Get terminals working

- Instead of a single listener per terminal that handles all events VS
  Code now has a single listener per event that handles that event for
  all terminals.
- Refactor Terminal to extend TerminalProcess to avoid duplicating
  methods. This required some modifications to TerminalProcess to access
  the pid and title and to set the ID.
- Remove our async change to shutdown. This was necessary to avoid
  disposing too early but shutdown already calls dispose so it turns out
  we didn't need to call it ourselves.
- Rename methods to match the command strings.
- Fix getting system shell (uses process.env).
- Use a single bufferer. Since it already supports buffering for
  multiple terminals there's no need to have one per terminal.
- Remove replay/reconnect logic. It's broken and unused so there doesn't
  seem much point in trying to refactor it to fit the changes right now.

While terminals work now there are still a lot of todos.
This commit is contained in:
Asher 2021-04-13 15:34:59 -05:00
parent b1fb9f780b
commit 5ebb096db5
No known key found for this signature in database
GPG Key ID: D63C1EF81242354A
2 changed files with 134 additions and 264 deletions

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@ -45,14 +45,13 @@ const enum ShutdownConstants {
}
export class TerminalProcess extends Disposable implements ITerminalChildProcess {
readonly id = 0;
readonly shouldPersist = false;
private _exitCode: number | undefined;
private _exitMessage: string | undefined;
private _closeTimeout: any;
private _ptyProcess: pty.IPty | undefined;
private _currentTitle: string = '';
protected _ptyProcess: pty.IPty | undefined;
protected _currentTitle: string = '';
private _processStartupComplete: Promise<void> | undefined;
private _isDisposed: boolean = false;
private _windowsShellHelper: WindowsShellHelper | undefined;
@ -82,6 +81,7 @@ export class TerminalProcess extends Disposable implements ITerminalChildProcess
public readonly onProcessShellTypeChanged = this._onProcessShellTypeChanged.event;
constructor(
public readonly id: number = 0,
private readonly _shellLaunchConfig: IShellLaunchConfig,
cwd: string,
cols: number,
@ -293,9 +293,9 @@ export class TerminalProcess extends Disposable implements ITerminalChildProcess
this._onProcessTitleChanged.fire(this._currentTitle);
}
public async shutdown(immediate: boolean): Promise<void> {
public shutdown(immediate: boolean): void {
if (immediate) {
await this._kill();
this._kill();
} else {
if (!this._closeTimeout && !this._isDisposed) {
this._queueProcessExit();

View File

@ -21,6 +21,10 @@ import { ILogService } from 'vs/platform/log/common/log';
import product from 'vs/platform/product/common/product';
import { IRemoteAgentEnvironment, RemoteAgentConnectionContext } from 'vs/platform/remote/common/remoteAgentEnvironment';
import { ITelemetryData, ITelemetryService } from 'vs/platform/telemetry/common/telemetry';
import { IProcessDataEvent, IShellLaunchConfig, ITerminalEnvironment, ITerminalLaunchError, ITerminalsLayoutInfo } from 'vs/platform/terminal/common/terminal';
import { TerminalDataBufferer } from 'vs/platform/terminal/common/terminalDataBuffering';
import { IGetTerminalLayoutInfoArgs, IProcessDetails, IPtyHostProcessReplayEvent, ISetTerminalLayoutInfoArgs } from 'vs/platform/terminal/common/terminalProcess';
import { TerminalProcess } from 'vs/platform/terminal/node/terminalProcess';
import { getTranslations } from 'vs/server/node/nls';
import { getUriTransformer } from 'vs/server/node/util';
import { IFileChangeDto } from 'vs/workbench/api/common/extHost.protocol';
@ -28,12 +32,8 @@ import { IEnvironmentVariableCollection } from 'vs/workbench/contrib/terminal/co
import { MergedEnvironmentVariableCollection } from 'vs/workbench/contrib/terminal/common/environmentVariableCollection';
import { deserializeEnvironmentVariableCollection } from 'vs/workbench/contrib/terminal/common/environmentVariableShared';
import * as terminal from 'vs/workbench/contrib/terminal/common/remoteTerminalChannel';
import { IShellLaunchConfig, ITerminalEnvironment, ITerminalLaunchError, ITerminalsLayoutInfo } from 'vs/platform/terminal/common/terminal';
import { TerminalDataBufferer } from 'vs/platform/terminal/common/terminalDataBuffering';
import * as terminalEnvironment from 'vs/workbench/contrib/terminal/common/terminalEnvironment';
import { getMainProcessParentEnv } from 'vs/workbench/contrib/terminal/node/terminalEnvironment';
import { TerminalProcess } from 'vs/platform/terminal/node/terminalProcess';
import { ISetTerminalLayoutInfoArgs, IGetTerminalLayoutInfoArgs, IProcessDetails } from 'vs/platform/terminal/common/terminalProcess';
import { AbstractVariableResolverService } from 'vs/workbench/services/configurationResolver/common/variableResolver';
import { ExtensionScanner, ExtensionScannerInput } from 'vs/workbench/services/extensions/node/extensionPoints';
@ -386,239 +386,47 @@ class VariableResolverService extends AbstractVariableResolverService {
}
}
class Terminal {
private readonly process: TerminalProcess;
private _pid: number = -1;
private _title: string = '';
public readonly workspaceId: string;
public readonly workspaceName: string;
private readonly persist: boolean;
class Terminal extends TerminalProcess {
private readonly workspaceId: string;
private readonly workspaceName: string;
private readonly _onDispose = new Emitter<void>();
public get onDispose(): Event<void> { return this._onDispose.event; }
// TODO: Implement once we have persistent terminals.
