gosora/common/user.go

502 lines
14 KiB
Go

/*
*
* Gosora User File
* Copyright Azareal 2017 - 2019
*
*/
package common
import (
"database/sql"
"errors"
"strconv"
"strings"
"time"
"github.com/Azareal/Gosora/query_gen"
"github.com/go-sql-driver/mysql"
)
// TODO: Replace any literals with this
var BanGroup = 4
// TODO: Use something else as the guest avatar, maybe a question mark of some sort?
// GuestUser is an instance of user which holds guest data to avoid having to initialise a guest every time
var GuestUser = User{ID: 0, Name: "Guest", Link: "#", Group: 6, Perms: GuestPerms} // BuildAvatar is done in site.go to make sure it's done after init
var ErrNoTempGroup = errors.New("We couldn't find a temporary group for this user")
type User struct {
ID int
Link string
Name string
Email string
Group int
Active bool
IsMod bool
IsSuperMod bool
IsAdmin bool
IsSuperAdmin bool
IsBanned bool
Perms Perms
PluginPerms map[string]bool
Session string
//AuthToken string
Loggedin bool
RawAvatar string
Avatar string
MicroAvatar string
Message string
URLPrefix string // Move this to another table? Create a user lite?
URLName string
Tag string
Level int
Score int
Liked int
LastIP string // ! This part of the UserCache data might fall out of date
TempGroup int
}
func (user *User) WebSockets() *WsJSONUser {
var groupID = user.Group
if user.TempGroup != 0 {
groupID = user.TempGroup
}
// TODO: Do we want to leak the user's permissions? Users will probably be able to see their status from the group tags, but still
return &WsJSONUser{user.ID, user.Link, user.Name, groupID, user.IsMod, user.Avatar, user.Level, user.Score, user.Liked}
}
// Use struct tags to avoid having to define this? It really depends on the circumstances, sometimes we want the whole thing, sometimes... not.
type WsJSONUser struct {
ID int
Link string
Name string
Group int // Be sure to mask with TempGroup
IsMod bool
Avatar string
Level int
Score int
Liked int
}
func (user *User) Me() *MeUser {
var groupID = user.Group
if user.TempGroup != 0 {
groupID = user.TempGroup
}
return &MeUser{user.ID, user.Link, user.Name, groupID, user.Active, user.IsMod, user.IsSuperMod, user.IsAdmin, user.IsBanned, user.Session, user.Avatar, user.MicroAvatar, user.Tag, user.Level, user.Score, user.Liked}
}
// For when users need to see their own data, I've omitted some redundancies and less useful items, so we don't wind up sending them on every request
type MeUser struct {
ID int
Link string
Name string
Group int
Active bool
IsMod bool
IsSuperMod bool
IsAdmin bool
IsBanned bool
// TODO: Implement these as copies (might already be the case for Perms, but we'll want to look at it's definition anyway)
//Perms Perms
//PluginPerms map[string]bool
Session string
Avatar string
MicroAvatar string
Tag string
Level int
Score int
Liked int
}
type UserStmts struct {
activate *sql.Stmt
changeGroup *sql.Stmt
delete *sql.Stmt
setAvatar *sql.Stmt
setUsername *sql.Stmt
incrementTopics *sql.Stmt
updateLevel *sql.Stmt
update *sql.Stmt
// TODO: Split these into a sub-struct
incrementScore *sql.Stmt
incrementPosts *sql.Stmt
incrementBigposts *sql.Stmt
incrementMegaposts *sql.Stmt
incrementLiked *sql.Stmt
decrementLiked *sql.Stmt
updateLastIP *sql.Stmt
setPassword *sql.Stmt
scheduleAvatarResize *sql.Stmt
}
var userStmts UserStmts
func init() {
DbInits.Add(func(acc *qgen.Accumulator) error {
var where = "uid = ?"
