387 lines
9.7 KiB
Go
387 lines
9.7 KiB
Go
package common
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import (
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"encoding/json"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// TODO: Rename this to WebSockets?
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var WsHub WsHubImpl
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// TODO: Make this an interface?
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// TODO: Write tests for this
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type WsHubImpl struct {
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// TODO: Implement some form of generics so we don't write as much odd-even sharding code
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evenOnlineUsers map[int]*WSUser
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oddOnlineUsers map[int]*WSUser
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evenUserLock sync.RWMutex
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oddUserLock sync.RWMutex
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// TODO: Add sharding for this too?
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OnlineGuests map[*WSUser]bool
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GuestLock sync.RWMutex
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lastTick time.Time
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lastTopicList []*TopicsRow
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}
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func init() {
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// TODO: Do we really want to initialise this here instead of in main.go / general_test.go like the other things?
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WsHub = WsHubImpl{
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evenOnlineUsers: make(map[int]*WSUser),
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oddOnlineUsers: make(map[int]*WSUser),
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OnlineGuests: make(map[*WSUser]bool),
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}
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}
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func (hub *WsHubImpl) Start() {
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if Config.DisableLiveTopicList {
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return
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}
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hub.lastTick = time.Now()
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AddScheduledSecondTask(hub.Tick)
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}
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// This Tick is seperate from the admin one, as we want to process that in parallel with this due to the blocking calls to gopsutil
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func (hub *WsHubImpl) Tick() error {
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// Don't waste CPU time if nothing has happened
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// TODO: Get a topic list method which strips stickies?
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tList, _, _, err := TopicList.GetList(1)
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if err != nil {
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hub.lastTick = time.Now()
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return err // TODO: Do we get ErrNoRows here?
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}
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defer func() {
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hub.lastTick = time.Now()
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hub.lastTopicList = tList
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}()
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if len(tList) == 0 {
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return nil
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}
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// TODO: Optimise this by only sniffing the top non-sticky
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// TODO: Optimise this by getting back an unsorted list so we don't have to hop around the stickies
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// TODO: Add support for new stickies / replies to them
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if len(tList) == len(hub.lastTopicList) {
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var hasItem = false
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for j, tItem := range tList {
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if !tItem.Sticky {
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if tItem.ID != hub.lastTopicList[j].ID || !tItem.LastReplyAt.Equal(hub.lastTopicList[j].LastReplyAt) {
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hasItem = true
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}
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}
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}
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if !hasItem {
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return nil
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}
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}
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// TODO: Implement this for guests too? Should be able to optimise it far better there due to them sharing the same permission set
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// TODO: Be less aggressive with the locking, maybe use an array of sorts instead of hitting the main map every-time
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topicListMutex.RLock()
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if len(topicListWatchers) == 0 {
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topicListMutex.RUnlock()
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return nil
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}
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// Copy these over so we close this loop as fast as possible so we can release the read lock, especially if the group gets are backed by calls to the database
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var groupIDs = make(map[int]bool)
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var currentWatchers = make([]*WSUser, len(topicListWatchers))
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var i = 0
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for wsUser, _ := range topicListWatchers {
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currentWatchers[i] = wsUser
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groupIDs[wsUser.User.Group] = true
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i++
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}
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topicListMutex.RUnlock()
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var groups = make(map[int]*Group)
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var canSeeMap = make(map[string][]int)
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for groupID, _ := range groupIDs {
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group, err := Groups.Get(groupID)
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if err != nil {
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// TODO: Do we really want to halt all pushes for what is possibly just one user?
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return err
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}
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groups[group.ID] = group
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var canSee = make([]byte, len(group.CanSee))
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for i, item := range group.CanSee {
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canSee[i] = byte(item)
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}
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canSeeMap[string(canSee)] = group.CanSee
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}
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var canSeeRenders = make(map[string][]byte)
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for name, canSee := range canSeeMap {
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topicList, forumList, _, err := TopicList.GetListByCanSee(canSee, 1)
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if err != nil {
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return err // TODO: Do we get ErrNoRows here?
