feat: add runtime to getEnvPaths
This commit is contained in:
parent
adc4463507
commit
a57ee69822
|
@ -7,10 +7,12 @@ import * as os from "os"
|
|||
import * as path from "path"
|
||||
import * as util from "util"
|
||||
import xdgBasedir from "xdg-basedir"
|
||||
import { tmpdir } from "./constants"
|
||||
|
||||
interface Paths {
|
||||
data: string
|
||||
config: string
|
||||
runtime: string
|
||||
}
|
||||
|
||||
export const paths = getEnvPaths()
|
||||
|
@ -20,12 +22,15 @@ export const paths = getEnvPaths()
|
|||
* On MacOS this function gets the standard XDG directories instead of using the native macOS
|
||||
* ones. Most CLIs do this as in practice only GUI apps use the standard macOS directories.
|
||||
*/
|
||||
function getEnvPaths(): Paths {
|
||||
export function getEnvPaths(): Paths {
|
||||
let paths: Paths
|
||||
if (process.platform === "win32") {
|
||||
paths = envPaths("code-server", {
|
||||
suffix: "",
|
||||
})
|
||||
paths = {
|
||||
...envPaths("code-server", {
|
||||
suffix: "",
|
||||
}),
|
||||
runtime: tmpdir,
|
||||
}
|
||||
} else {
|
||||
if (xdgBasedir.data === undefined || xdgBasedir.config === undefined) {
|
||||
throw new Error("No home folder?")
|
||||
|
@ -33,6 +38,7 @@ function getEnvPaths(): Paths {
|
|||
paths = {
|
||||
data: path.join(xdgBasedir.data, "code-server"),
|
||||
config: path.join(xdgBasedir.config, "code-server"),
|
||||
runtime: xdgBasedir.runtime ? path.join(xdgBasedir.runtime, "code-server") : tmpdir,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue