b20e295375
You need the ViewIPs permission to view IPs on logs now. Added the leftOfNav and rightOfNav docks, more on this soon. Added a max length for topic titles. Added a max length for usernames. Added none as a possible language for the language view counter. We began adding the notice phrases. Fixed a misnamed phrase which was spitting out placeholder text. Localised unknown for the human language phrases. Moved routeForums to routes.ForumList. Moved routeRobotsTxt to routes.RobotsTxt. Started tracking the views for routes.RobotsTxt. Moved routeSitemapXml to routes.SitemapXml. Started tracking the views for routes.SitemapXml. Changed the fallback theme to Cosora. Fixed changing the default theme to Cosora or Tempra Conflux. Removed some redundant type definitions in template init. Return ErrNoTitle instead of ErrNoBody when trying to create a topic with no title. Moved some in-progress routes and helper functions for handling search engine crawlers to routes/api.go
287 lines
7.2 KiB
Go
287 lines
7.2 KiB
Go
/*
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*
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* Gosora Phrase System
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* Copyright Azareal 2017 - 2018
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*
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*/
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package common
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import (
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"encoding/json"
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"errors"
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"io/ioutil"
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"log"
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"os"
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"path/filepath"
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"sync"
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"sync/atomic"
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)
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// TODO: Add a phrase store?
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// TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this?
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// nolint Be quiet megacheck, this *is* used
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var currentLangPack atomic.Value
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var langPackCount int // TODO: Use atomics for this
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// TODO: We'll be implementing the level phrases in the software proper very very soon!
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type LevelPhrases struct {
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Level string
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LevelMax string // ? Add a max level setting?
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// Override the phrase for individual levels, if the phrases exist
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Levels []string // index = level
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}
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// ! For the sake of thread safety, you must never modify a *LanguagePack directly, but to create a copy of it and overwrite the entry in the sync.Map
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type LanguagePack struct {
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Name string
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Phrases map[string]string // Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent.
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Levels LevelPhrases
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GlobalPerms map[string]string
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LocalPerms map[string]string
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SettingLabels map[string]string
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PermPresets map[string]string
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Accounts map[string]string // TODO: Apply these phrases in the software proper
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UserAgents map[string]string
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OperatingSystems map[string]string
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HumanLanguages map[string]string
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Errors map[string]map[string]string // map[category]map[name]value
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NoticePhrases map[string]string
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PageTitles map[string]string
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TmplPhrases map[string]string
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CSSPhrases map[string]string
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TmplIndicesToPhrases [][][]byte // [tmplID][index]phrase
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}
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// TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes
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var langPacks sync.Map // nolint it is used
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var langTmplIndicesToNames [][]string // [tmplID][index]phraseName
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func InitPhrases() error {
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log.Print("Loading the language packs")
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err := filepath.Walk("./langs", func(path string, f os.FileInfo, err error) error {
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if f.IsDir() {
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return nil
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}
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data, err := ioutil.ReadFile(path)
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if err != nil {
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return err
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}
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var ext = filepath.Ext("/langs/" + path)
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if ext != ".json" {
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log.Printf("Found a '%s' in /langs/", ext)
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return nil
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}
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var langPack LanguagePack
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err = json.Unmarshal(data, &langPack)
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if err != nil {
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return err
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}
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langPack.TmplIndicesToPhrases = make([][][]byte, len(langTmplIndicesToNames))
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for tmplID, phraseNames := range langTmplIndicesToNames {
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var phraseSet = make([][]byte, len(phraseNames))
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for index, phraseName := range phraseNames {
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phrase, ok := langPack.TmplPhrases[phraseName]
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if !ok {
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log.Print("Couldn't find template phrase '" + phraseName + "'")
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}
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phraseSet[index] = []byte(phrase)
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}
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langPack.TmplIndicesToPhrases[tmplID] = phraseSet
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}
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log.Print("Adding the '" + langPack.Name + "' language pack")
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langPacks.Store(langPack.Name, &langPack)
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langPackCount++
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return nil
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})
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if err != nil {
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return err
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}
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if langPackCount == 0 {
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return errors.New("You don't have any language packs")
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}
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langPack, ok := langPacks.Load(Site.Language)
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if !ok {
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return errors.New("Couldn't find the " + Site.Language + " language pack")
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}
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currentLangPack.Store(langPack)
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return nil
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}
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// TODO: Implement this
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func LoadLangPack(name string) error {
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_ = name
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return nil
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}
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// TODO: Implement this
