package guilds import ( "bytes" "context" "database/sql" "errors" "html/template" "net/http" "strconv" "strings" "../../../common" ) // A blank list to fill out that parameter in Page for routes which don't use it var tList []interface{} var ListStmt *sql.Stmt var MemberListStmt *sql.Stmt var MemberListJoinStmt *sql.Stmt var GetMemberStmt *sql.Stmt var AttachForumStmt *sql.Stmt var UnattachForumStmt *sql.Stmt var AddMemberStmt *sql.Stmt // Guild is a struct representing a guild type Guild struct { ID int Link string Name string Desc string Active bool Privacy int /* 0: Public, 1: Protected, 2: Private */ // Who should be able to accept applications and create invites? Mods+ or just admins? Mods is a good start, we can ponder over whether we should make this more flexible in the future. Joinable int /* 0: Private, 1: Anyone can join, 2: Applications, 3: Invite-only */ MemberCount int Owner int Backdrop string CreatedAt string LastUpdateTime string MainForumID int MainForum *common.Forum Forums []*common.Forum ExtData common.ExtData } type Page struct { Title string CurrentUser common.User Header *common.Header ItemList []*common.TopicsRow Forum *common.Forum Guild *Guild Page int LastPage int } // ListPage is a page struct for constructing a list of every guild type ListPage struct { Title string CurrentUser common.User Header *common.Header GuildList []*Guild } type MemberListPage struct { Title string CurrentUser common.User Header *common.Header ItemList []Member Guild *Guild Page int LastPage int } // Member is a struct representing a specific member of a guild, not to be confused with the global User struct. type Member struct { Link string Rank int /* 0: Member. 1: Mod. 2: Admin. */ RankString string /* Member, Mod, Admin, Owner */ PostCount int JoinedAt string Offline bool // TODO: Need to track the online states of members when WebSockets are enabled User common.User } func PrebuildTmplList(user common.User, header *common.Header) common.CTmpl { var guildList = []*Guild{ &Guild{ ID: 1, Name: "lol", Link: BuildGuildURL(common.NameToSlug("lol"), 1), Desc: "A group for people who like to laugh", Active: true, MemberCount: 1, Owner: 1, CreatedAt: "date", LastUpdateTime: "date", MainForumID: 1, MainForum: common.Forums.DirtyGet(1), Forums: []*common.Forum{common.Forums.DirtyGet(1)}, }, } listPage := ListPage{"Guild List", user, header, guildList} return common.CTmpl{"guilds_guild_list", "guilds_guild_list.html", "templates/", "guilds.ListPage", listPage, []string{"./extend/guilds/lib"}} } // TODO: Do this properly via the widget system // TODO: REWRITE THIS func CommonAreaWidgets(header *common.Header) { // TODO: Hot Groups? Featured Groups? Official Groups? var b bytes.Buffer var menu = common.WidgetMenu{"Guilds", []common.WidgetMenuItem{ common.WidgetMenuItem{"Create Guild", "/guild/create/", false}, }} err := common.Templates.ExecuteTemplate(&b, "widget_menu.html", menu) if err != nil { common.LogError(err) return } if header.Theme.HasDock("leftSidebar") { header.Widgets.LeftSidebar = template.HTML(string(b.Bytes())) } else if header.Theme.HasDock("rightSidebar") { header.Widgets.RightSidebar = template.HTML(string(b.Bytes())) } } // TODO: Do this properly via the widget system // TODO: Make a better more customisable group widget system func GuildWidgets(header *common.Header, guildItem *Guild) (success bool) { return false // Disabled until the next commit /*var b bytes.Buffer var menu WidgetMenu = WidgetMenu{"Guild Options", []WidgetMenuItem{ WidgetMenuItem{"Join", "/guild/join/" + strconv.Itoa(guildItem.ID), false}, WidgetMenuItem{"Members", "/guild/members/" + strconv.Itoa(guildItem.ID), false}, }} err := templates.ExecuteTemplate(&b, "widget_menu.html", menu) if err != nil { common.LogError(err) return false } if themes[header.Theme.Name].Sidebars == "left" { header.Widgets.LeftSidebar = template.HTML(string(b.Bytes())) } else if themes[header.Theme.Name].Sidebars == "right" || themes[header.Theme.Name].Sidebars == "both" { header.Widgets.RightSidebar = template.HTML(string(b.Bytes())) } else { return false } return true*/ } /* Custom Pages */ func RouteGuildList(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError { header, ferr := common.UserCheck(w, r, &user) if ferr != nil { return ferr } CommonAreaWidgets(header) rows, err := ListStmt.Query() if err != nil && err != common.ErrNoRows { return common.InternalError(err, w, r) } defer rows.Close() var guildList []*Guild for rows.Next() { guildItem := &Guild{ID: 0} err := rows.Scan(&guildItem.ID, &guildItem.Name, &guildItem.Desc, &guildItem.Active, &guildItem.Privacy, &guildItem.Joinable, &guildItem.Owner, &guildItem.MemberCount, &guildItem.CreatedAt, &guildItem.LastUpdateTime) if err != nil { return common.InternalError(err, w, r) } guildItem.Link = BuildGuildURL(common.NameToSlug(guildItem.Name), guildItem.ID) guildList = append(guildList, guildItem) } err = rows.Err() if err != nil { return common.InternalError(err, w, r) } pi := ListPage{"Guild List", user, header, guildList} err = common.RunThemeTemplate(header.Theme.Name, "guilds_guild_list", pi, w) if err != nil { return common.InternalError(err, w, r) } return nil } func MiddleViewGuild(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError { // SEO URLs... halves := strings.Split(r.URL.Path[len("/guild/"):], ".") if len(halves) < 2 { halves = append(halves, halves[0]) } guildID, err := strconv.Atoi(halves[1]) if err != nil { return common.PreError("Not a valid guild ID", w, r) } guildItem, err := Gstore.Get(guildID) if err != nil { return common.LocalError("Bad guild", w, r, user) } // TODO: Build and pass header if !guildItem.Active { return common.NotFound(w, r, nil) } return nil // TODO: Re-implement this // Re-route the request to routeForums //var ctx = context.WithValue(r.Context(), "guilds_current_guild", guildItem) //return routeForum(w, r.WithContext(ctx), user, strconv.Itoa(guildItem.MainForumID)) } func RouteCreateGuild(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError { header, ferr := common.UserCheck(w, r, &user) if ferr != nil { return ferr } header.Title = "Create Guild" // TODO: Add an approval queue mode for group creation if !user.Loggedin || !user.PluginPerms["CreateGuild"] { return common.NoPermissions(w, r, user) } CommonAreaWidgets(header) pi := common.Page{header, tList, nil} err := common.Templates.ExecuteTemplate(w, "guilds_create_guild.html", pi) if err != nil { return common.InternalError(err, w, r) } return nil } func RouteCreateGuildSubmit(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError { // TODO: Add an approval queue mode for group creation if !user.Loggedin || !user.PluginPerms["CreateGuild"] { return common.NoPermissions(w, r, user) } var guildActive = true var guildName = common.SanitiseSingleLine(r.PostFormValue("group_name")) // TODO: Allow Markdown / BBCode / Limited HTML in the description? var guildDesc = common.SanitiseBody(r.PostFormValue("group_desc")) var gprivacy = r.PostFormValue("group_privacy") var guildPrivacy int switch gprivacy { case "0": guildPrivacy = 0 // Public case "1": guildPrivacy = 1 // Protected case "2": guildPrivacy = 2 // private default: guildPrivacy = 0 } // Create the backing forum fid, err := common.Forums.Create(guildName, "", true, "") if err != nil { return common.InternalError(err, w, r) } gid, err := Gstore.Create(guildName, guildDesc, guildActive, guildPrivacy, user.ID, fid) if err != nil { return common.InternalError(err, w, r) } // Add the main backing forum to the forum list err = AttachForum(gid, fid) if err != nil { return common.InternalError(err, w, r) } _, err = AddMemberStmt.Exec(gid, user.ID, 2) if err != nil { return common.InternalError(err, w, r) } http.Redirect(w, r, BuildGuildURL(common.NameToSlug(guildName), gid), http.StatusSeeOther) return nil } func RouteMemberList(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError { header, ferr := common.UserCheck(w, r, &user) if ferr != nil { return ferr } // SEO URLs... halves := strings.Split(r.URL.Path[len("/guild/members/"):], ".") if len(halves) < 2 { halves = append(halves, halves[0]) } guildID, err := strconv.Atoi(halves[1]) if err != nil { return common.PreError("Not a valid group ID", w, r) } guildItem, err := Gstore.Get(guildID) if err != nil { return common.LocalError("Bad group", w, r, user) } guildItem.Link = BuildGuildURL(common.NameToSlug(guildItem.Name), guildItem.ID) GuildWidgets(header, guildItem) rows, err := MemberListJoinStmt.Query(guildID) if err != nil && err != common.ErrNoRows { return common.InternalError(err, w, r) } var guildMembers []Member for rows.Next() { guildMember := Member{PostCount: 0} err := rows.Scan(&guildMember.User.ID, &guildMember.Rank, &guildMember.PostCount, &guildMember.JoinedAt, &guildMember.User.Name, &guildMember.User.Avatar) if err != nil { return common.InternalError(err, w, r) } guildMember.Link = common.BuildProfileURL(common.NameToSlug(guildMember.User.Name), guildMember.User.ID) guildMember.User.Avatar = common.BuildAvatar(guildMember.User.ID, guildMember.User.Avatar) guildMember.JoinedAt, _ = common.RelativeTimeFromString(guildMember.JoinedAt) if guildItem.Owner == guildMember.User.ID { guildMember.RankString = "Owner" } else { switch guildMember.Rank { case 0: guildMember.RankString = "Member" case 1: guildMember.RankString = "Mod" case 2: guildMember.RankString = "Admin" } } guildMembers = append(guildMembers, guildMember) } err = rows.Err() if err != nil { return common.InternalError(err, w, r) } rows.Close() pi := MemberListPage{"Guild Member List", user, header, guildMembers, guildItem, 0, 0} // A plugin with plugins. Pluginception! if