/* Under Heavy Construction */ package main import ( "database/sql" "encoding/json" "errors" "log" "sort" "sync" "./query_gen/lib" ) var gstore GroupStore // ? - We could fallback onto the database when an item can't be found in the cache? type GroupStore interface { LoadGroups() error DirtyGet(id int) *Group Get(id int) (*Group, error) GetCopy(id int) (Group, error) Exists(id int) bool Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error) GetAll() ([]*Group, error) GetRange(lower int, higher int) ([]*Group, error) Reload(id int) error // ? - Should we move this to GroupCache? It might require us to do some unnecessary casting though GlobalCount() int } type GroupCache interface { CacheSet(group *Group) error Length() int } type MemoryGroupStore struct { groups map[int]*Group // TODO: Use a sync.Map instead of a map? groupCount int get *sql.Stmt sync.RWMutex } func NewMemoryGroupStore() (*MemoryGroupStore, error) { getGroupStmt, err := qgen.Builder.SimpleSelect("users_groups", "name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag", "gid = ?", "", "") if err != nil { return nil, err } return &MemoryGroupStore{ groups: make(map[int]*Group), groupCount: 0, get: getGroupStmt, }, nil } func (mgs *MemoryGroupStore) LoadGroups() error { mgs.Lock() defer mgs.Unlock() mgs.groups[0] = &Group{ID: 0, Name: "Unknown"} rows, err := getGroupsStmt.Query() if err != nil { return err } defer rows.Close() i := 1 for ; rows.Next(); i++ { group := &Group{ID: 0} err := rows.Scan(&group.ID, &group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag) if err != nil { return err } err = mgs.initGroup(group) if err != nil { return err } mgs.groups[group.ID] = group } err = rows.Err() if err != nil { return err } mgs.groupCount = i if dev.DebugMode { log.Print("Binding the Not Loggedin Group") } GuestPerms = mgs.dirtyGetUnsafe(6).Perms return nil } // TODO: Hit the database when the item isn't in memory func (mgs *MemoryGroupStore) dirtyGetUnsafe(gid int) *Group { group, ok := mgs.groups[gid] if !ok { return &blankGroup } return group } // TODO: Hit the database when the item isn't in memory func (mgs *MemoryGroupStore) DirtyGet(gid int) *Group { mgs.RLock() group, ok := mgs.groups[gid] mgs.RUnlock() if !ok { return &blankGroup } return group } // TODO: Hit the database when the item isn't in memory func (mgs *MemoryGroupStore) Get(gid int) (*Group, error) { mgs.RLock() group, ok := mgs.groups[gid] mgs.RUnlock() if !ok { return nil, ErrNoRows } return group, nil } // TODO: Hit the database when the item isn't in memory func (mgs *MemoryGroupStore) GetCopy(gid int) (Group, error) { mgs.RLock() group, ok := mgs.groups[gid] mgs.RUnlock() if !ok { return blankGroup, ErrNoRows } return *group, nil } func (mgs *MemoryGroupStore) Reload(id int) error { var group = &Group{ID: id} err := mgs.get.QueryRow(id).Scan(&group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag) if err != nil { return err } err = mgs.initGroup(group) if err != nil { LogError(err) } mgs.CacheSet(group) err = rebuildGroupPermissions(id) if err != nil { LogError(err) } return nil } func (mgs *MemoryGroupStore) initGroup(group *Group) error { err := json.Unmarshal(group.PermissionsText, &group.Perms) if err != nil { log.Printf("group: %+v\n", group) log.Print("bad group perms: ", group.PermissionsText) return err } if dev.DebugMode { log.Printf(group.Name+": %+v\n", group.Perms) } err = json.Unmarshal(group.PluginPermsText, &group.PluginPerms) if err != nil { log.Printf("group: %+v\n", group) log.Print("bad group plugin perms: ", group.PluginPermsText) return err } if dev.DebugMode { log.Printf(group.Name+": %+v\n", group.PluginPerms) } //group.Perms.ExtData = make(map[string]bool) // TODO: Can we optimise the bit where this cascades down to