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code-server-2/packages/protocol/src/browser/client.ts
2019-03-04 19:26:17 -08:00

254 lines
10 KiB
TypeScript

import { EventEmitter } from "events";
import { Emitter } from "@coder/events";
import { logger, field } from "@coder/logger";
import { Ping, NewEvalMessage, ServerMessage, EvalDoneMessage, EvalFailedMessage, ClientMessage, WorkingInitMessage, EvalEventMessage } from "../proto";
import { ReadWriteConnection, InitData, OperatingSystem, SharedProcessData } from "../common/connection";
import { ActiveEvalHelper, EvalHelper, Disposer, ServerActiveEvalHelper } from "../common/helpers";
import { stringify, parse } from "../common/util";
/**
* Client accepts an arbitrary connection intended to communicate with the Server.
*/
export class Client {
private evalId = 0;
private readonly evalDoneEmitter = new Emitter<EvalDoneMessage>();
private readonly evalFailedEmitter = new Emitter<EvalFailedMessage>();
private readonly evalEventEmitter = new Emitter<EvalEventMessage>();
private _initData: InitData | undefined;
private readonly initDataEmitter = new Emitter<InitData>();
private readonly initDataPromise: Promise<InitData>;
private readonly sharedProcessActiveEmitter = new Emitter<SharedProcessData>();
public readonly onSharedProcessActive = this.sharedProcessActiveEmitter.event;
// The socket timeout is 60s, so we need to send a ping periodically to
// prevent it from closing.
private pingTimeout: NodeJS.Timer | number | undefined;
private readonly pingTimeoutDelay = 30000;
/**
* @param connection Established connection to the server
*/
public constructor(
private readonly connection: ReadWriteConnection,
) {
connection.onMessage((data) => {
let message: ServerMessage | undefined;
try {
message = ServerMessage.deserializeBinary(data);
this.handleMessage(message);
} catch (error) {
logger.error(
"Failed to handle server message",
field("id", message && message.hasEvalEvent() ? message.getEvalEvent()!.getId() : undefined),
field("length", data.byteLength),
field("error", error.message),
);
}
});
connection.onClose(() => {
clearTimeout(this.pingTimeout as any); // tslint:disable-line no-any
this.pingTimeout = undefined;
});
this.initDataPromise = new Promise((resolve): void => {
this.initDataEmitter.event(resolve);
});
this.startPinging();
}
public dispose(): void {
this.connection.close();
}
public get initData(): Promise<InitData> {
return this.initDataPromise;
}
public run(func: (helper: ServerActiveEvalHelper) => Disposer): ActiveEvalHelper;
public run<T1>(func: (helper: ServerActiveEvalHelper, a1: T1) => Disposer, a1: T1): ActiveEvalHelper;
public run<T1, T2>(func: (helper: ServerActiveEvalHelper, a1: T1, a2: T2) => Disposer, a1: T1, a2: T2): ActiveEvalHelper;
public run<T1, T2, T3>(func: (helper: ServerActiveEvalHelper, a1: T1, a2: T2, a3: T3) => Disposer, a1: T1, a2: T2, a3: T3): ActiveEvalHelper;
public run<T1, T2, T3, T4>(func: (helper: ServerActiveEvalHelper, a1: T1, a2: T2, a3: T3, a4: T4) => Disposer, a1: T1, a2: T2, a3: T3, a4: T4): ActiveEvalHelper;
public run<T1, T2, T3, T4, T5>(func: (helper: ServerActiveEvalHelper, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5) => Disposer, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5): ActiveEvalHelper;
public run<T1, T2, T3, T4, T5, T6>(func: (helper: ServerActiveEvalHelper, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5, a6: T6) => Disposer, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5, a6: T6): ActiveEvalHelper;
/**
* Run a function on the server and provide an event emitter which allows
* listening and emitting to the emitter provided to that function. The
* function should return a disposer for cleaning up when the client
* disconnects and for notifying when disposal has happened outside manual
* activation.
*/
public run<T1, T2, T3, T4, T5, T6>(func: (helper: ServerActiveEvalHelper, a1?: T1, a2?: T2, a3?: T3, a4?: T4, a5?: T5, a6?: T6) => Disposer, a1?: T1, a2?: T2, a3?: T3, a4?: T4, a5?: T5, a6?: T6): ActiveEvalHelper {
const doEval = this.doEvaluate(func, a1, a2, a3, a4, a5, a6, true);
// This takes server events and emits them to the client's emitter.
const eventEmitter = new EventEmitter();
const d1 = this.evalEventEmitter.event((msg) => {
if (msg.getId() === doEval.id) {
eventEmitter.emit(msg.getEvent(), ...msg.getArgsList().map(parse));
}
});
doEval.completed.then(() => {
d1.dispose();
}).catch((ex) => {
d1.dispose();
// This error event is only received by the client.
eventEmitter.emit("error", ex);
});
return new ActiveEvalHelper({
// This takes client events and emits them to the server's emitter and
// listens to events received from the server (via the event hook above).
