Fixed by returning the original buffer from `fs.read` and then just
using whatever encoding was passed in to iconv, so this should all work
exactly the same now as it does on native Node.
* Set platform based on server
Had to refactor a bit to ensure our values get set before VS Code tries
to use them.
* Pave the way for mnemonics on all platforms
* Fix context menus on Mac
* Fix a bunch of things on Mac including menu bar
* Set keybindings based on client's OS
Previously they'd go in still stringified so we didn't get a chance to
convert buffer objects back to buffers, for example, making things like
`fs.write` write `[object Object]` to files.
* Add trace log level
* Use active eval to implement spdlog
* Split server/client active eval interfaces
Since all properties are *not* valid on both sides
* +200% fire resistance
* Implement exec using active evaluations
* Fully implement child process streams
* Watch impl, move child_process back to explicitly adding events
Automatically forwarding all events might be the right move, but wanna
think/discuss it a bit more because it didn't come out very cleanly.
* Would you like some args with that callback?
* Implement the rest of child_process using active evals
* Rampant memory leaks
Emit "kill" to active evaluations when client disconnects in order to
kill processes. Most likely won't be the final solution.
* Resolve some minor issues with output panel
* Implement node-pty with active evals
* Provide clearTimeout to vm sandbox
* Implement socket with active evals
* Extract some callback logic
Also remove some eval interfaces, need to re-think those.
* Implement net.Server and remainder of net.Socket using active evals
* Implement dispose for active evaluations
* Use trace for express requests
* Handle sending buffers through evaluation events
* Make event logging a bit more clear
* Fix some errors due to us not actually instantiating until connect/listen
* is this a commit message?
* We can just create the evaluator in the ctor
Not sure what I was thinking.
* memory leak for you, memory leak for everyone
* it's a ternary now
* Don't dispose automatically on close or error
The code may or may not be disposable at that point.
* Handle parsing buffers on the client side as well
* Remove unused protobuf
* Remove TypedValue
* Remove unused forkProvider and test
* Improve dispose pattern for active evals
* Socket calls close after error; no need to bind both
* Improve comment
* Comment is no longer wishy washy due to explicit boolean
* Simplify check for sendHandle and options
* Replace _require with __non_webpack_require__
Webpack will then replace this with `require` which we then provide to
the vm sandbox.
* Provide path.parse
* Prevent original-fs from loading
* Start with a pid of -1
vscode immediately checks the PID to see if the debug process launch
correctly, but of course we don't get the pid synchronously.
* Pass arguments to bootstrap-fork
* Fully implement streams
Was causing errors because internally the stream would set this.writing
to true and it would never become false, so subsequent messages would
never send.
* Fix serializing errors and streams emitting errors multiple times
* Was emitting close to data
* Fix missing path for spawned processes
* Move evaluation onDispose call
Now it's accurate and runs when the active evaluation has actually
disposed.
* Fix promisifying fs.exists
* Fix some active eval callback issues
* Patch existsSync in debug adapter
- Use whateverEmitter.event for the onWhatever methods.
- Add readonly to a bunch of things.
- Remove some redundancy in types.
- Move initializations out of the constructor and into the declarations
where it was reasonable to do so.
- Disable a few no-any violations.
Using this to skip the toggle developer tools action since there doesn't
seem to be any way to do that from the browser. There might be others we
will need to add.
* Add active evals
* Convert type of stats to date or string
* Fix generic overloads for run
* Lower evaluate timeout
* Add comment for createWriteStream
* Use ipc instead of pipe
* Run callback passed to child process's send method
* It also returns true
* Correct send signature
* Kill processes when client disconnects
* Implement net.Server
* Move Socket class into Client
This way we don't need to expose anything.
* Remove some unused imports
* Pass environment variables to bootstrap fork
* Add debug log for when socket disconnects from server
* Use VSCODE_ALLOW_IO for shared process only
* Extension host can send messages now
* Support callback for logging
This lets us do potentially expensive operations which will only be
performed if the log level is sufficiently low.
* Stop extension host from committing suicide
* Blank line
* Add static serve (#21)
* Add extension URLs
* how did i remove this
* Fix writing an empty string
* Implement dialogs on window service