/* * * Gosora Phrase System * Copyright Azareal 2017 - 2018 * */ package main import ( "sync" "sync/atomic" ) // TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this? // nolint Be quiet megacheck, this *is* used var changeLangpackMutex sync.Mutex var currentLanguage = "english" var currentLangPack atomic.Value type LevelPhrases struct { Level string LevelMax string // Override the phrase for individual levels, if the phrases exist Levels []string // index = level } type LanguagePack struct { Name string Phrases map[string]string // Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent. LevelPhrases LevelPhrases GlobalPermPhrases map[string]string LocalPermPhrases map[string]string SettingLabels map[string]string } // TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes // TODO: Move the english language pack into a JSON file and load that on start-up var langpacks = map[string]*LanguagePack{ "english": &LanguagePack{ Name: "english", // We'll be implementing the level phrases in the software proper very very soon! LevelPhrases: LevelPhrases{ Level: "Level {0}", LevelMax: "", // Add a max level setting? }, GlobalPermPhrases: map[string]string{ "BanUsers": "Can ban users", "ActivateUsers": "Can activate users", "EditUser": "Can edit users", "EditUserEmail": "Can change a user's email", "EditUserPassword": "Can change a user's password", "EditUserGroup": "Can change a user's group", "EditUserGroupSuperMod": "Can edit super-mods", "EditUserGroupAdmin": "Can edit admins", "EditGroup": "Can edit groups", "EditGroupLocalPerms": "Can edit a group's minor perms", "EditGroupGlobalPerms": "Can edit a group's global perms", "EditGroupSuperMod": "Can edit super-mod groups", "EditGroupAdmin": "Can edit admin groups", "ManageForums": "Can manage forums", "EditSettings": "Can edit settings", "ManageThemes": "Can manage themes", "ManagePlugins": "Can manage plugins", "ViewAdminLogs": "Can view the administrator action logs", "ViewIPs": "Can view IP addresses", }, LocalPermPhrases: map[string]string{ "ViewTopic": "Can view topics", "LikeItem": "Can like items", "CreateTopic": "Can create topics", "EditTopic": "Can edit topics", "DeleteTopic": "Can delete topics", "CreateReply": "Can create replies", "EditReply": "Can edit replies", "DeleteReply": "Can delete replies", "PinTopic": "Can pin topics", "CloseTopic": "Can lock topics", }, SettingLabels: map[string]string{ "activation_type": "Activate All,Email Activation,Admin Approval", }, }, } func init() { currentLangPack.Store(langpacks[currentLanguage]) } // We might not need to use a mutex for this, we shouldn't need to change the phrases after start-up, and when we do we could overwrite the entire map func GetPhrase(name string) (string, bool) { res, ok := currentLangPack.Load().(*LanguagePack).Phrases[name] return res, ok } func GetGlobalPermPhrase(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).GlobalPermPhrases[name] if !ok { return "{name}" } return res } func GetLocalPermPhrase(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).LocalPermPhrases[name] if !ok { return "{name}" } return res } func GetSettingLabel(name string) string { res, ok := currentLangPack.Load().(*LanguagePack).SettingLabels[name] if !ok { return "{name}" } return res } // Is this a copy of the map or a pointer to it? We don't want to accidentally create a race condition func GetAllSettingLabels() map[string]string { return currentLangPack.Load().(*LanguagePack).SettingLabels } // Use runtime reflection for updating phrases? func AddPhrase() { } func UpdatePhrase() { } func DeletePhrase() { } // TODO: Use atomics to store the pointer of the current active langpack? // nolint func ChangeLanguagePack(name string) (exists bool) { changeLangpackMutex.Lock() pack, ok := langpacks[name] if !ok { changeLangpackMutex.Unlock() return false } currentLangPack.Store(pack) changeLangpackMutex.Unlock() return true }