gosora/group_store.go

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/* Under Heavy Construction */
package main
import (
"database/sql"
"encoding/json"
"errors"
"log"
"sort"
"sync"
"./query_gen/lib"
)
var gstore GroupStore
// ? - We could fallback onto the database when an item can't be found in the cache?
type GroupStore interface {
LoadGroups() error
DirtyGet(id int) *Group
Get(id int) (*Group, error)
GetCopy(id int) (Group, error)
Exists(id int) bool
Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error)
GetAll() ([]*Group, error)
GetRange(lower int, higher int) ([]*Group, error)
Reload(id int) error // ? - Should we move this to GroupCache? It might require us to do some unnecessary casting though
GlobalCount() int
}
type GroupCache interface {
CacheSet(group *Group) error
Length() int
}
type MemoryGroupStore struct {
groups map[int]*Group // TODO: Use a sync.Map instead of a map?
groupCount int
get *sql.Stmt
sync.RWMutex
}
func NewMemoryGroupStore() (*MemoryGroupStore, error) {
getGroupStmt, err := qgen.Builder.SimpleSelect("users_groups", "name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag", "gid = ?", "", "")
if err != nil {
return nil, err
}
return &MemoryGroupStore{
groups: make(map[int]*Group),
groupCount: 0,
get: getGroupStmt,
}, nil
}
// TODO: Move this query from the global stmt store into this store
func (mgs *MemoryGroupStore) LoadGroups() error {
mgs.Lock()
defer mgs.Unlock()
mgs.groups[0] = &Group{ID: 0, Name: "Unknown"}
rows, err := stmts.getGroups.Query()
if err != nil {
return err
}
defer rows.Close()
i := 1
for ; rows.Next(); i++ {
group := &Group{ID: 0}
err := rows.Scan(&group.ID, &group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
if err != nil {
return err
}
err = mgs.initGroup(group)
if err != nil {
return err
}
mgs.groups[group.ID] = group
}
err = rows.Err()
if err != nil {
return err
}
mgs.groupCount = i
if dev.DebugMode {
log.Print("Binding the Not Loggedin Group")
}
GuestPerms = mgs.dirtyGetUnsafe(6).Perms
return nil
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) dirtyGetUnsafe(gid int) *Group {
group, ok := mgs.groups[gid]
if !ok {
return &blankGroup
}
return group
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) DirtyGet(gid int) *Group {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
if !ok {
return &blankGroup
}
return group
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) Get(gid int) (*Group, error) {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
if !ok {
return nil, ErrNoRows
}
return group, nil
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) GetCopy(gid int) (Group, error) {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
if !ok {
return blankGroup, ErrNoRows
}
return *group, nil
}
func (mgs *MemoryGroupStore) Reload(id int) error {
var group = &Group{ID: id}
err := mgs.get.QueryRow(id).Scan(&group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
if err != nil {
return err
}
err = mgs.initGroup(group)
if err != nil {
LogError(err)
}
mgs.CacheSet(group)
err = rebuildGroupPermissions(id)
if err != nil {
LogError(err)
}
return nil
}
func (mgs *MemoryGroupStore) initGroup(group *Group) error {
err := json.Unmarshal(group.PermissionsText, &group.Perms)
if err != nil {
log.Printf("group: %+v\n", group)
log.Print("bad group perms: ", group.PermissionsText)
return err
}
if dev.DebugMode {
log.Printf(group.Name+": %+v\n", group.Perms)
}
err = json.Unmarshal(group.PluginPermsText, &group.PluginPerms)
if err != nil {
log.Printf("group: %+v\n", group)
log.Print("bad group plugin perms: ", group.PluginPermsText)
return err
}
if dev.DebugMode {
log.Printf(group.Name+": %+v\n", group.PluginPerms)
}
//group.Perms.ExtData = make(map[string]bool)
// TODO: Can we optimise the bit where this cascades down to the user now?
if group.IsAdmin || group.IsMod {
group.IsBanned = false
}
return nil
}
func (mgs *MemoryGroupStore) CacheSet(group *Group) error {
mgs.Lock()
mgs.groups[group.ID] = group
mgs.Unlock()
return nil
}
// TODO: Hit the database when the item isn't in memory
func (mgs *MemoryGroupStore) Exists(gid int) bool {
mgs.RLock()
group, ok := mgs.groups[gid]
mgs.RUnlock()
return ok && group.Name != ""
}
// ? Allow two groups with the same name?
