gosora/common/widgets.go
Azareal d0318191c9 Added the menu manager and menu item editor.
Refactored the menu system.
Updated the README and revamped it a tad to make it easier to understand. Also, added manual instructions for patching.
Revamped the update scripts, especially on Windows.
Merged the CSS and Tmpl phrase namespaces.
Added lastSchema to .gitignore
Added DropTable to the database adapters.
Implemented DbVersion in the PgSQL Adapter.
Swapped out the checkboxes for cleaner looking yes-no dropdowns.
Began revamping small bits of the user logic.

We now open to contributions, just open a pull request and sign the CLA.
Schema has been updated, run the patcher or update script.
2018-05-11 15:41:51 +10:00

256 lines
5.9 KiB
Go

/* Copyright Azareal 2017 - 2018 */
package common
import (
"bytes"
"database/sql"
"encoding/json"
"html/template"
"strings"
"sync"
"../query_gen/lib"
)
var Docks WidgetDocks
var widgetUpdateMutex sync.RWMutex
type WidgetDocks struct {
LeftOfNav []*Widget
RightOfNav []*Widget
LeftSidebar []*Widget
RightSidebar []*Widget
//PanelLeft []Menus
Footer []*Widget
}
type Widget struct {
Enabled bool
Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global
Position int
Body string
Side string
Type string
Literal bool
}
type WidgetMenu struct {
Name string
MenuList []WidgetMenuItem
}
type WidgetMenuItem struct {
Text string
Location string
Compact bool
}
type NameTextPair struct {
Name string
Text template.HTML
}
type WidgetStmts struct {
getWidgets *sql.Stmt
}
var widgetStmts WidgetStmts
func init() {
DbInits.Add(func(acc *qgen.Accumulator) error {
widgetStmts = WidgetStmts{
getWidgets: acc.Select("widgets").Columns("position, side, type, active, location, data").Orderby("position ASC").Prepare(),
}
return acc.FirstError()
})
}
func preparseWidget(widget *Widget, wdata string) (err error) {
prebuildWidget := func(name string, data interface{}) (string, error) {
var b bytes.Buffer
err := Templates.ExecuteTemplate(&b, name+".html", data)
return string(b.Bytes()), err
}
sbytes := []byte(wdata)
switch widget.Type {
case "simple":
var tmp NameTextPair
err = json.Unmarshal(sbytes, &tmp)
if err != nil {
return err
}
widget.Body, err = prebuildWidget("widget_simple", tmp)
case "about":
var tmp NameTextPair
err = json.Unmarshal(sbytes, &tmp)
if err != nil {
return err
}
widget.Body, err = prebuildWidget("widget_about", tmp)
default:
widget.Body = wdata
}
widget.Literal = true
// TODO: Test this
// TODO: Should we toss this through a proper parser rather than crudely replacing it?
widget.Location = strings.Replace(widget.Location, " ", "", -1)
widget.Location = strings.Replace(widget.Location, "frontend", "!panel", -1)
widget.Location = strings.Replace(widget.Location, "!!", "", -1)
// Skip blank zones
var locs = strings.Split(widget.Location, "|")
if len(locs) > 0 {
widget.Location = ""
for _, loc := range locs {
if loc == "" {
continue
}
widget.Location += loc + "|"
}
widget.Location = widget.Location[:len(widget.Location)-1]
}
return err
}
func BuildWidget(dock string, header *Header) (sbody string) {
var widgets []*Widget
if !header.Theme.HasDock(dock) {
return ""
}
// Let themes forcibly override this slot
sbody = header.Theme.BuildDock(dock)
if sbody != "" {
return sbody
}
switch dock {
case "leftOfNav":
widgets = Docks.LeftOfNav
case "rightOfNav":
widgets = Docks.RightOfNav
case "topMenu":
// 1 = id for the default menu
mhold, err := Menus.Get(1)
if err == nil {
err := mhold.Build(header.Writer, &header.CurrentUser)
if err != nil {
LogError(err)
}
}
return ""
case "rightSidebar":
widgets = Docks.RightSidebar
case "footer":
widgets = Docks.Footer
}
for _, widget := range widgets {
if !widget.Enabled {
continue
}
if widget.Allowed(header.Zone) {
item, err := widget.Build(header)
if err != nil {
LogError(err)
}
sbody += item
}
}
return sbody
}
// TODO: Test this
// TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in *Header? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should
func (widget *Widget) Allowed(zone string) bool {
for _, loc := range strings.Split(widget.Location, "|") {
if loc == "global" || loc == zone {
return true
} else if len(loc) > 0 && loc[0] == '!' {
loc = loc[1:]
if loc != "global" && loc != zone {
return true
}
}
}
return false
}
// TODO: Refactor
func (widget *Widget) Build(hvars interface{}) (string, error) {
if widget.Literal {
return widget.Body, nil
}
var header = hvars.(*Header)
err := RunThemeTemplate(header.Theme.Name, widget.Body, hvars, header.Writer)
return "", err
}
// TODO: Make a store for this?
func InitWidgets() error {
rows, err := widgetStmts.getWidgets.Query()
if err != nil {
return err
}
defer rows.Close()
var data string
var leftOfNavWidgets []*Widget
var rightOfNavWidgets []*Widget
var leftSidebarWidgets []*Widget
var rightSidebarWidgets []*Widget
var footerWidgets []*Widget
for rows.Next() {
var widget = &Widget{Position: 0}
err = rows.Scan(&widget.Position, &widget.Side, &widget.Type, &widget.Enabled, &widget.Location, &data)
if err != nil {
return err
}
err = preparseWidget(widget, data)
if err != nil {
return err
}
switch widget.Side {
case "leftOfNav":
leftOfNavWidgets = append(leftOfNavWidgets, widget)
case "rightOfNav":
rightOfNavWidgets = append(rightOfNavWidgets, widget)
case "left":
leftSidebarWidgets = append(leftSidebarWidgets, widget)
case "right":
rightSidebarWidgets = append(rightSidebarWidgets, widget)
case "footer":
footerWidgets = append(footerWidgets, widget)
}
}
err = rows.Err()
if err != nil {
return err
}
// TODO: Let themes set default values for widget docks, and let them lock in particular places with their stuff, e.g. leftOfNav and rightOfNav
widgetUpdateMutex.Lock()
Docks.LeftOfNav = leftOfNavWidgets
Docks.RightOfNav = rightOfNavWidgets
Docks.LeftSidebar = leftSidebarWidgets
Docks.RightSidebar = rightSidebarWidgets
Docks.Footer = footerWidgets
widgetUpdateMutex.Unlock()
DebugLog("Docks.LeftOfNav", Docks.LeftOfNav)
DebugLog("Docks.RightOfNav", Docks.RightOfNav)
DebugLog("Docks.LeftSidebar", Docks.LeftSidebar)
DebugLog("Docks.RightSidebar", Docks.RightSidebar)
DebugLog("Docks.Footer", Docks.Footer)
return nil
}