20bb909c54
Moved more routes into the router generator. Renamed a few of the routes. Refactored the router generator. Fixed PreRoute. Began work on letting plugins plug into the template transpiler.
537 lines
16 KiB
Go
537 lines
16 KiB
Go
package guilds
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import (
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"bytes"
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"context"
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"database/sql"
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"errors"
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"html"
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"html/template"
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"net/http"
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"strconv"
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"strings"
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"../../../common"
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)
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var ListStmt *sql.Stmt
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var MemberListStmt *sql.Stmt
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var MemberListJoinStmt *sql.Stmt
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var GetMemberStmt *sql.Stmt
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var GetGuildStmt *sql.Stmt
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var CreateGuildStmt *sql.Stmt
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var AttachForumStmt *sql.Stmt
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var UnattachForumStmt *sql.Stmt
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var AddMemberStmt *sql.Stmt
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// Guild is a struct representing a guild
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type Guild struct {
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ID int
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Link string
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Name string
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Desc string
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Active bool
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Privacy int /* 0: Public, 1: Protected, 2: Private */
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// Who should be able to accept applications and create invites? Mods+ or just admins? Mods is a good start, we can ponder over whether we should make this more flexible in the future.
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Joinable int /* 0: Private, 1: Anyone can join, 2: Applications, 3: Invite-only */
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MemberCount int
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Owner int
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Backdrop string
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CreatedAt string
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LastUpdateTime string
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MainForumID int
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MainForum *common.Forum
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Forums []*common.Forum
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ExtData ExtData
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}
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type Page struct {
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Title string
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CurrentUser User
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Header *common.HeaderVars
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ItemList []*TopicsRow
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Forum *commmon.Forum
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Guild *Guild
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Page int
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LastPage int
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}
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// ListPage is a page struct for constructing a list of every guild
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type ListPage struct {
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Title string
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CurrentUser User
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Header *HeaderVars
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GuildList []*Guild
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}
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type MemberListPage struct {
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Title string
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CurrentUser User
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Header *HeaderVars
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ItemList []GuildMember
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Guild *Guild
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Page int
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LastPage int
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}
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// Member is a struct representing a specific member of a guild, not to be confused with the global User struct.
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type Member struct {
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Link string
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Rank int /* 0: Member. 1: Mod. 2: Admin. */
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RankString string /* Member, Mod, Admin, Owner */
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PostCount int
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JoinedAt string
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Offline bool // TODO: Need to track the online states of members when WebSockets are enabled
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User User
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}
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func PrebuildTmplList(user *User, headerVars *HeaderVars) CTmpl {
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var guildList = []*Guild{
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&Guild{
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ID: 1,
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Name: "lol",
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Link: guildsBuildGuildURL(nameToSlug("lol"), 1),
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Desc: "A group for people who like to laugh",
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Active: true,
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MemberCount: 1,
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Owner: 1,
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CreatedAt: "date",
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LastUpdateTime: "date",
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MainForumID: 1,
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MainForum: fstore.DirtyGet(1),
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Forums: []*Forum{fstore.DirtyGet(1)},
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},
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}
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listPage := ListPage{"Guild List", user, headerVars, guildList}
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return CTmpl{"guilds-guild-list", "guilds_guild_list", "templates/", "guilds.ListPage", listPage}
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}
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// TODO: Do this properly via the widget system
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func CommonAreaWidgets(headerVars *HeaderVars) {
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// TODO: Hot Groups? Featured Groups? Official Groups?