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}
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if len(topicList) == 0 {
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continue
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}
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_ = forumList // Might use this later after we get the base feature working
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if topicList[0].Sticky {
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var lastSticky = 0
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for i, row := range topicList {
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if !row.Sticky {
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lastSticky = i
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break
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}
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}
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if lastSticky == 0 {
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continue
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}
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topicList = topicList[lastSticky:]
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}
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// TODO: Compare to previous tick to eliminate unnecessary work and data
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var wsTopicList = make([]*WsTopicsRow, len(topicList))
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for i, topicRow := range topicList {
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wsTopicList[i] = topicRow.WebSockets()
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}
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outBytes, err := json.Marshal(&WsTopicList{wsTopicList})
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if err != nil {
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return err
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}
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canSeeRenders[name] = outBytes
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}
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// TODO: Use MessagePack for additional speed?
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//fmt.Println("writing to the clients")
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for _, wsUser := range currentWatchers {
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group := groups[wsUser.User.Group]
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var canSee = make([]byte, len(group.CanSee))
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for i, item := range group.CanSee {
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canSee[i] = byte(item)
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}
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//fmt.Println("writing to user #", wsUser.User.ID)
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outBytes := canSeeRenders[string(canSee)]
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//fmt.Println("outBytes: ", string(outBytes))
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err := wsUser.WriteToPageBytes(outBytes, "/topics/")
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if err == ErrNoneOnPage {
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//fmt.Printf("werr for #%d: %s\n", wsUser.User.ID, err)
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wsUser.FinalizePage("/topics/", func() {
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topicListMutex.Lock()
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delete(topicListWatchers, wsUser)
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topicListMutex.Unlock()
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})
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continue
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}
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}
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return nil
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}
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func (hub *WsHubImpl) GuestCount() int {
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defer hub.GuestLock.RUnlock()
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hub.GuestLock.RLock()
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return len(hub.OnlineGuests)
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}
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func (hub *WsHubImpl) UserCount() (count int) {
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hub.evenUserLock.RLock()
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count += len(hub.evenOnlineUsers)
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hub.evenUserLock.RUnlock()
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hub.oddUserLock.RLock()
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count += len(hub.oddOnlineUsers)
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hub.oddUserLock.RUnlock()
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return count
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}
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func (hub *WsHubImpl) HasUser(uid int) (exists bool) {
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hub.evenUserLock.RLock()
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_, exists = hub.evenOnlineUsers[uid]
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hub.evenUserLock.RUnlock()
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if exists {
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return exists
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}
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hub.oddUserLock.RLock()
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_, exists = hub.oddOnlineUsers[uid]
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hub.oddUserLock.RUnlock()
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return exists
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}
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func (hub *WsHubImpl) broadcastMessage(msg string) error {
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var userLoop = func(users map[int]*WSUser, mutex *sync.RWMutex) error {
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defer mutex.RUnlock()
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for _, wsUser := range users {
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err := wsUser.WriteAll(msg)
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if err != nil {
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return err
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}
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}
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return nil
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}
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// TODO: Can we move this RLock inside the closure safely?
