tessellate_active
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)
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offset : FloatProperty(
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name="Surface Offset",
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default=1,
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min=-1,
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max=1,
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soft_min=-1,
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soft_max=1,
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description="Surface offset",
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update = anim_tessellate_active
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)
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mode : EnumProperty(
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items=(
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('BOUNDS', "Bounds", "The component fits automatically the size of the target face"),
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('LOCAL', "Local", "Based on Local coordinates, from 0 to 1"),
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('GLOBAL', 'Global', "Based on Global coordinates, from 0 to 1")),
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default='BOUNDS',
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name="Component Mode",
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update = anim_tessellate_active
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)
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rotation_mode : EnumProperty(
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items=(('RANDOM', "Random", "Random faces rotation"),
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('UV', "Active UV", "Rotate according to UV coordinates"),
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('WEIGHT', "Active Weight", "Rotate according to Vertex Group gradient"),
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('DEFAULT', "Default", "Default rotation")),
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default='DEFAULT',
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name="Component Rotation",
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update = anim_tessellate_active
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)
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rotation_direction : EnumProperty(
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items=(('ORTHO', "Orthogonal", "Component main directions in XY"),
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('DIAG', "Diagonal", "Component main direction aligned with diagonal")),
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default='ORTHO',
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name="Direction",
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update = anim_tessellate_active
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)
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rotation_shift : IntProperty(
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name="Shift",
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default=0,
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soft_min=0,
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soft_max=3,
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description="Shift components rotation",
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update = anim_tessellate_active
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)
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fill_mode : EnumProperty(
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items=(
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('QUAD', 'Quad', 'Regular quad tessellation. Uses only 3 or 4 vertices'),
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('FAN', 'Fan', 'Radial tessellation for polygonal faces'),
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('PATCH', 'Patch', 'Curved tessellation according to the last ' +
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'Subsurf\n(or Multires) modifiers. Works only with 4 sides ' +
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'patches.\nAfter the last Subsurf (or Multires) only ' +
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'deformation\nmodifiers can be used'),
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('FRAME', 'Frame', 'Essellation along the edges of each face')),
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default='QUAD',
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name="Fill Mode",
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update = anim_tessellate_active
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)
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combine_mode : EnumProperty(
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items=(
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('LAST', 'Last', 'Show only the last iteration'),
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('UNUSED', 'Unused', 'Combine each iteration with the unused faces of the previous iteration. Used for branching systems'),
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('ALL', 'All', 'Combine the result of all iterations')),
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default='LAST',
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name="Combine Mode",
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update = anim_tessellate_active
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)
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gen_modifiers : BoolProperty(
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name="Generator Modifiers",
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default=False,
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description="Apply Modifiers and Shape Keys to the base object",
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update = anim_tessellate_active
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)
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com_modifiers : BoolProperty(
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name="Component Modifiers",
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default=False,
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description="Apply Modifiers and Shape Keys to the component object",
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update = anim_tessellate_active
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)
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merge : BoolProperty(
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name="Merge",
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default=False,
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description="Merge vertices in adjacent duplicates",
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update = anim_tessellate_active
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)
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merge_thres : FloatProperty(
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name="Distance",
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default=0.001,
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soft_min=0,
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soft_max=10,
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description="Limit below which to merge vertices",
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update = anim_tessellate_active
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)
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generator : PointerProperty(
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type=bpy.types.Object,
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name="",
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description="Base object for the tessellation",
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update = anim_tessellate_active
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)
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component : PointerProperty(
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type=bpy.types.Object,
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name="",
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description="Component object for the tessellation",
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#default="",
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update = anim_tessellate_active
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)
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bool_random : BoolProperty(
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name="Randomize",
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default=False,
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description="Randomize component rotation",
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update = anim_tessellate_active
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)
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random_seed : IntProperty(
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name="Seed",
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default=0,
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soft_min=0,
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soft_max=10,
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description="Random seed",
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update = anim_tessellate_active
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)
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bool_vertex_group : BoolProperty(
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name="Map Vertex Group",
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default=False,
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description="Transfer all Vertex Groups from Base object",
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update = anim_tessellate_active
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)
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bool_selection : BoolProperty(
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name="On selected Faces",
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default=False,
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description="Create Tessellation only on selected faces",
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update = anim_tessellate_active
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)
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bool_shapekeys : BoolProperty(
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name="Use Shape Keys",
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default=False,
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description="Transfer Component's Shape Keys. If the name of Vertex "
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"Groups and Shape Keys are the same, they will be "
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"automatically combined",
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update = anim_tessellate_active
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)
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bool_smooth : BoolProperty(
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name="Smooth Shading",
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default=False,
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description="Output faces with smooth shading rather than flat shaded",
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update = anim_tessellate_active
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)
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bool_materials : BoolProperty(
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name="Transfer Materials",
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default=False,
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description="Preserve component's materials",
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update = anim_tessellate_active
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)
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bool_material_id : BoolProperty(
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name="Tessellation on Material ID",
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default=False,
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description="Apply the component only on the selected Material",
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update = anim_tessellate_active
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)
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material_id : IntProperty(
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name="Material ID",
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default=0,
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min=0,
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description="Material ID",
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update = anim_tessellate_active
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)
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bool_dissolve_seams : BoolProperty(
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name="Dissolve Seams",
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default=False,
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description="Dissolve all seam edges",
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update = anim_tessellate_active
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)
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iterations : IntProperty(
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name="Iterations",
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default=1,
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min=1,
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soft_max=5,
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description="Automatically repeat the Tessellation using the "
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+ "generated geometry as new base object.\nUsefull for "
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+ "for branching systems. Dangerous!",
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update = anim_tessellate_active
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)
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bool_combine : BoolProperty(
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name="Combine unused",
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default=False,
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description="Combine the generated geometry with unused faces",
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update = anim_tessellate_active
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)
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bool_advanced : BoolProperty(
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name="Advanced Settings",
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default=False,
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description="Show more settings"
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)
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normals_mode : EnumProperty(
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items=(
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('VERTS', 'Normals', 'Consistent direction based on vertices normal'),
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('FACES', 'Individual Faces', 'Based on individual faces normal'),
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('CUSTOM', 'Custom', "According to Base object's shape keys")),
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default='VERTS',
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name="Direction",
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update = anim_tessellate_active
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)
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bool_multi_components : BoolProperty(
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name="Multi Components",
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default=False,
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description="Combine different components according to materials name",
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update = anim_tessellate_active
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)
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error_message : StringProperty(
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name="Error Message",
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default=""
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)
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warning_message : StringProperty(
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name="Warning Message",
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default=""
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)
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bounds_x : EnumProperty(
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items=(
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('EXTEND', 'Extend', 'Default X coordinates'),
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('CLIP', 'Clip', 'Trim out of bounds in X direction'),
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('CYCLIC', 'Cyclic', 'Cyclic components in X direction')),
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default='EXTEND',
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name="Bounds X",
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update = anim_tessellate_active
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)
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bounds_y : EnumProperty(
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items=(
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('EXTEND', 'Extend', 'Default Y coordinates'),
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('CLIP', 'Clip', 'Trim out of bounds in Y direction'),
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('CYCLIC', 'Cyclic', 'Cyclic components in Y direction')),
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default='EXTEND',
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name="Bounds Y",
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update = anim_tessellate_active
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)
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close_mesh : EnumProperty(
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items=(
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('NONE', 'None', 'Keep the mesh open'),
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('CAP', 'Cap Holes', 'Automatically cap open loops'),
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('BRIDGE', 'Bridge Loops', 'Automatically bridge loop pairs')),