// tslint:disable no-any
on: (event: string, cb: (...args: any[]) => void): EventEmitter => eventEmitter.on(event, cb),
emit: (event: string, ...args: any[]): void => {
const eventsMsg = new EvalEventMessage();
eventsMsg.setId(doEval.id);
eventsMsg.setEvent(event);
eventsMsg.setArgsList(args.map((a) => stringify(a)));
const clientMsg = new ClientMessage();
clientMsg.setEvalEvent(eventsMsg);
this.connection.send(clientMsg.serializeBinary());
},
removeAllListeners: (event: string): EventEmitter => eventEmitter.removeAllListeners(event),
// tslint:enable no-any
});
}
public evaluate<R>(func: (helper: EvalHelper) => R | Promise<R>): Promise<R>;
public evaluate<R, T1>(func: (helper: EvalHelper, a1: T1) => R | Promise<R>, a1: T1): Promise<R>;
public evaluate<R, T1, T2>(func: (helper: EvalHelper, a1: T1, a2: T2) => R | Promise<R>, a1: T1, a2: T2): Promise<R>;
public evaluate<R, T1, T2, T3>(func: (helper: EvalHelper, a1: T1, a2: T2, a3: T3) => R | Promise<R>, a1: T1, a2: T2, a3: T3): Promise<R>;
public evaluate<R, T1, T2, T3, T4>(func: (helper: EvalHelper, a1: T1, a2: T2, a3: T3, a4: T4) => R | Promise<R>, a1: T1, a2: T2, a3: T3, a4: T4): Promise<R>;
public evaluate<R, T1, T2, T3, T4, T5>(func: (helper: EvalHelper, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5) => R | Promise<R>, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5): Promise<R>;
public evaluate<R, T1, T2, T3, T4, T5, T6>(func: (helper: EvalHelper, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5, a6: T6) => R | Promise<R>, a1: T1, a2: T2, a3: T3, a4: T4, a5: T5, a6: T6): Promise<R>;
/**
* Evaluates a function on the server.
* To pass variables, ensure they are serializable and passed through the included function.
* @example
* const returned = await this.client.evaluate((helper, value) => {
* return value;
* }, "hi");
* console.log(returned);
* // output: "hi"
* @param func Function to evaluate
* @returns Promise rejected or resolved from the evaluated function
*/
public evaluate<R, T1, T2, T3, T4, T5, T6>(func: (helper: EvalHelper, a1?: T1, a2?: T2, a3?: T3, a4?: T4, a5?: T5, a6?: T6) => R | Promise<R>, a1?: T1, a2?: T2, a3?: T3, a4?: T4, a5?: T5, a6?: T6): Promise<R> {
return this.doEvaluate(func, a1, a2, a3, a4, a5, a6, false).completed;
}
// tslint:disable-next-line no-any
private doEvaluate<R, T1, T2, T3, T4, T5, T6>(func: (...args: any[]) => void | Promise<void> | R | Promise<R>, a1?: T1, a2?: T2, a3?: T3, a4?: T4, a5?: T5, a6?: T6, active: boolean = false): {
readonly completed: Promise<R>;
readonly id: number;
} {
const newEval = new NewEvalMessage();
const id = this.evalId++;
newEval.setId(id);
newEval.setActive(active);
newEval.setArgsList([a1, a2, a3, a4, a5, a6].map((a) => stringify(a)));
newEval.setFunction(func.toString());
const clientMsg = new ClientMessage();
clientMsg.setNewEval(newEval);
this.connection.send(clientMsg.serializeBinary());
const completed = new Promise<R>((resolve, reject): void => {
const dispose = (): void => {
d1.dispose();
d2.dispose();
};
const d1 = this.evalDoneEmitter.event((doneMsg) => {
if (doneMsg.getId() === id) {
dispose();
resolve(parse(doneMsg.getResponse()));
}
});
const d2 = this.evalFailedEmitter.event((failedMsg) => {
if (failedMsg.getId() === id) {
dispose();
reject(parse(failedMsg.getResponse()));
}
});
});
return { completed, id };
}
/**
* Handles a message from the server. All incoming server messages should be
* routed through here.
*/
private handleMessage(message: ServerMessage): void {
if (message.hasInit()) {
const init = message.getInit()!;
let opSys: OperatingSystem;
switch (init.getOperatingSystem()) {
case WorkingInitMessage.OperatingSystem.WINDOWS:
opSys = OperatingSystem.Windows;
break;
case WorkingInitMessage.OperatingSystem.LINUX:
opSys = OperatingSystem.Linux;
break;
case WorkingInitMessage.OperatingSystem.MAC:
opSys = OperatingSystem.Mac;
break;
default:
throw new Error(`unsupported operating system ${init.getOperatingSystem()}`);
}
this._initData = {
dataDirectory: init.getDataDirectory(),
homeDirectory: init.getHomeDirectory(),
tmpDirectory: init.getTmpDirectory(),
workingDirectory: init.getWorkingDirectory(),
os: opSys,
shell: init.getShell(),
builtInExtensionsDirectory: init.getBuiltinExtensionsDir(),
};
this.initDataEmitter.emit(this._initData);
} else if (message.hasEvalDone()) {
this.evalDoneEmitter.emit(message.getEvalDone()!);
} else if (message.hasEvalFailed()) {
this.evalFailedEmitter.emit(message.getEvalFailed()!);
} else if (message.hasEvalEvent()) {
this.evalEventEmitter.emit(message.getEvalEvent()!);
} else if (message.hasSharedProcessActive()) {
const sharedProcessActiveMessage = message.getSharedProcessActive()!;
this.sharedProcessActiveEmitter.emit({
socketPath: sharedProcessActiveMessage.getSocketPath(),
logPath: sharedProcessActiveMessage.getLogPath(),
});
} else if (message.hasPong()) {
// Nothing to do since we run the pings on a timer, in case either message
// is dropped which would break the ping cycle.
} else {
throw new Error("unknown message type");
}
}
private startPinging = (): void => {
if (typeof this.pingTimeout !== "undefined") {
return;
}
const schedulePing = (): void => {
this.pingTimeout = setTimeout(() => {
const clientMsg = new ClientMessage();
clientMsg.setPing(new Ping());
this.connection.send(clientMsg.serializeBinary());
schedulePing();
}, this.pingTimeoutDelay);
};
schedulePing();
}
}