gosora/common/widgets.go

408 lines
8.0 KiB
Go

/* Copyright Azareal 2017 - 2020 */
package common
import (
"bytes"
"encoding/json"
"fmt"
"html/template"
"strings"
"sync"
"sync/atomic"
min "github.com/Azareal/Gosora/common/templates"
"github.com/pkg/errors"
)
// TODO: Clean this file up
var Docks WidgetDocks
var widgetUpdateMutex sync.RWMutex
type WidgetDock struct {
Items []*Widget
Scheduler *WidgetScheduler
}
type WidgetDocks struct {
LeftOfNav []*Widget
RightOfNav []*Widget
LeftSidebar WidgetDock
RightSidebar WidgetDock
//PanelLeft []Menus
Footer WidgetDock
}
type WidgetMenu struct {
Name string
MenuList []WidgetMenuItem
}
type WidgetMenuItem struct {
Text string
Location string
Compact bool
}
type NameTextPair struct {
Name string
Text template.HTML
}
func preparseWidget(w *Widget, wdata string) (err error) {
prebuildWidget := func(name string, data interface{}) (string, error) {
var b bytes.Buffer
err := DefaultTemplates.ExecuteTemplate(&b, name+".html", data)
content := string(b.Bytes())
if Config.MinifyTemplates {
content = min.Minify(content)
}
return content, err
}
sbytes := []byte(wdata)
w.Literal = true
// TODO: Split these hard-coded items out of this file and into the files for the individual widget types
switch w.Type {
case "simple", "about":
var tmp NameTextPair
err = json.Unmarshal(sbytes, &tmp)
if err != nil {
return err
}
w.Body, err = prebuildWidget("widget_"+w.Type, tmp)
case "search_and_filter":
w.Literal = false
w.BuildFunc = widgetSearchAndFilter
case "wol":
w.Literal = false
w.InitFunc = wolInit
w.BuildFunc = wolRender
w.TickFunc = wolTick
case "wol_context":
w.Literal = false
w.BuildFunc = wolContextRender
default:
w.Body = wdata
}
// TODO: Test this
// TODO: Should we toss this through a proper parser rather than crudely replacing it?
w.Location = strings.Replace(w.Location, " ", "", -1)
w.Location = strings.Replace(w.Location, "frontend", "!panel", -1)
w.Location = strings.Replace(w.Location, "!!", "", -1)
// Skip blank zones
locs := strings.Split(w.Location, "|")
if len(locs) > 0 {
w.Location = ""
for _, loc := range locs {
if loc == "" {
continue
}
w.Location += loc + "|"
}
w.Location = w.Location[:len(w.Location)-1]
}
return err
}
func GetDockList() []string {
return []string{
"leftOfNav",
"rightOfNav",
"rightSidebar",
"footer",
}
}
func GetDock(dock string) []*Widget {
switch dock {
case "leftOfNav":
return Docks.LeftOfNav
case "rightOfNav":
return Docks.RightOfNav
case "rightSidebar":
return Docks.RightSidebar.Items
case "footer":
return Docks.Footer.Items
}
return nil
}
func HasDock(dock string) bool {
switch dock {
case "leftOfNav", "rightOfNav", "rightSidebar", "footer":
return true
}
return false
}
// TODO: Find a more optimimal way of doing this...
func HasWidgets(dock string, h *Header) bool {
if !h.Theme.HasDock(dock) {
return false
}
// Let themes forcibly override this slot
sbody := h.Theme.BuildDock(dock)
if sbody != "" {
return true
}
var widgets []*Widget
switch dock {
case "leftOfNav":
widgets = Docks.LeftOfNav
case "rightOfNav":
widgets = Docks.RightOfNav
case "rightSidebar":
widgets = Docks.RightSidebar.Items
case "footer":
widgets = Docks.Footer.Items
}
wcount := 0
for _, widget := range widgets {
if !widget.Enabled {
continue
}
if widget.Allowed(h.Zone, h.ZoneID) {
wcount++
}
}
return wcount > 0
}
func BuildWidget(dock string, h *Header) (sbody string) {
if !h.Theme.HasDock(dock) {
return ""
}
// Let themes forcibly override this slot
sbody = h.Theme.BuildDock(dock)
if sbody != "" {
return sbody
}
var widgets []*Widget
switch dock {
case "leftOfNav":
widgets = Docks.LeftOfNav
case "rightOfNav":
widgets = Docks.RightOfNav
case "topMenu":
// 1 = id for the default menu
mhold, err := Menus.Get(1)
if err == nil {
err := mhold.Build(h.Writer, h.CurrentUser, h.Path)
if err != nil {
LogError(err)
}
}
return ""
case "rightSidebar":