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default='NONE',
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name="Close Mesh",
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update = anim_tessellate_active
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)
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cap_faces : BoolProperty(
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name="Cap Holes",
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default=False,
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description="Cap open edges loops",
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update = anim_tessellate_active
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)
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frame_boundary : BoolProperty(
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name="Frame Boundary",
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default=False,
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description="Support face boundaries",
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update = anim_tessellate_active
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)
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fill_frame : BoolProperty(
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name="Fill Frame",
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default=False,
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description="Fill inner faces with Fan tessellation",
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update = anim_tessellate_active
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)
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frame_boundary_mat : IntProperty(
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name="Material Offset",
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default=0,
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description="Material Offset for boundaries",
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update = anim_tessellate_active
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)
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fill_frame_mat : IntProperty(
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name="Material Offset",
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default=0,
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description="Material Offset for inner faces",
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update = anim_tessellate_active
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)
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open_edges_crease : FloatProperty(
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name="Open Edges Crease",
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default=0,
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min=0,
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max=1,
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description="Automatically set crease for open edges",
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update = anim_tessellate_active
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)
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bridge_smoothness : FloatProperty(
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name="Smoothness",
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default=1,
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min=0,
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max=1,
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description="Bridge Smoothness",
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update = anim_tessellate_active
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)
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frame_thickness : FloatProperty(
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name="Frame Thickness",
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default=0.2,
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min=0,
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soft_max=2,
|
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description="Frame Thickness",
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update = anim_tessellate_active
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)
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frame_mode : EnumProperty(
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items=(
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('CONSTANT', 'Constant', 'Even thickness'),
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('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
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default='CONSTANT',
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name="Offset",
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update = anim_tessellate_active
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)
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bridge_cuts : IntProperty(
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name="Cuts",
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default=0,
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min=0,
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max=20,
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description="Bridge Cuts",
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update = anim_tessellate_active
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)
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cap_material_index : IntProperty(
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name="Material",
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default=0,
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min=0,
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description="Material index for the cap/bridge faces",
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update = anim_tessellate_active
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)
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patch_subs : IntProperty(
|
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name="Patch Subdivisions",
|
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default=1,
|
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min=0,
|
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description="Subdivisions levels for Patch tessellation after the first iteration",
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update = anim_tessellate_active
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)
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def store_parameters(operator, ob):
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ob.tissue_tessellate.bool_hold = True
|
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ob.tissue_tessellate.bool_lock = operator.bool_lock
|
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ob.tissue_tessellate.bool_dependencies = operator.bool_dependencies
|
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ob.tissue_tessellate.generator = bpy.data.objects[operator.generator]
|
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ob.tissue_tessellate.component = bpy.data.objects[operator.component]
|
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ob.tissue_tessellate.zscale = operator.zscale
|
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ob.tissue_tessellate.offset = operator.offset
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ob.tissue_tessellate.gen_modifiers = operator.gen_modifiers
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ob.tissue_tessellate.com_modifiers = operator.com_modifiers
|
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ob.tissue_tessellate.mode = operator.mode
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ob.tissue_tessellate.rotation_mode = operator.rotation_mode
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ob.tissue_tessellate.rotation_shift = operator.rotation_shift
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ob.tissue_tessellate.rotation_direction = operator.rotation_direction
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ob.tissue_tessellate.merge = operator.merge
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ob.tissue_tessellate.merge_thres = operator.merge_thres
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ob.tissue_tessellate.scale_mode = operator.scale_mode
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ob.tissue_tessellate.bool_random = operator.bool_random
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ob.tissue_tessellate.random_seed = operator.random_seed
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ob.tissue_tessellate.fill_mode = operator.fill_mode
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ob.tissue_tessellate.bool_vertex_group = operator.bool_vertex_group
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ob.tissue_tessellate.bool_selection = operator.bool_selection
|
|
ob.tissue_tessellate.bool_shapekeys = operator.bool_shapekeys
|
|
ob.tissue_tessellate.bool_smooth = operator.bool_smooth
|
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ob.tissue_tessellate.bool_materials = operator.bool_materials
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|
ob.tissue_tessellate.bool_material_id = operator.bool_material_id
|
|
ob.tissue_tessellate.material_id = operator.material_id
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|
ob.tissue_tessellate.bool_dissolve_seams = operator.bool_dissolve_seams
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|
ob.tissue_tessellate.iterations = operator.iterations
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ob.tissue_tessellate.bool_advanced = operator.bool_advanced
|
|
ob.tissue_tessellate.normals_mode = operator.normals_mode
|
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ob.tissue_tessellate.bool_combine = operator.bool_combine
|
|
ob.tissue_tessellate.bool_multi_components = operator.bool_multi_components
|
|
ob.tissue_tessellate.combine_mode = operator.combine_mode
|
|
ob.tissue_tessellate.bounds_x = operator.bounds_x
|
|
ob.tissue_tessellate.bounds_y = operator.bounds_y
|
|
ob.tissue_tessellate.cap_faces = operator.cap_faces
|
|
ob.tissue_tessellate.close_mesh = operator.close_mesh
|
|
ob.tissue_tessellate.bridge_cuts = operator.bridge_cuts
|
|
ob.tissue_tessellate.bridge_smoothness = operator.bridge_smoothness
|
|
ob.tissue_tessellate.frame_thickness = operator.frame_thickness
|
|
ob.tissue_tessellate.frame_mode = operator.frame_mode
|
|
ob.tissue_tessellate.frame_boundary = operator.frame_boundary
|
|
ob.tissue_tessellate.fill_frame = operator.fill_frame
|
|
ob.tissue_tessellate.frame_boundary_mat = operator.frame_boundary_mat
|
|
ob.tissue_tessellate.fill_frame_mat = operator.fill_frame_mat
|
|
ob.tissue_tessellate.cap_material_index = operator.cap_material_index
|
|
ob.tissue_tessellate.patch_subs = operator.patch_subs
|
|
ob.tissue_tessellate.bool_hold = False
|
|
return ob
|
|
|
|
def load_parameters(operator, ob):
|
|
operator.bool_lock = ob.tissue_tessellate.bool_lock
|
|
operator.bool_dependencies = ob.tissue_tessellate.bool_dependencies
|
|
operator.generator = ob.tissue_tessellate.generator.name
|
|
operator.component = ob.tissue_tessellate.component.name
|
|
operator.zscale = ob.tissue_tessellate.zscale
|
|
operator.offset = ob.tissue_tessellate.offset
|
|
operator.gen_modifiers = ob.tissue_tessellate.gen_modifiers
|
|
operator.com_modifiers = ob.tissue_tessellate.com_modifiers
|
|
operator.mode = ob.tissue_tessellate.mode
|
|
operator.rotation_mode = ob.tissue_tessellate.rotation_mode
|
|
operator.rotation_shift = ob.tissue_tessellate.rotation_shift
|
|
operator.rotation_direction = ob.tissue_tessellate.rotation_direction
|
|
operator.merge = ob.tissue_tessellate.merge
|
|
operator.merge_thres = ob.tissue_tessellate.merge_thres
|
|
operator.scale_mode = ob.tissue_tessellate.scale_mode
|
|
operator.bool_random = ob.tissue_tessellate.bool_random
|
|
operator.random_seed = ob.tissue_tessellate.random_seed
|
|
operator.fill_mode = ob.tissue_tessellate.fill_mode
|
|
operator.bool_vertex_group = ob.tissue_tessellate.bool_vertex_group
|
|
operator.bool_selection = ob.tissue_tessellate.bool_selection
|
|
operator.bool_shapekeys = ob.tissue_tessellate.bool_shapekeys
|
|
operator.bool_smooth = ob.tissue_tessellate.bool_smooth
|
|
operator.bool_materials = ob.tissue_tessellate.bool_materials
|
|
operator.bool_material_id = ob.tissue_tessellate.bool_material_id
|
|
operator.material_id = ob.tissue_tessellate.material_id
|
|
operator.bool_dissolve_seams = ob.tissue_tessellate.bool_dissolve_seams
|
|
operator.iterations = ob.tissue_tessellate.iterations
|
|
operator.bool_advanced = ob.tissue_tessellate.bool_advanced
|
|
operator.normals_mode = ob.tissue_tessellate.normals_mode
|
|
operator.bool_combine = ob.tissue_tessellate.bool_combine
|
|
operator.bool_multi_components = ob.tissue_tessellate.bool_multi_components
|
|
operator.combine_mode = ob.tissue_tessellate.combine_mode
|
|
operator.bounds_x = ob.tissue_tessellate.bounds_x
|
|
operator.bounds_y = ob.tissue_tessellate.bounds_y
|
|
operator.cap_faces = ob.tissue_tessellate.cap_faces
|
|
operator.close_mesh = ob.tissue_tessellate.close_mesh
|
|
operator.bridge_cuts = ob.tissue_tessellate.bridge_cuts
|
|
operator.bridge_smoothness = ob.tissue_tessellate.bridge_smoothness
|
|
operator.cap_material_index = ob.tissue_tessellate.cap_material_index
|
|
operator.patch_subs = ob.tissue_tessellate.patch_subs
|
|
operator.frame_boundary = ob.tissue_tessellate.frame_boundary
|
|
operator.fill_frame = ob.tissue_tessellate.fill_frame
|
|
operator.frame_boundary_mat = ob.tissue_tessellate.frame_boundary_mat
|
|
operator.fill_frame_mat = ob.tissue_tessellate.fill_frame_mat
|
|
operator.frame_thickness = ob.tissue_tessellate.frame_thickness
|
|
operator.frame_mode = ob.tissue_tessellate.frame_mode
|
|
return ob
|
|
|
|
def tessellate_patch(_ob0, _ob1, offset, zscale, com_modifiers, mode,
|
|
scale_mode, rotation_mode, rotation_shift, rand_seed, bool_vertex_group,
|
|
bool_selection, bool_shapekeys, bool_material_id, material_id,
|
|
normals_mode, bounds_x, bounds_y):
|
|
random.seed(rand_seed)
|
|
|
|
if normals_mode == 'CUSTOM':
|
|
if _ob0.data.shape_keys != None:
|
|
ob0_sk = convert_object_to_mesh(_ob0)
|
|
me0_sk = ob0_sk.data
|
|
key_values0 = [sk.value for sk in _ob0.data.shape_keys.key_blocks]
|
|
for sk in _ob0.data.shape_keys.key_blocks: sk.value = 0
|
|
else: normals_mode = 'VERTS'
|
|
|
|
ob0 = convert_object_to_mesh(_ob0)
|
|
me0 = ob0.data
|
|
|
|
# base normals
|
|
normals0 = []
|
|
if normals_mode == 'CUSTOM':
|
|
for sk, val in zip(_ob0.data.shape_keys.key_blocks, key_values0): sk.value = val
|
|
for v0, v1 in zip(ob0.data.vertices, me0_sk.vertices):
|
|
normals0.append(v1.co - v0.co)
|
|
bpy.data.objects.remove(ob0_sk)
|
|
else:
|
|
ob0.data.update()
|
|
normals0 = [v.normal for v in ob0.data.vertices]
|
|
|
|
# ob0 = convert_object_to_mesh(_ob0)
|
|
ob0.name = _ob0.name + "_apply_mod"
|
|
me0 = _ob0.data
|
|
|
|
# Check if zero faces are selected
|
|
if _ob0.type == 'MESH':
|
|
bool_cancel = True
|
|
for p in me0.polygons:
|
|
check_sel = check_mat = False
|
|
if not bool_selection or p.select: check_sel = True
|
|
if not bool_material_id or p.material_index == material_id: check_mat = True
|
|
if check_sel and check_mat:
|
|
bool_cancel = False
|
|
break
|
|
if bool_cancel:
|
|
bpy.data.meshes.remove(ob0.data)
|
|
#bpy.data.objects.remove(ob0)
|
|
return 0
|
|
|
|
levels = 0
|
|
sculpt_levels = 0
|
|
render_levels = 0
|
|
bool_multires = False
|
|
multires_name = ""
|
|
not_allowed = ['FLUID_SIMULATION', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD',
|
|
'DECIMATE', 'EDGE_SPLIT', 'MASK', 'MIRROR', 'REMESH',
|
|
'SCREW', 'SOLIDIFY', 'TRIANGULATE', 'WIREFRAME', 'SKIN',
|
|
'EXPLODE', 'PARTICLE_INSTANCE', 'PARTICLE_SYSTEM', 'SMOKE']
|
|
modifiers0 = list(_ob0.modifiers)#[m for m in ob0.modifiers]
|
|
show_modifiers = [m.show_viewport for m in _ob0.modifiers]
|
|
show_modifiers.reverse()
|
|
modifiers0.reverse()
|
|
for m in modifiers0:
|
|
visible = m.show_viewport
|
|
if not visible: continue
|
|
#m.show_viewport = False
|
|
if m.type in ('SUBSURF', 'MULTIRES') and visible:
|
|
levels = m.levels
|
|
multires_name = m.name
|
|
if m.type == 'MULTIRES':
|
|
bool_multires = True
|
|
multires_name = m.name
|
|
sculpt_levels = m.sculpt_levels
|
|
render_levels = m.render_levels
|
|
else: bool_multires = False
|
|
break
|
|
elif m.type in not_allowed:
|
|
bpy.data.meshes.remove(ob0.data)
|
|
#bpy.data.meshes.remove(me0)
|
|
return "modifiers_error"
|
|
|
|
before = _ob0.copy()
|
|
before.name = _ob0.name + "_before_subs"
|
|
bpy.context.collection.objects.link(before)
|
|
#if ob0.type == 'MESH': before.data = me0
|
|
before_mod = list(before.modifiers)
|
|
before_mod.reverse()
|
|
for m in before_mod:
|
|
if m.type in ('SUBSURF', 'MULTIRES') and m.show_viewport:
|
|
before.modifiers.remove(m)
|
|
break
|
|
else: before.modifiers.remove(m)
|
|
|
|
before_subsurf = simple_to_mesh(before)
|
|
|
|
before_bm = bmesh.new()
|
|
before_bm.from_mesh(before_subsurf)
|
|
before_bm.faces.ensure_lookup_table()
|
|
before_bm.edges.ensure_lookup_table()
|
|
before_bm.verts.ensure_lookup_table()
|
|
|
|
error = ""
|
|
for f in before_bm.faces:
|
|
if len(f.loops) != 4:
|
|
error = "topology_error"
|
|
break
|
|
for e in before_bm.edges:
|
|
if len(e.link_faces) == 0:
|
|
error = "wires_error"
|
|
break
|
|
for v in before_bm.verts:
|
|
if len(v.link_faces) == 0:
|
|
error = "verts_error"
|
|
break
|
|
if error != "":
|
|
bpy.data.meshes.remove(ob0.data)
|
|
#bpy.data.meshes.remove(me0)
|
|
bpy.data.meshes.remove(before_subsurf)
|
|
bpy.data.objects.remove(before)
|
|
return error
|
|
|
|
me0 = ob0.data
|
|
verts0 = me0.vertices # Collect generator vertices
|
|
|
|
if com_modifiers or _ob1.type != 'MESH': bool_shapekeys = False
|
|
|
|
# set Shape Keys to zero
|
|
if bool_shapekeys or not com_modifiers:
|
|
try:
|
|
original_key_values = []
|
|
for sk in _ob1.data.shape_keys.key_blocks:
|
|
original_key_values.append(sk.value)
|
|
sk.value = 0
|
|
except:
|
|
bool_shapekeys = False
|
|
|
|
if not com_modifiers and not bool_shapekeys:
|
|
mod_visibility = []
|
|
for m in _ob1.modifiers:
|
|
mod_visibility.append(m.show_viewport)
|
|
m.show_viewport = False
|
|
com_modifiers = True
|
|
|
|
ob1 = convert_object_to_mesh(_ob1, com_modifiers, False)
|
|
me1 = ob1.data
|
|
|
|
if mode != 'BOUNDS':
|
|
ob1.active_shape_key_index = 0
|
|
# Bound X
|
|
if bounds_x != 'EXTEND':
|
|
if mode == 'GLOBAL':
|
|
planes_co = ((0,0,0),(1,1,1))
|
|
plane_no = (1,0,0)
|
|
if mode == 'LOCAL':
|
|
planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((1,0,0)))
|
|
plane_no = planes_co[0]-planes_co[1]
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
for co in planes_co:
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
|
|
bpy.ops.mesh.mark_seam()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
_faces = ob1.data.polygons