public isOrphan: boolean = false;
private _isOrphan = true;
public get isOrphan(): boolean { return this._isOrphan; }
// These are replayed when a client reconnects.
private cols: number;
private rows: number;
private replayData: string[] = [];
// This is based on string length and is pretty arbitrary.
private readonly maxReplayData = 10000;
private totalReplayData = 0;
// According to the release notes the terminals are supposed to dispose after
// a short timeout; in our case we'll use 48 hours so you can get them back
// the next day or over the weekend.
private disposeTimeout: NodeJS.Timeout | undefined;
private disposeDelay = 48 * 60 * 60 * 1000;
private buffering = false;
private readonly _onEvent = new Emitter<any>({
// Don't bind to data until something is listening.
onFirstListenerAdd: () => {
logger.debug('Terminal bound', field('id', this.id));
this._isOrphan = false;
if (!this.buffering) {
this.buffering = true;
this.bufferer.startBuffering(this.id, this.process.onProcessData);
}
},
// Replay stored events.
onFirstListenerDidAdd: () => {
// We only need to replay if the terminal is being reconnected which is
// true if there is a dispose timeout.
if (typeof this.disposeTimeout !== 'undefined') {
return;
}
clearTimeout(this.disposeTimeout);
this.disposeTimeout = undefined;
logger.debug('Terminal replaying', field('id', this.id));
this._onEvent.fire({
type: 'replay',
events: [{
cols: this.cols,
rows: this.rows,
data: this.replayData.join(''),
}]
});
},
onLastListenerRemove: () => {
logger.debug('Terminal unbound', field('id', this.id));
this._isOrphan = true;
if (!this.persist) { // Used by debug consoles.
this.dispose();
} else {
this.disposeTimeout = setTimeout(() => {
this.dispose();
}, this.disposeDelay);
}
}
});
public get onEvent(): Event<any> { return this._onEvent.event; }
// Buffer to reduce the number of messages going to the renderer.
private readonly bufferer = new TerminalDataBufferer((_, data) => {
this._onEvent.fire({
type: 'data',
data,
});
// No need to store data if we aren't persisting.
if (!this.persist) {
return;
}
this.replayData.push(data);
this.totalReplayData += data.length;
let overflow = this.totalReplayData - this.maxReplayData;
if (overflow <= 0) {
return;
}
// Drop events until doing so would put us under budget.
let deleteCount = 0;
for (; deleteCount < this.replayData.length
&& this.replayData[deleteCount].length <= overflow; ++deleteCount) {
overflow -= this.replayData[deleteCount].length;
}
if (deleteCount > 0) {
this.replayData.splice(0, deleteCount);
}
// Dropping any more events would put us under budget; trim the first event
// instead if still over budget.
if (overflow > 0 && this.replayData.length > 0) {
this.replayData[0] = this.replayData[0].substring(overflow);
}
this.totalReplayData = this.replayData.reduce((p, c) => p + c.length, 0);
});
public get pid(): number {
return this._pid;
}
public get title(): string {
return this._title;
}
public get title(): string { return this._currentTitle; }
public get pid(): number { return this._ptyProcess?.pid ?? -1; }
public constructor(
public readonly id: number,
id: number,
config: IShellLaunchConfig & { cwd: string },
args: terminal.ICreateTerminalProcessArguments,
env: platform.IProcessEnvironment,
logService: ILogService,
) {
this.workspaceId = args.workspaceId;
this.workspaceName = args.workspaceName;
this.cols = args.cols;
this.rows = args.rows;
// TODO: Don't persist terminals until we make it work with things like
// htop, vim, etc.