userStmts = UserStmts{
activate: acc.SimpleUpdate("users", "active = 1", where),
changeGroup: acc.SimpleUpdate("users", "group = ?", where), // TODO: Implement user_count for users_groups here
delete: acc.SimpleDelete("users", where),
setAvatar: acc.Update("users").Set("avatar = ?").Where(where).Prepare(),
setUsername: acc.Update("users").Set("name = ?").Where(where).Prepare(),
incrementTopics: acc.SimpleUpdate("users", "topics = topics + ?", where),
updateLevel: acc.SimpleUpdate("users", "level = ?", where),
update: acc.Update("users").Set("name = ?, email = ?, group = ?").Where("uid = ?").Prepare(), // TODO: Implement user_count for users_groups on things which use this
incrementScore: acc.SimpleUpdate("users", "score = score + ?", where),
incrementPosts: acc.SimpleUpdate("users", "posts = posts + ?", where),
incrementBigposts: acc.SimpleUpdate("users", "posts = posts + ?, bigposts = bigposts + ?", where),
incrementMegaposts: acc.SimpleUpdate("users", "posts = posts + ?, bigposts = bigposts + ?, megaposts = megaposts + ?", where),
incrementLiked: acc.SimpleUpdate("users", "liked = liked + ?, lastLiked = UTC_TIMESTAMP()", where),
decrementLiked: acc.SimpleUpdate("users", "liked = liked - ?", where),
//recalcLastLiked: acc...
updateLastIP: acc.SimpleUpdate("users", "last_ip = ?", where),
setPassword: acc.Update("users").Set("password = ?, salt = ?").Where(where).Prepare(),
scheduleAvatarResize: acc.Insert("users_avatar_queue").Columns("uid").Fields("?").Prepare(),
}
return acc.FirstError()
})
}
func (user *User) Init() {
user.Avatar, user.MicroAvatar = BuildAvatar(user.ID, user.RawAvatar)
user.Link = BuildProfileURL(NameToSlug(user.Name), user.ID)
user.Tag = Groups.DirtyGet(user.Group).Tag
user.InitPerms()
}
// TODO: Refactor this idiom into something shorter, maybe with a NullUserCache when one isn't set?
func (user *User) CacheRemove() {
ucache := Users.GetCache()
if ucache != nil {
ucache.Remove(user.ID)
}
TopicListThaw.Thaw()
}
func (user *User) Ban(duration time.Duration, issuedBy int) error {
return user.ScheduleGroupUpdate(BanGroup, issuedBy, duration)
}
func (user *User) Unban() error {
return user.RevertGroupUpdate()
}
func (user *User) deleteScheduleGroupTx(tx *sql.Tx) error {
deleteScheduleGroupStmt, err := qgen.Builder.SimpleDeleteTx(tx, "users_groups_scheduler", "uid = ?")
if err != nil {
return err
}
_, err = deleteScheduleGroupStmt.Exec(user.ID)
return err
}
func (user *User) setTempGroupTx(tx *sql.Tx, tempGroup int) error {
setTempGroupStmt, err := qgen.Builder.SimpleUpdateTx(tx, "users", "temp_group = ?", "uid = ?")
if err != nil {
return err
}
_, err = setTempGroupStmt.Exec(tempGroup, user.ID)
return err
}
// Make this more stateless?
func (user *User) ScheduleGroupUpdate(gid int, issuedBy int, duration time.Duration) error {
var temporary bool
if duration.Nanoseconds() != 0 {
temporary = true
}
revertAt := time.Now().Add(duration)
tx, err := qgen.Builder.Begin()
if err != nil {
return err
}
defer tx.Rollback()
err = user.deleteScheduleGroupTx(tx)
if err != nil {
return err
}
createScheduleGroupTx, err := qgen.Builder.SimpleInsertTx(tx, "users_groups_scheduler", "uid, set_group, issued_by, issued_at, revert_at, temporary", "?,?,?,UTC_TIMESTAMP(),?,?")
