d0ffc4be78
Added Riot as a dependency, I'm still deciding over whether to use this or Bleve. Tweaked the topic view for Cosora. Fixed a crash bug in the group creator. Moved a few things from permissions.go into the ForumPermsStore, more to come here! Added more tests. Refactored the MySQL Query Generator. Refactored the BBCode Parser. Moved the presets into the Phrase System.
177 lines
4.1 KiB
Go
177 lines
4.1 KiB
Go
/*
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*
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* Gosora Phrase System
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* Copyright Azareal 2017 - 2018
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*
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*/
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package main
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import (
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"encoding/json"
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"errors"
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"io/ioutil"
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"log"
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"os"
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"path/filepath"
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"sync"
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"sync/atomic"
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)
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// TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this?
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// nolint Be quiet megacheck, this *is* used
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var currentLangPack atomic.Value
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var langpackCount int // TODO: Use atomics for this
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// TODO: We'll be implementing the level phrases in the software proper very very soon!
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type LevelPhrases struct {
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Level string
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LevelMax string // ? Add a max level setting?
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// Override the phrase for individual levels, if the phrases exist
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Levels []string // index = level
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}
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// ! For the sake of thread safety, you must never modify a *LanguagePack directly, but to create a copy of it and overwrite the entry in the sync.Map
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type LanguagePack struct {
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Name string
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Phrases map[string]string // Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent.
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Levels LevelPhrases
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GlobalPerms map[string]string
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LocalPerms map[string]string
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SettingLabels map[string]string
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PermPresets map[string]string
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Accounts map[string]string // TODO: Apply these phrases in the software proper
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}
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// TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes
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////var langpacks = map[string]*LanguagePack
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var langpacks sync.Map // nolint it is used
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func initPhrases() error {
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log.Print("Loading the language packs")
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err := filepath.Walk("./langs", func(path string, f os.FileInfo, err error) error {
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if f.IsDir() {
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return nil
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}
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data, err := ioutil.ReadFile(path)
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if err != nil {
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return err
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}
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var ext = filepath.Ext("/langs/" + path)
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if ext != ".json" {
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if dev.DebugMode {
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log.Print("Found a " + ext + "in /langs/")
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}
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return nil
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}
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var langPack LanguagePack
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err = json.Unmarshal(data, &langPack)
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if err != nil {
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return err
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}
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log.Print("Adding the '" + langPack.Name + "' language pack")
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langpacks.Store(langPack.Name, &langPack)
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langpackCount++
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return nil
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})
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if err != nil {
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return err
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}
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if langpackCount == 0 {
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return errors.New("You don't have any language packs")
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}
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langPack, ok := langpacks.Load(site.Language)
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if !ok {
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return errors.New("Couldn't find the " + site.Language + " language pack")
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}
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currentLangPack.Store(langPack)
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return nil
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}
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// TODO: Implement this
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func LoadLangPack(name string) error {
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_ = name
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return nil
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}
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// TODO: Implement this
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func SaveLangPack(langPack *LanguagePack) error {
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_ = langPack
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return nil
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}
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func GetPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).Phrases[name]
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return res, ok
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}
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func GetGlobalPermPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).GlobalPerms[name]
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if !ok {
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return "{name}"
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}
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return res
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}
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func GetLocalPermPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).LocalPerms[name]
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if !ok {
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return "{name}"
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}
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return res
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}
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func GetSettingLabel(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).SettingLabels[name]
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if !ok {
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return "{name}"
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}
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return res
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}
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func GetAllSettingLabels() map[string]string {
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return currentLangPack.Load().(*LanguagePack).SettingLabels
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}
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func GetAllPermPresets() map[string]string {
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return currentLangPack.Load().(*LanguagePack).PermPresets
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}
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func GetAccountPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).Accounts[name]
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if !ok {
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return "{name}"
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}
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return res
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}
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// ? - Use runtime reflection for updating phrases?
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// TODO: Implement these
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func AddPhrase() {
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}
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func UpdatePhrase() {
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}
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func DeletePhrase() {
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}
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// TODO: Use atomics to store the pointer of the current active langpack?
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// nolint
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func ChangeLanguagePack(name string) (exists bool) {
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pack, ok := langpacks.Load(name)
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if !ok {
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return false
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}
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currentLangPack.Store(pack)
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return true
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}
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