b4ffaa2cd6
Reduced the amount of boilerplate in Plugin Markdown. Reduced the amount of boilerplate in Plugin Sendmail. Reduced the amount of boilerplate in sample plugins Heythere and Skeleton. Fixed up Plugin GeoIP. It's not ready for use though. Added the routes.FootHeaders function. Added the route_topic_list_start plugin hook.
136 lines
3.9 KiB
Go
136 lines
3.9 KiB
Go
package routes
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import (
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//"fmt"
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"net/http"
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"strconv"
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"strings"
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"time"
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c "github.com/Azareal/Gosora/common"
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)
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var successJSONBytes = []byte(`{"success":"1"}`)
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func ParseSEOURL(urlBit string) (slug string, id int, err error) {
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halves := strings.Split(urlBit, ".")
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if len(halves) < 2 {
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halves = append(halves, halves[0])
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}
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tid, err := strconv.Atoi(halves[1])
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return halves[0], tid, err
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}
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var slen1 = len("</static/>; rel=preload; as=script,")
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var slen2 = len("</static/>; rel=preload; as=style,")
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func doPush(w http.ResponseWriter, header *c.Header) {
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//fmt.Println("in doPush")
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if c.Config.EnableCDNPush {
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// TODO: Cache these in a sync.Pool?
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var sb strings.Builder
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var push = func(in []string) {
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sb.Grow((slen1 + 5) * len(in))
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for _, path := range in {
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sb.WriteString("</static/")
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sb.WriteString(path)
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sb.WriteString(">; rel=preload; as=script,")
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}
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}
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push(header.Scripts)
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//push(header.PreScriptsAsync)
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push(header.ScriptsAsync)
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if len(header.Stylesheets) > 0 {
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sb.Grow((slen2 + 6) * len(header.Stylesheets))
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for _, path := range header.Stylesheets {
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sb.WriteString("</static/")
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sb.WriteString(path)
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sb.WriteString(">; rel=preload; as=style,")
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}
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}
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// TODO: Push avatars?
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if sb.Len() > 0 {
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sbuf := sb.String()
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w.Header().Set("Link", sbuf[:len(sbuf)-1])
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}
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} else if !c.Config.DisableServerPush {
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//fmt.Println("push enabled")
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gzw, ok := w.(c.GzipResponseWriter)
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if ok {
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w = gzw.ResponseWriter
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}
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pusher, ok := w.(http.Pusher)
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if !ok {
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return
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}
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//fmt.Println("has pusher")
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var push = func(in []string) {
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for _, path := range in {
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//fmt.Println("pushing /static/" + path)
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// TODO: Avoid concatenating here
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err := pusher.Push("/static/"+path, nil)
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if err != nil {
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break
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}
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}
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}
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push(header.Scripts)
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//push(header.PreScriptsAsync)
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push(header.ScriptsAsync)
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push(header.Stylesheets)
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// TODO: Push avatars?
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}
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}
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func renderTemplate(tmplName string, w http.ResponseWriter, r *http.Request, header *c.Header, pi interface{}) c.RouteError {
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return renderTemplate2(tmplName, tmplName, w, r, header, pi)
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}
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func renderTemplate2(tmplName string, hookName string, w http.ResponseWriter, r *http.Request, header *c.Header, pi interface{}) c.RouteError {
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err := renderTemplate3(tmplName, tmplName, w, r, header, pi)
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if err != nil {
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return c.InternalError(err, w, r)
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}
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return nil
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}
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func FootHeaders(w http.ResponseWriter, header *c.Header) {
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// TODO: Expand this to non-HTTPS requests too
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if !header.LooseCSP && c.Site.EnableSsl {
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w.Header().Set("Content-Security-Policy", "default-src 'self' 'unsafe-eval'; style-src 'self' 'unsafe-eval' 'unsafe-inline'; img-src * data: 'unsafe-eval' 'unsafe-inline'; connect-src * 'unsafe-eval' 'unsafe-inline'; frame-src 'self' www.youtube-nocookie.com;upgrade-insecure-requests")
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}
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// Server pushes can backfire on certain browsers, so we want to make sure it's only triggered for ones where it'll help
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lastAgent := header.CurrentUser.LastAgent
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//fmt.Println("lastAgent:", lastAgent)
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if lastAgent == "chrome" || lastAgent == "firefox" {
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doPush(w, header)
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}
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}
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func renderTemplate3(tmplName string, hookName string, w http.ResponseWriter, r *http.Request, header *c.Header, pi interface{}) error {
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c.PrepResources(&header.CurrentUser, header, header.Theme)
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if header.CurrentUser.Loggedin {
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header.MetaDesc = ""
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header.OGDesc = ""
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} else if header.MetaDesc != "" && header.OGDesc == "" {
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header.OGDesc = header.MetaDesc
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}
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header.AddScript("global.js")
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FootHeaders(w, header)
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if header.CurrentUser.IsAdmin {
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header.Elapsed1 = time.Since(header.StartedAt).String()
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}
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if c.RunPreRenderHook("pre_render_"+hookName, w, r, &header.CurrentUser, pi) {
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return nil
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}
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return header.Theme.RunTmpl(tmplName, pi, w)
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}
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// TODO: Rename renderTemplate to RenderTemplate instead of using this hack to avoid breaking things
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var RenderTemplate = renderTemplate3
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