common.RunPreRenderHook("pre_render_guilds_member_list", w, r, &user, &pi) { return nil } err = common.RunThemeTemplate(header.Theme.Name, "guilds_member_list", pi, w) if err != nil { return common.InternalError(err, w, r) } return nil } func AttachForum(guildID int, fid int) error { _, err := AttachForumStmt.Exec(guildID, fid) return err } func UnattachForum(fid int) error { _, err := AttachForumStmt.Exec(fid) return err } func BuildGuildURL(slug string, id int) string { if slug == "" || !common.Config.BuildSlugs { return "/guild/" + strconv.Itoa(id) } return "/guild/" + slug + "." + strconv.Itoa(id) } /* Hooks */ // TODO: Prebuild this template func PreRenderViewForum(w http.ResponseWriter, r *http.Request, user *common.User, data interface{}) (halt bool) { pi := data.(*common.ForumPage) if pi.Header.ExtData.Items != nil { if guildData, ok := pi.Header.ExtData.Items["guilds_current_group"]; ok { guildItem := guildData.(*Guild) guildpi := Page{pi.Title, pi.CurrentUser, pi.Header, pi.ItemList, pi.Forum, guildItem, pi.Page, pi.LastPage} err := common.Templates.ExecuteTemplate(w, "guilds_view_guild.html", guildpi) if err != nil { common.LogError(err) return false } return true } } return false } func TrowAssign(args ...interface{}) interface{} { var forum = args[1].(*common.Forum) if forum.ParentType == "guild" { var topicItem = args[0].(*common.TopicsRow) topicItem.ForumLink = "/guild/" + strings.TrimPrefix(topicItem.ForumLink, common.GetForumURLPrefix()) } return nil } // TODO: It would be nice, if you could select one of the boards in the group from that drop-down rather than just the one you got linked from func TopicCreatePreLoop(args ...interface{}) interface{} { var fid = args[2].(int) if common.Forums.DirtyGet(fid).ParentType == "guild" { var strictmode = args[5].(*bool) *strictmode = true } return nil } // TODO: Add privacy options // TODO: Add support for multiple boards and add per-board simplified permissions // TODO: Take isJs into account for routes which expect JSON responses func ForumCheck(args ...interface{}) (skip bool, rerr common.RouteError) { var r = args[1].(*http.Request) var fid = args[3].(*int) var forum = common.Forums.DirtyGet(*fid) if forum.ParentType == "guild" { var err error var w = args[0].(http.ResponseWriter) guildItem, ok := r.Context().Value("guilds_current_group").(*Guild) if !ok { guildItem, err = Gstore.Get(forum.ParentID) if err != nil { return true, common.InternalError(errors.New("Unable to find the parent group for a forum"), w, r) } if !guildItem.Active { return true, common.NotFound(w, r, nil) // TODO: Can we pull header out of args? } r = r.WithContext(context.WithValue(r.Context(), "guilds_current_group", guildItem)) } var user = args[2].(*common.User) var rank int var posts int var joinedAt string // TODO: Group privacy settings. For now, groups are all globally visible // Clear the default group permissions // TODO: Do this more efficiently, doing it quick and dirty for now to get this out quickly common.OverrideForumPerms(&user.Perms, false) user.Perms.ViewTopic = true err = GetMemberStmt.QueryRow(guildItem.ID, user.ID).Scan(&rank, &posts, &joinedAt) if err != nil && err != common.ErrNoRows { return true, common.InternalError(err, w, r) } else if err != nil { // TODO: Should we let admins / guests into public groups? return true, common.LocalError("You're not part of this group!", w, r, *user) } // TODO: Implement bans properly by adding the Local Ban API in the next commit // TODO: How does this even work? Refactor it along with the rest of this plugin! if rank < 0 { return true, common.LocalError("You've been banned from this group!", w, r, *user) } // Basic permissions for members, more complicated permissions coming in the next commit! if guildItem.Owner == user.ID { common.OverrideForumPerms(&user.Perms, true) } else if rank == 0 { user.Perms.LikeItem = true user.Perms.CreateTopic = true user.Perms.CreateReply = true } else { common.OverrideForumPerms(&user.Perms, true) } return true, nil } return false, nil } // TODO: Override redirects? I don't think this is needed quite yet func Widgets(args ...interface{}) interface{} { var zone = args[0].(string) var header = args[2].(*common.Header) var request = args[3].(*http.Request) if zone != "view_forum" { return false } var forum = args[1].(*common.Forum) if forum.ParentType == "guild" { // This is why I hate using contexts, all the daisy chains and interface casts x.x guildItem, ok := request.Context().Value("guilds_current_group").(*Guild) if !ok { common.LogError(errors.New("Unable to find a parent group in the context data")) return false } if header.ExtData.Items == nil { header.ExtData.Items = make(map[string]interface{}) } header.ExtData.Items["guilds_current_group"] = guildItem return GuildWidgets(header, guildItem) } return false }