381ce3083a
Refactored the code to use switches instead of if blocks in some places. Refactored the Dashboard to make it easier to add icons to it like I did with Cosora. You can now use maps in transpiled templates. Made progress on Cosora's footer. Swapped out the ThemeName property in the HeaderVars struct for a more general and flexible Theme property. Added the colstack CSS class to make it easier to style the layouts for the Control Panel and profile. Renamed the FStore variable to Forums. Renamed the Fpstore variable to FPStore. Renamed the Gstore variable to Groups. Split the MemoryTopicStore into DefaultTopicStore and MemoryTopicCache. Split the MemoryUserStore into DefaultUserStore and MemoryUserCache. Removed the NullUserStore, SQLUserStore, and SQLTopicStore. Added the NullTopicCache and NullUserCache. Moved the Reload method out of the TopicCache interface and into the TopicStore one. Moved the Reload method out of the UserCache interface and into the UserStore one. Added the SetCache and GetCache methods to the TopicStore and UserStore. Added the BypassGetAll method to the WordFilterMap type. Renamed routePanelSetting to routePanelSettingEdit. Renamed routePanelSettingEdit to routePanelSettingEditSubmit. Moved the page titles into the english language pack. Split main() into main and afterDBInit to avoid code duplication in general_test.go Added the ReqIsJson method so that we don't have to sniff the headers every time. Added the LogStore interface. Added the SQLModLogStore and the SQLAdminLogStore. Refactored the phrase system to use getPhrasePlaceholder instead of hard-coding the string to return in a bunch of functions. Removed a redundant rank check. Added the GuildStore to plugin_guilds. Added the about_segment_title and about_segment_body settings. Refactored the setting system to use predefined errors to make it easier for an upstream caller to filter out sensitive error messages as opposed to safe errors. Added the BypassGetAll method to the SettingMap type. Added the Update method to the SettingMap type. BulkGet is now exposed via the MemoryUserCache. Refactored more logs in the template transpiler to reduce the amount of indentation. Refactored the tests to take up fewer lines. Further improved the Cosora theme's colours, padding, and profiles. Added styling for the Control Panel Dashboard to the Cosora Theme. Reduced the amount of code duplication in the installer query generator and opened the door to certain types of auto-migrations. Refactored the Control Panel Dashboard to reduce the amount of code duplication. Refactored the modlog route to reduce the amount of code duplication and string concatenation.
529 lines
15 KiB
Go
529 lines
15 KiB
Go
package guilds
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import (
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"bytes"
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"context"
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"database/sql"
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"errors"
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"html"
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"html/template"
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"net/http"
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"strconv"
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"strings"
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"../../../common"
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)
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// A blank list to fill out that parameter in Page for routes which don't use it
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var tList []interface{}
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var ListStmt *sql.Stmt
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var MemberListStmt *sql.Stmt
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var MemberListJoinStmt *sql.Stmt
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var GetMemberStmt *sql.Stmt
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var AttachForumStmt *sql.Stmt
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var UnattachForumStmt *sql.Stmt
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var AddMemberStmt *sql.Stmt
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// Guild is a struct representing a guild
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type Guild struct {
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ID int
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Link string
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Name string
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Desc string
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Active bool
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Privacy int /* 0: Public, 1: Protected, 2: Private */
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// Who should be able to accept applications and create invites? Mods+ or just admins? Mods is a good start, we can ponder over whether we should make this more flexible in the future.
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Joinable int /* 0: Private, 1: Anyone can join, 2: Applications, 3: Invite-only */
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MemberCount int
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Owner int
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Backdrop string
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CreatedAt string
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LastUpdateTime string
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MainForumID int
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MainForum *common.Forum
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Forums []*common.Forum
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ExtData common.ExtData
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}
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type Page struct {
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Title string
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CurrentUser common.User
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Header *common.HeaderVars
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ItemList []*common.TopicsRow
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Forum *common.Forum
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Guild *Guild
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Page int
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LastPage int
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}
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// ListPage is a page struct for constructing a list of every guild
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type ListPage struct {
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Title string
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CurrentUser common.User
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Header *common.HeaderVars
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GuildList []*Guild
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}
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type MemberListPage struct {
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Title string
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CurrentUser common.User
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Header *common.HeaderVars
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ItemList []Member
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Guild *Guild
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Page int
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LastPage int
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}
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// Member is a struct representing a specific member of a guild, not to be confused with the global User struct.