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hub.evenUserLock.RLock()
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err := userLoop(hub.evenOnlineUsers, &hub.evenUserLock)
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if err != nil {
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return err
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}
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hub.oddUserLock.RLock()
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return userLoop(hub.oddOnlineUsers, &hub.oddUserLock)
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}
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func (hub *WsHubImpl) getUser(uid int) (wsUser *WSUser, err error) {
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var ok bool
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if uid%2 == 0 {
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hub.evenUserLock.RLock()
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wsUser, ok = hub.evenOnlineUsers[uid]
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hub.evenUserLock.RUnlock()
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} else {
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hub.oddUserLock.RLock()
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wsUser, ok = hub.oddOnlineUsers[uid]
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hub.oddUserLock.RUnlock()
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}
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if !ok {
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return nil, errWsNouser
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}
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return wsUser, nil
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}
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// Warning: For efficiency, some of the *WSUsers may be nil pointers, DO NOT EXPORT
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func (hub *WsHubImpl) getUsers(uids []int) (wsUsers []*WSUser, err error) {
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if len(uids) == 0 {
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return nil, errWsNouser
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}
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hub.evenUserLock.RLock()
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// We don't want to keep a lock on this for too long, so we'll accept some nil pointers
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for _, uid := range uids {
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wsUsers = append(wsUsers, hub.evenOnlineUsers[uid])
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}
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hub.evenUserLock.RUnlock()
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hub.oddUserLock.RLock()
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// We don't want to keep a lock on this for too long, so we'll accept some nil pointers
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for _, uid := range uids {
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wsUsers = append(wsUsers, hub.oddOnlineUsers[uid])
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}
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hub.oddUserLock.RUnlock()
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if len(wsUsers) == 0 {
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return nil, errWsNouser
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}
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return wsUsers, nil
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}
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func (hub *WsHubImpl) removeUser(uid int) {
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if uid%2 == 0 {
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hub.evenUserLock.Lock()
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delete(hub.evenOnlineUsers, uid)
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hub.evenUserLock.Unlock()
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} else {
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hub.oddUserLock.Lock()
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delete(hub.oddOnlineUsers, uid)
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hub.oddUserLock.Unlock()
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}
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}
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func (hub *WsHubImpl) AddConn(user User, conn *websocket.Conn) (*WSUser, error) {
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// TODO: How should we handle user state changes if we're holding a pointer which never changes?
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userptr, err := Users.Get(user.ID)
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if err != nil && err != ErrStoreCapacityOverflow {
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return nil, err
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}
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if user.ID == 0 {
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wsUser := new(WSUser)
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wsUser.User = userptr
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wsUser.AddSocket(conn, "")
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WsHub.GuestLock.Lock()
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WsHub.OnlineGuests[wsUser] = true
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WsHub.GuestLock.Unlock()
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return wsUser, nil
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}
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var mutex *sync.RWMutex
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var theMap map[int]*WSUser
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if user.ID%2 == 0 {
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mutex = &hub.evenUserLock
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theMap = hub.evenOnlineUsers
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} else {
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mutex = &hub.oddUserLock
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theMap = hub.oddOnlineUsers
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}
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mutex.Lock()
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wsUser, ok := theMap[user.ID]
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if !ok {
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wsUser = new(WSUser)
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wsUser.User = userptr
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wsUser.Sockets = []*WSUserSocket{&WSUserSocket{conn, ""}}
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theMap[user.ID] = wsUser
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mutex.Unlock()
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return wsUser, nil
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}
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mutex.Unlock()
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wsUser.AddSocket(conn, "")
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return wsUser, nil
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}
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func (hub *WsHubImpl) RemoveConn(wsUser *WSUser, conn *websocket.Conn) {
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wsUser.RemoveSocket(conn)
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wsUser.Lock()
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if len(wsUser.Sockets) == 0 {
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hub.removeUser(wsUser.User.ID)
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}
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wsUser.Unlock()
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}
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func (hub *WsHubImpl) PushMessage(targetUser int, msg string) error {
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wsUser, err := hub.getUser(targetUser)
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if err != nil {
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return err
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}
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return wsUser.WriteAll(msg)
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}
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func (hub *WsHubImpl) pushAlert(targetUser int, asid int, event string, elementType string, actorID int, targetUserID int, elementID int) error {
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wsUser, err := hub.getUser(targetUser)
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if err != nil {
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return err
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}
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alert, err := BuildAlert(asid, event, elementType, actorID, targetUserID, elementID, *wsUser.User)
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if err != nil {
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return err
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}
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return wsUser.WriteAll(alert)
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}
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func (hub *WsHubImpl) pushAlerts(users []int, asid int, event string, elementType string, actorID int, targetUserID int, elementID int) error {
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wsUsers, err := hub.getUsers(users)
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if err != nil {
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return err
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}
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var errs []error
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for _, wsUser := range wsUsers {
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if wsUser == nil {
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continue
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}
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alert, err := BuildAlert(asid, event, elementType, actorID, targetUserID, elementID, *wsUser.User)
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if err != nil {
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errs = append(errs, err)
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}
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err = wsUser.WriteAll(alert)
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if err != nil {
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errs = append(errs, err)
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}
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}
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// Return the first error
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if len(errs) != 0 {
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for _, err := range errs {
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return err
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}
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}
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return nil
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}
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