/* Copyright Azareal 2017 - 2018 */ package common import ( "bytes" "database/sql" "encoding/json" "html/template" "strings" "sync" "../query_gen/lib" ) var Docks WidgetDocks var widgetUpdateMutex sync.RWMutex type WidgetDocks struct { LeftOfNav []*Widget RightOfNav []*Widget LeftSidebar []*Widget RightSidebar []*Widget //PanelLeft []Menus Footer []*Widget } type Widget struct { Enabled bool Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global Position int Body string Side string Type string Literal bool } type WidgetMenu struct { Name string MenuList []WidgetMenuItem } type WidgetMenuItem struct { Text string Location string Compact bool } type NameTextPair struct { Name string Text template.HTML } type WidgetStmts struct { getWidgets *sql.Stmt } var widgetStmts WidgetStmts func init() { DbInits.Add(func(acc *qgen.Accumulator) error { widgetStmts = WidgetStmts{ getWidgets: acc.Select("widgets").Columns("position, side, type, active, location, data").Orderby("position ASC").Prepare(), } return acc.FirstError() }) } func preparseWidget(widget *Widget, wdata string) (err error) { prebuildWidget := func(name string, data interface{}) (string, error) { var b bytes.Buffer err := Templates.ExecuteTemplate(&b, name+".html", data) return string(b.Bytes()), err } sbytes := []byte(wdata) switch widget.Type { case "simple": var tmp NameTextPair err = json.Unmarshal(sbytes, &tmp) if err != nil { return err } widget.Literal = true widget.Body, err = prebuildWidget("widget_simple", tmp) case "about": var tmp NameTextPair err = json.Unmarshal(sbytes, &tmp) if err != nil { return err } widget.Literal = true widget.Body, err = prebuildWidget("widget_about", tmp) default: widget.Literal = true widget.Body = wdata } // TODO: Test this // TODO: Should we toss this through a proper parser rather than crudely replacing it? widget.Location = strings.Replace(widget.Location, " ", "", -1) widget.Location = strings.Replace(widget.Location, "frontend", "!panel", -1) widget.Location = strings.Replace(widget.Location, "!!", "", -1) // Skip blank zones var locs = strings.Split(widget.Location, "|") if len(locs) > 0 { widget.Location = "" for _, loc := range locs { if loc == "" { continue } widget.Location += loc + "|" } widget.Location = widget.Location[:len(widget.Location)-1] } return err } func BuildWidget(dock string, headerVars *HeaderVars) (sbody string) { var widgets []*Widget if !headerVars.Theme.HasDock(dock) { return "" } // Let themes forcibly override this slot sbody = headerVars.Theme.BuildDock(dock) if sbody != "" { return sbody } switch dock { case "leftOfNav": widgets = Docks.LeftOfNav case "rightOfNav": widgets = Docks.RightOfNav case "rightSidebar": widgets = Docks.RightSidebar case "footer": widgets = Docks.Footer } for _, widget := range widgets { if !widget.Enabled { continue } if widget.Allowed(headerVars.Zone) { item, err := widget.Build(headerVars) if err != nil { LogError(err) } sbody += item } } return sbody } // TODO: Test this // TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in headerVars? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should func (widget *Widget) Allowed(zone string) bool { for _, loc := range strings.Split(widget.Location, "|") { if loc == "global" || loc == zone { return true } else if len(loc) > 0 && loc[0] == '!' { loc = loc[1:] if loc != "global" && loc != zone { return true } } } return false } // TODO: Refactor func (widget *Widget) Build(hvars interface{}) (string, error) { if widget.Literal { return widget.Body, nil } var headerVars = hvars.(*HeaderVars) err := RunThemeTemplate(headerVars.Theme.Name, widget.Body, hvars, headerVars.Writer) return "", err } // TODO: Make a store for this? func InitWidgets() error { rows, err := widgetStmts.getWidgets.Query() if err != nil { return err } defer rows.Close() var data string var leftOfNavWidgets []*Widget var rightOfNavWidgets []*Widget var leftSidebarWidgets []*Widget var rightSidebarWidgets []*Widget var footerWidgets []*Widget for rows.Next() { var widget = &Widget{Position: 0} err = rows.Scan(&widget.Position, &widget.Side, &widget.Type, &widget.Enabled, &widget.Location, &data) if err != nil { return err } err = preparseWidget(widget, data) if err != nil { return err } switch widget.Side { case "leftOfNav": leftOfNavWidgets = append(leftOfNavWidgets, widget) case "rightOfNav": rightOfNavWidgets = append(rightOfNavWidgets, widget) case "left": leftSidebarWidgets = append(leftSidebarWidgets, widget) case "right": rightSidebarWidgets = append(rightSidebarWidgets, widget) case "footer": footerWidgets = append(footerWidgets, widget) } } err = rows.Err() if err != nil { return err } // TODO: Let themes set default values for widget docks, and let them lock in particular places with their stuff, e.g. leftOfNav and rightOfNav widgetUpdateMutex.Lock() Docks.LeftOfNav = leftOfNavWidgets Docks.RightOfNav = rightOfNavWidgets Docks.LeftSidebar = leftSidebarWidgets Docks.RightSidebar = rightSidebarWidgets Docks.Footer = footerWidgets widgetUpdateMutex.Unlock() DebugLog("Docks.LeftOfNav", Docks.LeftOfNav) DebugLog("Docks.RightOfNav", Docks.RightOfNav) DebugLog("Docks.LeftSidebar", Docks.LeftSidebar) DebugLog("Docks.RightSidebar", Docks.RightSidebar) DebugLog("Docks.Footer", Docks.Footer) return nil }