gosora/common/utils.go

393 lines
8.9 KiB
Go

/*
*
* Utility Functions And Stuff
* Copyright Azareal 2017 - 2018
*
*/
package common
import (
"crypto/rand"
"encoding/base64"
"errors"
"fmt"
"math"
"os"
"strconv"
"strings"
"time"
"unicode"
)
// Version stores a Gosora version
type Version struct {
Major int
Minor int
Patch int
Tag string
TagID int
}
// TODO: Write a test for this
func (version *Version) String() (out string) {
out = strconv.Itoa(version.Major) + "." + strconv.Itoa(version.Minor) + "." + strconv.Itoa(version.Patch)
if version.Tag != "" {
out += "-" + version.Tag
if version.TagID != 0 {
out += strconv.Itoa(version.TagID)
}
}
return
}
// GenerateSafeString is for generating a cryptographically secure set of random bytes...
// TODO: Write a test for this
func GenerateSafeString(length int) (string, error) {
rb := make([]byte, length)
_, err := rand.Read(rb)
if err != nil {
return "", err
}
return base64.URLEncoding.EncodeToString(rb), nil
}
// TODO: Write a test for this
func RelativeTimeFromString(in string) (string, error) {
if in == "" {
return "", nil
}
t, err := time.Parse("2006-01-02 15:04:05", in)
if err != nil {
return "", err
}
return RelativeTime(t), nil
}
// TODO: Write a test for this
func RelativeTime(t time.Time) string {
diff := time.Since(t)
hours := diff.Hours()
seconds := diff.Seconds()
weeks := int(hours / 24 / 7)
months := int(hours / 24 / 31)
switch {
case months > 3:
if t.Year() != time.Now().Year() {
//return t.Format("Mon Jan 2 2006")
return t.Format("Jan 2 2006")
}
return t.Format("Jan 2")
case months > 1:
return fmt.Sprintf("%d months ago", months)
case months == 1:
return "a month ago"
case weeks > 1:
return fmt.Sprintf("%d weeks ago", weeks)
case int(hours/24) == 7:
return "a week ago"
case int(hours/24) == 1:
return "1 day ago"
case int(hours/24) > 1:
return fmt.Sprintf("%d days ago", int(hours/24))
case seconds <= 1:
return "a moment ago"
case seconds < 60:
return fmt.Sprintf("%d seconds ago", int(seconds))
case seconds < 120:
return "a minute ago"
case seconds < 3600:
return fmt.Sprintf("%d minutes ago", int(seconds/60))
case seconds < 7200:
return "an hour ago"
default:
return fmt.Sprintf("%d hours ago", int(seconds/60/60))
}
}
// TODO: Write a test for this
func ConvertByteUnit(bytes float64) (float64, string) {
switch {
case bytes >= float64(Petabyte):
return bytes / float64(Petabyte), "PB"
case bytes >= float64(Terabyte):
return bytes / float64(Terabyte), "TB"
case bytes >= float64(Gigabyte):
return bytes / float64(Gigabyte), "GB"
case bytes >= float64(Megabyte):
return bytes / float64(Megabyte), "MB"
case bytes >= float64(Kilobyte):
return bytes / float64(Kilobyte), "KB"
default:
return bytes, " bytes"
}
}
// TODO: Write a test for this
func ConvertByteInUnit(bytes float64, unit string) (count float64) {
switch unit {
case "PB":
count = bytes / float64(Petabyte)
case "TB":
count = bytes / float64(Terabyte)
case "GB":
count = bytes / float64(Gigabyte)
case "MB":
count = bytes / float64(Megabyte)
case "KB":
count = bytes / float64(Kilobyte)
default:
count = 0.1
}
if count < 0.1 {
count = 0.1
}
return
}
// TODO: Write a test for this
func ConvertUnit(num int) (int, string) {
switch {
case num >= 1000000000000:
return num / 1000000000000, "T"
case num >= 1000000000:
return num / 1000000000, "B"
case num >= 1000000:
return num / 1000000, "M"
case num >= 1000:
return num / 1000, "K"
default:
return num, ""
}
}
// TODO: Write a test for this
func ConvertFriendlyUnit(num int) (int, string) {
switch {
case num >= 1000000000000000:
return 0, " quadrillion"
case num >= 1000000000000:
return 0, " trillion"
case num >= 1000000000:
return num / 1000000000, " billion"
case num >= 1000000:
return num / 1000000, " million"
case num >= 1000:
return num / 1000, " thousand"
default:
return num, ""
}
}
// TODO: Make slugs optional for certain languages across the entirety of Gosora?
