354 lines
11 KiB
TypeScript
354 lines
11 KiB
TypeScript
import { field, Logger, logger } from "@coder/logger"
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import * as cp from "child_process"
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import { promises as fs } from "fs"
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import * as path from "path"
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import { Page } from "playwright"
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import { logError } from "../../../src/common/util"
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import { onLine } from "../../../src/node/util"
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import { PASSWORD, workspaceDir } from "../../utils/constants"
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import { idleTimer, tmpdir } from "../../utils/helpers"
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interface CodeServerProcess {
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process: cp.ChildProcess
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address: string
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}
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class CancelToken {
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private _canceled = false
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public canceled(): boolean {
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return this._canceled
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}
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public cancel(): void {
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this._canceled = true
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}
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}
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/**
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* Class for spawning and managing code-server.
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*/
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export class CodeServer {
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private process: Promise<CodeServerProcess> | undefined
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public readonly logger: Logger
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private closed = false
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constructor(name: string) {
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this.logger = logger.named(name)
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}
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/**
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* The address at which code-server can be accessed. Spawns code-server if it
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* has not yet been spawned.
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*/
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async address(): Promise<string> {
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if (!this.process) {
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this.process = this.spawn()
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}
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const { address } = await this.process
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return address
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}
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/**
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* Create a random workspace and seed it with settings.
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*/
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private async createWorkspace(): Promise<string> {
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const dir = await tmpdir(workspaceDir)
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await fs.mkdir(path.join(dir, "User"))
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await fs.writeFile(
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path.join(dir, "User/settings.json"),
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JSON.stringify({
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"workbench.startupEditor": "none",
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}),
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"utf8",
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)
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return dir
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}
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/**
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* Spawn a new code-server process with its own workspace and data
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* directories.
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*/
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private async spawn(): Promise<CodeServerProcess> {
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// This will be used both as the workspace and data directory to ensure
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// instances don't bleed into each other.
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const dir = await this.createWorkspace()
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return new Promise((resolve, reject) => {
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this.logger.debug("spawning")
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const proc = cp.spawn(
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"node",
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[
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process.env.CODE_SERVER_TEST_ENTRY || ".",
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// Using port zero will spawn on a random port.
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"--bind-addr",
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"127.0.0.1:0",
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// Setting the XDG variables would be easier and more thorough but the
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// modules we import ignores those variables for non-Linux operating
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// systems so use these flags instead.
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"--config",
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path.join(dir, "config.yaml"),
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"--user-data-dir",
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dir,
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// The last argument is the workspace to open.
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dir,
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],
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{
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cwd: path.join(__dirname, "../../.."),
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env: {
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...process.env,
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PASSWORD,
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},
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},
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)
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const timer = idleTimer("Failed to extract address; did the format change?", reject)
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proc.on("error", (error) => {
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this.logger.error(error.message)
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timer.dispose()
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reject(error)
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})
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proc.on("close", (code) => {
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const error = new Error("closed unexpectedly")
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if (!this.closed) {
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this.logger.error(error.message, field("code", code))
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}
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timer.dispose()
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reject(error)
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})
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let resolved = false
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proc.stdout.setEncoding("utf8")
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onLine(proc, (line) => {
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// As long as we are actively getting input reset the timer. If we stop
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// getting input and still have not found the address the timer will
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// reject.
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timer.reset()
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// Log the line without the timestamp.
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this.logger.trace(line.replace(/\[.+\]/, ""))
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if (resolved) {
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return
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}
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const match = line.trim().match(/HTTPS? server listening on (https?:\/\/[.:\d]+)\/?$/)
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if (match) {
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// Cookies don't seem to work on IP address so swap to localhost.
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// TODO: Investigate whether this is a bug with code-server.
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const address = match[1].replace("127.0.0.1", "localhost")
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this.logger.debug(`spawned on ${address}`)
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resolved = true
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timer.dispose()
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resolve({ process: proc, address })
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}
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})
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})
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}
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/**
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* Close the code-server process.
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*/
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async close(): Promise<void> {
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logger.debug("closing")
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if (this.process) {
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const proc = (await this.process).process
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this.closed = true // To prevent the close handler from erroring.
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proc.kill()
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}
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}
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}
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/**
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* This is a "Page Object Model" (https://playwright.dev/docs/pom/) meant to
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* wrap over a page and represent actions on that page in a more readable way.
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* This targets a specific code-server instance which must be passed in.
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* Navigation and setup performed by this model will cause the code-server
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* process to spawn if it hasn't yet.
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*/
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export class CodeServerPage {
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private readonly editorSelector = "div.monaco-workbench"
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constructor(private readonly codeServer: CodeServer, public readonly page: Page) {
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this.page.on("console", (message) => {
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this.codeServer.logger.debug(message)
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})
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this.page.on("pageerror", (error) => {
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logError(this.codeServer.logger, "page", error)
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})
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}
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address() {
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return this.codeServer.address()
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}
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/**
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* Navigate to code-server.
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*/
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async navigate() {
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const address = await this.codeServer.address()
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await this.page.goto(address, { waitUntil: "networkidle" })
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}
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/**
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* Checks if the editor is visible
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* and that we are connected to the host
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*
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* Reload until both checks pass
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*/
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async reloadUntilEditorIsReady() {
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this.codeServer.logger.debug("Waiting for editor to be ready...")
