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289 lines
8.1 KiB
TypeScript
289 lines
8.1 KiB
TypeScript
import { logger, field } from "@coder/logger";
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import { NotificationService, INotificationHandle, INotificationService, Severity } from "./fill/notification";
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interface IRetryItem {
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count?: number;
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delay?: number; // In seconds.
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end?: number; // In ms.
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fn(): any | Promise<any>; // tslint:disable-line no-any can have different return values
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timeout?: number | NodeJS.Timer;
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running?: boolean;
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showInNotification: boolean;
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}
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/**
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* Retry services. Handles multiple services so when a connection drops the
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* user doesn't get a separate notification for each service.
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*
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* Attempts to restart services silently up to a maximum number of tries, then
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* starts waiting for a delay that grows exponentially with each attempt with a
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* cap on the delay. Once the delay is long enough, it will show a notification
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* to the user explaining what is happening with an option to immediately retry.
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*/
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export class Retry {
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private items = new Map<string, IRetryItem>();
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// Times are in seconds.
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private readonly retryMinDelay = 1;
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private readonly retryMaxDelay = 10;
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private readonly maxImmediateRetries = 5;
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private readonly retryExponent = 1.5;
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private blocked: string | boolean | undefined;
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private notificationHandle: INotificationHandle | undefined;
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private readonly updateDelay = 1;
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private updateTimeout: number | NodeJS.Timer | undefined;
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private readonly notificationThreshold = 3;
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// Time in milliseconds to wait before restarting a service. (See usage below
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// for reasoning.)
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private readonly waitDelay = 50;
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public constructor(private _notificationService: INotificationService) {}
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public set notificationService(service: INotificationService) {
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this._notificationService = service;
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}
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public get notificationService(): INotificationService {
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return this._notificationService;
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}
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/**
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* Block retries when we know they will fail (for example when starting Wush
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* back up). If a name is passed, that service will still be allowed to retry
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* (unless we have already blocked).
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*
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* Blocking without a name will override a block with a name.
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*/
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public block(name?: string): void {
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if (!this.blocked || !name) {
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this.blocked = name || true;
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this.items.forEach((item) => {
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this.stopItem(item);
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});
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}
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}
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/**
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* Unblock retries and run any that are pending.
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*/
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public unblock(): void {
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this.blocked = false;
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this.items.forEach((item, name) => {
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if (item.running) {
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this.runItem(name, item);
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}
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});
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}
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/**
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* Register a function to retry that starts/connects to a service.
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*
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* If the function returns a promise, it will automatically be retried,
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* recover, & unblock after calling `run` once (otherwise they need to be
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* called manually).
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*/
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// tslint:disable-next-line no-any can have different return values
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public register(name: string, fn: () => any | Promise<any>, showInNotification: boolean = true): void {
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if (this.items.has(name)) {
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throw new Error(`"${name}" is already registered`);
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}
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this.items.set(name, { fn, showInNotification });
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}
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/**
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* Unregister a function to retry.
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*/
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public unregister(name: string): void {
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if (!this.items.has(name)) {
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throw new Error(`"${name}" is not registered`);
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}
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this.items.delete(name);
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}
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/**
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* Retry a service.
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*/
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public run(name: string, error?: Error): void {
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if (!this.items.has(name)) {
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throw new Error(`"${name}" is not registered`);
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}
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const item = this.items.get(name)!;
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if (item.running) {
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throw new Error(`"${name}" is already retrying`);
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}
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item.running = true;
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// This timeout is for the case when the connection drops; this allows time
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// for the socket service to come in and block everything because some other
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// services might make it here first and try to restart, which will fail.
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setTimeout(() => {
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if (this.blocked && this.blocked !== name) {
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return;
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}
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if (!item.count || item.count < this.maxImmediateRetries) {
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return this.runItem(name, item, error);
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}
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if (!item.delay) {
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item.delay = this.retryMinDelay;
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} else {
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item.delay = Math.ceil(item.delay * this.retryExponent);
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if (item.delay > this.retryMaxDelay) {
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item.delay = this.retryMaxDelay;
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}
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}
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logger.info(`Retrying ${name.toLowerCase()} in ${item.delay}s`, error && field("error", error.message));
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const itemDelayMs = item.delay * 1000;
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item.end = Date.now() + itemDelayMs;
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item.timeout = setTimeout(() => this.runItem(name, item, error), itemDelayMs);
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this.updateNotification();
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}, this.waitDelay);
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}
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/**
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* Reset a service after a successfully recovering.
