bf851bd9fc
Added support for dyntmpl to the template system. The Account Dashboard now sort of uses dyntmpl, more work needed here. Renamed the pre_render_view_topic hook to pre_render_topic. Added the GetCurrentLangPack() function. Added the alerts_no_new_alerts phrase. Added the account_level_list phrase. Refactored the route rename logic in the patcher to cut down on the amount of boilerplate. Added more route renames to the patcher. You will need to run the patcher / updater in this commit.
499 lines
14 KiB
Go
499 lines
14 KiB
Go
package common
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import (
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"bytes"
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"database/sql"
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"fmt"
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"io"
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"io/ioutil"
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"strconv"
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"strings"
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"github.com/Azareal/Gosora/query_gen"
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)
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type MenuItemList []MenuItem
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type MenuListHolder struct {
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MenuID int
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List MenuItemList
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Variations map[int]menuTmpl // 0 = Guest Menu, 1 = Member Menu, 2 = Super Mod Menu, 3 = Admin Menu
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}
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type menuPath struct {
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Path string
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Index int
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}
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type menuTmpl struct {
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RenderBuffer [][]byte
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VariableIndices []int
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PathMappings []menuPath
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}
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type MenuItem struct {
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ID int
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MenuID int
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Name string
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HTMLID string
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CSSClass string
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Position string
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Path string
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Aria string
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Tooltip string
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Order int
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TmplName string
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GuestOnly bool
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MemberOnly bool
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SuperModOnly bool
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AdminOnly bool
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}
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// TODO: Move the menu item stuff to it's own file
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type MenuItemStmts struct {
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update *sql.Stmt
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insert *sql.Stmt
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delete *sql.Stmt
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updateOrder *sql.Stmt
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}
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var menuItemStmts MenuItemStmts
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func init() {
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DbInits.Add(func(acc *qgen.Accumulator) error {
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menuItemStmts = MenuItemStmts{
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update: acc.Update("menu_items").Set("name = ?, htmlID = ?, cssClass = ?, position = ?, path = ?, aria = ?, tooltip = ?, tmplName = ?, guestOnly = ?, memberOnly = ?, staffOnly = ?, adminOnly = ?").Where("miid = ?").Prepare(),
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insert: acc.Insert("menu_items").Columns("mid, name, htmlID, cssClass, position, path, aria, tooltip, tmplName, guestOnly, memberOnly, staffOnly, adminOnly").Fields("?,?,?,?,?,?,?,?,?,?,?,?,?").Prepare(),
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delete: acc.Delete("menu_items").Where("miid = ?").Prepare(),
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updateOrder: acc.Update("menu_items").Set("order = ?").Where("miid = ?").Prepare(),
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}
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return acc.FirstError()
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})
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}
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func (item MenuItem) Commit() error {
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_, err := menuItemStmts.update.Exec(item.Name, item.HTMLID, item.CSSClass, item.Position, item.Path, item.Aria, item.Tooltip, item.TmplName, item.GuestOnly, item.MemberOnly, item.SuperModOnly, item.AdminOnly, item.ID)
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Menus.Load(item.MenuID)
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return err
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}
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func (item MenuItem) Create() (int, error) {
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res, err := menuItemStmts.insert.Exec(item.MenuID, item.Name, item.HTMLID, item.CSSClass, item.Position, item.Path, item.Aria, item.Tooltip, item.TmplName, item.GuestOnly, item.MemberOnly, item.SuperModOnly, item.AdminOnly)
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if err != nil {
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return 0, err
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}
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Menus.Load(item.MenuID)
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miid64, err := res.LastInsertId()
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return int(miid64), err
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}
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func (item MenuItem) Delete() error {
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_, err := menuItemStmts.delete.Exec(item.ID)
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Menus.Load(item.MenuID)
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return err
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}
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func (hold *MenuListHolder) LoadTmpl(name string) (menuTmpl MenuTmpl, err error) {
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data, err := ioutil.ReadFile("./templates/" + name + ".html")
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if err != nil {
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return menuTmpl, err
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}
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return hold.Parse(name, data), nil
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}
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// TODO: Make this atomic, maybe with a transaction or store the order on the menu itself?