// this.persist = args.shouldPersistTerminal;
this.persist = false;
this.process = new TerminalProcess(
super(
id,
config,
config.cwd,
this.cols,
this.rows,
args.cols,
args.rows,
env,
process.env as platform.IProcessEnvironment, // Environment used for `findExecutable`.
false, // windowsEnableConpty: boolean,
logService,
);
// The current pid and title aren't exposed so they have to be tracked.
this.process.onProcessReady((event) => {
this._pid = event.pid;
this._onEvent.fire({
type: 'ready',
pid: event.pid,
cwd: event.cwd,
});
});
this.workspaceId = args.workspaceId;
this.workspaceName = args.workspaceName;
this.process.onProcessTitleChanged((title) => {
this._title = title;
this._onEvent.fire({
type: 'titleChanged',
title,
});
});
this.process.onProcessExit((exitCode) => {
logger.debug('Terminal exited', field('id', this.id), field('code', exitCode));
this._onEvent.fire({
type: 'exit',
exitCode,
});
this.dispose();
});
// TODO: I think `execCommand` must have something to do with running
// commands on the terminal that will do things in VS Code but we already
// have that functionality via a socket so I'm not sure what this is for.
// type: 'execCommand';
// reqId: number;
// commandId: string;
// commandArgs: any[];
// TODO: Maybe this is to ask if the terminal is currently attached to
// anything? But we already know that on account of whether anything is
// listening to our event emitter.
// type: 'orphan?';
// Ensure other listeners run before disposing the emitters.
this.onProcessExit(() => setTimeout(() => this.shutdown(true), 1));
}
public async dispose() {
logger.debug('Terminal disposing', field('id', this.id));
this._onEvent.dispose();
this.bufferer.dispose();
await this.process.shutdown(true);
this.process.dispose();
this._onDispose.fire();
this._onDispose.dispose();
}
public shutdown(immediate: boolean): Promise<void> {
return this.process.shutdown(immediate);
}
public getCwd(): Promise<string> {
return this.process.getCwd();
}
public getInitialCwd(): Promise<string> {
return this.process.getInitialCwd();
}
public start(): Promise<ITerminalLaunchError | undefined> {
return this.process.start();
}
public input(data: string): void {
return this.process.input(data);
}
public acknowledgeDataEvent(charCount: number): void {
return this.process.acknowledgeDataEvent(charCount);
}
public resize(cols: number, rows: number): void {
this.cols = cols;
this.rows = rows;
return this.process.resize(cols, rows);
/**
* Run `fn` when the terminal disposes.
*/
public onDispose(dispose: () => void) {
this._register({ dispose });
}
/**
@ -646,35 +454,74 @@ export class TerminalProviderChannel implements IServerChannel<RemoteAgentConnec
private readonly layouts = new Map<string, ISetTerminalLayoutInfoArgs>();
public constructor (private readonly logService: ILogService) {
// These re-emit events from terminals with their IDs attached.
private readonly _onProcessData = new Emitter<{ id: number, event: IProcessDataEvent | string }>({
// Shut down all terminals when all clients disconnect. Unfortunately this
// means that if you open multiple tabs and close one the terminals spawned
// by that tab won't shut down and they can't be reconnected either since we
// don't have persistence yet.
// TODO: Implement persistence.
onLastListenerRemove: () => {
this.terminals.forEach((t) => t.shutdown(true));
}
});
private readonly _onProcessExit = new Emitter<{ id: number, event: number | undefined }>();
private readonly _onProcessReady = new Emitter<{ id: number, event: { pid: number, cwd: string } }>();
private readonly _onProcessReplay = new Emitter<{ id: number, event: IPtyHostProcessReplayEvent }>();
private readonly _onProcessTitleChanged = new Emitter<{ id: number, event: string }>();
// Buffer to reduce the number of messages going to the renderer.
private readonly bufferer = new TerminalDataBufferer((id, data) => {
// TODO: Not sure what sync means.