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var b bytes.Buffer
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var menu = WidgetMenu{"Guilds", []WidgetMenuItem{
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WidgetMenuItem{"Create Guild", "/guild/create/", false},
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}}
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err := templates.ExecuteTemplate(&b, "widget_menu.html", menu)
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if err != nil {
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LogError(err)
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return
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}
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if themes[headerVars.ThemeName].Sidebars == "left" {
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headerVars.Widgets.LeftSidebar = template.HTML(string(b.Bytes()))
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} else if themes[headerVars.ThemeName].Sidebars == "right" || themes[headerVars.ThemeName].Sidebars == "both" {
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headerVars.Widgets.RightSidebar = template.HTML(string(b.Bytes()))
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}
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}
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// TODO: Do this properly via the widget system
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// TODO: Make a better more customisable group widget system
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func GuildWidgets(headerVars *HeaderVars, guildItem *Guild) (success bool) {
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return false // Disabled until the next commit
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/*var b bytes.Buffer
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var menu WidgetMenu = WidgetMenu{"Guild Options", []WidgetMenuItem{
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WidgetMenuItem{"Join", "/guild/join/" + strconv.Itoa(guildItem.ID), false},
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WidgetMenuItem{"Members", "/guild/members/" + strconv.Itoa(guildItem.ID), false},
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}}
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err := templates.ExecuteTemplate(&b, "widget_menu.html", menu)
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if err != nil {
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LogError(err)
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return false
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}
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if themes[headerVars.ThemeName].Sidebars == "left" {
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headerVars.Widgets.LeftSidebar = template.HTML(string(b.Bytes()))
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} else if themes[headerVars.ThemeName].Sidebars == "right" || themes[headerVars.ThemeName].Sidebars == "both" {
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headerVars.Widgets.RightSidebar = template.HTML(string(b.Bytes()))
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} else {
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return false
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}
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return true*/
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}
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/*
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Custom Pages
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*/
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func routeGuildList(w http.ResponseWriter, r *http.Request, user User) RouteError {
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headerVars, ferr := UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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guildsCommonAreaWidgets(headerVars)
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rows, err := guildsListStmt.Query()
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if err != nil && err != ErrNoRows {
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return InternalError(err, w, r)
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}
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defer rows.Close()
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var guildList []*Guild
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for rows.Next() {
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guildItem := &Guild{ID: 0}
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err := rows.Scan(&guildItem.ID, &guildItem.Name, &guildItem.Desc, &guildItem.Active, &guildItem.Privacy, &guildItem.Joinable, &guildItem.Owner, &guildItem.MemberCount, &guildItem.CreatedAt, &guildItem.LastUpdateTime)
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if err != nil {
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return InternalError(err, w, r)
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}
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guildItem.Link = guildsBuildGuildURL(nameToSlug(guildItem.Name), guildItem.ID)
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guildList = append(guildList, guildItem)
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}
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err = rows.Err()
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if err != nil {
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return InternalError(err, w, r)
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}
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pi := GuildListPage{"Guild List", user, headerVars, guildList}
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err = RunThemeTemplate(headerVars.ThemeName, "guilds_guild_list", pi, w)
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if err != nil {
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return InternalError(err, w, r)
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}
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return nil
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}
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func GetGuild(guildID int) (guildItem *Guild, err error) {
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guildItem = &Guild{ID: guildID}
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err = guildsGetGuildStmt.QueryRow(guildID).Scan(&guildItem.Name, &guildItem.Desc, &guildItem.Active, &guildItem.Privacy, &guildItem.Joinable, &guildItem.Owner, &guildItem.MemberCount, &guildItem.MainForumID, &guildItem.Backdrop, &guildItem.CreatedAt, &guildItem.LastUpdateTime)
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return guildItem, err
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}
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func middleViewGuild(w http.ResponseWriter, r *http.Request, user User) RouteError {
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// SEO URLs...
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halves := strings.Split(r.URL.Path[len("/guild/"):], ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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guildID, err := strconv.Atoi(halves[1])
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if err != nil {
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return PreError("Not a valid guild ID", w, r)
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}
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guildItem, err := guildsGetGuild(guildID)
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if err != nil {
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return LocalError("Bad guild", w, r, user)
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}
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if !guildItem.Active {
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return NotFound(w, r)
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}
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// Re-route the request to routeForums
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var ctx = context.WithValue(r.Context(), "guilds_current_guild", guildItem)
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return routeForum(w, r.WithContext(ctx), user, strconv.Itoa(guildItem.MainForumID))
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}
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func CreateGuild(w http.ResponseWriter, r *http.Request, user User) RouteError {
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headerVars, ferr := UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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// TODO: Add an approval queue mode for group creation
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if !user.Loggedin || !user.PluginPerms["CreateGuild"] {
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return NoPermissions(w, r, user)
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}
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guildsCommonAreaWidgets(headerVars)
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pi := Page{"Create Guild", user, headerVars, tList, nil}
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err := templates.ExecuteTemplate(w, "guilds_create_guild.html", pi)
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if err != nil {
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return InternalError(err, w, r)
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}
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return nil
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}
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func CreateGuildSubmit(w http.ResponseWriter, r *http.Request, user User) RouteError {
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// TODO: Add an approval queue mode for group creation
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if !user.Loggedin || !user.PluginPerms["CreateGuild"] {
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return NoPermissions(w, r, user)
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}
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var guildActive = true
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var guildName = html.EscapeString(r.PostFormValue("group_name"))
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var guildDesc = html.EscapeString(r.PostFormValue("group_desc"))
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var gprivacy = r.PostFormValue("group_privacy")
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var guildPrivacy int
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switch gprivacy {
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case "0":
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guildPrivacy = 0 // Public
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case "1":
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guildPrivacy = 1 // Protected
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case "2":
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guildPrivacy = 2 // private
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default:
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guildPrivacy = 0
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}
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// Create the backing forum
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fid, err := fstore.Create(guildName, "", true, "")
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if err != nil {
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return InternalError(err, w, r)
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}
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res, err := guildsCreateGuildStmt.Exec(guildName, guildDesc, guildActive, guildPrivacy, user.ID, fid)
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if err != nil {
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return InternalError(err, w, r)
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}
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lastID, err := res.LastInsertId()
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if err != nil {
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return InternalError(err, w, r)
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}
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// Add the main backing forum to the forum list
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err = guildsAttachForum(int(lastID), fid)
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if err != nil {
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return InternalError(err, w, r)
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}
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_, err = guildsAddMemberStmt.Exec(lastID, user.ID, 2)
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if err != nil {
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return InternalError(err, w, r)
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}
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http.Redirect(w, r, guildsBuildGuildURL(nameToSlug(guildName), int(lastID)), http.StatusSeeOther)
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return nil
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}
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func MemberList(w http.ResponseWriter, r *http.Request, user User) RouteError {
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headerVars, ferr := UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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// SEO URLs...