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func (hold *MenuListHolder) UpdateOrder(updateMap map[int]int) error {
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for miid, order := range updateMap {
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_, err := menuItemStmts.updateOrder.Exec(order, miid)
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if err != nil {
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return err
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}
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}
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Menus.Load(hold.MenuID)
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return nil
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}
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func (hold *MenuListHolder) LoadTmpls() (tmpls map[string]MenuTmpl, err error) {
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tmpls = make(map[string]MenuTmpl)
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var loadTmpl = func(name string) error {
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menuTmpl, err := hold.LoadTmpl(name)
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if err != nil {
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return err
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}
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tmpls[name] = menuTmpl
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return nil
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}
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err = loadTmpl("menu_item")
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if err != nil {
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return tmpls, err
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}
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err = loadTmpl("menu_alerts")
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return tmpls, err
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}
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// TODO: Run this in main, sync ticks, when the phrase file changes (need to implement the sync for that first), and when the settings are changed
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func (hold *MenuListHolder) Preparse() error {
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tmpls, err := hold.LoadTmpls()
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if err != nil {
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return err
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}
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var addVariation = func(index int, callback func(mitem MenuItem) bool) {
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renderBuffer, variableIndices, pathList := hold.Scan(tmpls, callback)
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hold.Variations[index] = menuTmpl{renderBuffer, variableIndices, pathList}
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}
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// Guest Menu
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addVariation(0, func(mitem MenuItem) bool {
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return !mitem.MemberOnly
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})
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// Member Menu
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addVariation(1, func(mitem MenuItem) bool {
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return !mitem.SuperModOnly && !mitem.GuestOnly
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})
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// Super Mod Menu
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addVariation(2, func(mitem MenuItem) bool {
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return !mitem.AdminOnly && !mitem.GuestOnly
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})
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// Admin Menu
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addVariation(3, func(mitem MenuItem) bool {
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return !mitem.GuestOnly
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})
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return nil
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}
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func nextCharIs(tmplData []byte, i int, expects byte) bool {
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if len(tmplData) <= (i + 1) {
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return false
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}
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return tmplData[i+1] == expects
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}
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func peekNextChar(tmplData []byte, i int) byte {
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if len(tmplData) <= (i + 1) {
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return 0
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}
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return tmplData[i+1]
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}
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func skipUntilIfExists(tmplData []byte, i int, expects byte) (newI int, hasIt bool) {
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j := i
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for ; j < len(tmplData); j++ {
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if tmplData[j] == expects {
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return j, true
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}
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}
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return j, false
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}
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func skipUntilCharsExist(tmplData []byte, i int, expects []byte) (newI int, hasIt bool) {
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j := i
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expectIndex := 0
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for ; j < len(tmplData) && expectIndex < len(expects); j++ {
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//fmt.Println("tmplData[j]: ", string(tmplData[j]))
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if tmplData[j] != expects[expectIndex] {
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return j, false
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}
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//fmt.Printf("found %+v at %d\n", string(expects[expectIndex]), expectIndex)
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expectIndex++
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}
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return j, true
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}
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func skipAllUntilCharsExist(tmplData []byte, i int, expects []byte) (newI int, hasIt bool) {
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j := i
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expectIndex := 0
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for ; j < len(tmplData) && expectIndex < len(expects); j++ {
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if tmplData[j] == expects[expectIndex] {
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//fmt.Printf("expects[expectIndex]: %+v - %d\n", string(expects[expectIndex]), expectIndex)
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expectIndex++
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if len(expects) <= expectIndex {
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break
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}
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} else {
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/*if expectIndex != 0 {
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fmt.Println("broke expectations")
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fmt.Println("expected: ", string(expects[expectIndex]))
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fmt.Println("got: ", string(tmplData[j]))
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fmt.Println("next: ", string(peekNextChar(tmplData, j)))
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fmt.Println("next: ", string(peekNextChar(tmplData, j+1)))
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fmt.Println("next: ", string(peekNextChar(tmplData, j+2)))
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fmt.Println("next: ", string(peekNextChar(tmplData, j+3)))
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}*/
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expectIndex = 0
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}
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}
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return j, len(expects) == expectIndex
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}
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type menuRenderItem struct {
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Type int // 0: text, 1: variable
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Index int
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}
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type MenuTmpl struct {
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Name string
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TextBuffer [][]byte
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VariableBuffer [][]byte
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RenderList []menuRenderItem
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}
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func menuDumpSlice(outerSlice [][]byte) {
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for sliceID, slice := range outerSlice {
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fmt.Print(strconv.Itoa(sliceID) + ":[")
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for _, char := range slice {
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fmt.Print(string(char))
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}
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fmt.Print("] ")
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}
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}
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func (hold *MenuListHolder) Parse(name string, tmplData []byte) (menuTmpl MenuTmpl) {
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var textBuffer, variableBuffer [][]byte
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var renderList []menuRenderItem
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var subBuffer []byte
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// ? We only support simple properties on MenuItem right now
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var addVariable = func(name []byte) {
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// TODO: Check if the subBuffer has any items or is empty
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textBuffer = append(textBuffer, subBuffer)
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subBuffer = nil
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variableBuffer = append(variableBuffer, name)
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renderList = append(renderList, menuRenderItem{0, len(textBuffer) - 1})
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renderList = append(renderList, menuRenderItem{1, len(variableBuffer) - 1})
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}
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tmplData = bytes.Replace(tmplData, []byte("{{"), []byte("{"), -1)
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tmplData = bytes.Replace(tmplData, []byte("}}"), []byte("}}"), -1)
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for i := 0; i < len(tmplData); i++ {
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char := tmplData[i]
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if char == '{' {
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dotIndex, hasDot := skipUntilIfExists(tmplData, i, '.')
