/* Copyright Azareal 2017 - 2019 */ package common import ( "bytes" "encoding/json" "fmt" "html/template" "strings" "sync" "sync/atomic" min "github.com/Azareal/Gosora/common/templates" ) // TODO: Clean this file up var Docks WidgetDocks var widgetUpdateMutex sync.RWMutex type WidgetDock struct { Items []*Widget Scheduler *WidgetScheduler } type WidgetDocks struct { LeftOfNav []*Widget RightOfNav []*Widget LeftSidebar WidgetDock RightSidebar WidgetDock //PanelLeft []Menus Footer WidgetDock } type WidgetMenu struct { Name string MenuList []WidgetMenuItem } type WidgetMenuItem struct { Text string Location string Compact bool } type NameTextPair struct { Name string Text template.HTML } func preparseWidget(widget *Widget, wdata string) (err error) { prebuildWidget := func(name string, data interface{}) (string, error) { var b bytes.Buffer err := DefaultTemplates.ExecuteTemplate(&b, name+".html", data) content := string(b.Bytes()) if Config.MinifyTemplates { content = min.Minify(content) } return content, err } sbytes := []byte(wdata) widget.Literal = true // TODO: Split these hard-coded items out of this file and into the files for the individual widget types switch widget.Type { case "simple", "about": var tmp NameTextPair err = json.Unmarshal(sbytes, &tmp) if err != nil { return err } widget.Body, err = prebuildWidget("widget_"+widget.Type, tmp) case "search_and_filter": widget.Literal = false widget.BuildFunc = widgetSearchAndFilter case "wol": widget.Literal = false widget.InitFunc = wolInit widget.BuildFunc = wolRender widget.TickFunc = wolTick case "wol_context": widget.Literal = false widget.BuildFunc = wolContextRender default: widget.Body = wdata } // TODO: Test this // TODO: Should we toss this through a proper parser rather than crudely replacing it? widget.Location = strings.Replace(widget.Location, " ", "", -1) widget.Location = strings.Replace(widget.Location, "frontend", "!panel", -1) widget.Location = strings.Replace(widget.Location, "!!", "", -1) // Skip blank zones var locs = strings.Split(widget.Location, "|") if len(locs) > 0 { widget.Location = "" for _, loc := range locs { if loc == "" { continue } widget.Location += loc + "|" } widget.Location = widget.Location[:len(widget.Location)-1] } return err } func GetDockList() []string { return []string{ "leftOfNav", "rightOfNav", "rightSidebar", "footer", } } func GetDock(dock string) []*Widget { switch dock { case "leftOfNav": return Docks.LeftOfNav case "rightOfNav": return Docks.RightOfNav case "rightSidebar": return Docks.RightSidebar.Items case "footer": return Docks.Footer.Items } return nil } func HasDock(dock string) bool { switch dock { case "leftOfNav", "rightOfNav", "rightSidebar", "footer": return true } return false } // TODO: Find a more optimimal way of doing this... func HasWidgets(dock string, header *Header) bool { if !header.Theme.HasDock(dock) { return false } // Let themes forcibly override this slot sbody := header.Theme.BuildDock(dock) if sbody != "" { return true } var widgets []*Widget switch dock { case "leftOfNav": widgets = Docks.LeftOfNav case "rightOfNav": widgets = Docks.RightOfNav case "rightSidebar": widgets = Docks.RightSidebar.Items case "footer": widgets = Docks.Footer.Items } wcount := 0 for _, widget := range widgets { if !widget.Enabled { continue } if widget.Allowed(header.Zone,header.ZoneID) { wcount++ } } return wcount > 0 } func BuildWidget(dock string, header *Header) (sbody string) { var widgets []*Widget if !header.Theme.HasDock(dock) { return "" } // Let themes forcibly override this slot sbody = header.Theme.BuildDock(dock) if sbody != "" { return sbody } switch dock { case "leftOfNav": widgets = Docks.LeftOfNav case "rightOfNav": widgets = Docks.RightOfNav case "topMenu": // 1 = id for the default menu mhold, err := Menus.Get(1) if err == nil { err := mhold.Build(header.Writer, &header.CurrentUser, header.Path) if err != nil { LogError(err) } } return "" case "rightSidebar": widgets = Docks.RightSidebar.Items case "footer": widgets = Docks.Footer.Items } for _, widget := range widgets { if !widget.Enabled { continue } if widget.Allowed(header.Zone,header.ZoneID) { item, err := widget.Build(header) if err != nil { LogError(err) } sbody += item } } return sbody } func getDockWidgets(dock string) (widgets []*Widget, err error) { rows, err := widgetStmts.getDockList.Query(dock) if err != nil { return nil, err } defer rows.Close() for rows.Next() { var widget = &Widget{Position: 0, Side: dock} err = rows.Scan(&widget.ID, &widget.Position, &widget.Type, &widget.Enabled, &widget.Location, &widget.RawBody) if err != nil { return nil, err } err = preparseWidget(widget, widget.RawBody) if err != nil { return nil, err } Widgets.set(widget) widgets = append(widgets, widget) } return widgets, rows.Err() } // TODO: Make a store for this? func InitWidgets() error { leftOfNavWidgets, err := getDockWidgets("leftOfNav") if err != nil { return err } rightOfNavWidgets, err := getDockWidgets("rightOfNav") if err != nil { return err } leftSidebarWidgets, err := getDockWidgets("leftSidebar") if err != nil { return err } rightSidebarWidgets, err := getDockWidgets("rightSidebar") if err != nil { return err } footerWidgets, err := getDockWidgets("footer") if err != nil { return err } // TODO: Let themes set default values for widget docks, and let them lock in particular places with their stuff, e.g. leftOfNav and rightOfNav setDock("leftOfNav", leftOfNavWidgets) setDock("rightOfNav", rightOfNavWidgets) setDock("leftSidebar", leftSidebarWidgets) setDock("rightSidebar", rightSidebarWidgets) setDock("footer", footerWidgets) AddScheduledSecondTask(Docks.LeftSidebar.Scheduler.Tick) AddScheduledSecondTask(Docks.RightSidebar.Scheduler.Tick) AddScheduledSecondTask(Docks.Footer.Scheduler.Tick) return nil } func releaseWidgets(widgets []*Widget) { for _, widget := range widgets { if widget.ShutdownFunc != nil { widget.ShutdownFunc(widget) } } } // TODO: Use atomics func setDock(dock string, widgets []*Widget) { var dockHandle = func(dockWidgets []*Widget) { widgetUpdateMutex.Lock() DebugLog(dock, widgets) releaseWidgets(dockWidgets) } var dockHandle2 = func(dockWidgets WidgetDock) WidgetDock { dockHandle(dockWidgets.Items) if dockWidgets.Scheduler == nil { dockWidgets.Scheduler = &WidgetScheduler{} } for _, widget := range widgets { if widget.InitFunc != nil { widget.InitFunc(widget, dockWidgets.Scheduler) } } dockWidgets.Scheduler.Store() return WidgetDock{widgets, dockWidgets.Scheduler} } switch dock { case "leftOfNav": dockHandle(Docks.LeftOfNav) Docks.LeftOfNav = widgets case "rightOfNav": dockHandle(Docks.RightOfNav) Docks.RightOfNav = widgets case "leftSidebar": Docks.LeftSidebar = dockHandle2(Docks.LeftSidebar) case "rightSidebar": Docks.RightSidebar = dockHandle2(Docks.RightSidebar) case "footer": Docks.Footer = dockHandle2(Docks.Footer) default: fmt.Printf("bad dock '%s'\n", dock) return } widgetUpdateMutex.Unlock() } type WidgetScheduler struct { widgets []*Widget store atomic.Value } func (schedule *WidgetScheduler) Add(widget *Widget) { schedule.widgets = append(schedule.widgets, widget) } func (schedule *WidgetScheduler) Store() { schedule.store.Store(schedule.widgets) } func (schedule *WidgetScheduler) Tick() error { widgets := schedule.store.Load().([]*Widget) for _, widget := range widgets { if widget.TickFunc == nil { continue } err := widget.TickFunc(widget) if err != nil { return err } } return nil }