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halves := strings.Split(r.URL.Path[len("/guild/members/"):], ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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guildID, err := strconv.Atoi(halves[1])
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if err != nil {
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return PreError("Not a valid group ID", w, r)
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}
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var guildItem = &Guild{ID: guildID}
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var mainForum int // Unused
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err = guildsGetGuildStmt.QueryRow(guildID).Scan(&guildItem.Name, &guildItem.Desc, &guildItem.Active, &guildItem.Privacy, &guildItem.Joinable, &guildItem.Owner, &guildItem.MemberCount, &mainForum, &guildItem.Backdrop, &guildItem.CreatedAt, &guildItem.LastUpdateTime)
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if err != nil {
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return LocalError("Bad group", w, r, user)
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}
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guildItem.Link = guildsBuildGuildURL(nameToSlug(guildItem.Name), guildItem.ID)
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guildsGuildWidgets(headerVars, guildItem)
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rows, err := guildsMemberListJoinStmt.Query(guildID)
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if err != nil && err != ErrNoRows {
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return InternalError(err, w, r)
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}
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var guildMembers []GuildMember
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for rows.Next() {
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guildMember := GuildMember{PostCount: 0}
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err := rows.Scan(&guildMember.User.ID, &guildMember.Rank, &guildMember.PostCount, &guildMember.JoinedAt, &guildMember.User.Name, &guildMember.User.Avatar)
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if err != nil {
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return InternalError(err, w, r)
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}
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guildMember.Link = buildProfileURL(nameToSlug(guildMember.User.Name), guildMember.User.ID)
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if guildMember.User.Avatar != "" {
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if guildMember.User.Avatar[0] == '.' {
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guildMember.User.Avatar = "/uploads/avatar_" + strconv.Itoa(guildMember.User.ID) + guildMember.User.Avatar
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}
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} else {
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guildMember.User.Avatar = strings.Replace(config.Noavatar, "{id}", strconv.Itoa(guildMember.User.ID), 1)
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}
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guildMember.JoinedAt, _ = relativeTimeFromString(guildMember.JoinedAt)
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if guildItem.Owner == guildMember.User.ID {
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guildMember.RankString = "Owner"
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} else {
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switch guildMember.Rank {
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case 0:
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guildMember.RankString = "Member"
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case 1:
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guildMember.RankString = "Mod"
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case 2:
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guildMember.RankString = "Admin"
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}
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}
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guildMembers = append(guildMembers, guildMember)
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}
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err = rows.Err()
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if err != nil {
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return InternalError(err, w, r)
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}
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rows.Close()
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pi := GuildMemberListPage{"Guild Member List", user, headerVars, guildMembers, guildItem, 0, 0}
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// A plugin with plugins. Pluginception!