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type Member struct {
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Link string
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Rank int /* 0: Member. 1: Mod. 2: Admin. */
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RankString string /* Member, Mod, Admin, Owner */
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PostCount int
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JoinedAt string
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Offline bool // TODO: Need to track the online states of members when WebSockets are enabled
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User common.User
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}
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func PrebuildTmplList(user common.User, headerVars *common.HeaderVars) common.CTmpl {
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var guildList = []*Guild{
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&Guild{
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ID: 1,
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Name: "lol",
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Link: BuildGuildURL(common.NameToSlug("lol"), 1),
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Desc: "A group for people who like to laugh",
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Active: true,
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MemberCount: 1,
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Owner: 1,
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CreatedAt: "date",
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LastUpdateTime: "date",
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MainForumID: 1,
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MainForum: common.Forums.DirtyGet(1),
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Forums: []*common.Forum{common.Forums.DirtyGet(1)},
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},
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}
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listPage := ListPage{"Guild List", user, headerVars, guildList}
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return common.CTmpl{"guilds_guild_list", "guilds_guild_list.html", "templates/", "guilds.ListPage", listPage, []string{"./extend/guilds/lib"}}
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}
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// TODO: Do this properly via the widget system
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func CommonAreaWidgets(headerVars *common.HeaderVars) {
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// TODO: Hot Groups? Featured Groups? Official Groups?
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var b bytes.Buffer
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var menu = common.WidgetMenu{"Guilds", []common.WidgetMenuItem{
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common.WidgetMenuItem{"Create Guild", "/guild/create/", false},
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}}
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err := common.Templates.ExecuteTemplate(&b, "widget_menu.html", menu)
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if err != nil {
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common.LogError(err)
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return
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}
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if common.Themes[headerVars.Theme.Name].Sidebars == "left" {
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headerVars.Widgets.LeftSidebar = template.HTML(string(b.Bytes()))
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} else if common.Themes[headerVars.Theme.Name].Sidebars == "right" || common.Themes[headerVars.Theme.Name].Sidebars == "both" {
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headerVars.Widgets.RightSidebar = template.HTML(string(b.Bytes()))
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}
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}
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// TODO: Do this properly via the widget system
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// TODO: Make a better more customisable group widget system
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func GuildWidgets(headerVars *common.HeaderVars, guildItem *Guild) (success bool) {
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return false // Disabled until the next commit
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/*var b bytes.Buffer
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var menu WidgetMenu = WidgetMenu{"Guild Options", []WidgetMenuItem{
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WidgetMenuItem{"Join", "/guild/join/" + strconv.Itoa(guildItem.ID), false},
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WidgetMenuItem{"Members", "/guild/members/" + strconv.Itoa(guildItem.ID), false},
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}}
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err := templates.ExecuteTemplate(&b, "widget_menu.html", menu)
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if err != nil {
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common.LogError(err)
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return false
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}
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if themes[headerVars.Theme.Name].Sidebars == "left" {
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headerVars.Widgets.LeftSidebar = template.HTML(string(b.Bytes()))
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} else if themes[headerVars.Theme.Name].Sidebars == "right" || themes[headerVars.Theme.Name].Sidebars == "both" {
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headerVars.Widgets.RightSidebar = template.HTML(string(b.Bytes()))
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} else {
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return false
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}
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return true*/
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}
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/*
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Custom Pages
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*/
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func RouteGuildList(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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headerVars, ferr := common.UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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CommonAreaWidgets(headerVars)
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rows, err := ListStmt.Query()
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if err != nil && err != common.ErrNoRows {
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return common.InternalError(err, w, r)
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}
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defer rows.Close()
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var guildList []*Guild
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for rows.Next() {
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guildItem := &Guild{ID: 0}
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err := rows.Scan(&guildItem.ID, &guildItem.Name, &guildItem.Desc, &guildItem.Active, &guildItem.Privacy, &guildItem.Joinable, &guildItem.Owner, &guildItem.MemberCount, &guildItem.CreatedAt, &guildItem.LastUpdateTime)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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guildItem.Link = BuildGuildURL(common.NameToSlug(guildItem.Name), guildItem.ID)
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guildList = append(guildList, guildItem)
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}
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err = rows.Err()
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if err != nil {
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return common.InternalError(err, w, r)
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}
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pi := ListPage{"Guild List", user, headerVars, guildList}
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err = common.RunThemeTemplate(headerVars.Theme.Name, "guilds_guild_list", pi, w)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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return nil
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}
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func MiddleViewGuild(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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// SEO URLs...