|
|
if mode == 'GLOBAL':
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).x > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).x < 0]:
|
|
f.select = True
|
|
else:
|
|
for f in [f for f in _faces if f.center.x > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if f.center.x < 0]:
|
|
f.select = True
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(type='FACE')
|
|
if bounds_x == 'CLIP':
|
|
bpy.ops.mesh.delete(type='FACE')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
if bounds_x == 'CYCLIC':
|
|
bpy.ops.mesh.split()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
# Bound Y
|
|
if bounds_y != 'EXTEND':
|
|
if mode == 'GLOBAL':
|
|
planes_co = ((0,0,0),(1,1,1))
|
|
plane_no = (0,1,0)
|
|
if mode == 'LOCAL':
|
|
planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((0,1,0)))
|
|
plane_no = planes_co[0]-planes_co[1]
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
for co in planes_co:
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
|
|
bpy.ops.mesh.mark_seam()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
_faces = ob1.data.polygons
|
|
if mode == 'GLOBAL':
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).y > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).y < 0]:
|
|
f.select = True
|
|
else:
|
|
for f in [f for f in _faces if f.center.y > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if f.center.y < 0]:
|
|
f.select = True
|
|
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(type='FACE')
|
|
if bounds_y == 'CLIP':
|
|
bpy.ops.mesh.delete(type='FACE')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
if bounds_y == 'CYCLIC':
|
|
bpy.ops.mesh.split()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
# Component statistics
|
|
n_verts = len(me1.vertices)
|
|
|
|
# Create empty lists
|
|
new_verts = []
|
|
new_edges = []
|
|
new_faces = []
|
|
new_verts_np = np.array(())
|
|
|
|
# Component bounding box
|
|
min_c = Vector((0, 0, 0))
|
|
max_c = Vector((0, 0, 0))
|
|
first = True
|
|
for v in me1.vertices:
|
|
vert = v.co
|
|
if vert[0] < min_c[0] or first:
|
|
min_c[0] = vert[0]
|
|
if vert[1] < min_c[1] or first:
|
|
min_c[1] = vert[1]
|
|
if vert[2] < min_c[2] or first:
|
|
min_c[2] = vert[2]
|
|
if vert[0] > max_c[0] or first:
|
|
max_c[0] = vert[0]
|
|
if vert[1] > max_c[1] or first:
|
|
max_c[1] = vert[1]
|
|
if vert[2] > max_c[2] or first:
|
|
max_c[2] = vert[2]
|
|
first = False
|
|
bb = max_c - min_c
|
|
|
|
# adaptive XY
|
|
verts1 = []
|
|
for v in me1.vertices:
|
|
if mode == 'BOUNDS':
|
|
vert = v.co - min_c # (ob1.matrix_world * v.co) - min_c
|
|
vert[0] = vert[0] / bb[0] if bb[0] != 0 else 0.5
|
|
vert[1] = vert[1] / bb[1] if bb[1] != 0 else 0.5
|
|
vert[2] = vert[2] / bb[2] if bb[2] != 0 else 0
|
|
vert[2] = (vert[2] - 0.5 + offset * 0.5) * zscale
|
|
elif mode == 'LOCAL':
|
|
vert = v.co.xyz
|
|
vert[2] *= zscale
|
|
#vert[2] = (vert[2] - min_c[2] + (-0.5 + offset * 0.5) * bb[2]) * zscale
|
|
elif mode == 'GLOBAL':
|
|
vert = ob1.matrix_world @ v.co
|
|
vert[2] *= zscale
|
|
try:
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v.index].co = ob1.matrix_world @ sk.data[v.index].co
|
|
except: pass
|
|
#verts1.append(vert)
|
|
v.co = vert
|
|
|
|
# Bounds X, Y
|
|
if mode != 'BOUNDS':
|
|
if bounds_x == 'CYCLIC':
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).x > 1]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.x -= 1
|
|
try:
|
|
_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.x -= 1
|
|
except: pass
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).x < 0]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.x += 1
|
|
try:
|
|
_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.x += 1
|
|
except: pass
|
|
if bounds_y == 'CYCLIC':
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).y > 1]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.y -= 1
|
|
try:
|
|
_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.y -= 1
|
|
except: pass
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).y < 0]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.y += 1
|
|
try:
|
|
_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.y += 1
|
|
except: pass
|
|
verts1 = [v.co for v in me1.vertices]
|
|
n_verts1 = len(verts1)
|
|
|
|
patch_faces = 4**levels
|
|
sides = int(sqrt(patch_faces))
|
|
step = 1/sides
|
|
sides0 = sides-2
|
|
patch_faces0 = int((sides-2)**2)
|
|
n_patches = int(len(me0.polygons)/patch_faces)
|
|
if len(me0.polygons)%patch_faces != 0:
|
|
#ob0.data = old_me0
|
|
return "topology_error"
|
|
|
|
new_verts = []
|
|
new_edges = []
|
|
new_faces = []
|
|
|
|
for o in bpy.context.view_layer.objects: o.select_set(False)
|
|
new_patch = None
|
|
|
|
# All vertex group
|
|
if bool_vertex_group:
|
|
try:
|
|
weight = []
|
|
for vg in ob0.vertex_groups:
|
|
_weight = []
|
|
for v in me0.vertices:
|
|
try:
|
|
_weight.append(vg.weight(v.index))
|
|
except:
|
|
_weight.append(0)
|
|
weight.append(_weight)
|
|
except:
|
|
bool_vertex_group = False
|
|
|
|
# Adaptive Z
|
|
if scale_mode == 'ADAPTIVE':
|
|
com_area = bb[0]*bb[1]
|
|
if mode != 'BOUNDS' or com_area == 0: com_area = 1
|
|
#mult = 1/com_area
|
|
verts_area = []
|
|
bm = bmesh.new()
|
|
bm.from_mesh(me0)
|
|
bm.verts.ensure_lookup_table()
|
|
for v in bm.verts:
|
|
area = 0
|
|
faces = v.link_faces
|
|
for f in faces:
|
|
area += f.calc_area()
|
|
area = area/len(faces)*patch_faces/com_area
|
|
#area*=mult*
|
|
verts_area.append(sqrt(area)*bb[2])
|
|
|
|
random.seed(rand_seed)
|
|
bool_correct = False
|
|
|
|
_faces = [[[0] for ii in range(sides)] for jj in range(sides)]
|
|
_verts = [[[0] for ii in range(sides+1)] for jj in range(sides+1)]
|
|
|
|
# find relative UV component's vertices
|
|
verts1_uv_quads = [0]*len(verts1)
|
|
verts1_uv = [0]*len(verts1)
|
|
for i, vert in enumerate(verts1):
|
|
# grid coordinates
|
|
u = int(vert[0]//step)
|
|
v = int(vert[1]//step)
|
|
u1 = min(u+1, sides)
|
|
v1 = min(v+1, sides)
|
|
if mode != 'BOUNDS':
|
|
if u > sides-1:
|
|
u = sides-1
|
|
u1 = sides
|
|
if u < 0:
|
|
u = 0
|
|
u1 = 1
|
|
if v > sides-1:
|
|
v = sides-1
|
|
v1 = sides
|
|
if v < 0:
|
|
v = 0
|
|
v1 = 1
|
|
verts1_uv_quads[i] = (u,v,u1,v1)
|
|
# factor coordinates
|
|
fu = (vert[0]-u*step)/step
|
|
fv = (vert[1]-v*step)/step
|
|
fw = vert.z
|
|
# interpolate Z scaling factor
|
|
verts1_uv[i] = Vector((fu,fv,fw))
|
|
|
|
sk_uv_quads = []
|
|
sk_uv = []
|
|
if bool_shapekeys:
|
|
for sk in ob1.data.shape_keys.key_blocks:
|
|
source = sk.data
|
|
_sk_uv_quads = [0]*len(verts1)
|
|
_sk_uv = [0]*len(verts1)
|
|
for i, sk_v in enumerate(source):
|
|
if mode == 'BOUNDS':
|
|
sk_vert = sk_v.co - min_c
|
|
sk_vert[0] = (sk_vert[0] / bb[0] if bb[0] != 0 else 0.5)
|
|
sk_vert[1] = (sk_vert[1] / bb[1] if bb[1] != 0 else 0.5)
|
|
sk_vert[2] = (sk_vert[2] / bb[2] if bb[2] != 0 else sk_vert[2])
|
|
sk_vert[2] = (sk_vert[2] - 0.5 + offset * 0.5) * zscale
|
|
elif mode == 'LOCAL':
|
|
sk_vert = sk_v.co
|
|
sk_vert[2] *= zscale
|
|
elif mode == 'GLOBAL':
|
|
sk_vert = sk_v.co
|
|
sk_vert[2] *= zscale
|
|
|
|
# grid coordinates
|
|
u = int(sk_vert[0]//step)
|
|
v = int(sk_vert[1]//step)
|
|
u1 = min(u+1, sides)
|
|
v1 = min(v+1, sides)
|
|
if mode != 'BOUNDS':
|
|
if u > sides-1:
|
|
u = sides-1
|
|
u1 = sides
|
|
if u < 0:
|
|
u = 0
|
|
u1 = 1
|
|
if v > sides-1:
|
|
v = sides-1
|
|
v1 = sides
|
|
if v < 0:
|
|
v = 0
|
|
v1 = 1
|
|
_sk_uv_quads[i] = (u,v,u1,v1)
|
|
# factor coordinates
|
|
fu = (sk_vert[0]-u*step)/step
|
|
fv = (sk_vert[1]-v*step)/step
|
|
fw = sk_vert.z
|
|
_sk_uv[i] = Vector((fu,fv,fw))
|
|
sk_uv_quads.append(_sk_uv_quads)
|
|
sk_uv.append(_sk_uv)
|
|
|
|
for i in range(n_patches):
|
|
poly = me0.polygons[i*patch_faces]
|
|
if bool_selection and not poly.select: continue
|
|
if bool_material_id and not poly.material_index == material_id: continue
|
|
|
|
bool_correct = True
|
|
new_patch = bpy.data.objects.new("patch", me1.copy())
|
|
bpy.context.collection.objects.link(new_patch)
|
|
|
|
new_patch.select_set(True)
|
|
bpy.context.view_layer.objects.active = new_patch
|
|
|
|
for area in bpy.context.screen.areas:
|
|
for space in area.spaces:
|
|
try: new_patch.local_view_set(space, True)
|
|
except: pass
|
|
|
|
# Vertex Group
|
|
if bool_vertex_group:
|
|
for vg in ob0.vertex_groups:
|
|
new_patch.vertex_groups.new(name=vg.name)
|
|
|
|
# find patch faces
|
|
faces = _faces.copy()
|
|
verts = _verts.copy()
|
|
shift1 = sides
|
|
shift2 = sides*2-1
|
|
shift3 = sides*3-2
|
|
for j in range(patch_faces):
|
|
if j < patch_faces0:
|
|
if levels == 0:
|
|
u = j%sides0
|
|
v = j//sides0
|
|
else:
|
|
u = j%sides0+1
|
|
v = j//sides0+1
|
|
elif j < patch_faces0 + shift1:
|
|
u = j-patch_faces0
|
|
v = 0
|
|
elif j < patch_faces0 + shift2:
|
|
u = sides-1
|
|
v = j-(patch_faces0 + sides)+1
|
|
elif j < patch_faces0 + shift3:
|
|
jj = j-(patch_faces0 + shift2)
|
|
u = sides-jj-2
|
|
v = sides-1
|
|
else:
|
|
jj = j-(patch_faces0 + shift3)
|
|
u = 0
|
|
v = sides-jj-2
|
|
face = me0.polygons[j+i*patch_faces]
|
|
faces[u][v] = face
|
|
verts[u][v] = verts0[face.vertices[0]]
|
|
if u == sides-1:
|
|
verts[sides][v] = verts0[face.vertices[1]]
|
|
if v == sides-1:
|
|
verts[u][sides] = verts0[face.vertices[3]]
|
|
if u == v == sides-1:
|
|
verts[sides][sides] = verts0[face.vertices[2]]
|
|
|
|
# Random rotation
|
|
if rotation_mode == 'RANDOM' or rotation_shift != 0:
|
|
if rotation_mode == 'RANDOM': rot = random.randint(0, 3)
|
|
else: rot = rotation_shift%4
|
|
if rot == 1:
|
|
verts = [[verts[w][k] for w in range(sides+1)] for k in range(sides,-1,-1)]
|
|
elif rot == 2:
|
|
verts = [[verts[k][w] for w in range(sides,-1,-1)] for k in range(sides,-1,-1)]
|
|
elif rot == 3:
|
|
verts = [[verts[w][k] for w in range(sides,-1,-1)] for k in range(sides+1)]
|
|
|
|
# UV rotation
|
|
if rotation_mode == 'UV' and ob0.type == 'MESH':
|
|
if len(ob0.data.uv_layers) > 0:
|
|
uv0 = me0.uv_layers.active.data[faces[0][0].index*4].uv
|
|
uv1 = me0.uv_layers.active.data[faces[0][-1].index*4 + 3].uv
|
|
uv2 = me0.uv_layers.active.data[faces[-1][-1].index*4 + 2].uv
|
|
uv3 = me0.uv_layers.active.data[faces[-1][0].index*4 + 1].uv
|
|
v01 = (uv0 + uv1)
|
|
v32 = (uv3 + uv2)
|
|
v0132 = v32 - v01
|
|
v0132.normalize()
|
|
v12 = (uv1 + uv2)
|
|
v03 = (uv0 + uv3)
|
|
v1203 = v03 - v12
|
|
v1203.normalize()
|
|
|
|
vertUV = []
|
|
dot1203 = v1203.x
|
|
dot0132 = v0132.x
|
|
if(abs(dot1203) < abs(dot0132)):
|
|
if (dot0132 > 0):
|
|
pass
|
|
else:
|
|
verts = [[verts[k][w] for w in range(sides,-1,-1)] for k in range(sides,-1,-1)]
|
|
else:
|
|
if(dot1203 < 0):
|
|
verts = [[verts[w][k] for w in range(sides,-1,-1)] for k in range(sides+1)]
|
|
else:
|
|
verts = [[verts[w][k] for w in range(sides+1)] for k in range(sides,-1,-1)]
|
|
|
|
if True:
|
|
verts_xyz = np.array([[v.co for v in _verts] for _verts in verts])
|
|
#verts_norm = np.array([[v.normal for v in _verts] for _verts in verts])
|
|
verts_norm = np.array([[normals0[v.index] for v in _verts] for _verts in verts])
|
|
if normals_mode == 'FACES':
|
|
verts_norm = np.mean(verts_norm, axis=(0,1))
|
|
verts_norm = np.expand_dims(verts_norm, axis=0)
|
|
verts_norm = np.repeat(verts_norm,len(verts),axis=0)
|
|
verts_norm = np.expand_dims(verts_norm, axis=0)
|
|
verts_norm = np.repeat(verts_norm,len(verts),axis=0)
|
|
np_verts1_uv = np.array(verts1_uv)
|
|
verts1_uv_quads = np.array(verts1_uv_quads)
|
|
u = verts1_uv_quads[:,0]
|
|
v = verts1_uv_quads[:,1]
|
|
u1 = verts1_uv_quads[:,2]
|
|
v1 = verts1_uv_quads[:,3]
|
|
v00 = verts_xyz[u,v]
|
|
v10 = verts_xyz[u1,v]
|
|
v01 = verts_xyz[u,v1]
|
|
v11 = verts_xyz[u1,v1]
|
|
n00 = verts_norm[u,v]
|
|
n10 = verts_norm[u1,v]
|
|
n01 = verts_norm[u,v1]
|
|
n11 = verts_norm[u1,v1]
|
|
vx = np_verts1_uv[:,0].reshape((n_verts1,1))
|
|
vy = np_verts1_uv[:,1].reshape((n_verts1,1))
|
|
vz = np_verts1_uv[:,2].reshape((n_verts1,1))
|
|
co2 = np_lerp2(v00,v10,v01,v11,vx,vy)
|
|
n2 = np_lerp2(n00,n10,n01,n11,vx,vy)
|
|
if scale_mode == 'ADAPTIVE':
|
|
areas = np.array([[verts_area[v.index] for v in verts_v] for verts_v in verts])
|
|
a00 = areas[u,v].reshape((n_verts1,1))
|
|
a10 = areas[u1,v].reshape((n_verts1,1))
|
|
a01 = areas[u,v1].reshape((n_verts1,1))
|
|
a11 = areas[u1,v1].reshape((n_verts1,1))
|
|
# remapped z scale
|
|
a2 = np_lerp2(a00,a10,a01,a11,vx,vy)
|
|
co3 = co2 + n2 * vz * a2
|
|
else:
|
|
co3 = co2 + n2 * vz
|
|
coordinates = co3.flatten().tolist()
|
|
new_patch.data.vertices.foreach_set('co',coordinates)
|
|
|
|
# vertex groups
|
|
if bool_vertex_group:
|
|
for _weight, vg in zip(weight, new_patch.vertex_groups):
|
|
np_weight = np.array([[_weight[v.index] for v in verts_v] for verts_v in verts])
|
|
w00 = np_weight[u,v].reshape((n_verts1,1))
|
|
w10 = np_weight[u1,v].reshape((n_verts1,1))
|
|
w01 = np_weight[u,v1].reshape((n_verts1,1))
|
|
w11 = np_weight[u1,v1].reshape((n_verts1,1))
|
|
# remapped z scale
|
|
w2 = np_lerp2(w00,w10,w01,w11,vx,vy)
|
|
for vert_id in range(n_verts1):
|
|
vg.add([vert_id], w2[vert_id], "ADD")
|
|
|
|
if bool_shapekeys:
|
|
for i_sk, sk in enumerate(ob1.data.shape_keys.key_blocks):
|
|
np_verts1_uv = np.array(sk_uv[i_sk])
|
|
np_sk_uv_quads = np.array(sk_uv_quads[i_sk])
|
|
u = np_sk_uv_quads[:,0]
|
|
v = np_sk_uv_quads[:,1]
|
|
u1 = np_sk_uv_quads[:,2]
|
|
v1 = np_sk_uv_quads[:,3]
|
|
v00 = verts_xyz[u,v]
|
|
v10 = verts_xyz[u1,v]
|
|
v01 = verts_xyz[u,v1]
|
|
v11 = verts_xyz[u1,v1]
|
|
vx = np_verts1_uv[:,0].reshape((n_verts1,1))
|
|
vy = np_verts1_uv[:,1].reshape((n_verts1,1))
|
|
vz = np_verts1_uv[:,2].reshape((n_verts1,1))
|
|
co2 = np_lerp2(v00,v10,v01,v11,vx,vy)
|
|
n2 = np_lerp2(n00,n10,n01,n11,vx,vy)
|
|
if scale_mode == 'ADAPTIVE':
|
|
areas = np.array([[verts_area[v.index] for v in verts_v] for verts_v in verts])
|
|
a00 = areas[u,v].reshape((n_verts1,1))
|
|
a10 = areas[u1,v].reshape((n_verts1,1))
|
|
a01 = areas[u,v1].reshape((n_verts1,1))
|
|
a11 = areas[u1,v1].reshape((n_verts1,1))
|
|
# remapped z scale
|
|
a2 = np_lerp2(a00,a10,a01,a11,vx,vy)
|
|
co3 = co2 + n2 * vz * a2
|
|
else:
|
|
co3 = co2 + n2 * vz
|
|
coordinates = co3.flatten().tolist()
|
|
new_patch.data.shape_keys.key_blocks[sk.name].data.foreach_set('co', coordinates)
|
|
#new_patch.data.shape_keys.key_blocks[sk.name].data[i_vert].co = sk_co
|
|
else:
|
|
for _fvec, uv_quad, patch_vert in zip(verts1_uv, verts1_uv_quads, new_patch.data.vertices):
|
|
u = uv_quad[0]
|
|
v = uv_quad[1]
|
|
u1 = uv_quad[2]
|
|
v1 = uv_quad[3]
|
|
v00 = verts[u][v]
|
|
v10 = verts[u1][v]
|
|
v01 = verts[u][v1]
|
|
v11 = verts[u1][v1]
|
|
# interpolate Z scaling factor
|
|
fvec = _fvec.copy()
|
|
if scale_mode == 'ADAPTIVE':
|
|
a00 = verts_area[v00.index]
|
|
a10 = verts_area[v10.index]
|
|
a01 = verts_area[v01.index]
|
|
a11 = verts_area[v11.index]
|
|
fvec[2]*=lerp2(a00,a10,a01,a11,fvec)
|
|
# interpolate vertex on patch
|
|
patch_vert.co = lerp3(v00, v10, v01, v11, fvec)
|
|
|
|
# Vertex Group
|
|
if bool_vertex_group:
|
|
for _weight, vg in zip(weight, new_patch.vertex_groups):
|
|
w00 = _weight[v00.index]
|
|
w10 = _weight[v10.index]
|
|
w01 = _weight[v01.index]
|
|
w11 = _weight[v11.index]
|
|
wuv = lerp2(w00,w10,w01,w11, fvec)
|
|
vg.add([patch_vert.index], wuv, "ADD")
|
|
|
|
if bool_shapekeys:
|
|
for i_sk, sk in enumerate(ob1.data.shape_keys.key_blocks):
|
|
for i_vert, _fvec, _sk_uv_quad in zip(range(len(new_patch.data.vertices)), sk_uv[i_sk], sk_uv_quads[i_sk]):
|
|
u = _sk_uv_quad[0]
|
|
v = _sk_uv_quad[1]
|
|
u1 = _sk_uv_quad[2]
|
|
v1 = _sk_uv_quad[3]
|
|
v00 = verts[u][v]
|
|
v10 = verts[u1][v]
|
|
v01 = verts[u][v1]
|
|
v11 = verts[u1][v1]
|
|
|
|
fvec = _fvec.copy()
|
|
if scale_mode == 'ADAPTIVE':
|
|
a00 = verts_area[v00.index]
|
|
a10 = verts_area[v10.index]
|
|
a01 = verts_area[v01.index]
|
|
a11 = verts_area[v11.index]
|
|
fvec[2]*=lerp2(a00, a10, a01, a11, fvec)
|
|
sk_co = lerp3(v00, v10, v01, v11, fvec)
|
|
|
|
new_patch.data.shape_keys.key_blocks[sk.name].data[i_vert].co = sk_co
|
|
|
|
#if ob0.type == 'MESH': ob0.data = old_me0
|
|
if not bool_correct: return 0
|
|
|
|
bpy.ops.object.join()
|
|
|
|
|
|
if bool_shapekeys:
|
|
# set original values and combine Shape Keys and Vertex Groups
|
|
for sk, val in zip(_ob1.data.shape_keys.key_blocks, original_key_values):
|
|
sk.value = val
|
|
new_patch.data.shape_keys.key_blocks[sk.name].value = val
|
|
if bool_vertex_group:
|
|
for sk in new_patch.data.shape_keys.key_blocks:
|
|
for vg in new_patch.vertex_groups:
|
|
if sk.name == vg.name:
|
|
sk.vertex_group = vg.name
|
|
else:
|
|
try:
|
|
for sk, val in zip(_ob1.data.shape_keys.key_blocks, original_key_values):
|
|
sk.value = val
|
|
except: pass
|
|
|
|
new_name = ob0.name + "_" + ob1.name
|
|
new_patch.name = "tessellate_temp"
|
|
|
|
if bool_multires:
|
|
for m in ob0.modifiers:
|
|
if m.type == 'MULTIRES' and m.name == multires_name:
|
|
m.levels = levels
|
|
m.sculpt_levels = sculpt_levels
|
|
m.render_levels = render_levels
|
|
# restore original modifiers visibility for component object
|
|
try:
|
|
for m, vis in zip(_ob1.modifiers, mod_visibility):
|
|
m.show_viewport = vis
|
|
except: pass
|
|
|
|
bpy.data.objects.remove(before)
|
|
bpy.data.objects.remove(ob0)
|
|
bpy.data.objects.remove(ob1)
|
|
return new_patch
|
|
|
|
def tessellate_original(_ob0, _ob1, offset, zscale, gen_modifiers, com_modifiers, mode,
|
|
scale_mode, rotation_mode, rotation_shift, rotation_direction, rand_seed, fill_mode,
|
|
bool_vertex_group, bool_selection, bool_shapekeys,
|
|
bool_material_id, material_id, normals_mode, bounds_x, bounds_y):
|
|
|
|
if com_modifiers or _ob1.type != 'MESH': bool_shapekeys = False
|
|
random.seed(rand_seed)
|
|
|
|
if bool_shapekeys:
|
|
try:
|
|
original_key_values = []
|
|
for sk in _ob1.data.shape_keys.key_blocks:
|
|
original_key_values.append(sk.value)
|
|
sk.value = 0
|
|
except:
|
|
bool_shapekeys = False
|
|
|
|
if normals_mode == 'CUSTOM':
|
|
if _ob0.data.shape_keys != None:
|
|
ob0_sk = convert_object_to_mesh(_ob0, True, True)
|
|
me0_sk = ob0_sk.data
|
|
key_values0 = [sk.value for sk in _ob0.data.shape_keys.key_blocks]
|
|
for sk in _ob0.data.shape_keys.key_blocks: sk.value = 0
|
|
else: normals_mode == 'VERTS'
|
|
|
|
ob0 = convert_object_to_mesh(_ob0, gen_modifiers, True)
|
|
me0 = ob0.data
|
|
ob1 = convert_object_to_mesh(_ob1, com_modifiers, True)
|
|
me1 = ob1.data
|
|
|
|
# base normals
|
|
normals0 = []
|
|
if normals_mode == 'CUSTOM' and _ob0.data.shape_keys != None:
|
|
for sk, val in zip(_ob0.data.shape_keys.key_blocks, key_values0): sk.value = val
|
|
for v0, v1 in zip(me0.vertices, me0_sk.vertices):
|
|
normals0.append(v1.co - v0.co)
|
|
bpy.data.objects.remove(ob0_sk)
|
|
else:
|
|
me0.update()
|
|
normals0 = [v.normal for v in me0.vertices]
|
|
|
|
base_polygons = []
|
|
base_face_normals = []
|
|
|
|
n_faces0 = len(me0.polygons)
|
|
|
|
# Check if zero faces are selected
|
|
if (bool_selection and ob0.type == 'MESH') or bool_material_id:
|
|
for p in me0.polygons:
|
|
if (bool_selection and ob0.type == 'MESH'):
|
|
is_sel = p.select
|
|
else: is_sel = True
|
|
if bool_material_id:
|
|
is_mat = p.material_index == material_id
|
|
else: is_mat = True
|
|
if is_sel and is_mat:
|
|
base_polygons.append(p)
|
|
base_face_normals.append(p.normal)