if err != nil {
return err
}
_, err = createScheduleGroupTx.Exec(user.ID, gid, issuedBy, revertAt, temporary)
if err != nil {
return err
}
err = user.setTempGroupTx(tx, gid)
if err != nil {
return err
}
err = tx.Commit()
user.CacheRemove()
return err
}
func (user *User) RevertGroupUpdate() error {
tx, err := qgen.Builder.Begin()
if err != nil {
return err
}
defer tx.Rollback()
err = user.deleteScheduleGroupTx(tx)
if err != nil {
return err
}
err = user.setTempGroupTx(tx, 0)
if err != nil {
return err
}
err = tx.Commit()
user.CacheRemove()
return err
}
// TODO: Use a transaction here
// ? - Add a Deactivate method? Not really needed, if someone's been bad you could do a ban, I guess it might be useful, if someone says that email x isn't actually owned by the user in question?
func (user *User) Activate() (err error) {
_, err = userStmts.activate.Exec(user.ID)
if err != nil {
return err
}
_, err = userStmts.changeGroup.Exec(Config.DefaultGroup, user.ID)
user.CacheRemove()
return err
}
// TODO: Write tests for this
// TODO: Delete this user's content too?
// TODO: Expose this to the admin?
func (user *User) Delete() error {
_, err := userStmts.delete.Exec(user.ID)
if err != nil {
return err
}
user.CacheRemove()
return err
}
func (user *User) bindStmt(stmt *sql.Stmt, params ...interface{}) (err error) {
params = append(params, user.ID)
_, err = stmt.Exec(params...)
user.CacheRemove()
return err
}
func (user *User) ChangeName(username string) (err error) {
return user.bindStmt(userStmts.setUsername, username)
}
func (user *User) ChangeAvatar(avatar string) (err error) {
return user.bindStmt(userStmts.setAvatar, avatar)
}
// TODO: Abstract this with an interface so we can scale this with an actual dedicated queue in a real cluster
func (user *User) ScheduleAvatarResize() (err error) {
_, err = userStmts.scheduleAvatarResize.Exec(user.ID)
if err != nil {
// TODO: Do a more generic check so that we're not as tied to MySQL
me, ok := err.(*mysql.MySQLError)
if !ok {
return err
}
// If it's just telling us that the item already exists in the database, then we can ignore it, as it doesn't matter if it's this call or another which schedules the item in the queue
if me.Number != 1062 {
return err
}
}
return nil
}
func (user *User) ChangeGroup(group int) (err error) {
return user.bindStmt(userStmts.changeGroup, group)
}
// ! Only updates the database not the *User for safety reasons
func (user *User) UpdateIP(host string) error {
_, err := userStmts.updateLastIP.Exec(host, user.ID)
return err
}
func (user *User) Update(newname string, newemail string, newgroup int) (err error) {
return user.bindStmt(userStmts.update, newname, newemail, newgroup)
}
func (user *User) IncreasePostStats(wcount int, topic bool) (err error) {
var mod int
baseScore := 1
if topic {
_, err = userStmts.incrementTopics.Exec(1, user.ID)
if err != nil {
return err
}
baseScore = 2
}
settings := SettingBox.Load().(SettingMap)
if wcount >= settings["megapost_min_words"].(int) {
_, err = userStmts.incrementMegaposts.Exec(1, 1, 1, user.ID)
mod = 4
} else if wcount >= settings["bigpost_min_words"].(int) {
_, err = userStmts.incrementBigposts.Exec(1, 1, user.ID)
mod = 1
} else {
_, err = userStmts.incrementPosts.Exec(1, user.ID)
}
if err != nil {
return err
}
_, err = userStmts.incrementScore.Exec(baseScore+mod, user.ID)
if err != nil {
return err
}
//log.Print(user.Score + base_score + mod)
//log.Print(getLevel(user.Score + base_score + mod))
// TODO: Use a transaction to prevent level desyncs?
