steps: - task: NodeTool@0 inputs: versionSpec: "14.x" - task: AzureKeyVault@1 displayName: "Azure Key Vault: Get Secrets" inputs: azureSubscription: "vscode-builds-subscription" KeyVaultName: vscode - task: DownloadPipelineArtifact@2 inputs: artifact: Compilation path: $(Build.ArtifactStagingDirectory) displayName: Download compilation output condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal')) - script: | set -e tar -xzf $(Build.ArtifactStagingDirectory)/compilation.tar.gz displayName: Extract compilation output condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal')) # Set up the credentials to retrieve distro repo and setup git persona # to create a merge commit for when we merge distro into oss - script: | set -e cat << EOF > ~/.netrc machine github.com login vscode password $(github-distro-mixin-password) EOF git config user.email "vscode@microsoft.com" git config user.name "VSCode" displayName: Prepare tooling - script: | set -e sudo xcode-select -s /Applications/Xcode_12.2.app displayName: Switch to Xcode 12 condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'arm64')) - script: | set -e git pull --no-rebase https://github.com/$(VSCODE_MIXIN_REPO).git $(node -p "require('./package.json').distro") displayName: Merge distro - script: | mkdir -p .build node build/azure-pipelines/common/computeNodeModulesCacheKey.js $VSCODE_ARCH $ENABLE_TERRAPIN > .build/yarnlockhash displayName: Prepare yarn cache flags - task: Cache@2 inputs: key: 'nodeModules | $(Agent.OS) | .build/yarnlockhash' path: .build/node_modules_cache cacheHitVar: NODE_MODULES_RESTORED displayName: Restore node_modules cache - script: | set -e tar -xzf .build/node_modules_cache/cache.tgz condition: and(succeeded(), eq(variables.NODE_MODULES_RESTORED, 'true')) displayName: Extract node_modules cache - script: | set -e npm install -g node-gyp@latest node-gyp --version displayName: Update node-gyp condition: and(succeeded(), ne(variables.NODE_MODULES_RESTORED, 'true')) - script: | set -e npx https://aka.ms/enablesecurefeed standAlone timeoutInMinutes: 5 condition: and(succeeded(), ne(variables.NODE_MODULES_RESTORED, 'true'), eq(variables['ENABLE_TERRAPIN'], 'true')) displayName: Switch to Terrapin packages - script: | set -e export npm_config_arch=$(VSCODE_ARCH) export npm_config_node_gyp=$(which node-gyp) export npm_config_build_from_source=true export SDKROOT=/Applications/Xcode_12.2.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.0.sdk for i in {1..3}; do # try 3 times, for Terrapin yarn --frozen-lockfile && break if [ $i -eq 3 ]; then echo "Yarn failed too many times" >&2 exit 1 fi echo "Yarn failed $i, trying again..." done env: ELECTRON_SKIP_BINARY_DOWNLOAD: 1 PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD: 1 displayName: Install dependencies condition: and(succeeded(), ne(variables.NODE_MODULES_RESTORED, 'true')) - script: | set -e node build/azure-pipelines/common/listNodeModules.js .build/node_modules_list.txt mkdir -p .build/node_modules_cache tar -czf .build/node_modules_cache/cache.tgz --files-from .build/node_modules_list.txt condition: and(succeeded(), ne(variables.NODE_MODULES_RESTORED, 'true')) displayName: Create node_modules archive # This script brings in the right resources (images, icons, etc) based on the quality (insiders, stable, exploration) - script: | set -e node build/azure-pipelines/mixin displayName: Mix in quality - script: | set -e VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \ yarn gulp vscode-darwin-$(VSCODE_ARCH)-min-ci displayName: Build client condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal')) - script: | set -e VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \ yarn gulp vscode-reh-darwin-min-ci VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \ yarn gulp vscode-reh-web-darwin-min-ci displayName: Build Server condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64')) - script: | set -e VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \ yarn npm-run-all -lp "electron $(VSCODE_ARCH)" "playwright-install" displayName: Download Electron and Playwright condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - download: current artifact: unsigned_vscode_client_darwin_x64_archive displayName: Download x64 artifact condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal')) - download: current artifact: unsigned_vscode_client_darwin_arm64_archive displayName: Download arm64 artifact condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal')) - script: | set -e cp $(Pipeline.Workspace)/unsigned_vscode_client_darwin_x64_archive/VSCode-darwin-x64.zip $(agent.builddirectory)/VSCode-darwin-x64.zip cp $(Pipeline.Workspace)/unsigned_vscode_client_darwin_arm64_archive/VSCode-darwin-arm64.zip $(agent.builddirectory)/VSCode-darwin-arm64.zip unzip $(agent.builddirectory)/VSCode-darwin-x64.zip -d $(agent.builddirectory)/VSCode-darwin-x64 unzip $(agent.builddirectory)/VSCode-darwin-arm64.zip -d $(agent.builddirectory)/VSCode-darwin-arm64 DEBUG=* node build/darwin/create-universal-app.js displayName: Create Universal App condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal')) # Setting hardened entitlements is a requirement for: # * Apple notarization # * Running tests on Big Sur (because Big Sur has additional security precautions) - script: | set -e security create-keychain -p pwd $(agent.tempdirectory)/buildagent.keychain security default-keychain -s $(agent.tempdirectory)/buildagent.keychain security unlock-keychain -p pwd $(agent.tempdirectory)/buildagent.keychain echo "$(macos-developer-certificate)" | base64 -D > $(agent.tempdirectory)/cert.p12 security import $(agent.tempdirectory)/cert.p12 -k $(agent.tempdirectory)/buildagent.keychain -P "$(macos-developer-certificate-key)" -T /usr/bin/codesign security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k pwd $(agent.tempdirectory)/buildagent.keychain VSCODE_ARCH=$(VSCODE_ARCH) DEBUG=electron-osx-sign* node build/darwin/sign.js displayName: Set Hardened Entitlements - script: | set -e ./scripts/test.sh --build --tfs "Unit Tests" displayName: Run unit tests (Electron) timeoutInMinutes: 7 condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e yarn test-browser --build --browser chromium --browser webkit --browser firefox --tfs "Browser Unit Tests" displayName: Run unit tests (Browser) timeoutInMinutes: 7 condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e yarn --cwd test/integration/browser compile displayName: Compile integration tests condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | # Figure out the full absolute path of the product we just built # including the remote server and configure the integration tests # to run with these builds instead of running out of sources. set -e APP_ROOT=$(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH) APP_NAME="`ls $APP_ROOT | head -n 1`" INTEGRATION_TEST_ELECTRON_PATH="$APP_ROOT/$APP_NAME/Contents/MacOS/Electron" \ VSCODE_REMOTE_SERVER_PATH="$(agent.builddirectory)/vscode-reh-darwin" \ ./scripts/test-integration.sh --build --tfs "Integration Tests" displayName: Run integration tests (Electron) timeoutInMinutes: 10 condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e VSCODE_REMOTE_SERVER_PATH="$(agent.builddirectory)/vscode-reh-web-darwin" \ ./resources/server/test/test-web-integration.sh --browser webkit displayName: Run integration tests (Browser) timeoutInMinutes: 10 condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e APP_ROOT=$(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH) APP_NAME="`ls $APP_ROOT | head -n 1`" INTEGRATION_TEST_ELECTRON_PATH="$APP_ROOT/$APP_NAME/Contents/MacOS/Electron" \ VSCODE_REMOTE_SERVER_PATH="$(agent.builddirectory)/vscode-reh-darwin" \ ./resources/server/test/test-remote-integration.sh displayName: Run remote integration tests (Electron) timeoutInMinutes: 7 condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e yarn --cwd test/smoke compile displayName: Compile smoke tests condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e APP_ROOT=$(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH) APP_NAME="`ls $APP_ROOT | head -n 1`" yarn smoketest-no-compile --build "$APP_ROOT/$APP_NAME" timeoutInMinutes: 5 displayName: Run smoke tests (Electron) condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e APP_ROOT=$(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH) APP_NAME="`ls $APP_ROOT | head -n 1`" VSCODE_REMOTE_SERVER_PATH="$(agent.builddirectory)/vscode-reh-darwin" \ yarn smoketest-no-compile --build "$APP_ROOT/$APP_NAME" --remote timeoutInMinutes: 5 displayName: Run smoke tests (Remote) condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e VSCODE_REMOTE_SERVER_PATH="$(agent.builddirectory)/vscode-reh-web-darwin" \ yarn smoketest-no-compile --web --headless timeoutInMinutes: 5 displayName: Run smoke tests (Browser) condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - task: PublishPipelineArtifact@0 inputs: artifactName: crash-dump-macos-$(VSCODE_ARCH) targetPath: .build/crashes displayName: "Publish Crash Reports" continueOnError: true condition: failed() - task: PublishTestResults@2 displayName: Publish Tests Results inputs: testResultsFiles: "*-results.xml" searchFolder: "$(Build.ArtifactStagingDirectory)/test-results" condition: and(succeededOrFailed(), eq(variables['VSCODE_ARCH'], 'x64'), eq(variables['VSCODE_STEP_ON_IT'], 'false')) - script: | set -e pushd $(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH) && zip -r -X -y $(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH).zip * && popd displayName: Archive build condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false')) - script: | set -e # package Remote Extension Host pushd .. && mv vscode-reh-darwin vscode-server-darwin && zip -Xry vscode-server-darwin.zip vscode-server-darwin && popd # package Remote Extension Host (Web) pushd .. && mv vscode-reh-web-darwin vscode-server-darwin-web && zip -Xry vscode-server-darwin-web.zip vscode-server-darwin-web && popd displayName: Prepare to publish servers condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), ne(variables['VSCODE_PUBLISH'], 'false')) - publish: $(Agent.BuildDirectory)/VSCode-darwin-$(VSCODE_ARCH).zip artifact: unsigned_vscode_client_darwin_$(VSCODE_ARCH)_archive displayName: Publish client archive condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false')) - publish: $(Agent.BuildDirectory)/vscode-server-darwin.zip artifact: vscode_server_darwin_$(VSCODE_ARCH)_archive-unsigned displayName: Publish server archive condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), ne(variables['VSCODE_PUBLISH'], 'false')) - publish: $(Agent.BuildDirectory)/vscode-server-darwin-web.zip artifact: vscode_web_darwin_$(VSCODE_ARCH)_archive-unsigned displayName: Publish web server archive condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), ne(variables['VSCODE_PUBLISH'], 'false')) - script: | AZURE_STORAGE_ACCESS_KEY="$(ticino-storage-key)" \ VSCODE_ARCH="$(VSCODE_ARCH)" \ yarn gulp upload-vscode-configuration displayName: Upload configuration (for Bing settings search) condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), ne(variables['VSCODE_PUBLISH'], 'false')) continueOnError: true