234 lines
5.0 KiB
Go
234 lines
5.0 KiB
Go
package common
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import (
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"encoding/json"
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"log"
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"github.com/Azareal/Gosora/query_gen"
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"github.com/Azareal/Gosora/common/phrases"
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)
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// TODO: Refactor the perms system
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var BlankPerms Perms
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var GuestPerms Perms
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// AllPerms is a set of global permissions with everything set to true
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var AllPerms Perms
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var AllPluginPerms = make(map[string]bool)
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// ? - Can we avoid duplicating the items in this list in a bunch of places?
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var GlobalPermList = []string{
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"BanUsers",
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"ActivateUsers",
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"EditUser",
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"EditUserEmail",
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"EditUserPassword",
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"EditUserGroup",
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"EditUserGroupSuperMod",
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"EditUserGroupAdmin",
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"EditGroup",
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"EditGroupLocalPerms",
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"EditGroupGlobalPerms",
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"EditGroupSuperMod",
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"EditGroupAdmin",
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"ManageForums",
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"EditSettings",
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"ManageThemes",
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"ManagePlugins",
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"ViewAdminLogs",
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"ViewIPs",
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"UploadFiles",
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}
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// Permission Structure: ActionComponent[Subcomponent]Flag
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type Perms struct {
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// Global Permissions
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BanUsers bool
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ActivateUsers bool
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EditUser bool
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EditUserEmail bool
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EditUserPassword bool
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EditUserGroup bool
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EditUserGroupSuperMod bool
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EditUserGroupAdmin bool
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EditGroup bool
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EditGroupLocalPerms bool
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EditGroupGlobalPerms bool
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EditGroupSuperMod bool
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EditGroupAdmin bool
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ManageForums bool // This could be local, albeit limited for per-forum managers?
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EditSettings bool
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ManageThemes bool
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ManagePlugins bool
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ViewAdminLogs bool
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ViewIPs bool
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// Global non-staff permissions
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UploadFiles bool
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// TODO: Add a permission for enabling avatars
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// Forum permissions
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ViewTopic bool
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//ViewOwnTopic bool
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LikeItem bool
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CreateTopic bool
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EditTopic bool
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DeleteTopic bool
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CreateReply bool
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//CreateReplyToOwn bool
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EditReply bool
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//EditOwnReply bool
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DeleteReply bool
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//DeleteOwnReply bool
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PinTopic bool
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CloseTopic bool
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//CloseOwnTopic bool
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MoveTopic bool
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//ExtData map[string]bool
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}
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func init() {
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BlankPerms = Perms{
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//ExtData: make(map[string]bool),
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}
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GuestPerms = Perms{
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ViewTopic: true,
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//ExtData: make(map[string]bool),
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}
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AllPerms = Perms{
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BanUsers: true,
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ActivateUsers: true,
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EditUser: true,
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EditUserEmail: true,
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EditUserPassword: true,
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EditUserGroup: true,
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EditUserGroupSuperMod: true,
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EditUserGroupAdmin: true,
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EditGroup: true,
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EditGroupLocalPerms: true,
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EditGroupGlobalPerms: true,
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EditGroupSuperMod: true,
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EditGroupAdmin: true,
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ManageForums: true,
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EditSettings: true,
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ManageThemes: true,
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ManagePlugins: true,
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ViewAdminLogs: true,
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ViewIPs: true,
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UploadFiles: true,
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ViewTopic: true,
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LikeItem: true,
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CreateTopic: true,
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EditTopic: true,
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DeleteTopic: true,
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CreateReply: true,
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EditReply: true,
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DeleteReply: true,
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PinTopic: true,
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CloseTopic: true,
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MoveTopic: true,
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//ExtData: make(map[string]bool),
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}
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GuestUser.Perms = GuestPerms
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DebugLogf("Guest Perms: %+v\n", GuestPerms)
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DebugLogf("All Perms: %+v\n", AllPerms)
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}
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func StripInvalidGroupForumPreset(preset string) string {
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switch preset {
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case "read_only", "can_post", "can_moderate", "no_access", "default", "custom":
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return preset
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}
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return ""
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}
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func StripInvalidPreset(preset string) string {
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switch preset {
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case "all", "announce", "members", "staff", "admins", "archive", "custom":
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return preset
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}
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return ""
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}
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// TODO: Move this into the phrase system?
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func PresetToLang(preset string) string {
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phrases := phrases.GetAllPermPresets()
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phrase, ok := phrases[preset]
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if !ok {
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phrase = phrases["unknown"]
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}
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return phrase
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}
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// TODO: Is this racey?
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// TODO: Test this along with the rest of the perms system
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func RebuildGroupPermissions(gid int) error {
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var permstr []byte
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log.Print("Reloading a group")
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// TODO: Avoid re-initting this all the time
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getGroupPerms, err := qgen.Builder.SimpleSelect("users_groups", "permissions", "gid = ?", "", "")
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if err != nil {
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return err
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}
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defer getGroupPerms.Close()
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err = getGroupPerms.QueryRow(gid).Scan(&permstr)
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if err != nil {
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return err
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}
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tmpPerms := Perms{
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//ExtData: make(map[string]bool),
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}
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err = json.Unmarshal(permstr, &tmpPerms)
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if err != nil {
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return err
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}
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group, err := Groups.Get(gid)
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if err != nil {
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return err
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}
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group.Perms = tmpPerms
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return nil
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}
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func OverridePerms(perms *Perms, status bool) {
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if status {
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*perms = AllPerms
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} else {
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*perms = BlankPerms
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}
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}
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// TODO: We need a better way of overriding forum perms rather than setting them one by one
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func OverrideForumPerms(perms *Perms, status bool) {
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perms.ViewTopic = status
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perms.LikeItem = status
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perms.CreateTopic = status
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perms.EditTopic = status
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perms.DeleteTopic = status
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perms.CreateReply = status
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perms.EditReply = status
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perms.DeleteReply = status
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perms.PinTopic = status
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perms.CloseTopic = status
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perms.MoveTopic = status
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}
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func RegisterPluginPerm(name string) {
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AllPluginPerms[name] = true
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}
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func DeregisterPluginPerm(name string) {
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delete(AllPluginPerms, name)
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}
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