package game import ( "log" "path" "strconv" "git.tuxpa.in/a/card_id/common/data" "git.tuxpa.in/a/card_id/common/game/level" "git.tuxpa.in/a/card_id/common/game/table" "lukechampine.com/frand" ) type Game struct { Levels map[string]*level.Level TotalProbability float64 } func New() *Game { return &Game{ Levels: make(map[string]*level.Level, 12), TotalProbability: 0, } } func (g *Game) ReadFromRoot(datadir string) (*Game, error) { if datadir == "" { datadir = "./data" } grades, err := data.NewGradesFromFile(path.Join(datadir, "GradeInfo.yaml")) if err != nil { return nil, err } for _, v := range grades { lvl := &level.Level{} lvl.Name = strconv.Itoa(v.Grade) g.Levels[lvl.Name] = lvl lvl.SelectionWeight = v.Rate g.TotalProbability = g.TotalProbability + v.Rate rres, err := data.NewResultsFromFile(path.Join(datadir, "ResultTable", lvl.Name+".yaml")) if err != nil { return nil, err } lvl.RewardTable = table.New(rres) if v.SpecialRate > 0 { lvl.SpecialChance = v.SpecialRate sres, err := data.NewResultsFromFile(path.Join(datadir, "SpecialTable", lvl.Name+".yaml")) if err != nil { return nil, err } lvl.SpecialTable = table.New(sres) } } return g, nil } func (g *Game) RandomLevel() *level.Level { selector := frand.Float64() * g.TotalProbability sofar := 0.0 if len(g.Levels) == 0 { return nil } for _, v := range g.Levels { sofar = sofar + v.SelectionWeight if sofar >= selector-0.000000001 { return v } } log.Println("BAD BAD BAD BAD BAD BAD PLEASE REPORT OH NO OH NO OH FISJAFIJNSAF") return g.RandomLevel() }