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halves := strings.Split(r.URL.Path[len("/guild/"):], ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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guildID, err := strconv.Atoi(halves[1])
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if err != nil {
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return common.PreError("Not a valid guild ID", w, r)
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}
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guildItem, err := Gstore.Get(guildID)
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if err != nil {
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return common.LocalError("Bad guild", w, r, user)
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}
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if !guildItem.Active {
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return common.NotFound(w, r)
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}
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return nil
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// TODO: Re-implement this
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// Re-route the request to routeForums
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//var ctx = context.WithValue(r.Context(), "guilds_current_guild", guildItem)
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//return routeForum(w, r.WithContext(ctx), user, strconv.Itoa(guildItem.MainForumID))
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}
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func RouteCreateGuild(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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headerVars, ferr := common.UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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// TODO: Add an approval queue mode for group creation
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if !user.Loggedin || !user.PluginPerms["CreateGuild"] {
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return common.NoPermissions(w, r, user)
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}
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CommonAreaWidgets(headerVars)
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pi := common.Page{"Create Guild", user, headerVars, tList, nil}
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err := common.Templates.ExecuteTemplate(w, "guilds_create_guild.html", pi)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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return nil
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}
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func RouteCreateGuildSubmit(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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// TODO: Add an approval queue mode for group creation
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if !user.Loggedin || !user.PluginPerms["CreateGuild"] {
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return common.NoPermissions(w, r, user)
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}
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var guildActive = true
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var guildName = html.EscapeString(r.PostFormValue("group_name"))
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var guildDesc = html.EscapeString(r.PostFormValue("group_desc"))
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var gprivacy = r.PostFormValue("group_privacy")
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var guildPrivacy int
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switch gprivacy {
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case "0":
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guildPrivacy = 0 // Public
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case "1":
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guildPrivacy = 1 // Protected
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case "2":
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guildPrivacy = 2 // private
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default:
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guildPrivacy = 0
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}
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// Create the backing forum
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fid, err := common.Forums.Create(guildName, "", true, "")
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if err != nil {
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return common.InternalError(err, w, r)
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}
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gid, err := Gstore.Create(guildName, guildDesc, guildActive, guildPrivacy, user.ID, fid)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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// Add the main backing forum to the forum list
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err = AttachForum(gid, fid)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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_, err = AddMemberStmt.Exec(gid, user.ID, 2)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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http.Redirect(w, r, BuildGuildURL(common.NameToSlug(guildName), gid), http.StatusSeeOther)
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return nil
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}
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func RouteMemberList(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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headerVars, ferr := common.UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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// SEO URLs...