the user now? if group.IsAdmin || group.IsMod { group.IsBanned = false } return nil } func (mgs *MemoryGroupStore) CacheSet(group *Group) error { mgs.Lock() mgs.groups[group.ID] = group mgs.Unlock() return nil } // TODO: Hit the database when the item isn't in memory func (mgs *MemoryGroupStore) Exists(gid int) bool { mgs.RLock() group, ok := mgs.groups[gid] mgs.RUnlock() return ok && group.Name != "" } // ? Allow two groups with the same name? func (mgs *MemoryGroupStore) Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (gid int, err error) { var permstr = "{}" tx, err := db.Begin() if err != nil { return 0, err } defer tx.Rollback() insertTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups", "name, tag, is_admin, is_mod, is_banned, permissions, plugin_perms", "?,?,?,?,?,?,'{}'") if err != nil { return 0, err } res, err := insertTx.Exec(name, tag, isAdmin, isMod, isBanned, permstr) if err != nil { return 0, err } gid64, err := res.LastInsertId() if err != nil { return 0, err } gid = int(gid64) var perms = BlankPerms var blankForums []ForumPerms var blankIntList []int var pluginPerms = make(map[string]bool) var pluginPermsBytes = []byte("{}") if vhooks["create_group_preappend"] != nil { runVhook("create_group_preappend", &pluginPerms, &pluginPermsBytes) } // Generate the forum permissions based on the presets... fdata, err := fstore.GetAll() if err != nil { return 0, err } var presetSet = make(map[int]string) var permSet = make(map[int]ForumPerms) permUpdateMutex.Lock() defer permUpdateMutex.Unlock() for _, forum := range fdata { var thePreset string if isAdmin { thePreset = "admins" } else if isMod { thePreset = "staff" } else if isBanned { thePreset = "banned" } else { thePreset = "members" } permmap := presetToPermmap(forum.Preset) permItem := permmap[thePreset] permItem.Overrides = true permSet[forum.ID] = permItem presetSet[forum.ID] = forum.Preset } err = replaceForumPermsForGroupTx(tx, gid, presetSet, permSet) if err != nil { return 0, err } err = tx.Commit() if err != nil { return 0, err } // TODO: Can we optimise the bit where this cascades down to the user now? if isAdmin || isMod { isBanned = false } mgs.Lock() mgs.groups[gid] = &Group{gid, name, isMod, isAdmin, isBanned, tag, perms, []byte(permstr), pluginPerms, pluginPermsBytes, blankForums, blankIntList} mgs.groupCount++ mgs.Unlock() for _, forum := range fdata { err = fpstore.Reload(forum.ID) if err != nil { return gid, err } } return gid, nil } func (mgs *MemoryGroupStore) GetAll() (results []*Group, err error) { var i int mgs.RLock() results = make([]*Group, len(mgs.groups)) for _, group := range mgs.groups { results[i] = group i++ } mgs.RUnlock() sort.Sort(SortGroup(results)) return results, nil } func (mgs *MemoryGroupStore) GetAllMap() (map[int]*Group, error) { mgs.RLock() defer mgs.RUnlock() return mgs.groups, nil } // ? - Set the lower and higher numbers to 0 to remove the bounds // TODO: Might be a little slow right now, maybe we can cache the groups in a slice or break the map up into chunks func (mgs *MemoryGroupStore) GetRange(lower int, higher int) (groups []*Group, err error) { if lower == 0 && higher == 0 { return mgs.GetAll() } if lower == 0 { if higher < 0 { return nil, errors.New("higher may not be lower than 0") } } else if higher == 0 { if lower < 0 { return nil, errors.New("lower may not be lower than 0") } } mgs.RLock() for gid, group := range mgs.groups { if gid >= lower && (gid <= higher || higher == 0) { groups = append(groups, group) } } mgs.RUnlock() sort.Sort(SortGroup(groups)) return groups, nil } func (mgs *MemoryGroupStore) Length() int { mgs.RLock() defer mgs.RUnlock() return mgs.groupCount } func (mgs *MemoryGroupStore) GlobalCount() int { mgs.RLock() defer mgs.RUnlock() return mgs.groupCount }