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if !hasDot {
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// Template function style
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langIndex, hasChars := skipUntilCharsExist(tmplData, i+1, []byte("lang"))
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if hasChars {
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startIndex, hasStart := skipUntilIfExists(tmplData, langIndex, '"')
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endIndex, hasEnd := skipUntilIfExists(tmplData, startIndex+1, '"')
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if hasStart && hasEnd {
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fenceIndex, hasFence := skipUntilIfExists(tmplData, endIndex, '}')
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if !hasFence || !nextCharIs(tmplData, fenceIndex, '}') {
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break
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}
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//fmt.Println("tmplData[startIndex:endIndex]: ", tmplData[startIndex+1:endIndex])
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prefix := []byte("lang.")
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addVariable(append(prefix, tmplData[startIndex+1:endIndex]...))
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i = fenceIndex + 1
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continue
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}
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}
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break
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}
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fenceIndex, hasFence := skipUntilIfExists(tmplData, dotIndex, '}')
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if !hasFence {
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break
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}
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addVariable(tmplData[dotIndex:fenceIndex])
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i = fenceIndex + 1
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continue
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}
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subBuffer = append(subBuffer, char)
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}
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if len(subBuffer) > 0 {
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// TODO: Have a property in renderList which holds the byte slice since variableBuffers and textBuffers have the same underlying implementation?
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textBuffer = append(textBuffer, subBuffer)
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renderList = append(renderList, menuRenderItem{0, len(textBuffer) - 1})
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}
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return MenuTmpl{name, textBuffer, variableBuffer, renderList}
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}
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func (hold *MenuListHolder) Scan(menuTmpls map[string]MenuTmpl, showItem func(mitem MenuItem) bool) (renderBuffer [][]byte, variableIndices []int, pathList []menuPath) {
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for _, mitem := range hold.List {
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// Do we want this item in this variation of the menu?
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if !showItem(mitem) {
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continue
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}
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renderBuffer, variableIndices = hold.ScanItem(menuTmpls, mitem, renderBuffer, variableIndices)
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pathList = append(pathList, menuPath{mitem.Path, len(renderBuffer) - 1})
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}
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// TODO: Need more coalescing in the renderBuffer
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return renderBuffer, variableIndices, pathList
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}
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// Note: This doesn't do a visibility check like hold.Scan() does
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func (hold *MenuListHolder) ScanItem(menuTmpls map[string]MenuTmpl, mitem MenuItem, renderBuffer [][]byte, variableIndices []int) ([][]byte, []int) {
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menuTmpl, ok := menuTmpls[mitem.TmplName]
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if !ok {
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menuTmpl = menuTmpls["menu_item"]
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}
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for _, renderItem := range menuTmpl.RenderList {
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if renderItem.Type == 0 {
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renderBuffer = append(renderBuffer, menuTmpl.TextBuffer[renderItem.Index])
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continue
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}
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variable := menuTmpl.VariableBuffer[renderItem.Index]
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dotAt, hasDot := skipUntilIfExists(variable, 0, '.')
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if !hasDot {
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continue
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}
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if bytes.Equal(variable[:dotAt], []byte("lang")) {
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renderBuffer = append(renderBuffer, []byte(GetTmplPhrase(string(bytes.TrimPrefix(variable[dotAt:], []byte("."))))))