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if preRenderHooks["pre_render_guilds_member_list"] != nil {
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if runPreRenderHook("pre_render_guilds_member_list", w, r, &user, &pi) {
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return nil
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}
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}
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err = RunThemeTemplate(headerVars.ThemeName, "guilds_member_list", pi, w)
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if err != nil {
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return InternalError(err, w, r)
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}
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return nil
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}
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func AttachForum(guildID int, fid int) error {
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_, err := guildsAttachForumStmt.Exec(guildID, fid)
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return err
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}
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func UnattachForum(fid int) error {
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_, err := guildsAttachForumStmt.Exec(fid)
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return err
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}
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func BuildGuildURL(slug string, id int) string {
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if slug == "" {
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return "/guild/" + slug + "." + strconv.Itoa(id)
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}
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return "/guild/" + strconv.Itoa(id)
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}
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/*
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Hooks
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*/
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// TODO: Prebuild this template
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func PreRenderViewForum(w http.ResponseWriter, r *http.Request, user *User, data interface{}) (halt bool) {
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pi := data.(*ForumPage)
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if pi.Header.ExtData.items != nil {
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if guildData, ok := pi.Header.ExtData.items["guilds_current_group"]; ok {
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guildItem := guildData.(*Guild)
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guildpi := GuildPage{pi.Title, pi.CurrentUser, pi.Header, pi.ItemList, pi.Forum, guildItem, pi.Page, pi.LastPage}
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err := templates.ExecuteTemplate(w, "guilds_view_guild.html", guildpi)
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if err != nil {
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LogError(err)
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return false
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}
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return true
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}
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}
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return false
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}
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func TrowAssign(args ...interface{}) interface{} {
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var forum = args[1].(*Forum)
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if forum.ParentType == "guild" {
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var topicItem = args[0].(*TopicsRow)
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topicItem.ForumLink = "/guild/" + strings.TrimPrefix(topicItem.ForumLink, getForumURLPrefix())
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}
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return nil
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}
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// TODO: It would be nice, if you could select one of the boards in the group from that drop-down rather than just the one you got linked from
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func TopicCreatePreLoop(args ...interface{}) interface{} {
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var fid = args[2].(int)
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if fstore.DirtyGet(fid).ParentType == "guild" {
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var strictmode = args[5].(*bool)
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*strictmode = true
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}
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return nil
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}
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// TODO: Add privacy options
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// TODO: Add support for multiple boards and add per-board simplified permissions
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// TODO: Take isJs into account for routes which expect JSON responses
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func ForumCheck(args ...interface{}) (skip bool, rerr RouteError) {
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var r = args[1].(*http.Request)
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var fid = args[3].(*int)
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var forum = fstore.DirtyGet(*fid)
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if forum.ParentType == "guild" {
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var err error
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var w = args[0].(http.ResponseWriter)
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guildItem, ok := r.Context().Value("guilds_current_group").(*Guild)
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if !ok {
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guildItem, err = guildsGetGuild(forum.ParentID)
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if err != nil {
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return true, InternalError(errors.New("Unable to find the parent group for a forum"), w, r)
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}
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if !guildItem.Active {
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return true, NotFound(w, r)
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}
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r = r.WithContext(context.WithValue(r.Context(), "guilds_current_group", guildItem))
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}
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var user = args[2].(*User)
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var rank int
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var posts int
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var joinedAt string
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// TODO: Group privacy settings. For now, groups are all globally visible
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// Clear the default group permissions
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// TODO: Do this more efficiently, doing it quick and dirty for now to get this out quickly
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overrideForumPerms(&user.Perms, false)
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user.Perms.ViewTopic = true
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err = guildsGetMemberStmt.QueryRow(guildItem.ID, user.ID).Scan(&rank, &posts, &joinedAt)
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if err != nil && err != ErrNoRows {
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return true, InternalError(err, w, r)
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} else if err != nil {
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// TODO: Should we let admins / guests into public groups?
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return true, LocalError("You're not part of this group!", w, r, *user)
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}
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// TODO: Implement bans properly by adding the Local Ban API in the next commit
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// TODO: How does this even work? Refactor it along with the rest of this plugin!
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if rank < 0 {
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return true, LocalError("You've been banned from this group!", w, r, *user)
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}
|
|
|
|
// Basic permissions for members, more complicated permissions coming in the next commit!
|
|
if guildItem.Owner == user.ID {
|
|
overrideForumPerms(&user.Perms, true)
|
|
} else if rank == 0 {
|
|
user.Perms.LikeItem = true
|
|
user.Perms.CreateTopic = true
|
|
user.Perms.CreateReply = true
|
|
} else {
|
|
overrideForumPerms(&user.Perms, true)
|
|
}
|
|
return true, nil
|
|
}
|
|
|
|
return false, nil
|
|
}
|
|
|
|
// TODO: Override redirects? I don't think this is needed quite yet
|
|
|
|
func Widgets(args ...interface{}) interface{} {
|
|
var zone = args[0].(string)
|
|
var headerVars = args[2].(*HeaderVars)
|
|
var request = args[3].(*http.Request)
|
|
|
|
if zone != "view_forum" {
|
|
return false
|
|
}
|
|
|
|
var forum = args[1].(*Forum)
|
|
if forum.ParentType == "guild" {
|
|
// This is why I hate using contexts, all the daisy chains and interface casts x.x
|
|
guildItem, ok := request.Context().Value("guilds_current_group").(*Guild)
|
|
if !ok {
|
|
LogError(errors.New("Unable to find a parent group in the context data"))
|
|
return false
|
|
}
|
|
|
|
if headerVars.ExtData.items == nil {
|
|
headerVars.ExtData.items = make(map[string]interface{})
|
|
}
|
|
headerVars.ExtData.items["guilds_current_group"] = guildItem
|
|
|
|
return guildsGuildWidgets(headerVars, guildItem)
|
|
}
|
|
return false
|
|
}
|