|
|
else:
|
|
base_polygons = me0.polygons
|
|
base_face_normals = [p.normal for p in me0.polygons]
|
|
|
|
# numpy test: slower
|
|
#base_face_normals = np.zeros(n_faces0*3)
|
|
#me0.polygons.foreach_get("normal", base_face_normals)
|
|
#base_face_normals = base_face_normals.reshape((n_faces0,3))
|
|
|
|
if len(base_polygons) == 0:
|
|
bpy.data.objects.remove(ob0)
|
|
bpy.data.objects.remove(ob1)
|
|
bpy.data.meshes.remove(me1)
|
|
bpy.data.meshes.remove(me0)
|
|
return 0
|
|
|
|
if mode != 'BOUNDS':
|
|
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
for o in bpy.context.view_layer.objects: o.select_set(False)
|
|
bpy.context.view_layer.objects.active = ob1
|
|
ob1.select_set(True)
|
|
ob1.active_shape_key_index = 0
|
|
# Bound X
|
|
if bounds_x != 'EXTEND':
|
|
if mode == 'GLOBAL':
|
|
planes_co = ((0,0,0),(1,1,1))
|
|
plane_no = (1,0,0)
|
|
if mode == 'LOCAL':
|
|
planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((1,0,0)))
|
|
plane_no = planes_co[0]-planes_co[1]
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
for co in planes_co:
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
|
|
bpy.ops.mesh.mark_seam()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
_faces = ob1.data.polygons
|
|
if mode == 'GLOBAL':
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).x > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).x < 0]:
|
|
f.select = True
|
|
else:
|
|
for f in [f for f in _faces if f.center.x > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if f.center.x < 0]:
|
|
f.select = True
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(type='FACE')
|
|
if bounds_x == 'CLIP':
|
|
bpy.ops.mesh.delete(type='FACE')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
if bounds_x == 'CYCLIC':
|
|
bpy.ops.mesh.split()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
# Bound Y
|
|
if bounds_y != 'EXTEND':
|
|
if mode == 'GLOBAL':
|
|
planes_co = ((0,0,0),(1,1,1))
|
|
plane_no = (0,1,0)
|
|
if mode == 'LOCAL':
|
|
planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((0,1,0)))
|
|
plane_no = planes_co[0]-planes_co[1]
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
for co in planes_co:
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
|
|
bpy.ops.mesh.mark_seam()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
_faces = ob1.data.polygons
|
|
if mode == 'GLOBAL':
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).y > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if (ob1.matrix_world @ f.center).y < 0]:
|
|
f.select = True
|
|
else:
|
|
for f in [f for f in _faces if f.center.y > 1]:
|
|
f.select = True
|
|
for f in [f for f in _faces if f.center.y < 0]:
|
|
f.select = True
|
|
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(type='FACE')
|
|
if bounds_y == 'CLIP':
|
|
bpy.ops.mesh.delete(type='FACE')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
if bounds_y == 'CYCLIC':
|
|
bpy.ops.mesh.split()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
#ob1 = new_ob1
|
|
|
|
me1 = ob1.data
|
|
|
|
verts0 = me0.vertices # Collect generator vertices
|
|
|
|
# Component statistics
|
|
n_verts1 = len(me1.vertices)
|
|
n_edges1 = len(me1.edges)
|
|
n_faces1 = len(me1.polygons)
|
|
|
|
# Create empty lists
|
|
new_verts = []
|
|
new_edges = []
|
|
new_faces = []
|
|
new_verts_np = np.array(())
|
|
|
|
# Component Coordinates
|
|
co1 = [0]*n_verts1*3
|
|
|
|
if mode == 'GLOBAL':
|
|
for v in me1.vertices:
|
|
v.co = ob1.matrix_world @ v.co
|
|
try:
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v.index].co = ob1.matrix_world @ sk.data[v.index].co
|
|
except: pass
|
|
if mode != 'BOUNDS':
|
|
if bounds_x == 'CYCLIC':
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).x > 1]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.x -= 1
|
|
try:
|
|
_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.x -= 1
|
|
except: pass
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).x < 0]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.x += 1
|
|
try:
|
|
_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.x += 1
|
|
except: pass
|
|
if bounds_y == 'CYCLIC':
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).y > 1]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.y -= 1
|
|
try:
|
|
#new_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.y -= 1
|
|
except: pass
|
|
move_verts = []
|
|
for f in [f for f in me1.polygons if (f.center).y < 0]:
|
|
for v in f.vertices:
|
|
if v not in move_verts: move_verts.append(v)
|
|
for v in move_verts:
|
|
me1.vertices[v].co.y += 1
|
|
try:
|
|
#new_ob1.active_shape_key_index = 0
|
|
for sk in me1.shape_keys.key_blocks:
|
|
sk.data[v].co.y += 1
|
|
except: pass
|
|
if len(me1.vertices) == 0:
|
|
bpy.data.objects.remove(ob0)
|
|
bpy.data.objects.remove(ob1)
|
|
return 0
|
|
|
|
me1.vertices.foreach_get("co", co1)
|
|
co1 = np.array(co1)
|
|
vx = co1[0::3].reshape((n_verts1,1))
|
|
vy = co1[1::3].reshape((n_verts1,1))
|
|
vz = co1[2::3].reshape((n_verts1,1))
|
|
min_c = Vector((vx.min(), vy.min(), vz.min())) # Min BB Corner
|
|
max_c = Vector((vx.max(), vy.max(), vz.max())) # Max BB Corner
|
|
bb = max_c - min_c # Bounding Box
|
|
|
|
# Component Coordinates
|
|
if mode == 'BOUNDS':
|
|
vx = (vx - min_c[0]) / bb[0] if bb[0] != 0 else 0.5
|
|
vy = (vy - min_c[1]) / bb[1] if bb[1] != 0 else 0.5
|
|
vz = (vz - min_c[2]) / bb[2] if bb[2] != 0 else 0
|
|
vz = (vz - 0.5 + offset * 0.5) * zscale
|
|
#vz = ((vz - min_c[2]) + (-0.5 + offset * 0.5) * bb[2]) * zscale
|
|
else:
|
|
vz *= zscale
|
|
|
|
# Component polygons
|
|
fs1 = [[i for i in p.vertices] for p in me1.polygons]
|
|
new_faces = fs1[:]
|
|
|
|
# Component edges
|
|
es1 = np.array([[i for i in e.vertices] for e in me1.edges])
|
|
#es1 = [[i for i in e.vertices] for e in me1.edges if e.is_loose]
|
|
new_edges = es1[:]
|
|
|
|
# SHAPE KEYS
|
|
if bool_shapekeys:
|
|
basis = True #com_modifiers
|
|
vx_key = []
|
|
vy_key = []
|
|
vz_key = []
|
|
sk_np = []
|
|
for sk in ob1.data.shape_keys.key_blocks:
|
|
do_shapekeys = True
|
|
# set all keys to 0
|
|
for _sk in ob1.data.shape_keys.key_blocks: _sk.value = 0
|
|
sk.value = 1
|
|
|
|
if basis:
|
|
basis = False
|
|
continue
|
|
|
|
# Apply component modifiers
|
|
if com_modifiers:
|
|
sk_ob = convert_object_to_mesh(_ob1)
|
|
sk_data = sk_ob.data
|
|
source = sk_data.vertices
|
|
else:
|
|
source = sk.data
|
|
|
|
shapekeys = []
|
|
for v in source:
|
|
if mode == 'BOUNDS':
|
|
vert = v.co - min_c
|
|
vert[0] = (vert[0] / bb[0] if bb[0] != 0 else 0.5)
|
|
vert[1] = (vert[1] / bb[1] if bb[1] != 0 else 0.5)
|
|
vert[2] = (vert[2] / bb[2] if bb[2] != 0 else vert[2])
|
|
vert[2] = (vert[2] - 0.5 + offset * 0.5) * zscale
|
|
elif mode == 'LOCAL':
|
|
vert = v.co.xyz
|
|
vert[2] *= zscale
|
|
#vert[2] = (vert[2] - min_c[2] + (-0.5 + offset * 0.5) * bb[2]) * \
|
|
# zscale
|
|
elif mode == 'GLOBAL':
|
|
vert = v.co.xyz
|
|
#vert = ob1.matrix_world @ v.co
|
|
vert[2] *= zscale
|
|
shapekeys.append(vert)
|
|
|
|
# Component vertices
|
|
key1 = np.array([v for v in shapekeys]).reshape(len(shapekeys), 3, 1)
|
|
vx_key.append(key1[:, 0])
|
|
vy_key.append(key1[:, 1])
|
|
vz_key.append(key1[:, 2])
|
|
#sk_np.append([])
|
|
|
|
# All vertex group
|
|
if bool_vertex_group or rotation_mode == 'WEIGHT':
|
|
try:
|
|
weight = []
|
|
for vg in ob0.vertex_groups:
|
|
_weight = []
|
|
for i,v in enumerate(me0.vertices):
|
|
try:
|
|
_weight.append(vg.weight(i))
|
|
except:
|
|
_weight.append(0)
|
|
weight.append(_weight)
|
|
except:
|
|
bool_vertex_group = False
|
|
|
|
# Adaptive Z
|
|
if scale_mode == 'ADAPTIVE':
|
|
com_area = bb[0]*bb[1]
|
|
if mode != 'BOUNDS' or com_area == 0: com_area = 1
|
|
verts_area = []
|
|
bm = bmesh.new()
|
|
bm.from_mesh(me0)
|
|
bm.verts.ensure_lookup_table()
|
|
for v in bm.verts:
|
|
area = 0
|
|
faces = v.link_faces
|
|
for f in faces:
|
|
area += f.calc_area()
|
|
try:
|
|
area/=len(faces) # average area
|
|
area/=com_area
|
|
verts_area.append(sqrt(area)*bb[2])
|
|
#verts_area.append(area)
|
|
except:
|
|
verts_area.append(1)
|
|
|
|
count = 0 # necessary for UV calculation
|
|
|
|
# TESSELLATION
|
|
j = 0
|
|
jj = -1
|
|
bool_correct = False
|
|
|
|
# optimization test
|
|
n_faces = len(base_polygons)
|
|
_vs0 = [0]*n_faces
|
|
_nvs0 = [0]*n_faces
|
|
_sz = [0]*n_faces
|
|
n_vg = len(ob0.vertex_groups)
|
|
_w0 = [[0]*n_faces for i in range(n_vg)]
|
|
np_faces = [np.array(p) for p in fs1]
|
|
new_faces = [0]*n_faces*n_faces1
|
|
face1_count = 0
|
|
|
|
for j, p in enumerate(base_polygons):
|
|
|
|
bool_correct = True
|
|
if rotation_mode in ['UV', 'WEIGHT'] and ob0.type != 'MESH':
|
|
rotation_mode = 'DEFAULT'
|
|
|
|
ordered = p.vertices
|
|
|
|
# Random rotation
|
|
if rotation_mode == 'RANDOM':
|
|
shifted_vertices = []
|
|
n_poly_verts = len(p.vertices)
|
|
rand = random.randint(0, n_poly_verts)
|
|
for i in range(n_poly_verts):
|
|
shifted_vertices.append(p.vertices[(i + rand) % n_poly_verts])
|
|
if scale_mode == 'ADAPTIVE':
|
|
verts_area0 = np.array([verts_area[i] for i in shifted_vertices])
|
|
ordered = shifted_vertices
|
|
|
|
# UV rotation
|
|
elif rotation_mode == 'UV':
|
|
if len(ob0.data.uv_layers) > 0:
|
|
i = p.index
|
|
if bool_material_id:
|
|
count = sum([len(p.vertices) for p in me0.polygons[:i]])
|
|
#if i == 0: count = 0
|
|
v01 = (me0.uv_layers.active.data[count].uv +
|
|
me0.uv_layers.active.data[count + 1].uv)
|
|
if len(p.vertices) > 3:
|
|
v32 = (me0.uv_layers.active.data[count + 3].uv +
|
|
me0.uv_layers.active.data[count + 2].uv)
|
|
else:
|
|
v32 = (me0.uv_layers.active.data[count].uv +
|
|
me0.uv_layers.active.data[count + 2].uv)
|
|
v0132 = v32 - v01
|
|
v0132.normalize()
|
|
|
|
v12 = (me0.uv_layers.active.data[count + 1].uv +
|
|
me0.uv_layers.active.data[count + 2].uv)
|
|
if len(p.vertices) > 3:
|
|
v03 = (me0.uv_layers.active.data[count].uv +
|
|
me0.uv_layers.active.data[count + 3].uv)
|
|
else:
|
|
v03 = (me0.uv_layers.active.data[count].uv +
|
|
me0.uv_layers.active.data[count].uv)
|
|
v1203 = v03 - v12
|
|
v1203.normalize()
|
|
|
|
vertUV = []
|
|
dot1203 = v1203.x
|
|
dot0132 = v0132.x
|
|
if(abs(dot1203) < abs(dot0132)):
|
|
if (dot0132 > 0):
|
|
vertUV = p.vertices[1:] + p.vertices[:1]
|
|
else:
|
|
vertUV = p.vertices[3:] + p.vertices[:3]
|
|
else:
|
|
if(dot1203 < 0):
|
|
vertUV = p.vertices[:]
|
|
else:
|
|
vertUV = p.vertices[2:] + p.vertices[:2]
|
|
ordered = vertUV
|
|
count += len(p.vertices)
|
|
|
|
# Weight Rotation
|
|
elif rotation_mode == 'WEIGHT':
|
|
if len(weight) > 0:
|
|
active_weight = weight[ob0.vertex_groups.active_index]
|
|
i = p.index
|
|
face_weights = [active_weight[v] for v in p.vertices]
|
|
face_weights*=2
|
|
if rotation_direction == 'DIAG':
|
|
differential = [face_weights[ii]-face_weights[ii+2] for ii in range(4)]
|
|
else:
|
|
differential = [face_weights[ii]+face_weights[ii+1]-face_weights[ii+2]- face_weights[ii+3] for ii in range(4)]
|
|
starting = differential.index(max(differential))
|
|
|
|
ordered = p.vertices[starting:] + p.vertices[:starting]
|
|
|
|
if rotation_mode != 'RANDOM':
|
|
ordered = np.roll(np.array(ordered),rotation_shift)
|
|
ordered = np.array((ordered[0], ordered[1], ordered[2], ordered[-1]))
|
|
|
|
# assign vertices and values
|
|
vs0 = np.array([verts0[i].co for i in ordered])
|
|
#nvs0 = np.array([verts0[i].normal for i in ordered])
|
|
nvs0 = np.array([normals0[i] for i in ordered])
|
|
if scale_mode == 'ADAPTIVE':
|
|
np_verts_area = np.array([verts_area[i] for i in ordered])
|
|
_sz[j] = np_verts_area
|
|
# Vertex weight
|
|
if bool_vertex_group:
|
|
ws0 = []
|
|
for w in weight:
|
|
_ws0 = []
|
|
for i in ordered:
|
|
try:
|
|
_ws0.append(w[i])
|
|
except:
|
|
_ws0.append(0)
|
|
ws0.append(np.array(_ws0))
|
|
|
|
# optimization test
|
|
_vs0[j] = (vs0[0], vs0[1], vs0[2], vs0[-1])
|
|
if normals_mode != 'FACES':
|
|
_nvs0[j] = (nvs0[0], nvs0[1], nvs0[2], nvs0[-1])
|
|
|
|
if bool_vertex_group:
|
|
for i_vg, ws0_face in enumerate(ws0):
|
|
_w0[i_vg][j] = (ws0_face[0], ws0_face[1], ws0_face[2], ws0_face[-1])
|
|
|
|
for p in fs1:
|
|
new_faces[face1_count] = [i + n_verts1 * j for i in p]
|
|
face1_count += 1
|
|
|
|
# build edges list
|
|
n_edges1 = new_edges.shape[0]
|
|
new_edges = new_edges.reshape((1, n_edges1, 2))
|
|
new_edges = new_edges.repeat(n_faces,axis=0)
|
|
new_edges = new_edges.reshape((n_edges1*n_faces, 2))
|
|
increment = np.arange(n_faces)*n_verts1
|
|
increment = increment.repeat(n_edges1, axis=0)
|
|
increment = increment.reshape((n_faces*n_edges1,1))
|
|
new_edges = new_edges + increment
|
|
|
|
# optimization test
|
|
_vs0 = np.array(_vs0)
|
|
_sz = np.array(_sz)
|
|
|
|
_vs0_0 = _vs0[:,0].reshape((n_faces,1,3))
|
|
_vs0_1 = _vs0[:,1].reshape((n_faces,1,3))
|
|
_vs0_2 = _vs0[:,2].reshape((n_faces,1,3))
|
|
_vs0_3 = _vs0[:,3].reshape((n_faces,1,3))
|
|
|
|
# remapped vertex coordinates
|
|
v2 = np_lerp2(_vs0_0, _vs0_1, _vs0_3, _vs0_2, vx, vy)
|
|
|
|
# remapped vertex normal
|
|
if normals_mode != 'FACES':
|
|
_nvs0 = np.array(_nvs0)
|
|
_nvs0_0 = _nvs0[:,0].reshape((n_faces,1,3))
|
|
_nvs0_1 = _nvs0[:,1].reshape((n_faces,1,3))
|
|
_nvs0_2 = _nvs0[:,2].reshape((n_faces,1,3))
|
|
_nvs0_3 = _nvs0[:,3].reshape((n_faces,1,3))
|
|
nv2 = np_lerp2(_nvs0_0, _nvs0_1, _nvs0_3, _nvs0_2, vx, vy)
|
|
else:
|
|
nv2 = np.array(base_face_normals).reshape((n_faces,1,3))
|
|
|
|
# interpolate vertex groups
|
|
if bool_vertex_group:
|
|
w = np.array(_w0)
|
|
w_0 = w[:,:,0].reshape((n_vg, n_faces,1,1))
|
|
w_1 = w[:,:,1].reshape((n_vg, n_faces,1,1))
|
|
w_2 = w[:,:,2].reshape((n_vg, n_faces,1,1))
|
|
w_3 = w[:,:,3].reshape((n_vg, n_faces,1,1))
|
|
# remapped weight
|
|
w = np_lerp2(w_0, w_1, w_3, w_2, vx, vy)
|
|
w = w.reshape((n_vg, n_faces*n_verts1))
|
|
|
|
if scale_mode == 'ADAPTIVE':
|
|
_sz_0 = _sz[:,0].reshape((n_faces,1,1))
|
|
_sz_1 = _sz[:,1].reshape((n_faces,1,1))
|
|
_sz_2 = _sz[:,2].reshape((n_faces,1,1))
|
|
_sz_3 = _sz[:,3].reshape((n_faces,1,1))
|
|
# remapped z scale
|
|
sz2 = np_lerp2(_sz_0, _sz_1, _sz_3, _sz_2, vx, vy)
|
|
v3 = v2 + nv2 * vz * sz2
|
|
else:
|
|
v3 = v2 + nv2 * vz
|
|
|
|
new_verts_np = v3.reshape((n_faces*n_verts1,3))
|
|
|
|
if bool_shapekeys:
|
|
n_sk = len(vx_key)
|
|
sk_np = [0]*n_sk
|
|
for i in range(n_sk):
|
|
vx = np.array(vx_key[i])
|
|
vy = np.array(vy_key[i])
|
|
vz = np.array(vz_key[i])
|
|
|
|
# remapped vertex coordinates
|
|
v2 = np_lerp2(_vs0_0, _vs0_1, _vs0_3, _vs0_2, vx, vy)
|
|
|
|
# remapped vertex normal
|
|
if normals_mode != 'FACES':
|
|
nv2 = np_lerp2(_nvs0_0, _nvs0_1, _nvs0_3, _nvs0_2, vx, vy)
|
|
else:
|
|
nv2 = np.array(base_face_normals).reshape((n_faces,1,3))
|
|
|
|
if scale_mode == 'ADAPTIVE':
|
|
# remapped z scale
|
|
sz2 = np_lerp2(_sz_0, _sz_1, _sz_3, _sz_2, vx, vy)
|
|
v3 = v2 + nv2 * vz * sz2
|
|
else:
|
|
v3 = v2 + nv2 * vz
|
|
|
|
sk_np[i] = v3.reshape((n_faces*n_verts1,3))
|
|
|
|
#if ob0.type == 'MESH': ob0.data = old_me0
|
|
|
|
if not bool_correct:
|
|
#bpy.data.objects.remove(ob1)
|
|
return 0
|
|
|
|
new_verts = new_verts_np.tolist()
|
|
new_name = ob0.name + "_" + ob1.name
|
|
new_me = bpy.data.meshes.new(new_name)
|
|
new_me.from_pydata(new_verts, new_edges.tolist(), new_faces)
|
|
new_me.update(calc_edges=True)
|
|
new_ob = bpy.data.objects.new("tessellate_temp", new_me)
|
|
|
|
# vertex group
|
|
if bool_vertex_group and False:
|
|
for vg in ob0.vertex_groups:
|
|
new_ob.vertex_groups.new(name=vg.name)
|
|
for i in range(len(vg_np[vg.index])):
|
|
new_ob.vertex_groups[vg.name].add([i], vg_np[vg.index][i],"ADD")
|
|
# vertex group
|
|
if bool_vertex_group:
|
|
for vg in ob0.vertex_groups:
|
|
new_ob.vertex_groups.new(name=vg.name)
|
|
for i, vertex_weight in enumerate(w[vg.index]):
|
|
new_ob.vertex_groups[vg.name].add([i], vertex_weight,"ADD")
|
|
|
|
if bool_shapekeys:
|
|
basis = com_modifiers
|
|
sk_count = 0
|
|
for sk, val in zip(_ob1.data.shape_keys.key_blocks, original_key_values):
|
|
sk.value = val
|
|
new_ob.shape_key_add(name=sk.name, from_mix=False)
|
|
new_ob.data.shape_keys.key_blocks[sk.name].value = val
|
|
# set shape keys vertices
|
|
sk_data = new_ob.data.shape_keys.key_blocks[sk.name].data
|
|
if sk_count == 0:
|
|
sk_count += 1
|
|
continue
|
|
for id in range(len(sk_data)):
|
|
sk_data[id].co = sk_np[sk_count-1][id]
|
|
sk_count += 1
|
|
if bool_vertex_group:
|
|
for sk in new_ob.data.shape_keys.key_blocks:
|
|
for vg in new_ob.vertex_groups:
|
|
if sk.name == vg.name:
|
|
sk.vertex_group = vg.name
|
|
|
|
# EDGES SEAMS
|
|
edge_data = [0]*n_edges1
|
|
me1.edges.foreach_get("use_seam",edge_data)
|
|
if any(edge_data):
|
|
edge_data = edge_data*n_faces
|
|
new_ob.data.edges.foreach_set("use_seam",edge_data)
|
|
|
|
# EDGES SHARP
|
|
edge_data = [0]*n_edges1
|
|
me1.edges.foreach_get("use_edge_sharp",edge_data)
|
|
if any(edge_data):
|
|
edge_data = edge_data*n_faces
|
|
new_ob.data.edges.foreach_set("use_edge_sharp",edge_data)
|
|
|
|
bpy.ops.object.select_all(action='DESELECT')
|
|
bpy.context.collection.objects.link(new_ob)
|
|
new_ob.select_set(True)
|
|
bpy.context.view_layer.objects.active = new_ob
|
|
|
|
# EDGES BEVEL
|
|
edge_data = [0]*n_edges1
|
|
me1.edges.foreach_get("bevel_weight",edge_data)
|
|
if any(edge_data):
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.transform.edge_bevelweight(value=1)
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
edge_data = edge_data*n_faces
|
|
new_ob.data.edges.foreach_set("bevel_weight",edge_data)
|
|
|
|
# EDGE CREASES
|
|
edge_data = [0]*n_edges1
|
|
me1.edges.foreach_get("crease",edge_data)
|
|
if any(edge_data):
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.transform.edge_crease(value=1)
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
edge_data = edge_data*n_faces
|
|
new_ob.data.edges.foreach_set('crease', edge_data)
|
|
|
|
# MATERIALS
|
|
for slot in ob1.material_slots: new_ob.data.materials.append(slot.material)
|
|
|
|
polygon_materials = [0]*n_faces1
|
|
me1.polygons.foreach_get("material_index", polygon_materials)
|
|
polygon_materials *= n_faces
|
|
new_ob.data.polygons.foreach_set("material_index", polygon_materials)
|
|
new_ob.data.update() ###
|
|
|
|
try:
|
|
bpy.data.objects.remove(new_ob1)
|
|
except: pass
|
|
|
|
bpy.data.objects.remove(ob0)
|
|
bpy.data.meshes.remove(me0)
|
|
bpy.data.objects.remove(ob1)
|
|
bpy.data.meshes.remove(me1)
|
|
|
|
return new_ob
|
|
|
|
|
|
class tissue_tessellate(Operator):
|
|
bl_idname = "object.tissue_tessellate"
|
|
bl_label = "Tessellate"
|
|
bl_description = ("Create a copy of selected object on the active object's "
|
|
"faces, adapting the shape to the different faces")
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
|
|
bool_hold : BoolProperty(
|
|
name="Hold",
|
|
description="Wait...",
|
|
default=False
|
|
)
|
|
bool_lock : BoolProperty(
|
|
name="Lock",
|
|
description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
|
|
default=False
|
|
)
|
|
bool_dependencies : BoolProperty(
|
|
name="Update Dependencies",
|
|
description="Automatically updates base and components as well, if results of other tessellations",
|
|
default=False
|
|
)
|
|
object_name : StringProperty(
|
|
name="",
|
|
description="Name of the generated object"
|
|
)
|
|
