a5f5f4af7e
Added the PageStore. Renamed account_own_edit.html to account_own_edit_password.html Renamed custom-page.html to custom_page.html Renamed the pre_render_custom_page hook to pre_render_tmpl_page. Added a new pre_render_custom_page hook, not to be confused with the previous one. Renamed the pre_render_account_own_edit_critical hook to pre_render_account_own_edit_password. Moved the report forum ID into a constant. Renamed todaysReportCount to topicsTopicCountByForum and made it more generic. Renamed panel-menu.html to panel_menu.html Renamed panel-inner-menu.html to panel_inner_menu.html Removed an irrelevant editable_parent in a no results row. Fixed the profile page loading the wrong profile.css Fixed a bug where the last poster avatar would break on the forum page. Added the AddNotice method to *Header. Greatly simplified many of the page struct definitions. Added the ErrorPage page struct and refactored the error pages to use it. Added the BasePanelPage page struct and refactored the panel page structs to use it. Tweaked the DefaultHeader function to set the user on the spot rather than after the fact. Simplified AccountEditAvatarSubmit into a redirect. Add the addElement closure in the control panel dashboard to reduce the amount of complexity. Tweaked LogWarning to better handle nils. Added the account_username phrase. Added the account_avatar phrase. Added the account_email phrase. Added the panel_pages phrase. Added the panel_pages_edit phrase. Added the panel_page_created phrase. Added the panel_page_updated phrase. Added the panel_page_deleted phrase. Added the account_menu_security phrase. Added the panel_menu_pages phrase. Added the panel_pages_head phrase. Added the panel_pages_edit_button_aria phrase. Added the panel_pages_delete_button_aria phrase. Added the panel_pages_no_pages phrase. Added the panel_pages_create_head phrase. Added the panel_pages_create_name phrase. Added the panel_pages_create_name_placeholder phrase. Added the panel_pages_create_title phrase. Added the panel_pages_create_title_placeholder phrase. Added the panel_pages_create_body_placeholder phrase. Added the panel_pages_create_submit_button phrase. Added the panel_pages_edit_head phrase. Added the panel_pages_name phrase. Added the panel_pages_title phrase. Added the panel_pages_edit_update_button phrase. Began work on two-factor authentication. Made more progress with the Nox Theme.
524 lines
15 KiB
Go
524 lines
15 KiB
Go
package guilds
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import (
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"bytes"
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"context"
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"database/sql"
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"errors"
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"html/template"
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"net/http"
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"strconv"
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"strings"
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"../../../common"
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)
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// A blank list to fill out that parameter in Page for routes which don't use it
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var tList []interface{}
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var ListStmt *sql.Stmt
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var MemberListStmt *sql.Stmt
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var MemberListJoinStmt *sql.Stmt
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var GetMemberStmt *sql.Stmt
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var AttachForumStmt *sql.Stmt
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var UnattachForumStmt *sql.Stmt
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var AddMemberStmt *sql.Stmt
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// Guild is a struct representing a guild
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type Guild struct {
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ID int
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Link string
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Name string
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Desc string
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Active bool
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Privacy int /* 0: Public, 1: Protected, 2: Private */
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// Who should be able to accept applications and create invites? Mods+ or just admins? Mods is a good start, we can ponder over whether we should make this more flexible in the future.
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Joinable int /* 0: Private, 1: Anyone can join, 2: Applications, 3: Invite-only */
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MemberCount int
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Owner int
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Backdrop string
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CreatedAt string
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LastUpdateTime string
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MainForumID int
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MainForum *common.Forum
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Forums []*common.Forum
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ExtData common.ExtData
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}
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type Page struct {
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Title string
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CurrentUser common.User
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Header *common.Header
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ItemList []*common.TopicsRow
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Forum *common.Forum
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Guild *Guild
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Page int
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LastPage int
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}
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// ListPage is a page struct for constructing a list of every guild
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type ListPage struct {
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Title string
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CurrentUser common.User
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Header *common.Header
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GuildList []*Guild
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}
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type MemberListPage struct {
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Title string
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CurrentUser common.User
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Header *common.Header
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ItemList []Member
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Guild *Guild
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Page int
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LastPage int
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}
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// Member is a struct representing a specific member of a guild, not to be confused with the global User struct.
