05c2ac3ce4
Add the ActivityStream interface to abstract Get, Add and Count. Rename the GlobalCount methods to Count for simplicity. Simplify the variable names in the Count methods. Rename the GlobalCount method to Count and rename the original Count method to CountUser in LoginLogStore. Add a float64 case for bunit, sort of. Theme.RunTmpl now returns ErrBadDefaultTemplate instead of panicking when an interpreted template doesn't exist. Widget.Allowed now checks the zoneid. Fire the alert off in the background in AddActivityAndNotifyTarget instead of blocking the request. Use ErrBadDefaultTemplate instead of calling DefaultTemplates.Lookup directly for custom pages. Split the page struct for the debug page into multiple structs to make things more organised. Add the Count method to ProfileReplyStore. Add the Count method to ReplyStore. Add the DirSize utility function. Add a few ActivityStream tests. Secret gallery stuff.
352 lines
8.3 KiB
Go
352 lines
8.3 KiB
Go
/* Under Heavy Construction */
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package common
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import (
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"database/sql"
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"encoding/json"
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"errors"
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"log"
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"sort"
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"sync"
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"github.com/Azareal/Gosora/query_gen"
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)
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var Groups GroupStore
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// ? - We could fallback onto the database when an item can't be found in the cache?
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type GroupStore interface {
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LoadGroups() error
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DirtyGet(id int) *Group
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Get(id int) (*Group, error)
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GetCopy(id int) (Group, error)
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Exists(id int) bool
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Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (int, error)
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GetAll() ([]*Group, error)
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GetRange(lower int, higher int) ([]*Group, error)
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Reload(id int) error // ? - Should we move this to GroupCache? It might require us to do some unnecessary casting though
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Count() int
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}
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type GroupCache interface {
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CacheSet(group *Group) error
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Length() int
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}
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type MemoryGroupStore struct {
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groups map[int]*Group // TODO: Use a sync.Map instead of a map?
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groupCount int
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getAll *sql.Stmt
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get *sql.Stmt
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count *sql.Stmt
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userCount *sql.Stmt
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sync.RWMutex
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}
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func NewMemoryGroupStore() (*MemoryGroupStore, error) {
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acc := qgen.NewAcc()
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return &MemoryGroupStore{
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groups: make(map[int]*Group),
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groupCount: 0,
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getAll: acc.Select("users_groups").Columns("gid, name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag").Prepare(),
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get: acc.Select("users_groups").Columns("name, permissions, plugin_perms, is_mod, is_admin, is_banned, tag").Where("gid = ?").Prepare(),
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count: acc.Count("users_groups").Prepare(),
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userCount: acc.Count("users").Where("group = ?").Prepare(),
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}, acc.FirstError()
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}
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// TODO: Move this query from the global stmt store into this store
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func (mgs *MemoryGroupStore) LoadGroups() error {
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mgs.Lock()
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defer mgs.Unlock()
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mgs.groups[0] = &Group{ID: 0, Name: "Unknown"}
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rows, err := mgs.getAll.Query()
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if err != nil {
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return err
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}
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defer rows.Close()
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i := 1
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for ; rows.Next(); i++ {
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group := &Group{ID: 0}
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err := rows.Scan(&group.ID, &group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
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if err != nil {
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return err
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}
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err = mgs.initGroup(group)
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if err != nil {
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return err
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}
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mgs.groups[group.ID] = group
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}
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err = rows.Err()
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if err != nil {
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return err
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}
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mgs.groupCount = i
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DebugLog("Binding the Not Loggedin Group")
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GuestPerms = mgs.dirtyGetUnsafe(6).Perms
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TopicListThaw.Thaw()
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return nil
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) dirtyGetUnsafe(gid int) *Group {
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group, ok := mgs.groups[gid]
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if !ok {
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return &blankGroup
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}
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return group
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) DirtyGet(gid int) *Group {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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if !ok {
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return &blankGroup
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}
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return group
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) Get(gid int) (*Group, error) {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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if !ok {
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return nil, ErrNoRows
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}
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return group, nil
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) GetCopy(gid int) (Group, error) {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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if !ok {
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return blankGroup, ErrNoRows
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}
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return *group, nil
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}
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func (mgs *MemoryGroupStore) Reload(id int) error {
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var group = &Group{ID: id}
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err := mgs.get.QueryRow(id).Scan(&group.Name, &group.PermissionsText, &group.PluginPermsText, &group.IsMod, &group.IsAdmin, &group.IsBanned, &group.Tag)
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if err != nil {
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return err
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}
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err = mgs.initGroup(group)
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if err != nil {
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LogError(err)
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}
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mgs.CacheSet(group)
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err = RebuildGroupPermissions(id)
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if err != nil {
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LogError(err)
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}
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TopicListThaw.Thaw()
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return nil
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}
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func (mgs *MemoryGroupStore) initGroup(group *Group) error {
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err := json.Unmarshal(group.PermissionsText, &group.Perms)
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if err != nil {
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log.Printf("group: %+v\n", group)
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log.Print("bad group perms: ", group.PermissionsText)
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return err
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}
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DebugLogf(group.Name+": %+v\n", group.Perms)
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err = json.Unmarshal(group.PluginPermsText, &group.PluginPerms)
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if err != nil {
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log.Printf("group: %+v\n", group)
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log.Print("bad group plugin perms: ", group.PluginPermsText)
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return err
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}
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DebugLogf(group.Name+": %+v\n", group.PluginPerms)
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//group.Perms.ExtData = make(map[string]bool)
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// TODO: Can we optimise the bit where this cascades down to the user now?