zscale : FloatProperty(
|
|
name="Scale",
|
|
default=1,
|
|
soft_min=0,
|
|
soft_max=10,
|
|
description="Scale factor for the component thickness"
|
|
)
|
|
scale_mode : EnumProperty(
|
|
items=(
|
|
('CONSTANT', "Constant", "Uniform thickness"),
|
|
('ADAPTIVE', "Relative", "Preserve component's proportions")
|
|
),
|
|
default='ADAPTIVE',
|
|
name="Z-Scale according to faces size"
|
|
)
|
|
offset : FloatProperty(
|
|
name="Surface Offset",
|
|
default=1,
|
|
min=-1, max=1,
|
|
soft_min=-1,
|
|
soft_max=1,
|
|
description="Surface offset"
|
|
)
|
|
mode : EnumProperty(
|
|
items=(
|
|
('BOUNDS', "Bounds", "The component fits automatically the size of the target face"),
|
|
('LOCAL', "Local", "Based on Local coordinates, from 0 to 1"),
|
|
('GLOBAL', 'Global', "Based on Global coordinates, from 0 to 1")),
|
|
default='BOUNDS',
|
|
name="Component Mode"
|
|
)
|
|
rotation_mode : EnumProperty(
|
|
items=(('RANDOM', "Random", "Random faces rotation"),
|
|
('UV', "Active UV", "Face rotation is based on UV coordinates"),
|
|
('WEIGHT', "Active Weight", "Rotate according to Vertex Group gradient"),
|
|
('DEFAULT', "Default", "Default rotation")),
|
|
default='DEFAULT',
|
|
name="Component Rotation"
|
|
)
|
|
rotation_direction : EnumProperty(
|
|
items=(('ORTHO', "Orthogonal", "Component main directions in XY"),
|
|
('DIAG', "Diagonal", "Component main direction aligned with diagonal")),
|
|
default='ORTHO',
|
|
name="Direction"
|
|
)
|
|
rotation_shift : IntProperty(
|
|
name="Shift",
|
|
default=0,
|
|
soft_min=0,
|
|
soft_max=3,
|
|
description="Shift components rotation"
|
|
)
|
|
fill_mode : EnumProperty(
|
|
items=(
|
|
('QUAD', 'Quad', 'Regular quad tessellation. Uses only 3 or 4 vertices'),
|
|
('FAN', 'Fan', 'Radial tessellation for polygonal faces'),
|
|
('PATCH', 'Patch', 'Curved tessellation according to the last ' +
|
|
'Subsurf\n(or Multires) modifiers. Works only with 4 sides ' +
|
|
'patches.\nAfter the last Subsurf (or Multires) only ' +
|
|
'deformation\nmodifiers can be used'),
|
|
('FRAME', 'Frame', 'Essellation along the edges of each face')),
|
|
default='QUAD',
|
|
name="Fill Mode"
|
|
)
|
|
combine_mode : EnumProperty(
|
|
items=(
|
|
('LAST', 'Last', 'Show only the last iteration'),
|
|
('UNUSED', 'Unused', 'Combine each iteration with the unused faces of the previous iteration. Used for branching systems'),
|
|
('ALL', 'All', 'Combine the result of all iterations')),
|
|
default='LAST',
|
|
name="Combine Mode",
|
|
)
|
|
gen_modifiers : BoolProperty(
|
|
name="Generator Modifiers",
|
|
default=False,
|
|
description="Apply Modifiers and Shape Keys to the base object"
|
|
)
|
|
com_modifiers : BoolProperty(
|
|
name="Component Modifiers",
|
|
default=False,
|
|
description="Apply Modifiers and Shape Keys to the component object"
|
|
)
|
|
merge : BoolProperty(
|
|
name="Merge",
|
|
default=False,
|
|
description="Merge vertices in adjacent duplicates"
|
|
)
|
|
merge_thres : FloatProperty(
|
|
name="Distance",
|
|
default=0.001,
|
|
soft_min=0,
|
|
soft_max=10,
|
|
description="Limit below which to merge vertices"
|
|
)
|
|
bool_random : BoolProperty(
|
|
name="Randomize",
|
|
default=False,
|
|
description="Randomize component rotation"
|
|
)
|
|
random_seed : IntProperty(
|
|
name="Seed",
|
|
default=0,
|
|
soft_min=0,
|
|
soft_max=10,
|
|
description="Random seed"
|
|
)
|
|
bool_vertex_group : BoolProperty(
|
|
name="Map Vertex Groups",
|
|
default=False,
|
|
description="Transfer all Vertex Groups from Base object"
|
|
)
|
|
bool_selection : BoolProperty(
|
|
name="On selected Faces",
|
|
default=False,
|
|
description="Create Tessellation only on selected faces"
|
|
)
|
|
bool_shapekeys : BoolProperty(
|
|
name="Use Shape Keys",
|
|
default=False,
|
|
description="Transfer Component's Shape Keys. If the name of Vertex "
|
|
"Groups and Shape Keys are the same, they will be "
|
|
"automatically combined"
|
|
)
|
|
bool_smooth : BoolProperty(
|
|
name="Smooth Shading",
|
|
default=False,
|
|
description="Output faces with smooth shading rather than flat shaded"
|
|
)
|
|
bool_materials : BoolProperty(
|
|
name="Transfer Materials",
|
|
default=True,
|
|
description="Preserve component's materials"
|
|
)
|
|
generator : StringProperty(
|
|
name="",
|
|
description="Base object for the tessellation",
|
|
default = ""
|
|
)
|
|
component : StringProperty(
|
|
name="",
|
|
description="Component object for the tessellation",
|
|
default = ""
|
|
)
|
|
bool_material_id : BoolProperty(
|
|
name="Tessellation on Material ID",
|
|
default=False,
|
|
description="Apply the component only on the selected Material"
|
|
)
|
|
bool_dissolve_seams : BoolProperty(
|
|
name="Dissolve Seams",
|
|
default=False,
|
|
description="Dissolve all seam edges"
|
|
)
|
|
material_id : IntProperty(
|
|
name="Material ID",
|
|
default=0,
|
|
min=0,
|
|
description="Material ID"
|
|
)
|
|
iterations : IntProperty(
|
|
name="Iterations",
|
|
default=1,
|
|
min=1,
|
|
soft_max=5,
|
|
description="Automatically repeat the Tessellation using the "
|
|
+ "generated geometry as new base object.\nUsefull for "
|
|
+ "for branching systems. Dangerous!"
|
|
)
|
|
bool_combine : BoolProperty(
|
|
name="Combine unused",
|
|
default=False,
|
|
description="Combine the generated geometry with unused faces"
|
|
)
|
|
bool_advanced : BoolProperty(
|
|
name="Advanced Settings",
|
|
default=False,
|
|
description="Show more settings"
|
|
)
|
|
normals_mode : EnumProperty(
|
|
items=(
|
|
('VERTS', 'Normals', 'Consistent direction based on vertices normal'),
|
|
('FACES', 'Individual Faces', 'Based on individual faces normal'),
|
|
('CUSTOM', 'Custom', "According to Base object's shape keys")),
|
|
default='VERTS',
|
|
name="Direction"
|
|
)
|
|
bool_multi_components : BoolProperty(
|
|
name="Multi Components",
|
|
default=False,
|
|
description="Combine different components according to materials name"
|
|
)
|
|
bounds_x : EnumProperty(
|
|
items=(
|
|
('EXTEND', 'Extend', 'Default X coordinates'),
|
|
('CLIP', 'Clip', 'Trim out of bounds in X direction'),
|
|
('CYCLIC', 'Cyclic', 'Cyclic components in X direction')),
|
|
default='EXTEND',
|
|
name="Bounds X",
|
|
)
|
|
bounds_y : EnumProperty(
|
|
items=(
|
|
('EXTEND', 'Extend', 'Default Y coordinates'),
|
|
('CLIP', 'Clip', 'Trim out of bounds in Y direction'),
|
|
('CYCLIC', 'Cyclic', 'Cyclic components in Y direction')),
|
|
default='EXTEND',
|
|
name="Bounds Y",
|
|
)
|
|
close_mesh : EnumProperty(
|
|
items=(
|
|
('NONE', 'None', 'Keep the mesh open'),
|
|
('CAP', 'Cap Holes', 'Automatically cap open loops'),
|
|
('BRIDGE', 'Bridge Loops', 'Automatically bridge loop pairs')),
|
|
default='NONE',
|
|
name="Close Mesh"
|
|
)
|
|
cap_faces : BoolProperty(
|
|
name="Cap Holes",
|
|
default=False,
|
|
description="Cap open edges loops"
|
|
)
|
|
frame_boundary : BoolProperty(
|
|
name="Frame Boundary",
|
|
default=False,
|
|
description="Support face boundaries"
|
|
)
|
|
fill_frame : BoolProperty(
|
|
name="Fill Frame",
|
|
default=False,
|
|
description="Fill inner faces with Fan tessellation"
|
|
)
|
|
frame_boundary_mat : IntProperty(
|
|
name="Material Offset",
|
|
default=0,
|
|
description="Material Offset for boundaries"
|
|
)
|
|
fill_frame_mat : IntProperty(
|
|
name="Material Offset",
|
|
default=0,
|
|
description="Material Offset for inner faces"
|
|
)
|
|
open_edges_crease : FloatProperty(
|
|
name="Open Edges Crease",
|
|
default=0,
|
|
min=0,
|
|
max=1,
|
|
description="Automatically set crease for open edges"
|
|
)
|
|
bridge_smoothness : FloatProperty(
|
|
name="Smoothness",
|
|
default=1,
|
|
min=0,
|
|
max=1,
|
|
description="Bridge Smoothness"
|
|
)
|
|
frame_thickness : FloatProperty(
|
|
name="Frame Thickness",
|
|
default=0.2,
|
|
min=0,
|
|
soft_max=2,
|
|
description="Frame Thickness"
|
|
)
|
|
frame_mode : EnumProperty(
|
|
items=(
|
|
('CONSTANT', 'Constant', 'Even thickness'),
|
|
('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
|
|
default='CONSTANT',
|
|
name="Offset"
|
|
)
|
|
bridge_cuts : IntProperty(
|
|
name="Cuts",
|
|
default=0,
|
|
min=0,
|
|
max=20,
|
|
description="Bridge Cuts"
|
|
)
|
|
cap_material_index : IntProperty(
|
|
name="Material",
|
|
default=0,
|
|
min=0,
|
|
description="Material index for the cap/bridge faces"
|
|
)
|
|
patch_subs : IntProperty(
|
|
name="Patch Subdivisions",
|
|
default=1,
|
|
min=0,
|
|
description="Subdivisions levels for Patch tessellation after the first iteration"
|
|
)
|
|
working_on = ""
|
|
|
|
def draw(self, context):
|
|
allowed_obj = ('MESH', 'CURVE', 'SURFACE', 'FONT', 'META')
|
|
'''
|
|
try:
|
|
bool_working = self.working_on == self.object_name and \
|
|
self.working_on != ""
|
|
except:
|
|
bool_working = False
|
|
'''
|
|
|
|
bool_working = False
|
|
bool_allowed = False
|
|
ob0 = None
|
|
ob1 = None
|
|
|
|
sel = bpy.context.selected_objects
|
|
if len(sel) == 1:
|
|
try:
|
|
ob0 = sel[0].tissue_tessellate.generator
|
|
ob1 = sel[0].tissue_tessellate.component
|
|
self.generator = ob0.name
|
|
self.component = ob1.name
|
|
if self.working_on == '':
|
|
load_parameters(self,sel[0])
|
|
self.working_on = sel[0].name
|
|
bool_working = True
|
|
bool_allowed = True
|
|
except:
|
|
pass
|
|
|
|
if len(sel) == 2:
|
|
bool_allowed = True
|
|
for o in sel:
|
|
if o.type not in allowed_obj:
|
|
bool_allowed = False
|
|
|
|
if len(sel) != 2 and not bool_working:
|
|
layout = self.layout
|
|
layout.label(icon='INFO')
|
|
layout.label(text="Please, select two different objects")
|
|
layout.label(text="Select first the Component object, then select")
|
|
layout.label(text="the Base object.")
|
|
elif not bool_allowed and not bool_working:
|
|
layout = self.layout
|
|
layout.label(icon='INFO')
|
|
layout.label(text="Only Mesh, Curve, Surface or Text objects are allowed")
|
|
else:
|
|
if ob0 == ob1 == None:
|
|
ob0 = bpy.context.active_object
|
|
self.generator = ob0.name
|
|
for o in sel:
|
|
if o != ob0:
|
|
ob1 = o
|
|
self.component = o.name
|
|
self.no_component = False
|
|
break
|
|
|
|
# new object name
|
|
if self.object_name == "":
|
|
if self.generator == "":
|
|
self.object_name = "Tessellation"
|
|
else:
|
|
#self.object_name = self.generator + "_Tessellation"
|
|
self.object_name = "Tessellation"
|
|
|
|
layout = self.layout
|
|
# Base and Component
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.label(text="BASE : " + self.generator)
|
|
row.label(text="COMPONENT : " + self.component)
|
|
|
|
# Base Modifiers
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(self, "gen_modifiers", text="Use Modifiers", icon='MODIFIER')
|
|
base = bpy.data.objects[self.generator]
|
|
try:
|
|
if not (base.modifiers or base.data.shape_keys):
|
|
col2.enabled = False
|
|
self.gen_modifiers = False
|
|
except:
|
|
col2.enabled = False
|
|
self.gen_modifiers = False
|
|
|
|
# Component Modifiers
|
|
row.separator()
|
|
col3 = row.column(align=True)
|
|
col3.prop(self, "com_modifiers", text="Use Modifiers", icon='MODIFIER')
|
|
component = bpy.data.objects[self.component]
|
|
try:
|
|
if not (component.modifiers or component.data.shape_keys):
|
|
col3.enabled = False
|
|
self.com_modifiers = False
|
|
except:
|
|
col3.enabled = False
|
|
self.com_modifiers = False
|
|
col.separator()
|
|
# Fill and Rotation
|
|
row = col.row(align=True)
|
|
row.label(text="Fill Mode:")
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
self, "fill_mode", icon='NONE', expand=True,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
row = col.row(align=True)
|
|
row.prop(self, "bool_smooth")
|
|
|
|
# frame settings
|
|
if self.fill_mode == 'FRAME':
|
|
col.separator()
|
|
col.label(text="Frame Settings:")
|
|
row = col.row(align=True)
|
|
row.prop(self, "frame_mode", expand=True)
|
|
col.prop(self, "frame_thickness", text='Thickness', icon='NONE')
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(self, "fill_frame", icon='NONE')
|
|
show_frame_mat = self.bool_multi_components or self.bool_material_id
|
|
if self.fill_frame and show_frame_mat:
|
|
row.prop(self, "fill_frame_mat", icon='NONE')
|
|
row = col.row(align=True)
|
|
row.prop(self, "frame_boundary", text='Boundary', icon='NONE')
|
|
if self.frame_boundary and show_frame_mat:
|
|
row.prop(self, "frame_boundary_mat", icon='NONE')
|
|
|
|
if self.rotation_mode == 'UV':
|
|
uv_error = False
|
|
|
|
if ob0.type != 'MESH':
|
|
row = col.row(align=True)
|
|
row.label(
|
|
text="UV rotation supported only for Mesh objects",
|
|
icon='ERROR')
|
|
uv_error = True
|
|
else:
|
|
if len(ob0.data.uv_layers) == 0:
|
|
row = col.row(align=True)
|
|
check_name = self.generator
|
|
row.label(text="'" + check_name +
|
|
"' doesn't have UV Maps", icon='ERROR')
|
|
uv_error = True
|
|
if uv_error:
|
|
row = col.row(align=True)
|
|
row.label(text="Default rotation will be used instead",
|
|
icon='INFO')
|
|
|
|
# Component Z
|
|
col.separator()
|
|
col.label(text="Thickness:")
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
self, "scale_mode", text="Scale Mode", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
col.prop(
|
|
self, "zscale", text="Scale", icon='NONE', expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
if self.mode == 'BOUNDS':
|
|
col.prop(
|
|
self, "offset", text="Offset", icon='NONE', expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
# Component XY
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.label(text="Component Coordinates:")
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
self, "mode", text="Component XY", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
if self.mode != 'BOUNDS':
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.label(text="X:")
|
|
row.prop(
|
|
self, "bounds_x", text="Bounds X", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
row = col.row(align=True)
|
|
row.label(text="Y:")
|
|
row.prop(
|
|
self, "bounds_y", text="Bounds X", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
|
|
# merge settings
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.prop(self, "merge")
|
|
if self.merge:
|
|
row.prop(self, "merge_thres")
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.label(text='Close Mesh:')
|
|
col2 = row.column(align=True)
|
|
col2.prop(self, "close_mesh",text='')
|
|
if self.close_mesh != 'NONE':
|
|
row = col.row(align=True)
|
|
row.prop(self, "open_edges_crease", text="Crease")
|
|
row.prop(self, "cap_material_index")
|
|
if self.close_mesh == 'BRIDGE':
|
|
row = col.row(align=True)
|
|
row.prop(self, "bridge_cuts")
|
|
row.prop(self, "bridge_smoothness")
|
|
row = col.row(align=True)
|
|
row.prop(self, "bool_dissolve_seams")
|
|
|
|
# Advanced Settings
|
|
col = layout.column(align=True)
|
|
col.separator()
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(self, "bool_advanced", icon='SETTINGS')
|
|
if self.bool_advanced:
|
|
# rotation
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
col = layout.column(align=True)
|
|
col.prop(self, "rotation_mode", text='Rotation', icon='NONE', expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
if self.rotation_mode == 'WEIGHT':
|
|
col.prop(self, "rotation_direction", expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
if self.rotation_mode == 'RANDOM':
|
|
col.prop(self, "random_seed")
|
|
else:
|
|
col.prop(self, "rotation_shift")
|
|
|
|
if self.rotation_mode == 'UV':
|
|
uv_error = False
|
|
if self.generator.type != 'MESH':
|
|
row = col.row(align=True)
|
|
row.label(
|
|
text="UV rotation supported only for Mesh objects",
|
|
icon='ERROR')
|
|
uv_error = True
|
|
else:
|
|
if len(self.generator.data.uv_layers) == 0:
|
|
row = col.row(align=True)
|
|
row.label(text="'" + props.generator.name +
|
|
" doesn't have UV Maps", icon='ERROR')
|
|
uv_error = True
|
|
if uv_error:
|
|
row = col.row(align=True)
|
|
row.label(text="Default rotation will be used instead",
|
|
icon='INFO')
|
|
layout.use_property_split = False
|
|
|
|
# Direction
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.label(text="Direction:")
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
self, "normals_mode", text="Direction", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
#row.enabled = self.fill_mode != 'PATCH'
|
|
|
|
allow_multi = False
|
|
allow_shapekeys = not self.com_modifiers
|
|
if self.com_modifiers: self.bool_shapekeys = False
|
|
for m in ob0.data.materials:
|
|
try:
|
|
o = bpy.data.objects[m.name]
|
|
allow_multi = True
|
|
try:
|
|
if o.data.shape_keys is None: continue
|
|
elif len(o.data.shape_keys.key_blocks) < 2: continue
|
|
else: allow_shapekeys = not self.com_modifiers
|
|
except: pass
|
|
except: pass
|
|
# DATA #
|
|
col = layout.column(align=True)
|
|
col.label(text="Weight and Morphing:")
|
|
# vertex group + shape keys
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(self, "bool_vertex_group", icon='GROUP_VERTEX')
|
|
try:
|
|
if len(ob0.vertex_groups) == 0:
|
|
col2.enabled = False
|
|
except:
|
|
col2.enabled = False
|
|
row.separator()
|
|
col2 = row.column(align=True)
|
|
row2 = col2.row(align=True)
|
|
row2.prop(self, "bool_shapekeys", text="Use Shape Keys", icon='SHAPEKEY_DATA')
|
|
row2.enabled = allow_shapekeys
|
|
|
|
# LIMITED TESSELLATION
|
|
col = layout.column(align=True)
|
|
col.label(text="Limited Tessellation:")
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(self, "bool_multi_components", icon='MOD_TINT')
|
|
if not allow_multi:
|
|
col2.enabled = False
|
|
self.bool_multi_components = False
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(self, "bool_selection", text="On selected Faces", icon='RESTRICT_SELECT_OFF')
|
|
row.separator()
|
|
if ob0.type != 'MESH':
|
|
col2.enabled = False
|
|
col2 = row.column(align=True)
|
|
col2.prop(self, "bool_material_id", icon='MATERIAL_DATA', text="Material ID")
|
|
if self.bool_material_id and not self.bool_multi_components:
|
|
#col2 = row.column(align=True)
|
|
col2.prop(self, "material_id")
|
|
col2.enabled = not self.bool_multi_components
|
|
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.label(text='Reiterate Tessellation:', icon='FILE_REFRESH')
|
|
row.prop(self, 'iterations', text='Repeat', icon='SETTINGS')
|
|
if self.iterations > 1 and self.fill_mode == 'PATCH':
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.prop(self, 'patch_subs')
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.label(text='Combine Iterations:')
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
self, "combine_mode", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
def execute(self, context):
|
|
allowed_obj = ('MESH', 'CURVE', 'META', 'SURFACE', 'FONT')
|
|
try:
|
|
ob0 = bpy.data.objects[self.generator]
|
|
ob1 = bpy.data.objects[self.component]
|
|
except:
|
|
return {'CANCELLED'}
|
|
|
|
self.object_name = "Tessellation"
|
|
# Check if existing object with same name
|
|
names = [o.name for o in bpy.data.objects]
|
|
if self.object_name in names:
|
|
count_name = 1
|
|
while True:
|
|
test_name = self.object_name + '.{:03d}'.format(count_name)
|
|
if not (test_name in names):
|
|
self.object_name = test_name
|
|
break
|
|
count_name += 1
|
|
|
|
if ob1.type not in allowed_obj:
|
|
message = "Component must be Mesh, Curve, Surface, Text or Meta object!"