widgets = Docks.RightSidebar.Items
case "footer":
widgets = Docks.Footer.Items
}
for _, widget := range widgets {
if !widget.Enabled {
continue
}
if widget.Allowed(h.Zone, h.ZoneID) {
item, err := widget.Build(h)
if err != nil {
LogError(err)
}
sbody += item
}
}
return sbody
}
var DockToID = map[string]int{
"leftOfNav": 0,
"rightOfNav": 1,
"topMenu": 2,
"rightSidebar": 3,
"footer": 4,
}
func BuildWidget2(dock int, h *Header) (sbody string) {
if !h.Theme.HasDockByID(dock) {
return ""
}
// Let themes forcibly override this slot
sbody = h.Theme.BuildDockByID(dock)
if sbody != "" {
return sbody
}
var widgets []*Widget
switch dock {
case 0:
widgets = Docks.LeftOfNav
case 1:
widgets = Docks.RightOfNav
case 2:
// 1 = id for the default menu
mhold, err := Menus.Get(1)
if err == nil {
err := mhold.Build(h.Writer, h.CurrentUser, h.Path)
if err != nil {
LogError(err)
}
}
return ""
case 3:
widgets = Docks.RightSidebar.Items
case 4:
widgets = Docks.Footer.Items
}
for _, widget := range widgets {
if !widget.Enabled {
continue
}
if widget.Allowed(h.Zone, h.ZoneID) {
item, err := widget.Build(h)
if err != nil {
LogError(err)
}
sbody += item
}
}
return sbody
}
func getDockWidgets(dock string) (widgets []*Widget, err error) {
rows, err := widgetStmts.getDockList.Query(dock)
if err != nil {
return nil, err
}
defer rows.Close()
for rows.Next() {
w := &Widget{Position: 0, Side: dock}
err = rows.Scan(&w.ID, &w.Position, &w.Type, &w.Enabled, &w.Location, &w.RawBody)
if err != nil {
return nil, err
}
err = preparseWidget(w, w.RawBody)
if err != nil {
return nil, err
}
Widgets.set(w)
widgets = append(widgets, w)
}
return widgets, rows.Err()
}
// TODO: Make a store for this?
func InitWidgets() (fi error) {
// TODO: Let themes set default values for widget docks, and let them lock in particular places with their stuff, e.g. leftOfNav and rightOfNav
f := func(name string) {
if fi != nil {
return
}
dock, err := getDockWidgets(name)
if err != nil {
fi = err
return
}
setDock(name, dock)
}
f("leftOfNav")
f("rightOfNav")
f("leftSidebar")
f("rightSidebar")
f("footer")
if fi != nil {
return fi
}
AddScheduledSecondTask(Docks.LeftSidebar.Scheduler.Tick)
AddScheduledSecondTask(Docks.RightSidebar.Scheduler.Tick)
AddScheduledSecondTask(Docks.Footer.Scheduler.Tick)
return nil
}
func releaseWidgets(ws []*Widget) {
for _, w := range ws {
if w.ShutdownFunc != nil {
w.ShutdownFunc(w)
}
}
}
// TODO: Use atomics
func setDock(dock string, widgets []*Widget) {
dockHandle := func(dockWidgets []*Widget) {
DebugLog(dock, widgets)
releaseWidgets(dockWidgets)
}
dockHandle2 := func(dockWidgets WidgetDock) WidgetDock {
dockHandle(dockWidgets.Items)
if dockWidgets.Scheduler == nil {
dockWidgets.Scheduler = &WidgetScheduler{}
}
for _, widget := range widgets {
if widget.InitFunc != nil {
widget.InitFunc(widget, dockWidgets.Scheduler)
}
}
dockWidgets.Scheduler.Store()
return WidgetDock{widgets, dockWidgets.Scheduler}
}
widgetUpdateMutex.Lock()
defer widgetUpdateMutex.Unlock()
switch dock {
case "leftOfNav":
dockHandle(Docks.LeftOfNav)
Docks.LeftOfNav = widgets
case "rightOfNav":
dockHandle(Docks.RightOfNav)
Docks.RightOfNav = widgets
case "leftSidebar":
Docks.LeftSidebar = dockHandle2(Docks.LeftSidebar)
case "rightSidebar":
Docks.RightSidebar = dockHandle2(Docks.RightSidebar)
case "footer":
Docks.Footer = dockHandle2(Docks.Footer)
default:
fmt.Printf("bad dock '%s'\n", dock)
return
}
}
type WidgetScheduler struct {
widgets []*Widget
store atomic.Value
}
func (s *WidgetScheduler) Add(w *Widget) {
s.widgets = append(s.widgets, w)
}
func (s *WidgetScheduler) Store() {
s.store.Store(s.widgets)
}
func (s *WidgetScheduler) Tick() error {
widgets := s.store.Load().([]*Widget)
for _, widget := range widgets {
if widget.TickFunc == nil {
continue
}
err := widget.TickFunc(widget)
if err != nil {
return errors.WithStack(err)
}
}
return nil
}