package level import ( "git.tuxpa.in/a/card_id/common/game/table" "lukechampine.com/frand" ) type Level struct { Name string SelectionWeight float64 RewardTable *table.Table SpecialTable *table.Table SpecialChance float64 } func (l *Level) RandomTable() *table.Table { if l.SpecialChance == 0 { return l.RewardTable } if l.SpecialChance > (frand.Float64() * 100) { return l.SpecialTable } return l.RewardTable }