* Update Node to 10.15.1
* Remove string replace that was used for oclif
* Update nbin
* Package node-pty and spdlog with nbin
* Label stderr/stdout from shared process
* Remove fork override
* Prevent "already disposed" errors when trying to kill disposed proxies
* Include spdlog dependencies
* Shim /node_modules
* Add node_modules to Docker ignore
It keeps using my already-built .node files which results in a
mismatching GLIBC version error.
* Update nbin
* Update VS Code to 1.33.0
* Fix slow file tree
* Fix WindowsService fill
* Provide `off` on event listeners
* Fix webview
* Fix double title bar and missing preferences on Mac
* Bump VS Code version in Travis config
* Fix black dialog text (again)
* Fix shared process not starting
* Convert fully to protobuf (was partially JSON)
* Handle all floating promises
* Remove stringified proto from trace logging
It wasn't proving to be very useful.
* Make proxies decide how to handle disconnects
* Connect to a new terminal instance on disconnect
* Use our retry for the watcher
* Specify method when proxy doesn't exist
* Don't error when closing/killing disconnected proxy
* Specify proxy ID when a method doesn't exist
* Use our retry for the searcher
Also dispose some things for the watcher because it doesn't seem that
was done properly.
The searcher also now starts immediately so there won't be lag when you
perform your first search.
* Use our retry for the extension host
* Emit error in parent proxy class
Reduces duplicate code. Not all items are "supposed" to have an error
event according to the original implementation we are filling, but there
is no reason why we can't emit our own events (and are already doing so
for the "disconnected" event anyway).
* Reconnect spdlog
* Add error message when shared process disconnects
* Pass method resolve to parse
* Don't pass method to getProxy
It doesn't tell you anything that trace logging wouldn't and has
no relation to what the function actually does.
* Fix infinite recursion when disposing protocol client in tests
* Set low CPU priority on watcher
Fixes#247.
* Batch stat and readdir calls
* Fix fs.exists
callbackify seems to always adds an error as the first argument. Opted
to just use the promise for this one.
* Batch lstat
* Add maximum time for flushing batches
* Replace evaluations with proxies and messages
* Return proxies synchronously
Otherwise events can be lost.
* Ensure events cannot be missed
* Refactor remaining fills
* Use more up-to-date version of util
For callbackify.
* Wait for dispose to come back before removing
This prevents issues with the "done" event not always being the last
event fired. For example a socket might close and then end, but only
if the caller called end.
* Remove old node-pty tests
* Fix emitting events twice on duplex streams
* Preserve environment when spawning processes
* Throw a better error if the proxy doesn't exist
* Remove rimraf dependency from ide
* Update net.Server.listening
* Use exit event instead of killed
Doesn't look like killed is even a thing.
* Add response timeout to server
* Fix trash
* Require node-pty & spdlog after they get unpackaged
This fixes an error when running in the binary.
* Fix errors in down emitter preventing reconnecting
* Fix disposing proxies when nothing listens to "error" event
* Refactor event tests to use jest.fn()
* Reject proxy call when disconnected
Otherwise it'll wait for the timeout which is a waste of time since we
already know the connection is dead.
* Use nbin for binary packaging
* Remove additional module requires
* Attempt to remove require for local bootstrap-fork
* Externalize fsevents
- Move the old data directory if possible.
- Fix extension path to not use a hard-coded path and instead use the
data directory.
- Create every part of the path during startup.
- Create each path when a connection is made as well in case they are
deleted while the server is running.
- Create every part of the path before saving settings or writing a file
using the resource endpoint.
* Add windows support
* Improve multi-platform support
* Install with network-concurrency 1
* Use file-glob to upload windows binary
* Don't install packages in parallel if on windows
* Rename vscode-remote to code-server
* Add output at intervals so CI doesn't kill build
* Update all tasks to provide timed output
* Don't perform tasks sync otherwise we can't log
Fixed by returning the original buffer from `fs.read` and then just
using whatever encoding was passed in to iconv, so this should all work
exactly the same now as it does on native Node.
Previously they'd go in still stringified so we didn't get a chance to
convert buffer objects back to buffers, for example, making things like
`fs.write` write `[object Object]` to files.
* Add trace log level
* Use active eval to implement spdlog
* Split server/client active eval interfaces
Since all properties are *not* valid on both sides
* +200% fire resistance
* Implement exec using active evaluations
* Fully implement child process streams
* Watch impl, move child_process back to explicitly adding events
Automatically forwarding all events might be the right move, but wanna
think/discuss it a bit more because it didn't come out very cleanly.
* Would you like some args with that callback?
* Implement the rest of child_process using active evals
* Rampant memory leaks
Emit "kill" to active evaluations when client disconnects in order to
kill processes. Most likely won't be the final solution.
* Resolve some minor issues with output panel
* Implement node-pty with active evals
* Provide clearTimeout to vm sandbox
* Implement socket with active evals
* Extract some callback logic
Also remove some eval interfaces, need to re-think those.
* Implement net.Server and remainder of net.Socket using active evals
* Implement dispose for active evaluations
* Use trace for express requests
* Handle sending buffers through evaluation events
* Make event logging a bit more clear
* Fix some errors due to us not actually instantiating until connect/listen
* is this a commit message?
* We can just create the evaluator in the ctor
Not sure what I was thinking.
* memory leak for you, memory leak for everyone
* it's a ternary now
* Don't dispose automatically on close or error
The code may or may not be disposable at that point.
* Handle parsing buffers on the client side as well
* Remove unused protobuf
* Remove TypedValue
* Remove unused forkProvider and test
* Improve dispose pattern for active evals
* Socket calls close after error; no need to bind both
* Improve comment
* Comment is no longer wishy washy due to explicit boolean
* Simplify check for sendHandle and options
* Replace _require with __non_webpack_require__
Webpack will then replace this with `require` which we then provide to
the vm sandbox.
* Provide path.parse
* Prevent original-fs from loading
* Start with a pid of -1
vscode immediately checks the PID to see if the debug process launch
correctly, but of course we don't get the pid synchronously.
* Pass arguments to bootstrap-fork
* Fully implement streams
Was causing errors because internally the stream would set this.writing
to true and it would never become false, so subsequent messages would
never send.
* Fix serializing errors and streams emitting errors multiple times
* Was emitting close to data
* Fix missing path for spawned processes
* Move evaluation onDispose call
Now it's accurate and runs when the active evaluation has actually
disposed.
* Fix promisifying fs.exists
* Fix some active eval callback issues
* Patch existsSync in debug adapter
- Use whateverEmitter.event for the onWhatever methods.
- Add readonly to a bunch of things.
- Remove some redundancy in types.
- Move initializations out of the constructor and into the declarations
where it was reasonable to do so.
- Disable a few no-any violations.
* Add active evals
* Convert type of stats to date or string
* Fix generic overloads for run
* Lower evaluate timeout
* Add comment for createWriteStream
* Use ipc instead of pipe
* Run callback passed to child process's send method
* It also returns true
* Correct send signature
* Kill processes when client disconnects
* Implement net.Server
* Move Socket class into Client
This way we don't need to expose anything.
* Remove some unused imports
* Pass environment variables to bootstrap fork
* Add debug log for when socket disconnects from server
* Use VSCODE_ALLOW_IO for shared process only
* Extension host can send messages now
* Support callback for logging
This lets us do potentially expensive operations which will only be
performed if the log level is sufficiently low.
* Stop extension host from committing suicide
* Blank line
* Add static serve (#21)
* Add extension URLs
* how did i remove this
* Fix writing an empty string
* Implement dialogs on window service