|
|
self.report({'ERROR'}, message)
|
|
self.component = None
|
|
|
|
if ob0.type not in allowed_obj:
|
|
message = "Generator must be Mesh, Curve, Surface, Text or Meta object!"
|
|
self.report({'ERROR'}, message)
|
|
self.generator = ""
|
|
|
|
if True:#self.component not in ("",None) and self.generator not in ("",None):
|
|
if bpy.ops.object.select_all.poll():
|
|
bpy.ops.object.select_all(action='TOGGLE')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
#data0 = ob0.to_mesh(False)
|
|
#data0 = ob0.data.copy()
|
|
bool_update = False
|
|
if bpy.context.object == ob0:
|
|
auto_layer_collection()
|
|
#new_ob = bpy.data.objects.new(self.object_name, data0)
|
|
new_ob = convert_object_to_mesh(ob0,False,False)
|
|
new_ob.data.name = self.object_name
|
|
#bpy.context.collection.objects.link(new_ob)
|
|
#bpy.context.view_layer.objects.active = new_ob
|
|
new_ob.name = self.object_name
|
|
#new_ob.select_set(True)
|
|
else:
|
|
new_ob = bpy.context.object
|
|
bool_update = True
|
|
new_ob = store_parameters(self, new_ob)
|
|
try: bpy.ops.object.tissue_update_tessellate()
|
|
except RuntimeError as e:
|
|
bpy.data.objects.remove(new_ob)
|
|
self.report({'ERROR'}, str(e))
|
|
return {'CANCELLED'}
|
|
if not bool_update:
|
|
self.object_name = new_ob.name
|
|
#self.working_on = self.object_name
|
|
new_ob.location = ob0.location
|
|
new_ob.matrix_world = ob0.matrix_world
|
|
|
|
return {'FINISHED'}
|
|
|
|
def invoke(self, context, event):
|
|
return context.window_manager.invoke_props_dialog(self)
|
|
|
|
|
|
def update_dependencies(ob, objects):
|
|
ob0 = ob.tissue_tessellate.generator
|
|
ob1 = ob.tissue_tessellate.component
|
|
deps = [ob0, ob1]
|
|
for o in deps:
|
|
if o.tissue_tessellate.bool_lock: continue
|
|
o0 = o.tissue_tessellate.generator
|
|
o1 = o.tissue_tessellate.component
|
|
deps_deps = [o0, o1]
|
|
try:
|
|
o0.name
|
|
o1.name
|
|
if o0 not in objects and o1 not in objects:
|
|
objects.append(o)
|
|
objects = update_dependencies(o, objects)
|
|
except:
|
|
continue
|
|
return objects
|
|
|
|
|
|
class tissue_refresh_tessellate(Operator):
|
|
bl_idname = "object.tissue_refresh_tessellate"
|
|
bl_label = "Refresh"
|
|
bl_description = ("Fast update the tessellated mesh according to base and "
|
|
"component changes")
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
go = False
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
return context.object.tissue_tessellate.generator != None and \
|
|
context.object.tissue_tessellate.component != None
|
|
except:
|
|
return False
|
|
|
|
@staticmethod
|
|
def check_gen_comp(checking):
|
|
# note pass the stored name key in here to check it out
|
|
return checking in bpy.data.objects.keys()
|
|
|
|
def execute(self, context):
|
|
ob = bpy.context.object
|
|
ob0 = ob.tissue_tessellate.generator
|
|
ob1 = ob.tissue_tessellate.component
|
|
try:
|
|
ob0.name
|
|
ob1.name
|
|
except:
|
|
self.report({'ERROR'},
|
|
"Active object must be Tessellate before Update")
|
|
return {'CANCELLED'}
|
|
|
|
if ob.tissue_tessellate.bool_dependencies:
|
|
update_objects = list(reversed(update_dependencies(ob, [ob])))
|
|
else:
|
|
update_objects = [ob]
|
|
for o in update_objects:
|
|
override = {'object': o}
|
|
bpy.ops.object.tissue_update_tessellate(override)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class tissue_update_tessellate(Operator):
|
|
bl_idname = "object.tissue_update_tessellate"
|
|
bl_label = "Refresh"
|
|
bl_description = ("Fast update the tessellated mesh according to base and "
|
|
"component changes")
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
go = False
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
#try:
|
|
try: #context.object == None: return False
|
|
return context.object.tissue_tessellate.generator != None and \
|
|
context.object.tissue_tessellate.component != None
|
|
except:
|
|
return False
|
|
|
|
@staticmethod
|
|
def check_gen_comp(checking):
|
|
# note pass the stored name key in here to check it out
|
|
return checking in bpy.data.objects.keys()
|
|
|
|
def execute(self, context):
|
|
start_time = time.time()
|
|
|
|
ob = context.object
|
|
if not self.go:
|
|
generator = ob.tissue_tessellate.generator
|
|
component = ob.tissue_tessellate.component
|
|
zscale = ob.tissue_tessellate.zscale
|
|
scale_mode = ob.tissue_tessellate.scale_mode
|
|
rotation_mode = ob.tissue_tessellate.rotation_mode
|
|
rotation_shift = ob.tissue_tessellate.rotation_shift
|
|
rotation_direction = ob.tissue_tessellate.rotation_direction
|
|
offset = ob.tissue_tessellate.offset
|
|
merge = ob.tissue_tessellate.merge
|
|
merge_thres = ob.tissue_tessellate.merge_thres
|
|
gen_modifiers = ob.tissue_tessellate.gen_modifiers
|
|
com_modifiers = ob.tissue_tessellate.com_modifiers
|
|
bool_random = ob.tissue_tessellate.bool_random
|
|
random_seed = ob.tissue_tessellate.random_seed
|
|
fill_mode = ob.tissue_tessellate.fill_mode
|
|
bool_vertex_group = ob.tissue_tessellate.bool_vertex_group
|
|
bool_selection = ob.tissue_tessellate.bool_selection
|
|
bool_shapekeys = ob.tissue_tessellate.bool_shapekeys
|
|
mode = ob.tissue_tessellate.mode
|
|
bool_smooth = ob.tissue_tessellate.bool_smooth
|
|
bool_materials = ob.tissue_tessellate.bool_materials
|
|
bool_dissolve_seams = ob.tissue_tessellate.bool_dissolve_seams
|
|
bool_material_id = ob.tissue_tessellate.bool_material_id
|
|
material_id = ob.tissue_tessellate.material_id
|
|
iterations = ob.tissue_tessellate.iterations
|
|
bool_combine = ob.tissue_tessellate.bool_combine
|
|
normals_mode = ob.tissue_tessellate.normals_mode
|
|
bool_advanced = ob.tissue_tessellate.bool_advanced
|
|
bool_multi_components = ob.tissue_tessellate.bool_multi_components
|
|
combine_mode = ob.tissue_tessellate.combine_mode
|
|
bounds_x = ob.tissue_tessellate.bounds_x
|
|
bounds_y = ob.tissue_tessellate.bounds_y
|
|
cap_faces = ob.tissue_tessellate.cap_faces
|
|
close_mesh = ob.tissue_tessellate.close_mesh
|
|
open_edges_crease = ob.tissue_tessellate.open_edges_crease
|
|
bridge_smoothness = ob.tissue_tessellate.bridge_smoothness
|
|
frame_thickness = ob.tissue_tessellate.frame_thickness
|
|
frame_mode = ob.tissue_tessellate.frame_mode
|
|
frame_boundary = ob.tissue_tessellate.frame_boundary
|
|
fill_frame = ob.tissue_tessellate.fill_frame
|
|
frame_boundary_mat = ob.tissue_tessellate.frame_boundary_mat
|
|
fill_frame_mat = ob.tissue_tessellate.fill_frame_mat
|
|
bridge_cuts = ob.tissue_tessellate.bridge_cuts
|
|
cap_material_index = ob.tissue_tessellate.cap_material_index
|
|
patch_subs = ob.tissue_tessellate.patch_subs
|
|
try:
|
|
generator.name
|
|
component.name
|
|
except:
|
|
self.report({'ERROR'},
|
|
"Active object must be Tessellate before Update")
|
|
return {'CANCELLED'}
|
|
|
|
# Solve Local View issues
|
|
local_spaces = []
|
|
local_ob0 = []
|
|
local_ob1 = []
|
|
for area in context.screen.areas:
|
|
for space in area.spaces:
|
|
try:
|
|
if ob.local_view_get(space):
|
|
local_spaces.append(space)
|
|
local_ob0 = ob0.local_view_get(space)
|
|
ob0.local_view_set(space, True)
|
|
local_ob1 = ob1.local_view_get(space)
|
|
ob1.local_view_set(space, True)
|
|
except:
|
|
pass
|
|
|
|
starting_mode = context.object.mode
|
|
|
|
#if starting_mode == 'PAINT_WEIGHT': starting_mode = 'WEIGHT_PAINT'
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
ob0 = generator
|
|
ob1 = component
|
|
##### auto_layer_collection()
|
|
|
|
ob0_hide = ob0.hide_get()
|
|
ob0_hidev = ob0.hide_viewport
|
|
ob0_hider = ob0.hide_render
|
|
ob1_hide = ob1.hide_get()
|
|
ob1_hidev = ob1.hide_viewport
|
|
ob1_hider = ob1.hide_render
|
|
ob0.hide_set(False)
|
|
ob0.hide_viewport = False
|
|
ob0.hide_render = False
|
|
ob1.hide_set(False)
|
|
ob1.hide_viewport = False
|
|
ob1.hide_render = False
|
|
|
|
if ob0.type == 'META':
|
|
base_ob = convert_object_to_mesh(ob0, False, True)
|
|
else:
|
|
base_ob = ob0.copy()
|
|
base_ob.data = ob0.data#
|
|
context.collection.objects.link(base_ob)
|
|
base_ob.name = '_tissue_tmp_base'
|
|
|
|
# In Blender 2.80 cache of copied objects is lost, must be re-baked
|
|
bool_update_cloth = False
|
|
for m in base_ob.modifiers:
|
|
if m.type == 'CLOTH':
|
|
m.point_cache.frame_end = context.scene.frame_current
|
|
bool_update_cloth = True
|
|
if bool_update_cloth:
|
|
bpy.ops.ptcache.free_bake_all()
|
|
bpy.ops.ptcache.bake_all()
|
|
base_ob.modifiers.update()
|
|
|
|
|
|
#new_ob.location = ob.location
|
|
#new_ob.matrix_world = ob.matrix_world
|
|
#bpy.ops.object.select_all(action='DESELECT')
|
|
if bool_selection:
|
|
faces = base_ob.data.polygons
|
|
selections = [False]*len(faces)
|
|
faces.foreach_get('select',selections)
|
|
selections = np.array(selections)
|
|
if not selections.any():
|
|
message = "There are no faces selected."
|
|
context.view_layer.objects.active = ob
|
|
ob.select_set(True)
|
|
bpy.ops.object.mode_set(mode=starting_mode)
|
|
bpy.data.objects.remove(base_ob)
|
|
self.report({'ERROR'}, message)
|
|
return {'CANCELLED'}
|
|
|
|
|
|
|
|
iter_objects = [base_ob]
|
|
ob_location = ob.location
|
|
ob_matrix_world = ob.matrix_world
|
|
#base_ob = new_ob#.copy()
|
|
|
|
for iter in range(iterations):
|
|
|
|
if iter > 0 and len(iter_objects) == 0: break
|
|
if iter > 0 and normals_mode == 'CUSTOM': normals_mode = 'VERTS'
|
|
same_iteration = []
|
|
matched_materials = []
|
|
# iterate base object materials (needed for multi-components)
|
|
if bool_multi_components: mat_iter = len(base_ob.material_slots)
|
|
else: mat_iter = 1
|
|
for m_id in range(mat_iter):
|
|
if bool_multi_components:
|
|
# check if material and components match
|
|
try:
|
|
mat = base_ob.material_slots[m_id].material
|
|
ob1 = bpy.data.objects[mat.name]
|
|
if ob1.type not in ('MESH', 'CURVE','SURFACE','FONT', 'META'):
|
|
continue
|
|
material_id = m_id
|
|
matched_materials.append(m_id)
|
|
bool_material_id = True
|
|
except:
|
|
continue
|
|
if com_modifiers or ob1.type != 'MESH':
|
|
data1 = simple_to_mesh(ob1)
|
|
else:
|
|
data1 = ob1.data.copy()
|
|
n_edges1 = len(data1.edges)
|
|
bpy.data.meshes.remove(data1)
|
|
|
|
if iter != 0: gen_modifiers = True
|
|
|
|
if fill_mode == 'PATCH':
|
|
# patch subdivisions for additional iterations
|
|
if iter > 0:
|
|
base_ob.modifiers.new('Tissue_Subsurf', type='SUBSURF')
|
|
base_ob.modifiers['Tissue_Subsurf'].levels = patch_subs
|
|
temp_mod = base_ob.modifiers['Tissue_Subsurf']
|
|
# patch tessellation
|
|
new_ob = tessellate_patch(
|
|
base_ob, ob1, offset, zscale, com_modifiers, mode, scale_mode,
|
|
rotation_mode, rotation_shift, random_seed, bool_vertex_group,
|
|
bool_selection, bool_shapekeys, bool_material_id, material_id,
|
|
normals_mode, bounds_x, bounds_y
|
|
)
|
|
if iter > 0:
|
|
base_ob.modifiers.remove(temp_mod)
|
|
else:
|
|
### FRAME and FAN ###
|
|
if fill_mode in ('FRAME','FAN'):
|
|
|
|
if fill_mode == 'FRAME': convert_function = convert_to_frame
|
|
else: convert_function = convert_to_fan
|
|
|
|
if normals_mode == 'CUSTOM' and base_ob.data.shape_keys != None:
|
|
## base key
|
|
sk_values = [sk.value for sk in base_ob.data.shape_keys.key_blocks]
|
|
for sk in ob0.data.shape_keys.key_blocks: sk.value = 0
|
|
_base_ob = convert_function(base_ob, ob.tissue_tessellate, gen_modifiers)
|
|
for i, sk in enumerate(ob0.data.shape_keys.key_blocks):
|
|
sk.value = sk_values[i]
|
|
## key 1
|
|
# hide modifiers
|
|
if not gen_modifiers and len(base_ob.modifiers) > 0:
|
|
mod_visibility = [m.show_viewport for m in base_ob.modifiers]
|
|
for m in base_ob.modifiers: m.show_viewport = False
|
|
base_ob.modifiers.update()
|
|
base_ob_sk = convert_function(ob0, ob.tissue_tessellate, True)
|
|
## combine shapekeys
|
|
_base_ob.shape_key_add(name='Basis', from_mix=False)
|
|
_base_ob.shape_key_add(name='Key1', from_mix=False)
|
|
sk_block = _base_ob.data.shape_keys.key_blocks[1]
|
|
sk_block.value = 1
|
|
for vert, sk in zip(base_ob_sk.data.vertices, sk_block.data):
|
|
sk.co = vert.co
|
|
bpy.data.objects.remove(base_ob_sk)
|
|
# set original modifiers
|
|
if not gen_modifiers and len(base_ob.modifiers) > 0:
|
|
for i,m in enumerate(base_ob.modifiers):
|
|
m.show_viewport = mod_visibility[i]
|
|
base_ob.modifiers.update()
|
|
else:
|
|
_base_ob = convert_function(base_ob, ob.tissue_tessellate, gen_modifiers)
|
|
bpy.data.objects.remove(base_ob)
|
|
base_ob = _base_ob
|
|
# quad tessellation
|
|
new_ob = tessellate_original(
|
|
base_ob, ob1, offset, zscale, gen_modifiers,
|
|
com_modifiers, mode, scale_mode, rotation_mode,
|
|
rotation_shift, rotation_direction,
|
|
random_seed, fill_mode, bool_vertex_group,
|
|
bool_selection, bool_shapekeys, bool_material_id,
|
|
material_id, normals_mode, bounds_x, bounds_y
|
|
)
|
|
|
|
# if empty or error, continue
|
|
if type(new_ob) is not bpy.types.Object:
|
|
continue
|
|
|
|
# prepare base object
|
|
if iter == 0 and gen_modifiers:
|
|
temp_base_ob = convert_object_to_mesh(base_ob, True, True)
|
|
bpy.data.objects.remove(base_ob)
|
|
base_ob = temp_base_ob
|
|
iter_objects = [base_ob]
|
|
|
|
# rename, make active and change transformations
|
|
new_ob.name = '_tissue_tmp_{}_{}'.format(iter,m_id)
|
|
new_ob.select_set(True)
|
|
context.view_layer.objects.active = new_ob
|
|
new_ob.location = ob_location
|
|
new_ob.matrix_world = ob_matrix_world
|
|
|
|
n_components = int(len(new_ob.data.edges) / n_edges1)
|
|
# SELECTION
|
|
if bool_selection:
|
|
try:
|
|
# create selection list
|
|
polygon_selection = [p.select for p in ob1.data.polygons] * int(
|
|
len(new_ob.data.polygons) / len(ob1.data.polygons))
|
|
new_ob.data.polygons.foreach_set("select", polygon_selection)
|
|
except:
|
|
pass
|
|
if bool_multi_components: same_iteration.append(new_ob)
|
|
|
|
base_ob.location = ob_location
|
|
base_ob.matrix_world = ob_matrix_world
|
|
|
|
# join together multiple components iterations
|
|
if bool_multi_components:
|
|
if len(same_iteration) > 0:
|
|
context.view_layer.update()
|
|
for o in context.view_layer.objects:
|
|
o.select_set(o in same_iteration)
|
|
bpy.ops.object.join()
|
|
new_ob = context.view_layer.objects.active
|
|
new_ob.select_set(True)
|
|
#new_ob.data.update()
|
|
|
|
if type(new_ob) in (int,str):
|
|
if iter == 0:
|
|
try:
|
|
bpy.data.objects.remove(iter_objects[0])
|
|
iter_objects = []
|
|
except: continue
|
|
continue
|
|
|
|
# Clean last iteration, needed for combine object
|
|
if (bool_selection or bool_material_id) and combine_mode == 'UNUSED':
|
|
# remove faces from last mesh
|
|
bm = bmesh.new()
|
|
last_mesh = iter_objects[-1].data.copy()
|
|
bm.from_mesh(last_mesh)
|
|
bm.faces.ensure_lookup_table()
|
|
if bool_multi_components:
|
|
remove_materials = matched_materials
|
|
elif bool_material_id:
|
|
remove_materials = [material_id]
|
|
else: remove_materials = []
|
|
if bool_selection:
|
|
if bool_multi_components or bool_material_id:
|
|
remove_faces = [f for f in bm.faces if f.material_index in remove_materials and f.select]
|
|
else:
|
|
remove_faces = [f for f in bm.faces if f.select]
|
|
else:
|
|
remove_faces = [f for f in bm.faces if f.material_index in remove_materials]
|
|
bmesh.ops.delete(bm, geom=remove_faces, context='FACES')
|
|
bm.to_mesh(last_mesh)
|
|
last_mesh.update()
|
|
last_mesh.name = '_tissue_tmp_previous_unused'
|
|
|
|
# delete previous iteration if empty or update it
|
|
if len(last_mesh.vertices) > 0:
|
|
iter_objects[-1].data = last_mesh.copy()
|
|
iter_objects[-1].data.update()
|
|
else:
|
|
bpy.data.objects.remove(iter_objects[-1])
|
|
iter_objects = iter_objects[:-1]
|
|
# set new base object for next iteration
|
|
base_ob = convert_object_to_mesh(new_ob,True,True)
|
|
if iter < iterations-1: new_ob.data = base_ob.data
|
|
# store new iteration and set transformations
|