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continue
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}
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var renderItem []byte
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switch string(variable) {
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case ".ID":
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renderItem = []byte(strconv.Itoa(mitem.ID))
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case ".Name":
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renderItem = []byte(mitem.Name)
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case ".HTMLID":
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renderItem = []byte(mitem.HTMLID)
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case ".CSSClass":
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renderItem = []byte(mitem.CSSClass)
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case ".Position":
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renderItem = []byte(mitem.Position)
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case ".Path":
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renderItem = []byte(mitem.Path)
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case ".Aria":
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renderItem = []byte(mitem.Aria)
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case ".Tooltip":
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renderItem = []byte(mitem.Tooltip)
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case ".CSSActive":
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renderItem = []byte("{dyn.active}")
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}
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_, hasInnerVar := skipUntilIfExists(renderItem, 0, '{')
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if hasInnerVar {
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fmt.Println("inner var: ", string(renderItem))
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dotAt, hasDot := skipUntilIfExists(renderItem, 0, '.')
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endFence, hasEndFence := skipUntilIfExists(renderItem, dotAt, '}')
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if !hasDot || !hasEndFence || (endFence-dotAt) <= 1 {
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renderBuffer = append(renderBuffer, renderItem)
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variableIndices = append(variableIndices, len(renderBuffer)-1)
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continue
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}
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if bytes.Equal(renderItem[1:dotAt], []byte("lang")) {
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//fmt.Println("lang var: ", string(renderItem[dotAt+1:endFence]))
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renderBuffer = append(renderBuffer, []byte(GetTmplPhrase(string(renderItem[dotAt+1:endFence]))))
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} else {
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fmt.Println("other var: ", string(variable[:dotAt]))
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if len(renderItem) > 0 {
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renderBuffer = append(renderBuffer, renderItem)
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variableIndices = append(variableIndices, len(renderBuffer)-1)
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}
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}
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continue
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}
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if len(renderItem) > 0 {
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renderBuffer = append(renderBuffer, renderItem)
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}
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}
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return renderBuffer, variableIndices
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}
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// TODO: Pre-render the lang stuff
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func (hold *MenuListHolder) Build(w io.Writer, user *User, pathPrefix string) error {
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var mTmpl menuTmpl
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if !user.Loggedin {
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mTmpl = hold.Variations[0]
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} else if user.IsAdmin {
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mTmpl = hold.Variations[3]
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} else if user.IsSuperMod {
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mTmpl = hold.Variations[2]
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} else {
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mTmpl = hold.Variations[1]
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}
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if pathPrefix == "" {
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pathPrefix = Config.DefaultPath
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}
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if len(mTmpl.VariableIndices) == 0 {
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for _, renderItem := range mTmpl.RenderBuffer {
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w.Write(renderItem)
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}
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return nil
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}
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var nearIndex = 0
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for index, renderItem := range mTmpl.RenderBuffer {
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if index != mTmpl.VariableIndices[nearIndex] {
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w.Write(renderItem)
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continue
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}
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variable := renderItem
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// ? - I can probably remove this check now that I've kicked it upstream, or we could keep it here for safety's sake?
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if len(variable) == 0 {
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continue
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}
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prevIndex := 0
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for i := 0; i < len(renderItem); i++ {
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fenceStart, hasFence := skipUntilIfExists(variable, i, '{')
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if !hasFence {
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continue
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}
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i = fenceStart
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fenceEnd, hasFence := skipUntilIfExists(variable, fenceStart, '}')
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if !hasFence {
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continue
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}
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i = fenceEnd
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dotAt, hasDot := skipUntilIfExists(variable, fenceStart, '.')
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if !hasDot {
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continue
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}
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switch string(variable[fenceStart+1 : dotAt]) {
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case "me":
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w.Write(variable[prevIndex:fenceStart])
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switch string(variable[dotAt+1 : fenceEnd]) {
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case "Link":
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w.Write([]byte(user.Link))
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case "Session":
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w.Write([]byte(user.Session))
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}
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prevIndex = fenceEnd
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// TODO: Optimise this
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case "dyn":
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w.Write(variable[prevIndex:fenceStart])
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var pmi int
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for ii, pathItem := range mTmpl.PathMappings {
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pmi = ii
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if pathItem.Index > index {
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break
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}
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}
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if len(mTmpl.PathMappings) != 0 {
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path := mTmpl.PathMappings[pmi].Path
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if path == "" || path == "/" {
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path = Config.DefaultPath
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}
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if strings.HasPrefix(path, pathPrefix) {
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w.Write([]byte(" menu_active"))
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}
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}
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prevIndex = fenceEnd
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}
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}
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w.Write(variable[prevIndex : len(variable)-1])
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if len(mTmpl.VariableIndices) > (nearIndex + 1) {
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nearIndex++
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}
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}
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return nil
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}
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