func (mgs *MemoryGroupStore) Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (gid int, err error) {
var permstr = "{}"
tx, err := db.Begin()
if err != nil {
return 0, err
}
defer tx.Rollback()
insertTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups", "name, tag, is_admin, is_mod, is_banned, permissions, plugin_perms", "?,?,?,?,?,?,'{}'")
if err != nil {
return 0, err
}
res, err := insertTx.Exec(name, tag, isAdmin, isMod, isBanned, permstr)
if err != nil {
return 0, err
}
gid64, err := res.LastInsertId()
if err != nil {
return 0, err
}
gid = int(gid64)
var perms = BlankPerms
var blankForums []ForumPerms
var blankIntList []int
var pluginPerms = make(map[string]bool)
var pluginPermsBytes = []byte("{}")
if vhooks["create_group_preappend"] != nil {
runVhook("create_group_preappend", &pluginPerms, &pluginPermsBytes)
}
// Generate the forum permissions based on the presets...
fdata, err := fstore.GetAll()
if err != nil {
return 0, err
}
var presetSet = make(map[int]string)
var permSet = make(map[int]ForumPerms)
permUpdateMutex.Lock()
defer permUpdateMutex.Unlock()
for _, forum := range fdata {
var thePreset string
if isAdmin {
thePreset = "admins"
} else if isMod {
thePreset = "staff"
} else if isBanned {
thePreset = "banned"
} else {
thePreset = "members"
}
permmap := presetToPermmap(forum.Preset)
permItem := permmap[thePreset]
permItem.Overrides = true
permSet[forum.ID] = permItem
presetSet[forum.ID] = forum.Preset
}
err = replaceForumPermsForGroupTx(tx, gid, presetSet, permSet)
if err != nil {
return 0, err
}
err = tx.Commit()
if err != nil {
return 0, err
}
// TODO: Can we optimise the bit where this cascades down to the user now?
if isAdmin || isMod {
isBanned = false
}
mgs.Lock()
mgs.groups[gid] = &Group{gid, name, isMod, isAdmin, isBanned, tag, perms, []byte(permstr), pluginPerms, pluginPermsBytes, blankForums, blankIntList}
mgs.groupCount++
mgs.Unlock()
for _, forum := range fdata {
err = fpstore.Reload(forum.ID)
if err != nil {
return gid, err
}
}
return gid, nil
}
func (mgs *MemoryGroupStore) GetAll() (results []*Group, err error) {
var i int
mgs.RLock()
results = make([]*Group, len(mgs.groups))
for _, group := range mgs.groups {
results[i] = group
i++
}
mgs.RUnlock()
sort.Sort(SortGroup(results))
return results, nil
}
func (mgs *MemoryGroupStore) GetAllMap() (map[int]*Group, error) {
mgs.RLock()
defer mgs.RUnlock()
return mgs.groups, nil
}
// ? - Set the lower and higher numbers to 0 to remove the bounds
// TODO: Might be a little slow right now, maybe we can cache the groups in a slice or break the map up into chunks
func (mgs *MemoryGroupStore) GetRange(lower int, higher int) (groups []*Group, err error) {
if lower == 0 && higher == 0 {
return mgs.GetAll()
}
if lower == 0 {
if higher < 0 {
return nil, errors.New("higher may not be lower than 0")
}
} else if higher == 0 {
if lower < 0 {
return nil, errors.New("lower may not be lower than 0")
}
}
mgs.RLock()
for gid, group := range mgs.groups {
if gid >= lower && (gid <= higher || higher == 0) {
groups = append(groups, group)
}
}
mgs.RUnlock()
sort.Sort(SortGroup(groups))
return groups, nil
}
func (mgs *MemoryGroupStore) Length() int {
mgs.RLock()
defer mgs.RUnlock()
return mgs.groupCount
}
func (mgs *MemoryGroupStore) GlobalCount() int {
mgs.RLock()
defer mgs.RUnlock()
return mgs.groupCount
}