256 lines
5.9 KiB
Go
256 lines
5.9 KiB
Go
/* Copyright Azareal 2017 - 2018 */
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package common
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import (
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"bytes"
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"database/sql"
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"encoding/json"
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"html/template"
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"strings"
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"sync"
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"../query_gen/lib"
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)
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var Docks WidgetDocks
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var widgetUpdateMutex sync.RWMutex
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type WidgetDocks struct {
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LeftOfNav []*Widget
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RightOfNav []*Widget
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LeftSidebar []*Widget
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RightSidebar []*Widget
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//PanelLeft []Menus
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Footer []*Widget
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}
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type Widget struct {
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Enabled bool
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Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global
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Position int
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Body string
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Side string
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Type string
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Literal bool
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}
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type WidgetMenu struct {
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Name string
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MenuList []WidgetMenuItem
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}
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type WidgetMenuItem struct {
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Text string
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Location string
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Compact bool
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}
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type NameTextPair struct {
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Name string
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Text template.HTML
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}
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type WidgetStmts struct {
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getWidgets *sql.Stmt
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}
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var widgetStmts WidgetStmts
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func init() {
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DbInits.Add(func(acc *qgen.Accumulator) error {
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widgetStmts = WidgetStmts{
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getWidgets: acc.Select("widgets").Columns("position, side, type, active, location, data").Orderby("position ASC").Prepare(),
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}
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return acc.FirstError()
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})
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}
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func preparseWidget(widget *Widget, wdata string) (err error) {
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prebuildWidget := func(name string, data interface{}) (string, error) {
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var b bytes.Buffer
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err := Templates.ExecuteTemplate(&b, name+".html", data)
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return string(b.Bytes()), err
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}
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sbytes := []byte(wdata)
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switch widget.Type {
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case "simple":
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var tmp NameTextPair
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err = json.Unmarshal(sbytes, &tmp)
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if err != nil {
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return err
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}
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widget.Body, err = prebuildWidget("widget_simple", tmp)
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case "about":
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var tmp NameTextPair
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err = json.Unmarshal(sbytes, &tmp)
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if err != nil {
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return err
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}
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widget.Body, err = prebuildWidget("widget_about", tmp)
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default:
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widget.Body = wdata
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}
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widget.Literal = true
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// TODO: Test this
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// TODO: Should we toss this through a proper parser rather than crudely replacing it?
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widget.Location = strings.Replace(widget.Location, " ", "", -1)
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widget.Location = strings.Replace(widget.Location, "frontend", "!panel", -1)
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widget.Location = strings.Replace(widget.Location, "!!", "", -1)
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// Skip blank zones
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var locs = strings.Split(widget.Location, "|")
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if len(locs) > 0 {
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widget.Location = ""
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for _, loc := range locs {
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if loc == "" {
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continue
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}
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widget.Location += loc + "|"
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}
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widget.Location = widget.Location[:len(widget.Location)-1]
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}
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return err
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}
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func BuildWidget(dock string, header *Header) (sbody string) {
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var widgets []*Widget
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if !header.Theme.HasDock(dock) {
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return ""
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}
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// Let themes forcibly override this slot
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sbody = header.Theme.BuildDock(dock)
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if sbody != "" {
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return sbody
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}
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switch dock {
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case "leftOfNav":
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widgets = Docks.LeftOfNav
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case "rightOfNav":
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widgets = Docks.RightOfNav
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case "topMenu":
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// 1 = id for the default menu
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mhold, err := Menus.Get(1)
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if err == nil {
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err := mhold.Build(header.Writer, &header.CurrentUser, header.Path)
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if err != nil {
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LogError(err)
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}
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}
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return ""
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case "rightSidebar":
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widgets = Docks.RightSidebar
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case "footer":
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widgets = Docks.Footer
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}
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for _, widget := range widgets {
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if !widget.Enabled {
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continue
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}
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if widget.Allowed(header.Zone) {
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item, err := widget.Build(header)
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if err != nil {
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LogError(err)
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}
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sbody += item
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}
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}
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return sbody
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}
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// TODO: Test this
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// TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in *Header? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should
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func (widget *Widget) Allowed(zone string) bool {
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for _, loc := range strings.Split(widget.Location, "|") {
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if loc == "global" || loc == zone {
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return true
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} else if len(loc) > 0 && loc[0] == '!' {
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loc = loc[1:]
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if loc != "global" && loc != zone {
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return true
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}
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}
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}
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return false
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}
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// TODO: Refactor
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func (widget *Widget) Build(hvars interface{}) (string, error) {
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if widget.Literal {
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return widget.Body, nil
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}
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var header = hvars.(*Header)
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err := RunThemeTemplate(header.Theme.Name, widget.Body, hvars, header.Writer)
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return "", err
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}
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// TODO: Make a store for this?
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func InitWidgets() error {
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rows, err := widgetStmts.getWidgets.Query()
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if err != nil {
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return err
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}
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defer rows.Close()
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var data string
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var leftOfNavWidgets []*Widget
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var rightOfNavWidgets []*Widget
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var leftSidebarWidgets []*Widget
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var rightSidebarWidgets []*Widget
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var footerWidgets []*Widget
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for rows.Next() {
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var widget = &Widget{Position: 0}
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err = rows.Scan(&widget.Position, &widget.Side, &widget.Type, &widget.Enabled, &widget.Location, &data)
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if err != nil {
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return err
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}
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err = preparseWidget(widget, data)
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if err != nil {
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return err
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}
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switch widget.Side {
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case "leftOfNav":
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leftOfNavWidgets = append(leftOfNavWidgets, widget)
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case "rightOfNav":
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rightOfNavWidgets = append(rightOfNavWidgets, widget)
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case "left":
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leftSidebarWidgets = append(leftSidebarWidgets, widget)
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case "right":
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rightSidebarWidgets = append(rightSidebarWidgets, widget)
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case "footer":
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footerWidgets = append(footerWidgets, widget)
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}
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}
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err = rows.Err()
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if err != nil {
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return err
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}
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// TODO: Let themes set default values for widget docks, and let them lock in particular places with their stuff, e.g. leftOfNav and rightOfNav
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widgetUpdateMutex.Lock()
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Docks.LeftOfNav = leftOfNavWidgets
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Docks.RightOfNav = rightOfNavWidgets
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Docks.LeftSidebar = leftSidebarWidgets
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Docks.RightSidebar = rightSidebarWidgets
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Docks.Footer = footerWidgets
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widgetUpdateMutex.Unlock()
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DebugLog("Docks.LeftOfNav", Docks.LeftOfNav)
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DebugLog("Docks.RightOfNav", Docks.RightOfNav)
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DebugLog("Docks.LeftSidebar", Docks.LeftSidebar)
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DebugLog("Docks.RightSidebar", Docks.RightSidebar)
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DebugLog("Docks.Footer", Docks.Footer)
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return nil
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}
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