161 lines
4.2 KiB
Go
161 lines
4.2 KiB
Go
package common
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import (
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"database/sql"
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"encoding/json"
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"strings"
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"strconv"
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"sync/atomic"
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"github.com/Azareal/Gosora/query_gen"
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)
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type WidgetStmts struct {
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//getList *sql.Stmt
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getDockList *sql.Stmt
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delete *sql.Stmt
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create *sql.Stmt
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update *sql.Stmt
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}
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var widgetStmts WidgetStmts
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func init() {
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DbInits.Add(func(acc *qgen.Accumulator) error {
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widgetStmts = WidgetStmts{
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//getList: acc.Select("widgets").Columns("wid, position, side, type, active, location, data").Orderby("position ASC").Prepare(),
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getDockList: acc.Select("widgets").Columns("wid, position, type, active, location, data").Where("side = ?").Orderby("position ASC").Prepare(),
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delete: acc.Delete("widgets").Where("wid = ?").Prepare(),
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create: acc.Insert("widgets").Columns("position, side, type, active, location, data").Fields("?,?,?,?,?,?").Prepare(),
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update: acc.Update("widgets").Set("position = ?, side = ?, type = ?, active = ?, location = ?, data = ?").Where("wid = ?").Prepare(),
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}
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return acc.FirstError()
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})
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}
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// TODO: Shrink this struct for common uses in the templates? Would that really make things go faster?
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type Widget struct {
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ID int
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Enabled bool
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Location string // Coming Soon: overview, topics, topic / topic_view, forums, forum, global
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Position int
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RawBody string
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Body string
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Side string
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Type string
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Literal bool
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TickMask atomic.Value
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InitFunc func(widget *Widget, schedule *WidgetScheduler) error
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ShutdownFunc func(widget *Widget) error
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BuildFunc func(widget *Widget, hvars interface{}) (string, error)
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TickFunc func(widget *Widget) error
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}
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func (widget *Widget) Delete() error {
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_, err := widgetStmts.delete.Exec(widget.ID)
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if err != nil {
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return err
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}
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// Reload the dock
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// TODO: Better synchronisation
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Widgets.delete(widget.ID)
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widgets, err := getDockWidgets(widget.Side)
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if err != nil {
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return err
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}
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setDock(widget.Side, widgets)
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return nil
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}
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func (widget *Widget) Copy() (owidget *Widget) {
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owidget = &Widget{}
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*owidget = *widget
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return owidget
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}
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// TODO: Test this
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// TODO: Add support for zone:id. Perhaps, carry a ZoneID property around in *Header? It might allow some weirdness like frontend[5] which matches any zone with an ID of 5 but it would be a tad faster than verifying each zone, although it might be problematic if users end up relying on this behaviour for areas which don't pass IDs to the widgets system but *probably* should
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// TODO: Add a selector which also matches topics inside a specific forum?
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func (widget *Widget) Allowed(zone string, zoneid int) bool {
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for _, loc := range strings.Split(widget.Location, "|") {
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if len(loc) == 0 {
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continue
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}
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sloc := strings.Split(":",loc)
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if len(sloc) > 1 {
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iloc, _ := strconv.Atoi(sloc[1])
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if zoneid != 0 && iloc != zoneid {
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continue
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}
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}
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if loc == "global" || loc == zone {
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return true
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} else if loc[0] == '!' {
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loc = loc[1:]
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if loc != "global" && loc != zone {
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return true
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}
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}
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}
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return false
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}
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// TODO: Refactor
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func (widget *Widget) Build(hvars interface{}) (string, error) {
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if widget.Literal {
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return widget.Body, nil
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}
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if widget.BuildFunc != nil {
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return widget.BuildFunc(widget, hvars)
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}
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var header = hvars.(*Header)
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err := header.Theme.RunTmpl(widget.Body, hvars, header.Writer)
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return "", err
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}
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type WidgetEdit struct {
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*Widget
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Data map[string]string
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}
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func (widget *WidgetEdit) Create() error {
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data, err := json.Marshal(widget.Data)
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if err != nil {
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return err
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}
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_, err = widgetStmts.create.Exec(widget.Position, widget.Side, widget.Type, widget.Enabled, widget.Location, data)
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if err != nil {
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return err
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}
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// Reload the dock
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widgets, err := getDockWidgets(widget.Side)
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if err != nil {
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return err
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}
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setDock(widget.Side, widgets)
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return nil
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}
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func (widget *WidgetEdit) Commit() error {
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data, err := json.Marshal(widget.Data)
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if err != nil {
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return err
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}
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_, err = widgetStmts.update.Exec(widget.Position, widget.Side, widget.Type, widget.Enabled, widget.Location, data, widget.ID)
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if err != nil {
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return err
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}
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// Reload the dock
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widgets, err := getDockWidgets(widget.Side)
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if err != nil {
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return err
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}
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setDock(widget.Side, widgets)
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return nil
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}
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