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package common
import (
"database/sql"
"encoding/json"
"strings"
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"strconv"
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"sync/atomic"
"github.com/Azareal/Gosora/query_gen"
)
type WidgetStmts struct {
//getList *sql.Stmt
getDockList * sql . Stmt
delete * sql . Stmt
create * sql . Stmt
update * sql . Stmt
}
var widgetStmts WidgetStmts
func init ( ) {
DbInits . Add ( func ( acc * qgen . Accumulator ) error {
widgetStmts = WidgetStmts {
//getList: acc.Select("widgets").Columns("wid, position, side, type, active, location, data").Orderby("position ASC").Prepare(),
getDockList : acc . Select ( "widgets" ) . Columns ( "wid, position, type, active, location, data" ) . Where ( "side = ?" ) . Orderby ( "position ASC" ) . Prepare ( ) ,
delete : acc . Delete ( "widgets" ) . Where ( "wid = ?" ) . Prepare ( ) ,
create : acc . Insert ( "widgets" ) . Columns ( "position, side, type, active, location, data" ) . Fields ( "?,?,?,?,?,?" ) . Prepare ( ) ,
update : acc . Update ( "widgets" ) . Set ( "position = ?, side = ?, type = ?, active = ?, location = ?, data = ?" ) . Where ( "wid = ?" ) . Prepare ( ) ,
}
return acc . FirstError ( )
} )
}
// TODO: Shrink this struct for common uses in the templates? Would that really make things go faster?
type Widget struct {
ID int
Enabled bool
Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global
Position int
RawBody string
Body string
Side string
Type string
Literal bool
TickMask atomic . Value
InitFunc func ( widget * Widget , schedule * WidgetScheduler ) error
ShutdownFunc func ( widget * Widget ) error
BuildFunc func ( widget * Widget , hvars interface { } ) ( string , error )
TickFunc func ( widget * Widget ) error
}
func ( widget * Widget ) Delete ( ) error {
_ , err := widgetStmts . delete . Exec ( widget . ID )
if err != nil {
return err
}
// Reload the dock
// TODO: Better synchronisation
Widgets . delete ( widget . ID )
widgets , err := getDockWidgets ( widget . Side )
if err != nil {
return err
}
setDock ( widget . Side , widgets )
return nil
}
func ( widget * Widget ) Copy ( ) ( owidget * Widget ) {
owidget = & Widget { }
* owidget = * widget
return owidget
}
// TODO: Test this
// TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in *Header? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should
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// TODO: Add a selector which also matches topics inside a specific forum?
func ( widget * Widget ) Allowed ( zone string , zoneid int ) bool {
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for _ , loc := range strings . Split ( widget . Location , "|" ) {
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if len ( loc ) == 0 {
continue
}
sloc := strings . Split ( ":" , loc )
if len ( sloc ) > 1 {
iloc , _ := strconv . Atoi ( sloc [ 1 ] )
if zoneid != 0 && iloc != zoneid {
continue
}
}
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if loc == "global" || loc == zone {
return true
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} else if loc [ 0 ] == '!' {
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loc = loc [ 1 : ]
if loc != "global" && loc != zone {
return true
}
}
}
return false
}
// TODO: Refactor
func ( widget * Widget ) Build ( hvars interface { } ) ( string , error ) {
if widget . Literal {
return widget . Body , nil
}
if widget . BuildFunc != nil {
return widget . BuildFunc ( widget , hvars )
}
var header = hvars . ( * Header )
err := header . Theme . RunTmpl ( widget . Body , hvars , header . Writer )
return "" , err
}
type WidgetEdit struct {
* Widget
Data map [ string ] string
}
func ( widget * WidgetEdit ) Create ( ) error {
data , err := json . Marshal ( widget . Data )
if err != nil {
return err
}
_ , err = widgetStmts . create . Exec ( widget . Position , widget . Side , widget . Type , widget . Enabled , widget . Location , data )
if err != nil {
return err
}
// Reload the dock
widgets , err := getDockWidgets ( widget . Side )
if err != nil {
return err
}
setDock ( widget . Side , widgets )
return nil
}
func ( widget * WidgetEdit ) Commit ( ) error {
data , err := json . Marshal ( widget . Data )
if err != nil {
return err
}
_ , err = widgetStmts . update . Exec ( widget . Position , widget . Side , widget . Type , widget . Enabled , widget . Location , data , widget . ID )
if err != nil {
return err
}
// Reload the dock
widgets , err := getDockWidgets ( widget . Side )
if err != nil {
return err
}
setDock ( widget . Side , widgets )
return nil
}