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halves := strings.Split(r.URL.Path[len("/guild/members/"):], ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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guildID, err := strconv.Atoi(halves[1])
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if err != nil {
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return common.PreError("Not a valid group ID", w, r)
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}
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guildItem, err := Gstore.Get(guildID)
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if err != nil {
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return common.LocalError("Bad group", w, r, user)
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}
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guildItem.Link = BuildGuildURL(common.NameToSlug(guildItem.Name), guildItem.ID)
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GuildWidgets(headerVars, guildItem)
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rows, err := MemberListJoinStmt.Query(guildID)
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if err != nil && err != common.ErrNoRows {
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return common.InternalError(err, w, r)
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}
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var guildMembers []Member
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for rows.Next() {
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guildMember := Member{PostCount: 0}
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err := rows.Scan(&guildMember.User.ID, &guildMember.Rank, &guildMember.PostCount, &guildMember.JoinedAt, &guildMember.User.Name, &guildMember.User.Avatar)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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guildMember.Link = common.BuildProfileURL(common.NameToSlug(guildMember.User.Name), guildMember.User.ID)
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if guildMember.User.Avatar != "" {
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if guildMember.User.Avatar[0] == '.' {
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guildMember.User.Avatar = "/uploads/avatar_" + strconv.Itoa(guildMember.User.ID) + guildMember.User.Avatar
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}
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} else {
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guildMember.User.Avatar = strings.Replace(common.Config.Noavatar, "{id}", strconv.Itoa(guildMember.User.ID), 1)
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}
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guildMember.JoinedAt, _ = common.RelativeTimeFromString(guildMember.JoinedAt)
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if guildItem.Owner == guildMember.User.ID {
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guildMember.RankString = "Owner"
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} else {
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switch guildMember.Rank {
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case 0:
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guildMember.RankString = "Member"
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case 1:
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guildMember.RankString = "Mod"
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case 2:
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guildMember.RankString = "Admin"
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}
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}
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guildMembers = append(guildMembers, guildMember)
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}
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err = rows.Err()
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if err != nil {
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return common.InternalError(err, w, r)
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}
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rows.Close()
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pi := MemberListPage{"Guild Member List", user, headerVars, guildMembers, guildItem, 0, 0}
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// A plugin with plugins. Pluginception!
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if common.PreRenderHooks["pre_render_guilds_member_list"] != nil {
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if common.RunPreRenderHook("pre_render_guilds_member_list", w, r, &user, &pi) {
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return nil
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}
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}
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err = common.RunThemeTemplate(headerVars.Theme.Name, "guilds_member_list", pi, w)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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return nil
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}
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func AttachForum(guildID int, fid int) error {
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_, err := AttachForumStmt.Exec(guildID, fid)
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return err
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}
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func UnattachForum(fid int) error {
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_, err := AttachForumStmt.Exec(fid)
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return err
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}
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func BuildGuildURL(slug string, id int) string {
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if slug == "" {
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return "/guild/" + slug + "." + strconv.Itoa(id)
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}
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return "/guild/" + strconv.Itoa(id)
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}
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/*
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Hooks
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*/
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// TODO: Prebuild this template
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func PreRenderViewForum(w http.ResponseWriter, r *http.Request, user *common.User, data interface{}) (halt bool) {
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pi := data.(*common.ForumPage)
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if pi.Header.ExtData.Items != nil {
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if guildData, ok := pi.Header.ExtData.Items["guilds_current_group"]; ok {
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guildItem := guildData.(*Guild)