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if group.IsAdmin || group.IsMod {
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group.IsBanned = false
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}
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err = mgs.userCount.QueryRow(group.ID).Scan(&group.UserCount)
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if err != sql.ErrNoRows {
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return err
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}
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return nil
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}
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func (mgs *MemoryGroupStore) CacheSet(group *Group) error {
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mgs.Lock()
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mgs.groups[group.ID] = group
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mgs.Unlock()
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return nil
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}
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// TODO: Hit the database when the item isn't in memory
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func (mgs *MemoryGroupStore) Exists(gid int) bool {
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mgs.RLock()
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group, ok := mgs.groups[gid]
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mgs.RUnlock()
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return ok && group.Name != ""
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}
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// ? Allow two groups with the same name?
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// TODO: Refactor this
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func (mgs *MemoryGroupStore) Create(name string, tag string, isAdmin bool, isMod bool, isBanned bool) (gid int, err error) {
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var permstr = "{}"
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tx, err := qgen.Builder.Begin()
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if err != nil {
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return 0, err
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}
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defer tx.Rollback()
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insertTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups", "name, tag, is_admin, is_mod, is_banned, permissions, plugin_perms", "?,?,?,?,?,?,'{}'")
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if err != nil {
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return 0, err
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}
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res, err := insertTx.Exec(name, tag, isAdmin, isMod, isBanned, permstr)
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if err != nil {
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return 0, err
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}
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gid64, err := res.LastInsertId()
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if err != nil {
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return 0, err
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}
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gid = int(gid64)
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var perms = BlankPerms
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var blankIntList []int
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var pluginPerms = make(map[string]bool)
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var pluginPermsBytes = []byte("{}")
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GetHookTable().Vhook("create_group_preappend", &pluginPerms, &pluginPermsBytes)
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// Generate the forum permissions based on the presets...
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fdata, err := Forums.GetAll()
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if err != nil {
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return 0, err
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}
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var presetSet = make(map[int]string)
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var permSet = make(map[int]*ForumPerms)
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for _, forum := range fdata {
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var thePreset string
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switch {
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case isAdmin:
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thePreset = "admins"
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case isMod:
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thePreset = "staff"
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case isBanned:
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thePreset = "banned"
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default:
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thePreset = "members"
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}
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permmap := PresetToPermmap(forum.Preset)
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permItem := permmap[thePreset]
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permItem.Overrides = true
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permSet[forum.ID] = permItem
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presetSet[forum.ID] = forum.Preset
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}
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err = ReplaceForumPermsForGroupTx(tx, gid, presetSet, permSet)
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if err != nil {
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return 0, err
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}
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err = tx.Commit()
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if err != nil {
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return 0, err
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}
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// TODO: Can we optimise the bit where this cascades down to the user now?
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if isAdmin || isMod {
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isBanned = false
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}
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mgs.Lock()
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mgs.groups[gid] = &Group{gid, name, isMod, isAdmin, isBanned, tag, perms, []byte(permstr), pluginPerms, pluginPermsBytes, blankIntList, 0}
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mgs.groupCount++
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mgs.Unlock()
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TopicListThaw.Thaw()
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return gid, FPStore.ReloadAll()
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//return gid, TopicList.RebuildPermTree()
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}
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func (mgs *MemoryGroupStore) GetAll() (results []*Group, err error) {
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var i int
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mgs.RLock()
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results = make([]*Group, len(mgs.groups))
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for _, group := range mgs.groups {
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results[i] = group
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i++
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}
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mgs.RUnlock()
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sort.Sort(SortGroup(results))
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return results, nil
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}
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func (mgs *MemoryGroupStore) GetAllMap() (map[int]*Group, error) {
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mgs.RLock()
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defer mgs.RUnlock()
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return mgs.groups, nil
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}
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// ? - Set the lower and higher numbers to 0 to remove the bounds
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// TODO: Might be a little slow right now, maybe we can cache the groups in a slice or break the map up into chunks
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func (mgs *MemoryGroupStore) GetRange(lower int, higher int) (groups []*Group, err error) {
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if lower == 0 && higher == 0 {
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return mgs.GetAll()
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}
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// TODO: Simplify these four conditionals into two
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if lower == 0 {
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if higher < 0 {
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return nil, errors.New("higher may not be lower than 0")
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}
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} else if higher == 0 {
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if lower < 0 {
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return nil, errors.New("lower may not be lower than 0")
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}
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}
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mgs.RLock()
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for gid, group := range mgs.groups {
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if gid >= lower && (gid <= higher || higher == 0) {
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groups = append(groups, group)
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}
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}
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mgs.RUnlock()
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sort.Sort(SortGroup(groups))
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return groups, nil
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}
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func (s *MemoryGroupStore) Length() int {
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s.RLock()
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defer s.RUnlock()
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return s.groupCount
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}
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func (s *MemoryGroupStore) Count() (count int) {
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err := s.count.QueryRow().Scan(&count)
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if err != nil {
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LogError(err)
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}
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return count
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}
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