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type Member struct {
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Link string
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Rank int /* 0: Member. 1: Mod. 2: Admin. */
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RankString string /* Member, Mod, Admin, Owner */
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PostCount int
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JoinedAt string
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Offline bool // TODO: Need to track the online states of members when WebSockets are enabled
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User common.User
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}
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func PrebuildTmplList(user common.User, header *common.Header) common.CTmpl {
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var guildList = []*Guild{
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&Guild{
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ID: 1,
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Name: "lol",
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Link: BuildGuildURL(common.NameToSlug("lol"), 1),
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Desc: "A group for people who like to laugh",
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Active: true,
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MemberCount: 1,
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Owner: 1,
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CreatedAt: "date",
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LastUpdateTime: "date",
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MainForumID: 1,
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MainForum: common.Forums.DirtyGet(1),
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Forums: []*common.Forum{common.Forums.DirtyGet(1)},
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},
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}
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listPage := ListPage{"Guild List", user, header, guildList}
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return common.CTmpl{"guilds_guild_list", "guilds_guild_list.html", "templates/", "guilds.ListPage", listPage, []string{"./extend/guilds/lib"}}
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}
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// TODO: Do this properly via the widget system
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// TODO: REWRITE THIS
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func CommonAreaWidgets(header *common.Header) {
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// TODO: Hot Groups? Featured Groups? Official Groups?
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var b bytes.Buffer
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var menu = common.WidgetMenu{"Guilds", []common.WidgetMenuItem{
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common.WidgetMenuItem{"Create Guild", "/guild/create/", false},
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}}
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err := common.Templates.ExecuteTemplate(&b, "widget_menu.html", menu)
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if err != nil {
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common.LogError(err)
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return
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}
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if header.Theme.HasDock("leftSidebar") {
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header.Widgets.LeftSidebar = template.HTML(string(b.Bytes()))
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} else if header.Theme.HasDock("rightSidebar") {
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header.Widgets.RightSidebar = template.HTML(string(b.Bytes()))
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}
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}
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// TODO: Do this properly via the widget system
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// TODO: Make a better more customisable group widget system
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func GuildWidgets(header *common.Header, guildItem *Guild) (success bool) {
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return false // Disabled until the next commit
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/*var b bytes.Buffer
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var menu WidgetMenu = WidgetMenu{"Guild Options", []WidgetMenuItem{
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WidgetMenuItem{"Join", "/guild/join/" + strconv.Itoa(guildItem.ID), false},
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WidgetMenuItem{"Members", "/guild/members/" + strconv.Itoa(guildItem.ID), false},
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}}
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err := templates.ExecuteTemplate(&b, "widget_menu.html", menu)
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if err != nil {
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common.LogError(err)
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return false
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}
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if themes[header.Theme.Name].Sidebars == "left" {
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header.Widgets.LeftSidebar = template.HTML(string(b.Bytes()))
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} else if themes[header.Theme.Name].Sidebars == "right" || themes[header.Theme.Name].Sidebars == "both" {
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header.Widgets.RightSidebar = template.HTML(string(b.Bytes()))
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} else {
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return false
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}
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return true*/
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}
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/*
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Custom Pages
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*/
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func RouteGuildList(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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header, ferr := common.UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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CommonAreaWidgets(header)
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rows, err := ListStmt.Query()
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if err != nil && err != common.ErrNoRows {
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return common.InternalError(err, w, r)
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}
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defer rows.Close()
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var guildList []*Guild
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for rows.Next() {
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guildItem := &Guild{ID: 0}
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err := rows.Scan(&guildItem.ID, &guildItem.Name, &guildItem.Desc, &guildItem.Active, &guildItem.Privacy, &guildItem.Joinable, &guildItem.Owner, &guildItem.MemberCount, &guildItem.CreatedAt, &guildItem.LastUpdateTime)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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guildItem.Link = BuildGuildURL(common.NameToSlug(guildItem.Name), guildItem.ID)
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guildList = append(guildList, guildItem)
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}
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err = rows.Err()
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if err != nil {
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return common.InternalError(err, w, r)
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}
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pi := ListPage{"Guild List", user, header, guildList}
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err = common.RunThemeTemplate(header.Theme.Name, "guilds_guild_list", pi, w)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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return nil
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}
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func MiddleViewGuild(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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// SEO URLs...
