. build/azure-pipelines/win32/exec.ps1 $ErrorActionPreference = 'Stop' $ProgressPreference = 'SilentlyContinue' $ARTIFACT_PROCESSED_WILDCARD_PATH = "$env:PIPELINE_WORKSPACE/artifacts_processed_*/artifacts_processed_*" $ARTIFACT_PROCESSED_FILE_PATH = "$env:PIPELINE_WORKSPACE/artifacts_processed_$env:SYSTEM_STAGEATTEMPT/artifacts_processed_$env:SYSTEM_STAGEATTEMPT.txt" function Get-PipelineArtifact { param($Name = '*') try { $res = Invoke-RestMethod "$($env:BUILDS_API_URL)artifacts?api-version=6.0" -Headers @{ Authorization = "Bearer $env:SYSTEM_ACCESSTOKEN" } -MaximumRetryCount 5 -RetryIntervalSec 1 if (!$res) { return } $res.value | Where-Object { $_.name -Like $Name } } catch { Write-Warning $_ } } # This set will keep track of which artifacts have already been processed $set = [System.Collections.Generic.HashSet[string]]::new() if (Test-Path $ARTIFACT_PROCESSED_WILDCARD_PATH) { # Grab the latest artifact_processed text file and load all assets already processed from that. # This means that the latest artifact_processed_*.txt file has all of the contents of the previous ones. # Note: The kusto-like syntax only works in PS7+ and only in scripts, not at the REPL. Get-ChildItem $ARTIFACT_PROCESSED_WILDCARD_PATH | Sort-Object | Select-Object -Last 1 | Get-Content | ForEach-Object { $set.Add($_) | Out-Null Write-Host "Already processed artifact: $_" } } # Create the artifact file that will be used for this run New-Item -Path $ARTIFACT_PROCESSED_FILE_PATH -Force | Out-Null # Determine which stages we need to watch $stages = @( if ($env:VSCODE_BUILD_STAGE_WINDOWS -eq 'True') { 'Windows' } if ($env:VSCODE_BUILD_STAGE_LINUX -eq 'True') { 'Linux' } if ($env:VSCODE_BUILD_STAGE_MACOS -eq 'True') { 'macOS' } ) do { Start-Sleep -Seconds 10 $artifacts = Get-PipelineArtifact -Name 'vscode_*' if (!$artifacts) { continue } $artifacts | ForEach-Object { $artifactName = $_.name if($set.Add($artifactName)) { Write-Host "Processing artifact: '$artifactName. Downloading from: $($_.resource.downloadUrl)" try { Invoke-RestMethod $_.resource.downloadUrl -OutFile "$env:AGENT_TEMPDIRECTORY/$artifactName.zip" -Headers @{ Authorization = "Bearer $env:SYSTEM_ACCESSTOKEN" } -MaximumRetryCount 5 -RetryIntervalSec 1 | Out-Null Expand-Archive -Path "$env:AGENT_TEMPDIRECTORY/$artifactName.zip" -DestinationPath $env:AGENT_TEMPDIRECTORY | Out-Null } catch { Write-Warning $_ $set.Remove($artifactName) | Out-Null continue } $null,$product,$os,$arch,$type = $artifactName -split '_' $asset = Get-ChildItem -rec "$env:AGENT_TEMPDIRECTORY/$artifactName" Write-Host "Processing artifact with the following values:" # turning in into an object just to log nicely @{ product = $product os = $os arch = $arch type = $type asset = $asset.Name } | Format-Table exec { node build/azure-pipelines/common/createAsset.js $product $os $arch $type $asset.Name $asset.FullName } $artifactName >> $ARTIFACT_PROCESSED_FILE_PATH } } # Get the timeline and see if it says the other stage completed try { $timeline = Invoke-RestMethod "$($env:BUILDS_API_URL)timeline?api-version=6.0" -Headers @{ Authorization = "Bearer $env:SYSTEM_ACCESSTOKEN" } -MaximumRetryCount 5 -RetryIntervalSec 1 } catch { Write-Warning $_ continue } foreach ($stage in $stages) { $otherStageFinished = $timeline.records | Where-Object { $_.name -eq $stage -and $_.type -eq 'stage' -and $_.state -eq 'completed' } if (!$otherStageFinished) { break } } $artifacts = Get-PipelineArtifact -Name 'vscode_*' $artifactsStillToProcess = $artifacts.Count -ne $set.Count } while (!$otherStageFinished -or $artifactsStillToProcess) Write-Host "Processed $($set.Count) artifacts."