|
iter_objects.append(new_ob)
|
|
#try:
|
|
# bpy.data.objects.remove(bpy.data.objects['_tissue_tmp_base'])
|
|
#except:
|
|
# pass
|
|
base_ob.name = '_tissue_tmp_base'
|
|
elif combine_mode == 'ALL':
|
|
base_ob = new_ob.copy()
|
|
iter_objects.append(new_ob)
|
|
else:
|
|
if base_ob != new_ob:
|
|
bpy.data.objects.remove(base_ob)
|
|
base_ob = new_ob
|
|
iter_objects = [new_ob]
|
|
|
|
# Combine
|
|
if combine_mode != 'LAST' and len(iter_objects)>0:
|
|
if base_ob not in iter_objects and type(base_ob) == bpy.types.Object:
|
|
bpy.data.objects.remove(base_ob)
|
|
for o in context.view_layer.objects:
|
|
o.select_set(o in iter_objects)
|
|
bpy.ops.object.join()
|
|
new_ob.data.update()
|
|
iter_objects = [new_ob]
|
|
|
|
if merge:
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(
|
|
use_extend=False, use_expand=False, type='VERT')
|
|
bpy.ops.mesh.select_non_manifold(
|
|
extend=False, use_wire=True, use_boundary=True,
|
|
use_multi_face=False, use_non_contiguous=False, use_verts=False)
|
|
|
|
bpy.ops.mesh.remove_doubles(
|
|
threshold=merge_thres, use_unselected=False)
|
|
|
|
if bool_dissolve_seams:
|
|
bpy.ops.mesh.select_mode(type='EDGE')
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
for e in new_ob.data.edges:
|
|
e.select = e.use_seam
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.dissolve_edges()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
|
|
if close_mesh != 'NONE':
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(
|
|
use_extend=False, use_expand=False, type='EDGE')
|
|
bpy.ops.mesh.select_non_manifold(
|
|
extend=False, use_wire=False, use_boundary=True,
|
|
use_multi_face=False, use_non_contiguous=False, use_verts=False)
|
|
if open_edges_crease != 0:
|
|
bpy.ops.transform.edge_crease(value=open_edges_crease)
|
|
if close_mesh == 'CAP':
|
|
bpy.ops.mesh.edge_face_add()
|
|
if close_mesh == 'BRIDGE':
|
|
try:
|
|
bpy.ops.mesh.bridge_edge_loops(
|
|
type='PAIRS',
|
|
number_cuts=bridge_cuts,
|
|
interpolation='SURFACE',
|
|
smoothness=bridge_smoothness)
|
|
except: pass
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
for f in new_ob.data.polygons:
|
|
if f.select: f.material_index = cap_material_index
|
|
base_ob = context.view_layer.objects.active
|
|
|
|
# Combine iterations
|
|
if combine_mode != 'LAST' and len(iter_objects)>0:
|
|
#if base_ob not in iter_objects and type(base_ob) == bpy.types.Object:
|
|
# bpy.data.objects.remove(base_ob)
|
|
for o in context.view_layer.objects:
|
|
o.select_set(o in iter_objects)
|
|
bpy.ops.object.join()
|
|
new_ob = context.view_layer.objects.active
|
|
elif combine_mode == 'LAST' and type(new_ob) != bpy.types.Object:
|
|
# if last iteration gives error, then use the last correct iteration
|
|
try:
|
|
if type(iter_objects[-1]) == bpy.types.Object:
|
|
new_ob = iter_objects[-1]
|
|
except: pass
|
|
|
|
if new_ob == 0:
|
|
#bpy.data.objects.remove(base_ob.data)
|
|
try: bpy.data.objects.remove(base_ob)
|
|
except: pass
|
|
message = "The generated object is an empty geometry!"
|
|
context.view_layer.objects.active = ob
|
|
ob.select_set(True)
|
|
bpy.ops.object.mode_set(mode=starting_mode)
|
|
self.report({'ERROR'}, message)
|
|
return {'CANCELLED'}
|
|
errors = {}
|
|
errors["modifiers_error"] = "Modifiers that change the topology of the mesh \n" \
|
|
"after the last Subsurf (or Multires) are not allowed."
|
|
errors["topology_error"] = "Make sure that the topology of the mesh before \n" \
|
|
"the last Subsurf (or Multires) is quads only."
|
|
errors["wires_error"] = "Please remove all wire edges in the base object."
|
|
errors["verts_error"] = "Please remove all floating vertices in the base object"
|
|
if new_ob in errors:
|
|
for o in iter_objects:
|
|
try: bpy.data.objects.remove(o)
|
|
except: pass
|
|
try: bpy.data.meshes.remove(data1)
|
|
except: pass
|
|
context.view_layer.objects.active = ob
|
|
ob.select_set(True)
|
|
message = errors[new_ob]
|
|
ob.tissue_tessellate.error_message = message
|
|
bpy.ops.object.mode_set(mode=starting_mode)
|
|
self.report({'ERROR'}, message)
|
|
return {'CANCELLED'}
|
|
|
|
#new_ob.location = ob_location
|
|
#new_ob.matrix_world = ob_matrix_world
|
|
|
|
# update data and preserve name
|
|
if ob.type != 'MESH':
|
|
loc, matr = ob.location, ob.matrix_world
|
|
ob = convert_object_to_mesh(ob,False,True)
|
|
ob.location, ob.matrix_world = loc, matr
|
|
data_name = ob.data.name
|
|
old_data = ob.data
|
|
#ob.data = bpy.data.meshes.new_from_object(new_ob)#
|
|
ob.data = new_ob.data.copy()
|
|
ob.data.name = data_name
|
|
bpy.data.meshes.remove(old_data)
|
|
|
|
# copy vertex group
|
|
if bool_vertex_group:
|
|
for vg in new_ob.vertex_groups:
|
|
if not vg.name in ob.vertex_groups.keys():
|
|
ob.vertex_groups.new(name=vg.name)
|
|
new_vg = ob.vertex_groups[vg.name]
|
|
for i in range(len(ob.data.vertices)):
|
|
try:
|
|
weight = vg.weight(i)
|
|
except:
|
|
weight = 0
|
|
new_vg.add([i], weight, 'REPLACE')
|
|
|
|
selected_objects = [o for o in context.selected_objects]
|
|
for o in selected_objects: o.select_set(False)
|
|
|
|
ob.select_set(True)
|
|
context.view_layer.objects.active = ob
|
|
|
|
if merge:
|
|
try:
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
#bpy.ops.mesh.select_mode(
|
|
# use_extend=False, use_expand=False, type='VERT')
|
|
bpy.ops.mesh.select_mode(type='VERT')
|
|
bpy.ops.mesh.select_non_manifold(
|
|
extend=False, use_wire=True, use_boundary=True,
|
|
use_multi_face=False, use_non_contiguous=False, use_verts=False)
|
|
|
|
bpy.ops.mesh.remove_doubles(
|
|
threshold=merge_thres, use_unselected=False)
|
|
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
if bool_dissolve_seams:
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(type='EDGE')
|
|
bpy.ops.mesh.select_all(action='DESELECT')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
for e in ob.data.edges:
|
|
e.select = e.use_seam
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.dissolve_edges()
|
|
except: pass
|
|
if close_mesh != 'NONE':
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(
|
|
use_extend=False, use_expand=False, type='EDGE')
|
|
bpy.ops.mesh.select_non_manifold(
|
|
extend=False, use_wire=False, use_boundary=True,
|
|
use_multi_face=False, use_non_contiguous=False, use_verts=False)
|
|
if open_edges_crease != 0:
|
|
bpy.ops.transform.edge_crease(value=open_edges_crease)
|
|
if close_mesh == 'CAP':
|
|
bpy.ops.mesh.edge_face_add()
|
|
if close_mesh == 'BRIDGE':
|
|
try:
|
|
bpy.ops.mesh.bridge_edge_loops(
|
|
type='PAIRS',
|
|
number_cuts=bridge_cuts,
|
|
interpolation='SURFACE',
|
|
smoothness=bridge_smoothness)
|
|
except:
|
|
pass
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
for f in ob.data.polygons:
|
|
if f.select: f.material_index = cap_material_index
|
|
#else:
|
|
|
|
try:
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
except: pass
|
|
|
|
if bool_smooth: bpy.ops.object.shade_smooth()
|
|
|
|
for mesh in bpy.data.meshes:
|
|
if not mesh.users: bpy.data.meshes.remove(mesh)
|
|
|
|
for o in selected_objects:
|
|
try: o.select_set(True)
|
|
except: pass
|
|
|
|
bpy.ops.object.mode_set(mode=starting_mode)
|
|
|
|
ob.tissue_tessellate.error_message = ""
|
|
|
|
# Restore Base visibility
|
|
ob0.hide_set(ob0_hide)
|
|
ob0.hide_viewport = ob0_hidev
|
|
ob0.hide_render = ob0_hider
|
|
# Restore Component visibility
|
|
ob1.hide_set(ob1_hide)
|
|
ob1.hide_viewport = ob1_hidev
|
|
ob1.hide_render = ob1_hider
|
|
# Restore Local visibility
|
|
for space, local0, local1 in zip(local_spaces, local_ob0, local_ob1):
|
|
ob0.local_view_set(space, local0)
|
|
ob1.local_view_set(space, local1)
|
|
|
|
bpy.data.objects.remove(new_ob)
|
|
|
|
# clean objects
|
|
for o in bpy.data.objects:
|
|
#if o.name not in context.view_layer.objects and "_tissue_tmp" in o.name:
|
|
if "_tissue_tmp" in o.name:
|
|
bpy.data.objects.remove(o)
|
|
|
|
end_time = time.time()
|
|
print('Tissue: object "{}" tessellated in {:.4f} sec'.format(ob.name, end_time-start_time))
|
|
return {'FINISHED'}
|
|
|
|
def check(self, context):
|
|
return True
|
|
|
|
class TISSUE_PT_tessellate(Panel):
|
|
bl_label = "Tissue Tools"
|
|
bl_category = "Tissue"
|
|
bl_space_type = "VIEW_3D"
|
|
bl_region_type = "UI"
|
|
#bl_options = {'DEFAULT_OPEN'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.mode in {'OBJECT', 'EDIT_MESH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
col = layout.column(align=True)
|
|
col.label(text="Tessellate:")
|
|
col.operator("object.tissue_tessellate")
|
|
col.operator("object.dual_mesh_tessellated")
|
|
col.separator()
|
|
col.operator("object.tissue_refresh_tessellate", icon='FILE_REFRESH')
|
|
|
|
col.separator()
|
|
col.label(text="Rotate Faces:")
|
|
row = col.row(align=True)
|
|
row.operator("mesh.tissue_rotate_face_left", text='Left', icon='LOOP_BACK')
|
|
row.operator("mesh.tissue_rotate_face_right", text='Right', icon='LOOP_FORWARDS')
|
|
|
|
col.separator()
|
|
col.label(text="Other:")
|
|
col.operator("object.dual_mesh")
|
|
col.operator("object.lattice_along_surface", icon="OUTLINER_OB_LATTICE")
|
|
|
|
act = context.object
|
|
if act and act.type == 'MESH':
|
|
col.operator("object.uv_to_mesh", icon="UV")
|
|
|
|
if act.mode == 'EDIT':
|
|
col.separator()
|
|
col.label(text="Weight:")
|
|
col.operator("object.tissue_weight_distance", icon="TRACKING")
|
|
|
|
class TISSUE_PT_tessellate_object(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_label = "Tessellate Settings"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try: return context.object.type == 'MESH'
|
|
except: return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
if not bool_tessellated:
|
|
layout.label(text="The selected object is not a Tessellated object",
|
|
icon='INFO')
|
|
else:
|
|
if props.error_message != "":
|
|
layout.label(text=props.error_message,
|
|
icon='ERROR')
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
|
|
set_tessellate_handler(self,context)
|
|
set_animatable_fix_handler(self,context)
|
|
row.operator("object.tissue_refresh_tessellate", icon='FILE_REFRESH')
|
|
lock_icon = 'LOCKED' if props.bool_lock else 'UNLOCKED'
|
|
#lock_icon = 'PINNED' if props.bool_lock else 'UNPINNED'
|
|
deps_icon = 'LINKED' if props.bool_dependencies else 'UNLINKED'
|
|
row.prop(props, "bool_dependencies", text="", icon=deps_icon)
|
|
row.prop(props, "bool_lock", text="", icon=lock_icon)
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "bool_run", text="",icon='TIME')
|
|
col2.enabled = not props.bool_lock
|
|
'''
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.label(text="Base :")
|
|
row.label(text="Component :")
|
|
row = col.row(align=True)
|
|
|
|
col2 = row.column(align=True)
|
|
col2.prop_search(props, "generator", context.scene, "objects")
|
|
row.separator()
|
|
col2 = row.column(align=True)
|
|
col2.prop_search(props, "component", context.scene, "objects")
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "gen_modifiers", text="Use Modifiers", icon='MODIFIER')
|
|
row.separator()
|
|
try:
|
|
if not (ob0.modifiers or ob0.data.shape_keys) or props.fill_mode == 'PATCH':
|
|
col2.enabled = False
|
|
except:
|
|
col2.enabled = False
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "com_modifiers", text="Use Modifiers", icon='MODIFIER')
|
|
try:
|
|
if not (props.component.modifiers or props.component.data.shape_keys):
|
|
col2.enabled = False
|
|
except:
|
|
col2.enabled = False
|
|
'''
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.label(text='Base:')
|
|
row.prop_search(props, "generator", context.scene, "objects")
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "gen_modifiers", text='',icon='MODIFIER')
|
|
try:
|
|
if not (props.generator.modifiers or props.generator.data.shape_keys):
|
|
col2.enabled = False
|
|
except:
|
|
col2.enabled = False
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.label(text='Component:')
|
|
row.prop_search(props, "component", context.scene, "objects")
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "com_modifiers", text='',icon='MODIFIER')
|
|
try:
|
|
if not (props.component.modifiers or props.component.data.shape_keys):
|
|
col2.enabled = False
|
|
except:
|
|
col2.enabled = False
|
|
layout.use_property_split = False
|
|
|
|
# Fill
|
|
col = layout.column(align=True)
|
|
col.label(text="Fill Mode:")
|
|
|
|
# fill
|
|
row = col.row(align=True)
|
|
row.prop(props, "fill_mode", icon='NONE', expand=True,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
#layout.use_property_split = True
|
|
col = layout.column(align=True)
|
|
col.prop(props, "bool_smooth")
|
|
|
|
|
|
class TISSUE_PT_tessellate_frame(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Frame Settings"
|
|
#bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_frame = context.object.tissue_tessellate.fill_mode == 'FRAME'
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_frame and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
if bool_tessellated:
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.prop(props, "frame_mode", expand=True)
|
|
row = col.row(align=True)
|
|
row.prop(props, "frame_thickness", icon='NONE', expand=True)
|
|
row = col.row(align=True)
|
|
row.prop(props, "fill_frame", icon='NONE')
|
|
show_frame_mat = props.bool_multi_components or props.bool_material_id
|
|
if props.fill_frame and show_frame_mat:
|
|
row.prop(props, "fill_frame_mat", icon='NONE')
|
|
row = col.row(align=True)
|
|
row.prop(props, "frame_boundary", text='Boundary', icon='NONE')
|
|
if props.frame_boundary and show_frame_mat:
|
|
row.prop(props, "frame_boundary_mat", icon='NONE')
|
|
|
|
|
|
class TISSUE_PT_tessellate_coordinates(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Component Coordinates"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
if bool_tessellated:
|
|
col = layout.column(align=True)
|
|
# component XY
|
|
row = col.row(align=True)
|
|
row.prop(props, "mode", expand=True)
|
|
|
|
if props.mode != 'BOUNDS':
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
row.label(text="X:")
|
|
row.prop(
|
|
props, "bounds_x", text="Bounds X", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
row = col.row(align=True)
|
|
row.label(text="Y:")
|
|
row.prop(
|
|
props, "bounds_y", text="Bounds X", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
|
|
class TISSUE_PT_tessellate_rotation(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Rotation"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
if bool_tessellated:
|
|
# rotation
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
col = layout.column(align=True)
|
|
col.prop(props, "rotation_mode", text='Rotation', icon='NONE', expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
if props.rotation_mode == 'WEIGHT':
|
|
col.prop(props, "rotation_direction", expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
if props.rotation_mode == 'RANDOM':
|
|
col.prop(props, "random_seed")
|
|
else:
|
|
col.prop(props, "rotation_shift")
|
|
|
|
if props.rotation_mode == 'UV':
|
|
uv_error = False
|
|
if props.generator.type != 'MESH':
|
|
row = col.row(align=True)
|
|
row.label(
|
|
text="UV rotation supported only for Mesh objects",
|
|
icon='ERROR')
|
|
uv_error = True
|
|
else:
|
|
if len(props.generator.data.uv_layers) == 0:
|
|
row = col.row(align=True)
|
|
row.label(text="'" + props.generator.name +
|
|
" doesn't have UV Maps", icon='ERROR')
|
|
uv_error = True
|
|
if uv_error:
|
|
row = col.row(align=True)
|
|
row.label(text="Default rotation will be used instead",
|
|
icon='INFO')
|
|
|
|
class TISSUE_PT_tessellate_thickness(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Thickness"
|
|
#bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
#layout.use_property_split = True
|
|
if bool_tessellated:
|
|
col = layout.column(align=True)
|
|
# component Z
|
|
row = col.row(align=True)
|
|
row.prop(props, "scale_mode", expand=True)
|
|
col.prop(props, "zscale", text="Scale", icon='NONE', expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
if props.mode == 'BOUNDS':
|
|
col.prop(props, "offset", text="Offset", icon='NONE', expand=False,
|
|
slider=True, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
# Direction
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
row.label(text="Direction:")
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
props, "normals_mode", text="Direction", icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
|
|
class TISSUE_PT_tessellate_options(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = " "
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw_header(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
self.layout.prop(props, "merge")
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
if bool_tessellated:
|
|
col = layout.column(align=True)
|
|
if props.merge:
|
|
col.prop(props, "merge_thres")
|
|
col.prop(props, "bool_dissolve_seams")
|
|
col.prop(props, "close_mesh")
|
|
if props.close_mesh != 'NONE':
|
|
#row = col.row(align=True)
|
|
col.separator()
|
|
col.prop(props, "open_edges_crease", text="Crease")
|
|
col.prop(props, "cap_material_index", text='Material Index')
|
|
if props.close_mesh == 'BRIDGE':
|
|
col.separator()
|
|
col.prop(props, "bridge_cuts")
|
|
col.prop(props, "bridge_smoothness")
|
|
|
|
|
|
class TISSUE_PT_tessellate_morphing(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Weight and Morphing"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
if bool_tessellated:
|
|
allow_shapekeys = not props.com_modifiers
|
|
for m in ob0.data.materials:
|
|
try:
|
|
o = bpy.data.objects[m.name]
|
|
allow_multi = True
|
|
try:
|
|
if o.data.shape_keys is None: continue
|
|
elif len(o.data.shape_keys.key_blocks) < 2: continue
|
|
else: allow_shapekeys = not props.com_modifiers
|
|
except: pass
|
|
except: pass
|
|
col = layout.column(align=True)
|
|
#col.label(text="Morphing:")
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "bool_vertex_group", icon='GROUP_VERTEX')
|
|
#col2.prop_search(props, "vertex_group", props.generator, "vertex_groups")
|
|
try:
|
|
if len(props.generator.vertex_groups) == 0:
|
|
col2.enabled = False
|
|
except:
|
|
col2.enabled = False
|
|
row.separator()
|
|
col2 = row.column(align=True)
|
|
row2 = col2.row(align=True)
|
|
row2.prop(props, "bool_shapekeys", text="Use Shape Keys", icon='SHAPEKEY_DATA')
|
|
row2.enabled = allow_shapekeys
|
|
if not allow_shapekeys:
|
|
col2 = layout.column(align=True)
|
|
row2 = col2.row(align=True)
|
|
row2.label(text="Use Shape Keys is not compatible with Use Modifiers", icon='INFO')
|
|
|
|
|
|
class TISSUE_PT_tessellate_selective(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Selective"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
if bool_tessellated:
|
|
allow_multi = False
|
|
allow_shapekeys = not props.com_modifiers
|
|
for m in ob0.data.materials:
|
|
try:
|
|
o = bpy.data.objects[m.name]
|
|
allow_multi = True
|
|
try:
|
|
if o.data.shape_keys is None: continue
|
|
elif len(o.data.shape_keys.key_blocks) < 2: continue
|
|
else: allow_shapekeys = not props.com_modifiers
|
|
except: pass
|
|
except: pass
|
|
# LIMITED TESSELLATION
|
|
col = layout.column(align=True)
|
|
#col.label(text="Limited Tessellation:")
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "bool_selection", text="On selected Faces", icon='RESTRICT_SELECT_OFF')
|
|
row.separator()
|
|
if props.generator.type != 'MESH':
|
|
col2.enabled = False
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "bool_material_id", icon='MATERIAL_DATA', text="Material ID")
|
|
if props.bool_material_id and not props.bool_multi_components:
|
|
#col2 = row.column(align=True)
|
|
col2.prop(props, "material_id")
|
|
if props.bool_multi_components:
|
|
col2.enabled = False
|
|
|
|
col.separator()
|
|
row = col.row(align=True)
|
|
col2 = row.column(align=True)
|
|
col2.prop(props, "bool_multi_components", icon='MOD_TINT')
|
|
if not allow_multi:
|
|
col2.enabled = False
|
|
|
|
|
|
class TISSUE_PT_tessellate_iterations(Panel):
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "data"
|
|
bl_parent_id = "TISSUE_PT_tessellate_object"
|
|
bl_label = "Iterations"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
return context.object.type == 'MESH' and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def draw(self, context):
|
|
ob = context.object
|
|
props = ob.tissue_tessellate
|
|
allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
|
|
|
|
try:
|
|
bool_tessellated = props.generator or props.component != None
|
|
ob0 = props.generator
|
|
ob1 = props.component
|
|
except: bool_tessellated = False
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
if bool_tessellated:
|
|
col = layout.column(align=True)
|
|
row = col.row(align=True)
|
|
#row.label(text='', icon='FILE_REFRESH')
|
|
col.prop(props, 'iterations', text='Repeat')#, icon='FILE_REFRESH')
|
|
if props.iterations > 1 and props.fill_mode == 'PATCH':
|
|
col.separator()
|
|
#row = col.row(align=True)
|
|
col.prop(props, 'patch_subs')
|
|
layout.use_property_split = False
|
|
col = layout.column(align=True)
|
|
#row = col.row(align=True)
|
|
col.label(text='Combine Iterations:')
|
|
row = col.row(align=True)
|
|
row.prop(
|
|
props, "combine_mode", text="Combine:",icon='NONE', expand=True,
|
|
slider=False, toggle=False, icon_only=False, event=False,
|
|
full_event=False, emboss=True, index=-1)
|
|
|
|
class tissue_rotate_face_right(Operator):
|
|
bl_idname = "mesh.tissue_rotate_face_right"
|
|
bl_label = "Rotate Faces Right"
|
|
bl_description = "Rotate clockwise selected faces and update tessellated meshes"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
#bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
ob = context.object
|
|
return ob.type == 'MESH' and ob.mode == 'EDIT'# and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def execute(self, context):
|
|
ob = context.active_object
|
|
me = ob.data
|
|
|
|
bm = bmesh.from_edit_mesh(me)
|
|
mesh_select_mode = [sm for sm in context.tool_settings.mesh_select_mode]
|
|
|
|
for face in bm.faces:
|
|
if (face.select):
|
|
vs = face.verts[:]
|
|
vs2 = vs[-1:]+vs[:-1]
|
|
material_index = face.material_index
|
|
bm.faces.remove(face)
|
|
f2 = bm.faces.new(vs2)
|
|
f2.select = True
|
|
f2.material_index = material_index
|
|
bm.normal_update()
|
|
|
|
# trigger UI update
|
|
bmesh.update_edit_mesh(me)
|
|
ob.select_set(False)
|
|
|
|
# update tessellated meshes
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
for o in [obj for obj in bpy.data.objects if
|
|
obj.tissue_tessellate.generator == ob and obj.visible_get()]:
|
|
context.view_layer.objects.active = o
|
|
bpy.ops.object.tissue_update_tessellate()
|
|
o.select_set(False)
|
|
ob.select_set(True)
|
|
context.view_layer.objects.active = ob
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
context.tool_settings.mesh_select_mode = mesh_select_mode
|
|
|
|
return {'FINISHED'}
|
|
|
|
class tissue_rotate_face_left(Operator):
|
|
bl_idname = "mesh.tissue_rotate_face_left"
|
|
bl_label = "Rotate Faces Left"
|
|
bl_description = "Rotate counterclockwise selected faces and update tessellated meshes"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
#bool_tessellated = context.object.tissue_tessellate.generator != None
|
|
ob = context.object
|
|
return ob.type == 'MESH' and ob.mode == 'EDIT'# and bool_tessellated
|
|
except:
|
|
return False
|
|
|
|
def execute(self, context):
|
|
ob = context.active_object
|
|
me = ob.data
|
|
|
|
bm = bmesh.from_edit_mesh(me)
|
|
mesh_select_mode = [sm for sm in context.tool_settings.mesh_select_mode]
|
|
|
|
for face in bm.faces:
|
|
if (face.select):
|
|
vs = face.verts[:]
|
|
vs2 = vs[1:]+vs[:1]
|
|
material_index = face.material_index
|
|
bm.faces.remove(face)
|
|
f2 = bm.faces.new(vs2)
|
|
f2.select = True
|
|
f2.material_index = material_index
|
|
bm.normal_update()
|
|
|
|
# trigger UI update
|
|
bmesh.update_edit_mesh(me)
|
|
ob.select_set(False)
|
|
|
|
# update tessellated meshes
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
for o in [obj for obj in bpy.data.objects if
|
|
obj.tissue_tessellate.generator == ob and obj.visible_get()]:
|
|
context.view_layer.objects.active = o
|
|
bpy.ops.object.tissue_update_tessellate()
|
|
o.select_set(False)
|
|
ob.select_set(True)
|
|
context.view_layer.objects.active = ob
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
context.tool_settings.mesh_select_mode = mesh_select_mode
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
def convert_to_frame(ob, props, use_modifiers):
|
|
new_ob = convert_object_to_mesh(ob, use_modifiers, True)
|
|
|
|
# create bmesh
|
|
bm = bmesh.new()
|
|
bm.from_mesh(new_ob.data)
|
|
bm.verts.ensure_lookup_table()
|
|
bm.edges.ensure_lookup_table()
|
|
bm.faces.ensure_lookup_table()
|
|
if props.bool_selection:
|
|
original_faces = [f for f in bm.faces if f.select]
|
|
else:
|
|
original_faces = list(bm.faces)
|
|
# detect edge loops
|
|
|
|
loops = []
|
|
boundaries_mat = []
|
|
neigh_face_center = []
|
|
face_normals = []
|
|
# append boundary loops
|
|
if props.frame_boundary:
|
|
#selected_edges = [e for e in bm.edges if e.select]
|
|
selected_edges = [e for e in bm.edges if e.is_boundary]
|
|
if len(selected_edges) > 0:
|
|
loop = []
|
|
count = 0
|
|
e0 = selected_edges[0]
|
|
face = e0.link_faces[0]
|
|
boundary_mat = [face.material_index]
|
|
face_center = [face.calc_center_median()]
|
|
loop_normals = [face.normal]
|
|
selected_edges = selected_edges[1:]
|
|
if props.bool_vertex_group:
|
|
n_verts = len(new_ob.data.vertices)
|
|
base_vg = [get_weight(vg,n_verts) for vg in new_ob.vertex_groups]
|
|
'''
|
|
base_vg = []
|
|
for vg in new_ob.vertex_groups:
|
|
vertex_group = []
|
|
for v in bm.verts:
|
|
try:
|
|
vertex_group.append(vg.weight(v.index))
|
|
except:
|
|
vertex_group.append(0)
|
|
base_vg.append(vertex_group)
|
|
'''
|
|
while True:
|
|
new_vert = None
|
|
face = None
|
|
for e1 in selected_edges:
|
|
if e1.verts[0] in e0.verts: new_vert = e1.verts[1]
|
|
elif e1.verts[1] in e0.verts: new_vert = e1.verts[0]
|
|
if new_vert != None:
|
|
if len(loop)==0:
|
|
loop = [v for v in e1.verts if v != new_vert]
|
|
loop.append(new_vert)
|
|
e0 = e1
|
|
face = e0.link_faces[0]
|
|
boundary_mat.append(face.material_index)
|
|
face_center.append(face.calc_center_median())
|
|
loop_normals.append(face.normal)
|
|
selected_edges.remove(e0)
|
|
break
|
|
if new_vert == None:
|
|
try:
|
|
loops.append(loop)
|
|
loop = []
|
|
e0 = selected_edges[0]
|
|
selected_edges = selected_edges[1:]
|
|
boundaries_mat.append(boundary_mat)
|
|
neigh_face_center.append(face_center)
|
|
face_normals.append(loop_normals)
|
|
face = e0.link_faces[0]
|
|
boundary_mat = [face.material_index]
|
|
face_center = [face.calc_center_median()]
|
|
loop_normals = [face.normal]
|
|
except: break
|
|
boundaries_mat.append(boundary_mat)
|
|
neigh_face_center.append(face_center)
|
|
face_normals.append(loop_normals)
|
|
# compute boundary frames
|
|
new_faces = []
|
|
vert_ids = []
|
|
|
|
# append regular faces
|
|
for f in original_faces:#bm.faces:
|
|
loop = list(f.verts)
|
|
loops.append(loop)
|
|
boundaries_mat.append([f.material_index for v in loop])
|
|
face_normals.append([f.normal for v in loop])
|
|
|
|
# calc areas for relative frame mode
|
|
if props.frame_mode == 'RELATIVE':
|
|
verts_area = []
|
|
for v in bm.verts:
|
|
linked_faces = v.link_faces
|
|
if len(linked_faces) > 0:
|
|
area = sum([sqrt(f.calc_area())/len(f.verts) for f in v.link_faces])*2
|
|
area /= len(linked_faces)
|
|
else: area = 0
|
|
verts_area.append(area)
|
|
|
|
for loop_index, loop in enumerate(loops):
|
|
is_boundary = loop_index < len(neigh_face_center)
|
|
materials = boundaries_mat[loop_index]
|
|
new_loop = []
|
|
loop_ext = [loop[-1]] + loop + [loop[0]]
|
|
|
|
# calc tangents
|
|
tangents = []
|
|
for i in range(len(loop)):
|
|
# vertices
|
|
vert0 = loop_ext[i]
|
|
vert = loop_ext[i+1]
|
|
vert1 = loop_ext[i+2]
|
|
# edge vectors
|
|
vec0 = (vert0.co - vert.co).normalized()
|
|
vec1 = (vert.co - vert1.co).normalized()
|
|
# tangent
|
|
_vec1 = -vec1
|
|
_vec0 = -vec0
|
|
ang = (pi - vec0.angle(vec1))/2
|
|
normal = face_normals[loop_index][i]
|
|
tan0 = normal.cross(vec0)
|
|
tan1 = normal.cross(vec1)
|
|
tangent = (tan0 + tan1).normalized()/sin(ang)*props.frame_thickness
|
|
tangents.append(tangent)
|
|
|
|
# calc correct direction for boundaries
|
|
mult = -1
|
|
if is_boundary:
|
|
dir_val = 0
|
|
for i in range(len(loop)):
|
|
surf_point = neigh_face_center[loop_index][i]
|
|
tangent = tangents[i]
|
|
vert = loop_ext[i+1]
|
|
dir_val += tangent.dot(vert.co - surf_point)
|
|
if dir_val > 0: mult = 1
|
|
|
|
# add vertices
|
|
for i in range(len(loop)):
|
|
vert = loop_ext[i+1]
|
|
if props.frame_mode == 'RELATIVE': area = verts_area[vert.index]
|
|
else: area = 1
|
|
new_co = vert.co + tangents[i] * mult * area
|
|
# add vertex
|
|
new_vert = bm.verts.new(new_co)
|
|
new_loop.append(new_vert)
|
|
vert_ids.append(vert.index)
|
|
new_loop.append(new_loop[0])
|
|
|
|
# add faces
|
|
materials += [materials[0]]
|
|
for i in range(len(loop)):
|
|
v0 = loop_ext[i+1]
|
|
v1 = loop_ext[i+2]
|
|
v2 = new_loop[i+1]
|
|
v3 = new_loop[i]
|
|
face_verts = [v1,v0,v3,v2]
|
|
if mult == -1: face_verts = [v0,v1,v2,v3]
|
|
new_face = bm.faces.new(face_verts)
|
|
new_face.material_index = materials[i+1] + props.frame_boundary_mat
|
|
new_face.select = True
|
|
new_faces.append(new_face)
|
|
# fill frame
|
|
if props.fill_frame and not is_boundary:
|
|
n_verts = len(new_loop)-1
|
|
loop_center = Vector((0,0,0))
|
|
for v in new_loop[1:]: loop_center += v.co
|
|
loop_center /= n_verts
|
|
center = bm.verts.new(loop_center)
|
|
for i in range(n_verts):
|
|
v0 = new_loop[i+1]
|
|
v1 = new_loop[i]
|
|
face_verts = [v1,v0,center]
|
|
new_face = bm.faces.new(face_verts)
|
|
new_face.material_index = materials[i] + props.frame_boundary_mat
|
|
new_face.select = True
|
|
new_faces.append(new_face)
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
#for f in bm.faces: f.select_set(f not in new_faces)
|
|
for f in original_faces: bm.faces.remove(f)
|
|
bm.to_mesh(new_ob.data)
|
|
# propagate vertex groups
|
|
if props.bool_vertex_group:
|
|
base_vg = []
|
|
for vg in new_ob.vertex_groups:
|
|
vertex_group = []
|
|
for v in bm.verts:
|
|
try:
|
|
vertex_group.append(vg.weight(v.index))
|
|
except:
|
|
vertex_group.append(0)
|
|
base_vg.append(vertex_group)
|
|
new_vert_ids = range(len(bm.verts)-len(vert_ids),len(bm.verts))
|
|
for vg_id, vg in enumerate(new_ob.vertex_groups):
|
|
for ii, jj in zip(vert_ids, new_vert_ids):
|
|
vg.add([jj], base_vg[vg_id][ii], 'REPLACE')
|
|
new_ob.data.update()
|
|
return new_ob
|
|
|
|
def convert_to_fan(ob, props, use_modifiers):
|
|
new_ob = convert_object_to_mesh(ob, use_modifiers, True)
|
|
# make base object selected and active
|
|
for o in bpy.context.view_layer.objects: o.select_set(False)
|
|
new_ob.select_set(True)
|
|
bpy.context.view_layer.objects.active = new_ob
|
|
sk_index0 = new_ob.active_shape_key_index
|
|
new_ob.active_shape_key_index = 0
|
|
|
|
bpy.ops.object.mode_set(mode='EDIT')
|
|
bpy.ops.mesh.select_mode(type='FACE')
|
|
if not props.bool_selection:
|
|
bpy.ops.mesh.select_all(action='SELECT')
|
|
bpy.ops.mesh.poke()
|
|
bpy.ops.object.mode_set(mode='OBJECT')
|
|
return new_ob
|