badguardhome/scripts/README.md

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# AdGuard Home Scripts
## `hooks/`: Git Hooks
### Usage
Run `make init` from the project root.
## `querylog/`: Query Log Helpers
### Usage
* `npm install`: install dependencies. Run this first.
* `npm run anonymize <source> <dst>`: read the query log from the `<source>`
and write anonymized version to `<dst>`.
## `make/`: Makefile Scripts
The release channels are: `development` (the default), `edge`, `beta`, and
`release`. If verbosity levels aren't documented here, there are only two: `0`,
don't print anything, and `1`, be verbose.
### `build-docker.sh`: Build A Multi-Architecture Docker Image
Required environment:
* `CHANNEL`: release channel, see above.
* `COMMIT`: current Git revision.
* `DIST_DIR`: the directory where a release has previously been built.
* `VERSION`: release version.
Optional environment:
* `DOCKER_IMAGE_NAME`: the name of the resulting Docker container. By default
it's `adguardhome-dev`.
* `DOCKER_OUTPUT`: the `--output` parameters. By default they are
`type=image,name=${DOCKER_IMAGE_NAME},push=false`.
* `SUDO`: allow users to use `sudo` or `doas` with `docker`. By default none
is used.
### `build-release.sh`: Build A Release For All Platforms
Required environment:
* `CHANNEL`: release channel, see above.
* `GPG_KEY` and `GPG_KEY_PASSPHRASE`: data for `gpg`. Only required if `SIGN`
is `1`.
Optional environment:
* `ARCH` and `OS`: space-separated list of architectures and operating systems
for which to build a release. For example, to build only for 64-bit ARM and
AMD on Linux and Darwin:
```sh
make ARCH='amd64 arm64' OS='darwin linux' … build-release
```
The default value is `''`, which means build everything.
* `BUILD_SNAP`: `0` to not build Snapcraft packages, `1` to build. The
default value is `1`.
* `DIST_DIR`: the directory to build a release into. The default value is
`dist`.
* `GO`: set an alternarive name for the Go compiler.
* `SIGN`: `0` to not sign the resulting packages, `1` to sign. The default
value is `1`.
* `VERBOSE`: `1` to be verbose, `2` to also print environment. This script
calls `go-build.sh` with the verbosity level one level lower, so to get
verbosity level `2` in `go-build.sh`, set this to `3` when calling
`build-release.sh`.
* `VERSION`: release version. Will be set by `version.sh` if it is unset or
if it has the default `Makefile` value of `v0.0.0`.
### `clean.sh`: Cleanup
Optional environment:
* `GO`: set an alternarive name for the Go compiler.
Required environment:
* `DIST_DIR`: the directory where a release has previously been built.
### `go-build.sh`: Build The Backend
Optional environment:
* `BUILD_TIME`: If set, overrides the build time information. Useful for
reproducible builds.
* `GOARM`: ARM processor options for the Go compiler.
* `GOMIPS`: ARM processor options for the Go compiler.
* `GO`: set an alternarive name for the Go compiler.
* `OUT`: output binary name.
* `PARALLELISM`: set the maximum number of concurrently run build commands
(that is, compiler, linker, etc.).
* `VERBOSE`: verbosity level. `1` shows every command that is run and every
Go package that is processed. `2` also shows subcommands and environment.
The default value is `0`, don't be verbose.
Required environment:
* `CHANNEL`: release channel, see above.
* `VERSION`: release version.
### `go-deps.sh`: Install Backend Dependencies
Optional environment:
* `GO`: set an alternarive name for the Go compiler.
* `VERBOSE`: verbosity level. `1` shows every command that is run and every
Go package that is processed. `2` also shows subcommands and environment.
The default value is `0`, don't be verbose.
### `go-lint.sh`: Run Backend Static Analyzers
Don't forget to run `make go-tools` once first!
Optional environment:
* `EXIT_ON_ERROR`: if set to `0`, don't exit the script after the first
encountered error. The default value is `1`.
* `GO`: set an alternarive name for the Go compiler.
* `VERBOSE`: verbosity level. `1` shows every command that is run. `2` also
shows subcommands. The default value is `0`, don't be verbose.
### `go-test.sh`: Run Backend Tests
Optional environment:
* `GO`: set an alternarive name for the Go compiler.
* `RACE`: set to `0` to not use the Go race detector. The default value is
`1`, use the race detector.
* `TIMEOUT_FLAGS`: set timeout flags for tests. The default value is
`--timeout 30s`.
* `VERBOSE`: verbosity level. `1` shows every command that is run and every
Go package that is processed. `2` also shows subcommands. The default
value is `0`, don't be verbose.
### `go-tools.sh`: Install Backend Tooling
Installs the Go static analysis and other tools into `${PWD}/bin`. Either add
`${PWD}/bin` to your `$PATH` before all other entries, or use the commands
directly, or use the commands through `make` (for example, `make go-lint`).
Optional environment:
* `GO`: set an alternarive name for the Go compiler.
### `version.sh`: Generate And Print The Current Version
Required environment:
* `CHANNEL`: release channel, see above.
## `snap/`: Snap GUI Files
App icons (see https://github.com/AdguardTeam/AdGuardHome/pull/1836), Snap
manifest file templates, and helper scripts.
## `translations/`: Twosky Integration Script
### Usage
* `npm install`: install dependencies. Run this first.
* `npm run locales:download`: download and save all translations.
* `npm run locales:upload`: upload the base `en` locale.
* `npm run locales:summary`: show the current locales summary.
* `npm run locales:unused`: show the list of unused strings.
After the download you'll find the output locales in the `client/src/__locales/`
directory.
## `whotracksme/`: Whotracks.me Database Converter
A simple script that converts the Ghostery/Cliqz trackers database to a json format.
### Usage
```sh
yarn install
node index.js
```
You'll find the output in the `whotracksmedb.json` file. Then, move it to
`client/src/helpers/trackers`.