this._onProcessData.fire({ id, event: { data, sync: true }});
});
public constructor (private readonly logService: ILogService) {}
public listen(_: RemoteAgentConnectionContext, event: string, args: any): Event<any> {
logger.trace('TerminalProviderChannel:listen', field("event", event), field("args", args));
public listen(_: RemoteAgentConnectionContext, event: string, args?: any): Event<any> {
switch (event) {
case '$onTerminalProcessEvent': return this.onTerminalProcessEvent(args);
case '$onPtyHostExitEvent': return Event.None; // TODO
case '$onPtyHostStartEvent': return Event.None; // TODO
case '$onPtyHostUnresponsiveEvent': return Event.None; // TODO
case '$onPtyHostResponsiveEvent': return Event.None; // TODO
case '$onProcessDataEvent': return this._onProcessData.event;
case '$onProcessExitEvent': return this._onProcessExit.event;
case '$onProcessReadyEvent': return this._onProcessReady.event;
case '$onProcessReplayEvent': return this._onProcessReplay.event;
case '$onProcessTitleChangedEvent': return this._onProcessTitleChanged.event;
case '$onProcessShellTypeChangedEvent': return Event.None; // TODO;
case '$onProcessOverrideDimensionsEvent': return Event.None; // TODO;
case '$onProcessResolvedShellLaunchConfigEvent': return Event.None; // TODO;
case '$onProcessOrphanQuestion': return Event.None; // TODO
// TODO: I think this must have something to do with running commands on
// the terminal that will do things in VS Code but we already have that
// functionality via a socket so I'm not sure what this is for.
case '$onExecuteCommand': return Event.None;
}
throw new Error(`Invalid listen '${event}'`);
}
private onTerminalProcessEvent(id: number): Event<any> {
return this.getTerminal(id).onEvent;
}
public call(context: RemoteAgentConnectionContext, command: string, args: any): Promise<any> {
logger.trace('TerminalProviderChannel:call', field("command", command), field("args", args));
public call(context: RemoteAgentConnectionContext, command: string, args?: any): Promise<any> {
switch (command) {
case '$createProcess': return this.createTerminalProcess(context.remoteAuthority, args);
case '$start': return this.startTerminalProcess(...args as [number]);
case '$input': return this.sendInputToTerminalProcess(...args as [number, string]);
case '$acknowledgeDataEvent': return this.sendCharCountToTerminalProcess(...args as [number, number]);
case '$shutdown': return this.shutdownTerminalProcess(...args as [number, boolean]);
case '$resize': return this.resizeTerminalProcess(...args as [number, number, number]);
case '$getInitialCwd': return this.getTerminalInitialCwd(...args as [number]);
case '$getCwd': return this.getTerminalCwd(...args as [number]);
case '$sendCommandResult': return this.sendCommandResultToTerminalProcess(...args as [number, number, boolean, any]);
case '$orphanQuestionReply': return this.orphanQuestionReply(...args as [number]);
case '$listProcesses': return this.listProcesses();
case '$restartPtyHost': return this.restartPtyHost();
case '$createProcess': return this.createProcess(context.remoteAuthority, args);
case '$attachProcess': return this.attachProcess(args[0]);
case '$start': return this.start(args[0]);
case '$input': return this.input(args[0], args[1]);
case '$acknowledgeDataEvent': return this.acknowledgeDataEvent(args[0], args[1]);
case '$shutdown': return this.shutdown(args[0], args[1]);
case '$resize': return this.resize(args[0], args[1], args[2]);
case '$getInitialCwd': return this.getInitialCwd(args[0]);
case '$getCwd': return this.getCwd(args[0]);
case '$sendCommandResult': return this.sendCommandResult(args[0], args[1], args[2], args[3]);
case '$orphanQuestionReply': return this.orphanQuestionReply(args[0]);
case '$listProcesses': return this.listProcesses(args[0]);
case '$setTerminalLayoutInfo': return this.setTerminalLayoutInfo(args);
case '$getTerminalLayoutInfo': return this.getTerminalLayoutInfo(args);
}
@ -683,10 +530,15 @@ export class TerminalProviderChannel implements IServerChannel<RemoteAgentConnec
}
public dispose(): void {
this.terminals.forEach((t) => t.dispose());
this.bufferer.dispose();
this.terminals.forEach((t) => t.shutdown(false));
}
private async createTerminalProcess(remoteAuthority: string, args: terminal.ICreateTerminalProcessArguments): Promise<terminal.ICreateTerminalProcessResult> {
private async restartPtyHost(): Promise<void> {
throw new Error('TODO: restartPtyHost');
}
private async createProcess(remoteAuthority: string, args: terminal.ICreateTerminalProcessArguments): Promise<terminal.ICreateTerminalProcessResult> {
const terminalId = this.id++;
logger.debug('Creating terminal', field('id', terminalId), field('terminals', this.terminals.size));
@ -729,7 +581,7 @@ export class TerminalProviderChannel implements IServerChannel<RemoteAgentConnec
const executable = terminalEnvironment.getDefaultShell(
(key) => args.configuration[key],
args.isWorkspaceShellAllowed,
await getSystemShell(platform.platform, env),
await getSystemShell(platform.platform, process.env as platform.IProcessEnvironment),
process.env.hasOwnProperty('PROCESSOR_ARCHITEW6432'),
process.env.windir,
resolver,
@ -811,12 +663,28 @@ export class TerminalProviderChannel implements IServerChannel<RemoteAgentConnec
logger.debug('Resolved terminal environment', field('id', terminalId));
const terminal = new Terminal(terminalId, resolvedShellLaunchConfig, args, env, this.logService);
this.terminals.set(terminalId, terminal);
logger.debug('Created terminal', field('id', terminalId));
terminal.onDispose(() => this.terminals.delete(terminalId));
this.terminals.set(terminal.id, terminal);
logger.debug('Created terminal', field('id', terminal.id));
terminal.onDispose(() => {
this.terminals.delete(terminal.id);
this.bufferer.stopBuffering(terminal.id);
});
// Hook up terminal events to the global event emitter.