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halves := strings.Split(r.URL.Path[len("/guild/"):], ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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guildID, err := strconv.Atoi(halves[1])
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if err != nil {
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return common.PreError("Not a valid guild ID", w, r)
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}
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guildItem, err := Gstore.Get(guildID)
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if err != nil {
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return common.LocalError("Bad guild", w, r, user)
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}
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// TODO: Build and pass header
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if !guildItem.Active {
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return common.NotFound(w, r, nil)
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}
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return nil
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// TODO: Re-implement this
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// Re-route the request to routeForums
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//var ctx = context.WithValue(r.Context(), "guilds_current_guild", guildItem)
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//return routeForum(w, r.WithContext(ctx), user, strconv.Itoa(guildItem.MainForumID))
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}
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func RouteCreateGuild(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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header, ferr := common.UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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header.Title = "Create Guild"
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// TODO: Add an approval queue mode for group creation
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if !user.Loggedin || !user.PluginPerms["CreateGuild"] {
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return common.NoPermissions(w, r, user)
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}
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CommonAreaWidgets(header)
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pi := common.Page{header, tList, nil}
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err := common.Templates.ExecuteTemplate(w, "guilds_create_guild.html", pi)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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return nil
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}
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func RouteCreateGuildSubmit(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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// TODO: Add an approval queue mode for group creation
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if !user.Loggedin || !user.PluginPerms["CreateGuild"] {
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return common.NoPermissions(w, r, user)
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}
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var guildActive = true
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var guildName = common.SanitiseSingleLine(r.PostFormValue("group_name"))
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// TODO: Allow Markdown / BBCode / Limited HTML in the description?
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var guildDesc = common.SanitiseBody(r.PostFormValue("group_desc"))
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var gprivacy = r.PostFormValue("group_privacy")
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var guildPrivacy int
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switch gprivacy {
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case "0":
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guildPrivacy = 0 // Public
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case "1":
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guildPrivacy = 1 // Protected
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case "2":
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guildPrivacy = 2 // private
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default:
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guildPrivacy = 0
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}
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// Create the backing forum
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fid, err := common.Forums.Create(guildName, "", true, "")
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if err != nil {
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return common.InternalError(err, w, r)
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}
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gid, err := Gstore.Create(guildName, guildDesc, guildActive, guildPrivacy, user.ID, fid)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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// Add the main backing forum to the forum list
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err = AttachForum(gid, fid)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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_, err = AddMemberStmt.Exec(gid, user.ID, 2)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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http.Redirect(w, r, BuildGuildURL(common.NameToSlug(guildName), gid), http.StatusSeeOther)
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return nil
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}
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func RouteMemberList(w http.ResponseWriter, r *http.Request, user common.User) common.RouteError {
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header, ferr := common.UserCheck(w, r, &user)
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if ferr != nil {
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return ferr
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}
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// SEO URLs...