// TODO: Let plugins replace NameToSlug and the URL building logic with their own
func NameToSlug(name string) (slug string) {
// TODO: Do we want this reliant on config file flags? This might complicate tests and oddball uses
if !Config.BuildSlugs {
return ""
}
name = strings.TrimSpace(name)
name = strings.Replace(name, " ", " ", -1)
for _, char := range name {
if unicode.IsLower(char) || unicode.IsNumber(char) {
slug += string(char)
} else if unicode.IsUpper(char) {
slug += string(unicode.ToLower(char))
} else if unicode.IsSpace(char) {
slug += "-"
}
}
if slug == "" {
slug = "untitled"
}
return slug
}
// TODO: Write a test for this
func WeakPassword(password string, username string, email string) error {
lowPassword := strings.ToLower(password)
switch {
case password == "":
return errors.New("You didn't put in a password.")
case strings.Contains(lowPassword, strings.ToLower(username)) && len(username) > 3:
return errors.New("You can't use your username in your password.")
case strings.Contains(lowPassword, strings.ToLower(email)):
return errors.New("You can't use your email in your password.")
case len(password) < 8:
return errors.New("Your password needs to be at-least eight characters long")
}
if strings.Contains(lowPassword, "test") || /*strings.Contains(password,"123456") || */ strings.Contains(password, "123") || strings.Contains(lowPassword, "password") || strings.Contains(lowPassword, "qwerty") || strings.Contains(lowPassword, "fuck") || strings.Contains(lowPassword, "love") {
return errors.New("You may not have 'test', '123', 'password', 'qwerty', 'love' or 'fuck' in your password")
}
var charMap = make(map[rune]int)
var numbers, symbols, upper, lower int
for _, char := range password {
charItem, ok := charMap[char]
if ok {
charItem++
} else {
charItem = 1
}
charMap[char] = charItem
if unicode.IsLetter(char) {
if unicode.IsUpper(char) {
upper++
} else {
lower++
}
} else if unicode.IsNumber(char) {
numbers++
} else {
symbols++
}
}
if numbers == 0 {
return errors.New("You don't have any numbers in your password")
}
if upper == 0 {
return errors.New("You don't have any uppercase characters in your password")
}
if lower == 0 {
return errors.New("You don't have any lowercase characters in your password")
}
if len(password) < 18 {
if (len(password) / 2) > len(charMap) {
return errors.New("You don't have enough unique characters in your password")
}
} else if (len(password) / 3) > len(charMap) {
// Be a little lenient on the number of unique characters for long passwords
return errors.New("You don't have enough unique characters in your password")
}
return nil
}
// TODO: Write a test for this
func createFile(name string) error {
f, err := os.Create(name)
if err != nil {
return err
}
return f.Close()
}
// TODO: Write a test for this
func writeFile(name string, content string) (err error) {
f, err := os.Create(name)
if err != nil {
return err
}
_, err = f.WriteString(content)
if err != nil {
return err
}
err = f.Sync()
if err != nil {
return err
}
return f.Close()
}
// TODO: Write a test for this
func Stripslashes(text string) string {
text = strings.Replace(text, "/", "", -1)
return strings.Replace(text, "\\", "", -1)
}
// TODO: Write a test for this
func WordCount(input string) (count int) {
input = strings.TrimSpace(input)
if input == "" {
return 0
}
var inSpace bool
for _, value := range input {
if unicode.IsSpace(value) {
if !inSpace {
inSpace = true
}
} else if inSpace {
count++
inSpace = false
}
}
return count + 1
}
// TODO: Write a test for this
func GetLevel(score int) (level int) {
var base float64 = 25
var current, prev float64
var expFactor = 2.8
for i := 1; ; i++ {
_, bit := math.Modf(float64(i) / 10)
if bit == 0 {
expFactor += 0.1
}
current = base + math.Pow(float64(i), expFactor) + (prev / 3)
prev = current
if float64(score) < current {
break
}
level++
}
return level
}
// TODO: Write a test for this
func GetLevelScore(getLevel int) (score int) {
var base float64 = 25
var current, prev float64
var level int
expFactor := 2.8
for i := 1; ; i++ {
_, bit := math.Modf(float64(i) / 10)
if bit == 0 {
expFactor += 0.1
}
current = base + math.Pow(float64(i), expFactor) + (prev / 3)
prev = current
level++
if level <= getLevel {
break
}
}
return int(math.Ceil(current))
}
// TODO: Write a test for this
func GetLevels(maxLevel int) []float64 {
var base float64 = 25
var current, prev float64 // = 0
var expFactor = 2.8
var out []float64
out = append(out, 0)
for i := 1; i <= maxLevel; i++ {
_, bit := math.Modf(float64(i) / 10)
if bit == 0 {
expFactor += 0.1
}
current = base + math.Pow(float64(i), expFactor) + (prev / 3)
prev = current
out = append(out, current)
}
return out
}
func BuildSlug(slug string, id int) string {
if slug == "" || !Config.BuildSlugs {
return strconv.Itoa(id)
}
return slug + "." + strconv.Itoa(id)
}