this.bufferer.startBuffering(terminal.id, terminal.onProcessData);
terminal.onProcessExit((exitCode) => {
logger.debug('Terminal exited', field('id', terminal.id), field('code', exitCode));
this._onProcessExit.fire({ id: terminal.id, event: exitCode });
});
terminal.onProcessReady((event) => {
this._onProcessReady.fire({ id: terminal.id, event });
});
terminal.onProcessTitleChanged((title) => {
this._onProcessTitleChanged.fire({ id: terminal.id, event: title });
});
return {
persistentTerminalId: terminalId,
persistentTerminalId: terminal.id,
resolvedShellLaunchConfig,
};
}
@ -829,49 +697,51 @@ export class TerminalProviderChannel implements IServerChannel<RemoteAgentConnec
return terminal;
}
private async startTerminalProcess(id: number): Promise<ITerminalLaunchError | void> {
private async attachProcess(_id: number): Promise<void> {
// TODO: Won't be necessary until we have persistent terminals.
throw new Error('not implemented');
}
private async start(id: number): Promise<ITerminalLaunchError | void> {
return this.getTerminal(id).start();
}
private async sendInputToTerminalProcess(id: number, data: string): Promise<void> {
private async input(id: number, data: string): Promise<void> {
return this.getTerminal(id).input(data);
}
private async sendCharCountToTerminalProcess(id: number, charCount: number): Promise<void> {
private async acknowledgeDataEvent(id: number, charCount: number): Promise<void> {
return this.getTerminal(id).acknowledgeDataEvent(charCount);
}
private async shutdownTerminalProcess(id: number, immediate: boolean): Promise<void> {
private async shutdown(id: number, immediate: boolean): Promise<void> {
return this.getTerminal(id).shutdown(immediate);
}
private async resizeTerminalProcess(id: number, cols: number, rows: number): Promise<void> {
private async resize(id: number, cols: number, rows: number): Promise<void> {
return this.getTerminal(id).resize(cols, rows);
}
private async getTerminalInitialCwd(id: number): Promise<string> {
private async getInitialCwd(id: number): Promise<string> {
return this.getTerminal(id).getInitialCwd();
}
private async getTerminalCwd(id: number): Promise<string> {
private async getCwd(id: number): Promise<string> {
return this.getTerminal(id).getCwd();
}
private async sendCommandResultToTerminalProcess(id: number, reqId: number, isError: boolean, payload: any): Promise<void> {
// NOTE: Not required unless we implement the `execCommand` event, see above.
private async sendCommandResult(_id: number, _reqId: number, _isError: boolean, _payload: any): Promise<void> {
// NOTE: Not required unless we implement the matching event, see above.
throw new Error('not implemented');
}
private async orphanQuestionReply(id: number): Promise<void> {
// NOTE: Not required unless we implement the `orphan?` event, see above.
private async orphanQuestionReply(_id: number): Promise<void> {
// NOTE: Not required unless we implement the matching event, see above.
throw new Error('not implemented');
}
private async listProcesses(): Promise<IProcessDetails[]> {
// TODO: args.isInitialization. Maybe this is to have slightly different
// behavior when first listing terminals but I don't know what you'd want to
// do differently. Maybe it's to reset the terminal dispose timeouts or
// something like that, but why not do it each time you list?
private async listProcesses(_reduceGraceTime: boolean): Promise<IProcessDetails[]> {
// TODO: reduceGraceTime.
const terminals = await Promise.all(Array.from(this.terminals).map(async ([id, terminal]) => {
return terminal.description(id);
}));