_, err = userStmts.updateLevel.Exec(GetLevel(user.Score+baseScore+mod), user.ID)
return err
}
func (user *User) DecreasePostStats(wcount int, topic bool) (err error) {
var mod int
baseScore := -1
if topic {
_, err = userStmts.incrementTopics.Exec(-1, user.ID)
if err != nil {
return err
}
baseScore = -2
}
settings := SettingBox.Load().(SettingMap)
if wcount >= settings["megapost_min_words"].(int) {
_, err = userStmts.incrementMegaposts.Exec(-1, -1, -1, user.ID)
mod = 4
} else if wcount >= settings["bigpost_min_words"].(int) {
_, err = userStmts.incrementBigposts.Exec(-1, -1, user.ID)
mod = 1
} else {
_, err = userStmts.incrementPosts.Exec(-1, user.ID)
}
if err != nil {
return err
}
_, err = userStmts.incrementScore.Exec(baseScore-mod, user.ID)
if err != nil {
return err
}
// TODO: Use a transaction to prevent level desyncs?
_, err = userStmts.updateLevel.Exec(GetLevel(user.Score-baseScore-mod), user.ID)
return err
}
// Copy gives you a non-pointer concurrency safe copy of the user
func (user *User) Copy() User {
return *user
}
// TODO: Write unit tests for this
func (user *User) InitPerms() {
if user.TempGroup != 0 {
user.Group = user.TempGroup
}
group := Groups.DirtyGet(user.Group)
if user.IsSuperAdmin {
user.Perms = AllPerms
user.PluginPerms = AllPluginPerms
} else {
user.Perms = group.Perms
user.PluginPerms = group.PluginPerms
}
user.IsAdmin = user.IsSuperAdmin || group.IsAdmin
user.IsSuperMod = user.IsAdmin || group.IsMod
user.IsMod = user.IsSuperMod
user.IsBanned = group.IsBanned
if user.IsBanned && user.IsSuperMod {
user.IsBanned = false
}
}
func buildNoavatar(uid int, width int) string {
return strings.Replace(strings.Replace(Config.Noavatar, "{id}", strconv.Itoa(uid), 1), "{width}", strconv.Itoa(width), 1)
}
// ? Make this part of *User?
// TODO: Write tests for this
func BuildAvatar(uid int, avatar string) (normalAvatar string, microAvatar string) {
if avatar != "" {
if avatar[0] == '.' {
if avatar[1] == '.' {
normalAvatar = "/uploads/avatar_" + strconv.Itoa(uid) + "_tmp" + avatar[1:]
return normalAvatar, normalAvatar
}
normalAvatar = "/uploads/avatar_" + strconv.Itoa(uid) + avatar
return normalAvatar, normalAvatar
}
return avatar, avatar
}
return buildNoavatar(uid, 200), buildNoavatar(uid, 48)
}
// TODO: Move this to *User
func SetPassword(uid int, password string) error {
hashedPassword, salt, err := GeneratePassword(password)
if err != nil {
return err
}
_, err = userStmts.setPassword.Exec(hashedPassword, salt, uid)
return err
}
// TODO: Write units tests for this
func wordsToScore(wcount int, topic bool) (score int) {
if topic {
score = 2
} else {
score = 1
}
settings := SettingBox.Load().(SettingMap)
if wcount >= settings["megapost_min_words"].(int) {
score += 4
} else if wcount >= settings["bigpost_min_words"].(int) {
score++
}
return score
}
// For use in tests and to help generate dummy users for forums which don't have last posters
func BlankUser() *User {
return new(User)
}
// TODO: Write unit tests for this
func BuildProfileURL(slug string, uid int) string {
if slug == "" || !Config.BuildSlugs {
return "/user/" + strconv.Itoa(uid)
}
return "/user/" + slug + "." + strconv.Itoa(uid)
}