package common import ( "database/sql" "encoding/json" "strings" "strconv" "sync/atomic" "github.com/Azareal/Gosora/query_gen" ) type WidgetStmts struct { //getList *sql.Stmt getDockList *sql.Stmt delete *sql.Stmt create *sql.Stmt update *sql.Stmt //qgen.SimpleModel } var widgetStmts WidgetStmts func init() { DbInits.Add(func(acc *qgen.Accumulator) error { w := "widgets" widgetStmts = WidgetStmts{ //getList: acc.Select(w).Columns("wid, position, side, type, active, location, data").Orderby("position ASC").Prepare(), getDockList: acc.Select(w).Columns("wid, position, type, active, location, data").Where("side = ?").Orderby("position ASC").Prepare(), //model: acc.SimpleModel(w,"position,type,active,location,data","wid"), delete: acc.Delete(w).Where("wid = ?").Prepare(), create: acc.Insert(w).Columns("position, side, type, active, location, data").Fields("?,?,?,?,?,?").Prepare(), update: acc.Update(w).Set("position = ?, side = ?, type = ?, active = ?, location = ?, data = ?").Where("wid = ?").Prepare(), } return acc.FirstError() }) } // TODO: Shrink this struct for common uses in the templates? Would that really make things go faster? type Widget struct { ID int Enabled bool Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global Position int RawBody string Body string Side string Type string Literal bool TickMask atomic.Value InitFunc func(widget *Widget, schedule *WidgetScheduler) error ShutdownFunc func(widget *Widget) error BuildFunc func(widget *Widget, hvars interface{}) (string, error) TickFunc func(widget *Widget) error } func (widget *Widget) Delete() error { _, err := widgetStmts.delete.Exec(widget.ID) if err != nil { return err } // Reload the dock // TODO: Better synchronisation Widgets.delete(widget.ID) widgets, err := getDockWidgets(widget.Side) if err != nil { return err } setDock(widget.Side, widgets) return nil } func (widget *Widget) Copy() (owidget *Widget) { owidget = &Widget{} *owidget = *widget return owidget } // TODO: Test this // TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in *Header? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should // TODO: Add a selector which also matches topics inside a specific forum? func (widget *Widget) Allowed(zone string, zoneid int) bool { for _, loc := range strings.Split(widget.Location, "|") { if len(loc) == 0 { continue } sloc := strings.Split(":",loc) if len(sloc) > 1 { iloc, _ := strconv.Atoi(sloc[1]) if zoneid != 0 && iloc != zoneid { continue } } if loc == "global" || loc == zone { return true } else if loc[0] == '!' { loc = loc[1:] if loc != "global" && loc != zone { return true } } } return false } // TODO: Refactor func (widget *Widget) Build(hvars interface{}) (string, error) { if widget.Literal { return widget.Body, nil } if widget.BuildFunc != nil { return widget.BuildFunc(widget, hvars) } header := hvars.(*Header) err := header.Theme.RunTmpl(widget.Body, hvars, header.Writer) return "", err } type WidgetEdit struct { *Widget Data map[string]string } func (widget *WidgetEdit) Create() error { data, err := json.Marshal(widget.Data) if err != nil { return err } _, err = widgetStmts.create.Exec(widget.Position, widget.Side, widget.Type, widget.Enabled, widget.Location, data) if err != nil { return err } // Reload the dock widgets, err := getDockWidgets(widget.Side) if err != nil { return err } setDock(widget.Side, widgets) return nil } func (widget *WidgetEdit) Commit() error { data, err := json.Marshal(widget.Data) if err != nil { return err } _, err = widgetStmts.update.Exec(widget.Position, widget.Side, widget.Type, widget.Enabled, widget.Location, data, widget.ID) if err != nil { return err } // Reload the dock widgets, err := getDockWidgets(widget.Side) if err != nil { return err } setDock(widget.Side, widgets) return nil }