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halves := strings.Split(r.URL.Path[len("/guild/members/"):], ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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guildID, err := strconv.Atoi(halves[1])
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if err != nil {
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return common.PreError("Not a valid group ID", w, r)
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}
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guildItem, err := Gstore.Get(guildID)
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if err != nil {
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return common.LocalError("Bad group", w, r, user)
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}
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guildItem.Link = BuildGuildURL(common.NameToSlug(guildItem.Name), guildItem.ID)
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GuildWidgets(header, guildItem)
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rows, err := MemberListJoinStmt.Query(guildID)
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if err != nil && err != common.ErrNoRows {
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return common.InternalError(err, w, r)
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}
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var guildMembers []Member
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for rows.Next() {
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guildMember := Member{PostCount: 0}
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err := rows.Scan(&guildMember.User.ID, &guildMember.Rank, &guildMember.PostCount, &guildMember.JoinedAt, &guildMember.User.Name, &guildMember.User.Avatar)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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guildMember.Link = common.BuildProfileURL(common.NameToSlug(guildMember.User.Name), guildMember.User.ID)
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guildMember.User.Avatar = common.BuildAvatar(guildMember.User.ID, guildMember.User.Avatar)
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guildMember.JoinedAt, _ = common.RelativeTimeFromString(guildMember.JoinedAt)
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if guildItem.Owner == guildMember.User.ID {
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guildMember.RankString = "Owner"
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} else {
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switch guildMember.Rank {
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case 0:
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guildMember.RankString = "Member"
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case 1:
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guildMember.RankString = "Mod"
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case 2:
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guildMember.RankString = "Admin"
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}
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}
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guildMembers = append(guildMembers, guildMember)
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}
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err = rows.Err()
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if err != nil {
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return common.InternalError(err, w, r)
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}
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rows.Close()
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pi := MemberListPage{"Guild Member List", user, header, guildMembers, guildItem, 0, 0}
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// A plugin with plugins. Pluginception!
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if common.RunPreRenderHook("pre_render_guilds_member_list", w, r, &user, &pi) {
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return nil
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}
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err = common.RunThemeTemplate(header.Theme.Name, "guilds_member_list", pi, w)
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if err != nil {
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return common.InternalError(err, w, r)
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}
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return nil
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}
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func AttachForum(guildID int, fid int) error {
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_, err := AttachForumStmt.Exec(guildID, fid)
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return err
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}
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func UnattachForum(fid int) error {
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_, err := AttachForumStmt.Exec(fid)
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return err
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}
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func BuildGuildURL(slug string, id int) string {
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if slug == "" || !common.Config.BuildSlugs {
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return "/guild/" + strconv.Itoa(id)
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}
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return "/guild/" + slug + "." + strconv.Itoa(id)
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}
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/*
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Hooks
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*/
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// TODO: Prebuild this template
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func PreRenderViewForum(w http.ResponseWriter, r *http.Request, user *common.User, data interface{}) (halt bool) {
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pi := data.(*common.ForumPage)
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if pi.Header.ExtData.Items != nil {
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if guildData, ok := pi.Header.ExtData.Items["guilds_current_group"]; ok {
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guildItem := guildData.(*Guild)
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guildpi := Page{pi.Title, pi.CurrentUser, pi.Header, pi.ItemList, pi.Forum, guildItem, pi.Page, pi.LastPage}
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err := common.Templates.ExecuteTemplate(w, "guilds_view_guild.html", guildpi)
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if err != nil {
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common.LogError(err)
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return false
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}
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return true
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}
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}
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return false
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}
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func TrowAssign(args ...interface{}) interface{} {
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var forum = args[1].(*common.Forum)
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if forum.ParentType == "guild" {
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var topicItem = args[0].(*common.TopicsRow)
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topicItem.ForumLink = "/guild/" + strings.TrimPrefix(topicItem.ForumLink, common.GetForumURLPrefix())
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}
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return nil
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}
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// TODO: It would be nice, if you could select one of the boards in the group from that drop-down rather than just the one you got linked from
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func TopicCreatePreLoop(args ...interface{}) interface{} {
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var fid = args[2].(int)
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if common.Forums.DirtyGet(fid).ParentType == "guild" {
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var strictmode = args[5].(*bool)
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*strictmode = true
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}
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return nil
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}
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// TODO: Add privacy options
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// TODO: Add support for multiple boards and add per-board simplified permissions
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// TODO: Take isJs into account for routes which expect JSON responses
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func ForumCheck(args ...interface{}) (skip bool, rerr common.RouteError) {
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var r = args[1].(*http.Request)
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var fid = args[3].(*int)
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var forum = common.Forums.DirtyGet(*fid)
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if forum.ParentType == "guild" {
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var err error
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var w = args[0].(http.ResponseWriter)
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guildItem, ok := r.Context().Value("guilds_current_group").(*Guild)
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if !ok {
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guildItem, err = Gstore.Get(forum.ParentID)
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if err != nil {
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return true, common.InternalError(errors.New("Unable to find the parent group for a forum"), w, r)
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}
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if !guildItem.Active {
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return true, common.NotFound(w, r, nil) // TODO: Can we pull header out of args?