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guildpi := Page{pi.Title, pi.CurrentUser, pi.Header, pi.ItemList, pi.Forum, guildItem, pi.Page, pi.LastPage}
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err := common.Templates.ExecuteTemplate(w, "guilds_view_guild.html", guildpi)
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if err != nil {
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common.LogError(err)
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return false
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}
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return true
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}
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}
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return false
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}
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func TrowAssign(args ...interface{}) interface{} {
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var forum = args[1].(*common.Forum)
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if forum.ParentType == "guild" {
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var topicItem = args[0].(*common.TopicsRow)
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topicItem.ForumLink = "/guild/" + strings.TrimPrefix(topicItem.ForumLink, common.GetForumURLPrefix())
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}
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return nil
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}
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// TODO: It would be nice, if you could select one of the boards in the group from that drop-down rather than just the one you got linked from
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func TopicCreatePreLoop(args ...interface{}) interface{} {
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var fid = args[2].(int)
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if common.Forums.DirtyGet(fid).ParentType == "guild" {
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var strictmode = args[5].(*bool)
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*strictmode = true
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}
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return nil
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}
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// TODO: Add privacy options
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// TODO: Add support for multiple boards and add per-board simplified permissions
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// TODO: Take isJs into account for routes which expect JSON responses
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func ForumCheck(args ...interface{}) (skip bool, rerr common.RouteError) {
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var r = args[1].(*http.Request)
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var fid = args[3].(*int)
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var forum = common.Forums.DirtyGet(*fid)
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if forum.ParentType == "guild" {
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var err error
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var w = args[0].(http.ResponseWriter)
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guildItem, ok := r.Context().Value("guilds_current_group").(*Guild)
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if !ok {
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guildItem, err = Gstore.Get(forum.ParentID)
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if err != nil {
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return true, common.InternalError(errors.New("Unable to find the parent group for a forum"), w, r)
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}
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if !guildItem.Active {
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return true, common.NotFound(w, r)
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}
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r = r.WithContext(context.WithValue(r.Context(), "guilds_current_group", guildItem))
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}
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var user = args[2].(*common.User)
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var rank int
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var posts int
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var joinedAt string
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|
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// TODO: Group privacy settings. For now, groups are all globally visible
|
|
|
|
// Clear the default group permissions
|
|
// TODO: Do this more efficiently, doing it quick and dirty for now to get this out quickly
|
|
common.OverrideForumPerms(&user.Perms, false)
|
|
user.Perms.ViewTopic = true
|
|
|
|
err = GetMemberStmt.QueryRow(guildItem.ID, user.ID).Scan(&rank, &posts, &joinedAt)
|
|
if err != nil && err != common.ErrNoRows {
|
|
return true, common.InternalError(err, w, r)
|
|
} else if err != nil {
|
|
// TODO: Should we let admins / guests into public groups?
|
|
return true, common.LocalError("You're not part of this group!", w, r, *user)
|
|
}
|
|
|
|
// TODO: Implement bans properly by adding the Local Ban API in the next commit
|
|
// TODO: How does this even work? Refactor it along with the rest of this plugin!
|
|
if rank < 0 {
|
|
return true, common.LocalError("You've been banned from this group!", w, r, *user)
|
|
}
|
|
|
|
// Basic permissions for members, more complicated permissions coming in the next commit!
|
|
if guildItem.Owner == user.ID {
|
|
common.OverrideForumPerms(&user.Perms, true)
|
|
} else if rank == 0 {
|
|
user.Perms.LikeItem = true
|
|
user.Perms.CreateTopic = true
|
|
user.Perms.CreateReply = true
|
|
} else {
|
|
common.OverrideForumPerms(&user.Perms, true)
|
|
}
|
|
return true, nil
|
|
}
|
|
|
|
return false, nil
|
|
}
|
|
|
|
// TODO: Override redirects? I don't think this is needed quite yet
|
|
|
|
func Widgets(args ...interface{}) interface{} {
|
|
var zone = args[0].(string)
|
|
var headerVars = args[2].(*common.HeaderVars)
|
|
var request = args[3].(*http.Request)
|
|
|
|
if zone != "view_forum" {
|
|
return false
|
|
}
|
|
|
|
var forum = args[1].(*common.Forum)
|
|
if forum.ParentType == "guild" {
|
|
// This is why I hate using contexts, all the daisy chains and interface casts x.x
|
|
guildItem, ok := request.Context().Value("guilds_current_group").(*Guild)
|
|
if !ok {
|
|
common.LogError(errors.New("Unable to find a parent group in the context data"))
|
|
return false
|
|
}
|
|
|
|
if headerVars.ExtData.Items == nil {
|
|
headerVars.ExtData.Items = make(map[string]interface{})
|
|
}
|
|
headerVars.ExtData.Items["guilds_current_group"] = guildItem
|
|
|
|
return GuildWidgets(headerVars, guildItem)
|
|
}
|
|
return false
|
|
}
|