package common import ( "errors" "sync" "time" "github.com/gorilla/websocket" ) var ErrNoneOnPage = errors.New("This user isn't on that page") var ErrInvalidSocket = errors.New("That's not a valid WebSocket Connection") type WSUser struct { User *User Sockets []*WSUserSocket sync.Mutex } type WSUserSocket struct { conn *websocket.Conn Page string } func (u *WSUser) Ping() error { for _, socket := range u.Sockets { if socket == nil { continue } socket.conn.SetWriteDeadline(time.Now().Add(time.Minute)) e := socket.conn.WriteMessage(websocket.PingMessage, nil) if e != nil { socket.conn.Close() } } return nil } func (u *WSUser) WriteAll(msg string) error { msgbytes := []byte(msg) for _, socket := range u.Sockets { if socket == nil { continue } w, e := socket.conn.NextWriter(websocket.TextMessage) if e != nil { return e } _, _ = w.Write(msgbytes) w.Close() } return nil } func (u *WSUser) WriteToPage(msg, page string) error { return u.WriteToPageBytes([]byte(msg), page) } // Inefficient as it looks for sockets for a page even if there are none func (u *WSUser) WriteToPageBytes(msg []byte, page string) error { var success bool for _, socket := range u.Sockets { if socket == nil { continue } if socket.Page != page { continue } w, e := socket.conn.NextWriter(websocket.TextMessage) if e != nil { continue // Skip dead sockets, a dedicated goroutine handles those } _, _ = w.Write(msg) w.Close() success = true } if !success { return ErrNoneOnPage } return nil } // Inefficient as it looks for sockets for a page even if there are none func (u *WSUser) WriteToPageBytesMulti(msgs [][]byte, page string) error { var success bool for _, socket := range u.Sockets { if socket == nil { continue } if socket.Page != page { continue } w, e := socket.conn.NextWriter(websocket.TextMessage) if e != nil { continue // Skip dead sockets, a dedicated goroutine handles those } for _, msg := range msgs { _, _ = w.Write(msg) } w.Close() success = true } if !success { return ErrNoneOnPage } return nil } func (u *WSUser) AddSocket(conn *websocket.Conn, page string) { u.Lock() // If the number of the sockets is small, then we can keep the size of the slice mostly static and just walk through it looking for empty slots if len(u.Sockets) < 6 { for i, socket := range u.Sockets { if socket == nil { u.Sockets[i] = &WSUserSocket{conn, page} u.Unlock() //fmt.Printf("%+v\n", u.Sockets) return } } } u.Sockets = append(u.Sockets, &WSUserSocket{conn, page}) //fmt.Printf("%+v\n", u.Sockets) u.Unlock() } func (u *WSUser) RemoveSocket(conn *websocket.Conn) { u.Lock() defer u.Unlock() if len(u.Sockets) < 6 { for i, socket := range u.Sockets { if socket == nil { continue } if socket.conn == conn { u.Sockets[i] = nil //fmt.Printf("%+v\n", wsUser.Sockets) return } } } var key int for i, socket := range u.Sockets { if socket.conn == conn { key = i break } } u.Sockets = append(u.Sockets[:key], u.Sockets[key+1:]...) //fmt.Printf("%+v\n", u.Sockets) } func (u *WSUser) SetPageForSocket(conn *websocket.Conn, page string) error { if conn == nil { return ErrInvalidSocket } u.Lock() for _, socket := range u.Sockets { if socket == nil { continue } if socket.conn == conn { socket.Page = page } } u.Unlock() return nil } func (u *WSUser) InPage(page string) bool { u.Lock() defer u.Unlock() for _, socket := range u.Sockets { if socket == nil { continue } if socket.Page == page { return true } } return false } func (u *WSUser) FinalizePage(page string, h func()) { u.Lock() defer u.Unlock() for _, socket := range u.Sockets { if socket == nil { continue } if socket.Page == page { return } } h() }