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}
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r = r.WithContext(context.WithValue(r.Context(), "guilds_current_group", guildItem))
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}
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var user = args[2].(*common.User)
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var rank int
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var posts int
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var joinedAt string
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// TODO: Group privacy settings. For now, groups are all globally visible
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// Clear the default group permissions
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// TODO: Do this more efficiently, doing it quick and dirty for now to get this out quickly
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common.OverrideForumPerms(&user.Perms, false)
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user.Perms.ViewTopic = true
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err = GetMemberStmt.QueryRow(guildItem.ID, user.ID).Scan(&rank, &posts, &joinedAt)
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|
if err != nil && err != common.ErrNoRows {
|
|
return true, common.InternalError(err, w, r)
|
|
} else if err != nil {
|
|
// TODO: Should we let admins / guests into public groups?
|
|
return true, common.LocalError("You're not part of this group!", w, r, *user)
|
|
}
|
|
|
|
// TODO: Implement bans properly by adding the Local Ban API in the next commit
|
|
// TODO: How does this even work? Refactor it along with the rest of this plugin!
|
|
if rank < 0 {
|
|
return true, common.LocalError("You've been banned from this group!", w, r, *user)
|
|
}
|
|
|
|
// Basic permissions for members, more complicated permissions coming in the next commit!
|
|
if guildItem.Owner == user.ID {
|
|
common.OverrideForumPerms(&user.Perms, true)
|
|
} else if rank == 0 {
|
|
user.Perms.LikeItem = true
|
|
user.Perms.CreateTopic = true
|
|
user.Perms.CreateReply = true
|
|
} else {
|
|
common.OverrideForumPerms(&user.Perms, true)
|
|
}
|
|
return true, nil
|
|
}
|
|
|
|
return false, nil
|
|
}
|
|
|
|
// TODO: Override redirects? I don't think this is needed quite yet
|
|
|
|
func Widgets(args ...interface{}) interface{} {
|
|
var zone = args[0].(string)
|
|
var header = args[2].(*common.Header)
|
|
var request = args[3].(*http.Request)
|
|
|
|
if zone != "view_forum" {
|
|
return false
|
|
}
|
|
|
|
var forum = args[1].(*common.Forum)
|
|
if forum.ParentType == "guild" {
|
|
// This is why I hate using contexts, all the daisy chains and interface casts x.x
|
|
guildItem, ok := request.Context().Value("guilds_current_group").(*Guild)
|
|
if !ok {
|
|
common.LogError(errors.New("Unable to find a parent group in the context data"))
|
|
return false
|
|
}
|
|
|
|
if header.ExtData.Items == nil {
|
|
header.ExtData.Items = make(map[string]interface{})
|
|
}
|
|
header.ExtData.Items["guilds_current_group"] = guildItem
|
|
|
|
return GuildWidgets(header, guildItem)
|
|
}
|
|
return false
|
|
}
|