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*/
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public recover(name: string): void {
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if (!this.items.has(name)) {
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throw new Error(`"${name}" is not registered`);
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}
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const item = this.items.get(name)!;
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if (typeof item.timeout === "undefined" && !item.running && typeof item.count !== "undefined") {
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logger.info(`Connected to ${name.toLowerCase()}`);
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item.delay = undefined;
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item.count = undefined;
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}
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}
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/**
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* Run an item.
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*/
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private runItem(name: string, item: IRetryItem, error?: Error): void {
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if (!item.count) {
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item.count = 1;
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} else {
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++item.count;
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}
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const retryCountText = item.count <= this.maxImmediateRetries
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? `[${item.count}/${this.maxImmediateRetries}]`
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: `[${item.count}]`;
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logger.info(`Starting ${name.toLowerCase()} ${retryCountText}...`, error && field("error", error.message));
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const endItem = (): void => {
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this.stopItem(item);
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item.running = false;
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};
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try {
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const maybePromise = item.fn();
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if (maybePromise instanceof Promise) {
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maybePromise.then(() => {
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endItem();
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this.recover(name);
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if (this.blocked === name) {
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this.unblock();
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}
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}).catch(() => {
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endItem();
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this.run(name);
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});
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} else {
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endItem();
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}
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} catch (error) {
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// Prevent an exception from causing the item to never run again.
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endItem();
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throw error;
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}
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}
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/**
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* Update, close, or show the notification.
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*/
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private updateNotification(): void {
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// tslint:disable-next-line no-any because NodeJS.Timer is valid.
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clearTimeout(this.updateTimeout as any);
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const now = Date.now();
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const items = Array.from(this.items.entries()).filter(([_, item]) => {
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return item.showInNotification
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&& typeof item.end !== "undefined"
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&& item.end > now
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&& item.delay && item.delay >= this.notificationThreshold;
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}).sort((a, b) => {
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return a[1] < b[1] ? -1 : 1;
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});
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if (items.length === 0) {
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if (this.notificationHandle) {
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this.notificationHandle.close();
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this.notificationHandle = undefined;
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}
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return;
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}
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const join = (arr: string[]): string => {
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const last = arr.pop()!; // Assume length > 0.
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return arr.length > 0 ? `${arr.join(", ")} and ${last}` : last;
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};
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const servicesStr = join(items.map(([name, _]) => name.toLowerCase()));
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const message = `Lost connection to ${servicesStr}. Retrying in ${
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join(items.map(([_, item]) => `${Math.ceil((item.end! - now) / 1000)}s`))
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}.`;
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const buttons = [{
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label: `Retry ${items.length > 1 ? "Services" : items[0][0]} Now`,
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run: (): void => {
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logger.info(`Forcing ${servicesStr} to restart now`);
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items.forEach(([name, item]) => {
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this.runItem(name, item);
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});
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this.updateNotification();
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},
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}];
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if (!this.notificationHandle) {
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this.notificationHandle = this.notificationService.prompt(
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Severity.Info,
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message,
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buttons,
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() => {
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this.notificationHandle = undefined;
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// tslint:disable-next-line no-any because NodeJS.Timer is valid.
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clearTimeout(this.updateTimeout as any);
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},
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);
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} else {
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this.notificationHandle.updateMessage(message);
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this.notificationHandle.updateButtons(buttons);
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}
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this.updateTimeout = setTimeout(() => this.updateNotification(), this.updateDelay * 1000);
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}
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/**
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* Stop an item's timer.
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*/
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private stopItem(item: IRetryItem): void {
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// tslint:disable-next-line no-any because NodeJS.Timer is valid.
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clearTimeout(item.timeout as any);
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item.timeout = undefined;
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item.end = undefined;
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}
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}
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// Global instance so we can block other retries when retrying the main
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// connection.
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export const retry = new Retry(new NotificationService());
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