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const editorIsVisible = await this.isEditorVisible()
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const editorIsConnected = await this.isConnected()
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let reloadCount = 0
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// Occassionally code-server timeouts in Firefox
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// we're not sure why
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// but usually a reload or two fixes it
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// TODO@jsjoeio @oxy look into Firefox reconnection/timeout issues
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while (!editorIsVisible && !editorIsConnected) {
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// When a reload happens, we want to wait for all resources to be
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// loaded completely. Hence why we use that instead of DOMContentLoaded
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// Read more: https://thisthat.dev/dom-content-loaded-vs-load/
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await this.page.waitForLoadState("load")
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// Give it an extra second just in case it's feeling extra slow
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await this.page.waitForTimeout(1000)
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reloadCount += 1
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if ((await this.isEditorVisible()) && (await this.isConnected())) {
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this.codeServer.logger.debug(`editor became ready after ${reloadCount} reloads`)
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break
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}
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await this.page.reload()
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}
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this.codeServer.logger.debug("Editor is ready!")
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}
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/**
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* Checks if the editor is visible
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*/
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async isEditorVisible() {
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this.codeServer.logger.debug("Waiting for editor to be visible...")
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// Make sure the editor actually loaded
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await this.page.waitForSelector(this.editorSelector)
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const visible = await this.page.isVisible(this.editorSelector)
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this.codeServer.logger.debug(`Editor is ${visible ? "not visible" : "visible"}!`)
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return visible
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}
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/**
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* Checks if the editor is visible
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*/
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async isConnected() {
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this.codeServer.logger.debug("Waiting for network idle...")
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await this.page.waitForLoadState("networkidle")
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const host = new URL(await this.codeServer.address()).host
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// NOTE: This seems to be pretty brittle between version changes.
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const hostSelector = `[aria-label="remote ${host}"]`
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this.codeServer.logger.debug(`Waiting selector: ${hostSelector}`)
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await this.page.waitForSelector(hostSelector)
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return await this.page.isVisible(hostSelector)
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}
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/**
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* Focuses Integrated Terminal
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* by using "Terminal: Focus Terminal"
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* from the Command Palette
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*
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* This should focus the terminal no matter
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* if it already has focus and/or is or isn't
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* visible already.
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*/
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async focusTerminal() {
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await this.executeCommandViaMenus("Terminal: Focus Terminal")
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// Wait for terminal textarea to show up
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await this.page.waitForSelector("textarea.xterm-helper-textarea")
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}
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/**
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* Navigate to the command palette via menus then execute a command by typing
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* it then clicking the match from the results.
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*/
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async executeCommandViaMenus(command: string) {
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await this.navigateMenus(["View", "Command Palette"])
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await this.page.keyboard.type(command)
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await this.page.hover(`text=${command}`)
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await this.page.click(`text=${command}`)
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}
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/**
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* Navigate through the specified set of menus. If it fails it will keep
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* trying.
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*/
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async navigateMenus(menus: string[]) {
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const navigate = async (cancelToken: CancelToken) => {
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const steps: Array<() => Promise<unknown>> = [() => this.page.waitForSelector(`${menuSelector}:focus-within`)]
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for (const menu of menus) {
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// Normally these will wait for the item to be visible and then execute
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// the action. The problem is that if the menu closes these will still
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// be waiting and continue to execute once the menu is visible again,
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// potentially conflicting with the new set of navigations (for example
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// if the old promise clicks logout before the new one can). By
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// splitting them into two steps each we can cancel before running the
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// action.
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steps.push(() => this.page.hover(`text=${menu}`, { trial: true }))
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steps.push(() => this.page.hover(`text=${menu}`, { force: true }))
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steps.push(() => this.page.click(`text=${menu}`, { trial: true }))
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steps.push(() => this.page.click(`text=${menu}`, { force: true }))
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}
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for (const step of steps) {
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await step()
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if (cancelToken.canceled()) {
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this.codeServer.logger.debug("menu navigation canceled")
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return false
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}
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}
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return true
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}
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const menuSelector = '[aria-label="Application Menu"]'
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const open = async () => {
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await this.page.click(menuSelector)
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await this.page.waitForSelector(`${menuSelector}:not(:focus-within)`)
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return false
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}
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// TODO: Starting in 1.57 something closes the menu after opening it if we
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// open it too soon. To counter that we'll watch for when the menu loses
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// focus and when/if it does we'll try again.
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// I tried using the classic menu but it doesn't show up at all for some
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// reason. I also tried toggle but the menu disappears after toggling.
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let retryCount = 0
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let cancelToken = new CancelToken()
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while (!(await Promise.race([open(), navigate(cancelToken)]))) {
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this.codeServer.logger.debug("menu was closed, retrying")
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++retryCount
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cancelToken.cancel()
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cancelToken = new CancelToken()
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}
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this.codeServer.logger.debug(`menu navigation retries: ${retryCount}`)
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}
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/**
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* Navigates to code-server then reloads until the editor is ready.
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*
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* It is recommended to run setup before using this model in any tests.
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*/
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async setup(authenticated: boolean) {
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await this.navigate()
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// If we aren't authenticated we'll see a login page so we can't wait until
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// the editor is ready.
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if (authenticated) {
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await this.reloadUntilEditorIsReady()
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}
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}
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}
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