package common import ( "encoding/json" "log" "github.com/Azareal/Gosora/query_gen" "github.com/Azareal/Gosora/common/phrases" ) // TODO: Refactor the perms system var BlankPerms Perms var GuestPerms Perms // AllPerms is a set of global permissions with everything set to true var AllPerms Perms var AllPluginPerms = make(map[string]bool) // ? - Can we avoid duplicating the items in this list in a bunch of places? var GlobalPermList = []string{ "BanUsers", "ActivateUsers", "EditUser", "EditUserEmail", "EditUserPassword", "EditUserGroup", "EditUserGroupSuperMod", "EditUserGroupAdmin", "EditGroup", "EditGroupLocalPerms", "EditGroupGlobalPerms", "EditGroupSuperMod", "EditGroupAdmin", "ManageForums", "EditSettings", "ManageThemes", "ManagePlugins", "ViewAdminLogs", "ViewIPs", "UploadFiles", "UploadAvatars", } // Permission Structure: ActionComponent[Subcomponent]Flag type Perms struct { // Global Permissions BanUsers bool ActivateUsers bool EditUser bool EditUserEmail bool EditUserPassword bool EditUserGroup bool EditUserGroupSuperMod bool EditUserGroupAdmin bool EditGroup bool EditGroupLocalPerms bool EditGroupGlobalPerms bool EditGroupSuperMod bool EditGroupAdmin bool ManageForums bool // This could be local, albeit limited for per-forum managers? EditSettings bool ManageThemes bool ManagePlugins bool ViewAdminLogs bool ViewIPs bool // Global non-staff permissions UploadFiles bool UploadAvatars bool // Forum permissions ViewTopic bool //ViewOwnTopic bool LikeItem bool CreateTopic bool EditTopic bool DeleteTopic bool CreateReply bool //CreateReplyToOwn bool EditReply bool //EditOwnReply bool DeleteReply bool //DeleteOwnReply bool PinTopic bool CloseTopic bool //CloseOwnTopic bool MoveTopic bool //ExtData map[string]bool } func init() { BlankPerms = Perms{ //ExtData: make(map[string]bool), } GuestPerms = Perms{ ViewTopic: true, //ExtData: make(map[string]bool), } AllPerms = Perms{ BanUsers: true, ActivateUsers: true, EditUser: true, EditUserEmail: true, EditUserPassword: true, EditUserGroup: true, EditUserGroupSuperMod: true, EditUserGroupAdmin: true, EditGroup: true, EditGroupLocalPerms: true, EditGroupGlobalPerms: true, EditGroupSuperMod: true, EditGroupAdmin: true, ManageForums: true, EditSettings: true, ManageThemes: true, ManagePlugins: true, ViewAdminLogs: true, ViewIPs: true, UploadFiles: true, UploadAvatars: true, ViewTopic: true, LikeItem: true, CreateTopic: true, EditTopic: true, DeleteTopic: true, CreateReply: true, EditReply: true, DeleteReply: true, PinTopic: true, CloseTopic: true, MoveTopic: true, //ExtData: make(map[string]bool), } GuestUser.Perms = GuestPerms DebugLogf("Guest Perms: %+v\n", GuestPerms) DebugLogf("All Perms: %+v\n", AllPerms) } func StripInvalidGroupForumPreset(preset string) string { switch preset { case "read_only", "can_post", "can_moderate", "no_access", "default", "custom": return preset } return "" } func StripInvalidPreset(preset string) string { switch preset { case "all", "announce", "members", "staff", "admins", "archive", "custom": return preset } return "" } // TODO: Move this into the phrase system? func PresetToLang(preset string) string { phrases := phrases.GetAllPermPresets() phrase, ok := phrases[preset] if !ok { phrase = phrases["unknown"] } return phrase } // TODO: Is this racey? // TODO: Test this along with the rest of the perms system func RebuildGroupPermissions(gid int) error { var permstr []byte log.Print("Reloading a group") // TODO: Avoid re-initting this all the time getGroupPerms, err := qgen.Builder.SimpleSelect("users_groups", "permissions", "gid = ?", "", "") if err != nil { return err } defer getGroupPerms.Close() err = getGroupPerms.QueryRow(gid).Scan(&permstr) if err != nil { return err } tmpPerms := Perms{ //ExtData: make(map[string]bool), } err = json.Unmarshal(permstr, &tmpPerms) if err != nil { return err } group, err := Groups.Get(gid) if err != nil { return err } group.Perms = tmpPerms return nil } func OverridePerms(perms *Perms, status bool) { if status { *perms = AllPerms } else { *perms = BlankPerms } } // TODO: We need a better way of overriding forum perms rather than setting them one by one func OverrideForumPerms(perms *Perms, status bool) { perms.ViewTopic = status perms.LikeItem = status perms.CreateTopic = status perms.EditTopic = status perms.DeleteTopic = status perms.CreateReply = status perms.EditReply = status perms.DeleteReply = status perms.PinTopic = status perms.CloseTopic = status perms.MoveTopic = status } func RegisterPluginPerm(name string) { AllPluginPerms[name] = true } func DeregisterPluginPerm(name string) { delete(AllPluginPerms, name) }