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func SaveLangPack(langPack *LanguagePack) error {
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_ = langPack
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return nil
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}
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func GetPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).Phrases[name]
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return res, ok
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}
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func GetGlobalPermPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).GlobalPerms[name]
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if !ok {
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return getPhrasePlaceholder("perms", name)
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}
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return res
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}
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func GetLocalPermPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).LocalPerms[name]
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if !ok {
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return getPhrasePlaceholder("perms", name)
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}
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return res
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}
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func GetSettingLabel(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).SettingLabels[name]
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if !ok {
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return getPhrasePlaceholder("settings", name)
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}
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return res
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}
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func GetAllSettingLabels() map[string]string {
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return currentLangPack.Load().(*LanguagePack).SettingLabels
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}
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func GetAllPermPresets() map[string]string {
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return currentLangPack.Load().(*LanguagePack).PermPresets
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}
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func GetAccountPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).Accounts[name]
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if !ok {
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return getPhrasePlaceholder("account", name)
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}
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return res
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}
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func GetUserAgentPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).UserAgents[name]
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if !ok {
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return "", false
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}
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return res, true
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}
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func GetOSPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).OperatingSystems[name]
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if !ok {
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return "", false
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}
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return res, true
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}
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func GetHumanLangPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).HumanLanguages[name]
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if !ok {
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return getPhrasePlaceholder("humanlang", name), false
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}
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return res, true
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}
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// TODO: Does comma ok work with multi-dimensional maps?
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func GetErrorPhrase(category string, name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).Errors[category][name]
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if !ok {
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return getPhrasePlaceholder("error", name)
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}
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return res
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}
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func GetNoticePhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).NoticePhrases[name]
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if !ok {
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return getPhrasePlaceholder("notices", name)
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}
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return res
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}
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func GetTitlePhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).PageTitles[name]
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if !ok {
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return getPhrasePlaceholder("title", name)
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}
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return res
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}
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func GetTmplPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrases[name]
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if !ok {
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return getPhrasePlaceholder("tmpl", name)
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}
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return res
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}
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func GetCSSPhrases() map[string]string {
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return currentLangPack.Load().(*LanguagePack).CSSPhrases
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}
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func getPhrasePlaceholder(prefix string, suffix string) string {
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return "{lang." + prefix + "[" + suffix + "]}"
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}
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// ? - Use runtime reflection for updating phrases?
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// TODO: Implement these
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func AddPhrase() {
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}
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func UpdatePhrase() {
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}
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func DeletePhrase() {
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}
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// TODO: Use atomics to store the pointer of the current active langpack?
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// nolint
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func ChangeLanguagePack(name string) (exists bool) {
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pack, ok := langPacks.Load(name)
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if !ok {
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return false
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}
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currentLangPack.Store(pack)
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return true
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}
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func CurrentLanguagePackName() (name string) {
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return currentLangPack.Load().(*LanguagePack).Name
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}
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func GetLanguagePackByName(name string) (pack *LanguagePack, ok bool) {
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packInt, ok := langPacks.Load(name)
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if !ok {
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return nil, false
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}
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return packInt.(*LanguagePack), true
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}
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// Template Transpiler Stuff
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func RegisterTmplPhraseNames(phraseNames []string) (tmplID int) {
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langTmplIndicesToNames = append(langTmplIndicesToNames, phraseNames)
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return len(langTmplIndicesToNames) - 1
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}
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func GetTmplPhrasesBytes(tmplID int) [][]byte {
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return currentLangPack.Load().(*LanguagePack).TmplIndicesToPhrases[tmplID]
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}
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