4d9dc76392
Very minor refactoring here and there across the software. Save some allocations here and there.
174 lines
3.3 KiB
Go
174 lines
3.3 KiB
Go
package common
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import (
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"errors"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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var ErrNoneOnPage = errors.New("This user isn't on that page")
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var ErrInvalidSocket = errors.New("That's not a valid WebSocket Connection")
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type WSUser struct {
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User *User
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Sockets []*WSUserSocket
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sync.Mutex
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}
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type WSUserSocket struct {
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conn *websocket.Conn
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Page string
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}
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func (u *WSUser) Ping() error {
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for _, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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socket.conn.SetWriteDeadline(time.Now().Add(time.Minute))
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err := socket.conn.WriteMessage(websocket.PingMessage, nil)
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if err != nil {
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socket.conn.Close()
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}
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}
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return nil
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}
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func (u *WSUser) WriteAll(msg string) error {
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msgbytes := []byte(msg)
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for _, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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w, err := socket.conn.NextWriter(websocket.TextMessage)
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if err != nil {
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return err
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}
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_, _ = w.Write(msgbytes)
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w.Close()
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}
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return nil
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}
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func (u *WSUser) WriteToPage(msg string, page string) error {
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return u.WriteToPageBytes([]byte(msg), page)
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}
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// Inefficient as it looks for sockets for a page even if there are none
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func (u *WSUser) WriteToPageBytes(msg []byte, page string) error {
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var success bool
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for _, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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if socket.Page != page {
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continue
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}
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w, err := socket.conn.NextWriter(websocket.TextMessage)
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if err != nil {
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continue // Skip dead sockets, a dedicated goroutine handles those
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}
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_, _ = w.Write(msg)
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w.Close()
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success = true
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}
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if !success {
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return ErrNoneOnPage
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}
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return nil
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}
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func (u *WSUser) AddSocket(conn *websocket.Conn, page string) {
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u.Lock()
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// If the number of the sockets is small, then we can keep the size of the slice mostly static and just walk through it looking for empty slots
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if len(u.Sockets) < 6 {
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for i, socket := range u.Sockets {
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if socket == nil {
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u.Sockets[i] = &WSUserSocket{conn, page}
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u.Unlock()
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//fmt.Printf("%+v\n", u.Sockets)
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return
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}
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}
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}
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u.Sockets = append(u.Sockets, &WSUserSocket{conn, page})
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//fmt.Printf("%+v\n", u.Sockets)
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u.Unlock()
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}
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func (u *WSUser) RemoveSocket(conn *websocket.Conn) {
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u.Lock()
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defer u.Unlock()
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if len(u.Sockets) < 6 {
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for i, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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if socket.conn == conn {
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u.Sockets[i] = nil
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//fmt.Printf("%+v\n", wsUser.Sockets)
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return
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}
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}
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}
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var key int
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for i, socket := range u.Sockets {
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if socket.conn == conn {
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key = i
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break
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}
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}
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u.Sockets = append(u.Sockets[:key], u.Sockets[key+1:]...)
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//fmt.Printf("%+v\n", u.Sockets)
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}
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func (u *WSUser) SetPageForSocket(conn *websocket.Conn, page string) error {
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if conn == nil {
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return ErrInvalidSocket
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}
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u.Lock()
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for _, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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if socket.conn == conn {
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socket.Page = page
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}
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}
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u.Unlock()
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return nil
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}
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func (u *WSUser) InPage(page string) bool {
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u.Lock()
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defer u.Unlock()
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for _, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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if socket.Page == page {
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return true
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}
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}
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return false
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}
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func (u *WSUser) FinalizePage(page string, handle func()) {
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u.Lock()
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defer u.Unlock()
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for _, socket := range u.Sockets {
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if socket == nil {
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continue
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}
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if socket.Page == page {
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return
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}
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}
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handle()
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}
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