bdf7fa40d5
Added an experimental template fragment optimisation. The template generator can handle time.Time The forum and profile templates now have guest and member variants generated for them. Interpreted templates are no longer loaded, if there's a generated version of it. Added absolute time on hover to the topic, topics, forum, and forums templates. We now use lang instead of index in the stylesheets for phrases. Renamed the .trash_label CSS class to .delete_label Use the new toArr and concat template functions to reduce the amount of boilerplate in the theme stylesheets. Removed bits of redundant code here and there in the stylesheets. Added a .CurrentUser.Loggedin to profiles to make them slightly faster. Shortened some themeStmt names. Moved GzipResponseWriter, theme.RunTmpl and theme.GetTmpl from theme_list.go to theme.go The fallback theme now falls back onto the last theme loaded, if the fallback theme doesn't exist. Added the abstime template function for formatting absolute times a little more nicely. Began work on the login logs. Removed the alerts_no_new_alerts phrase. Renamed the forums_topics_suffix phrase to forums.topics_suffix.
346 lines
9.1 KiB
Go
346 lines
9.1 KiB
Go
/*
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*
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* Gosora Phrase System
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* Copyright Azareal 2017 - 2019
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*
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*/
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package phrases
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import (
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"encoding/json"
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"errors"
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"fmt"
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"io/ioutil"
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"log"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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)
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// TODO: Add a phrase store?
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// TODO: Let the admin edit phrases from inside the Control Panel? How should we persist these? Should we create a copy of the langpack or edit the primaries? Use the changeLangpack mutex for this?
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// nolint Be quiet megacheck, this *is* used
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var currentLangPack atomic.Value
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var langPackCount int // TODO: Use atomics for this
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// TODO: We'll be implementing the level phrases in the software proper very very soon!
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type LevelPhrases struct {
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Level string
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LevelMax string // ? Add a max level setting?
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// Override the phrase for individual levels, if the phrases exist
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Levels []string // index = level
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}
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// ! For the sake of thread safety, you must never modify a *LanguagePack directly, but to create a copy of it and overwrite the entry in the sync.Map
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type LanguagePack struct {
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Name string
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// Should we use a sync map or a struct for these? It would be nice, if we could keep all the phrases consistent.
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Levels LevelPhrases
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GlobalPerms map[string]string
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LocalPerms map[string]string
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SettingPhrases map[string]string
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PermPresets map[string]string
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Accounts map[string]string // TODO: Apply these phrases in the software proper
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UserAgents map[string]string
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OperatingSystems map[string]string
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HumanLanguages map[string]string
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Errors map[string]string // Temp stand-in
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ErrorsBytes map[string][]byte
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NoticePhrases map[string]string
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PageTitles map[string]string
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TmplPhrases map[string]string
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TmplPhrasesPrefixes map[string]map[string]string // [prefix][name]phrase
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TmplIndicesToPhrases [][][]byte // [tmplID][index]phrase
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}
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// TODO: Add the ability to edit language JSON files from the Control Panel and automatically scan the files for changes
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var langPacks sync.Map // nolint it is used
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var langTmplIndicesToNames [][]string // [tmplID][index]phraseName
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func InitPhrases(lang string) error {
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log.Print("Loading the language packs")
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err := filepath.Walk("./langs", func(path string, f os.FileInfo, err error) error {
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if f.IsDir() {
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return nil
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}
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data, err := ioutil.ReadFile(path)
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if err != nil {
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return err
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}
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var ext = filepath.Ext("/langs/" + path)
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if ext != ".json" {
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log.Printf("Found a '%s' in /langs/", ext)
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return nil
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}
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var langPack LanguagePack
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err = json.Unmarshal(data, &langPack)
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if err != nil {
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return err
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}
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langPack.ErrorsBytes = make(map[string][]byte)
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for name, phrase := range langPack.Errors {
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langPack.ErrorsBytes[name] = []byte(phrase)
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}
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// [prefix][name]phrase
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langPack.TmplPhrasesPrefixes = make(map[string]map[string]string)
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for name, phrase := range langPack.TmplPhrases {
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prefix := strings.Split(name, ".")[0]
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_, ok := langPack.TmplPhrasesPrefixes[prefix]
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if !ok {
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langPack.TmplPhrasesPrefixes[prefix] = make(map[string]string)
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}
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langPack.TmplPhrasesPrefixes[prefix][name] = phrase
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}
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langPack.TmplIndicesToPhrases = make([][][]byte, len(langTmplIndicesToNames))
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for tmplID, phraseNames := range langTmplIndicesToNames {
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var phraseSet = make([][]byte, len(phraseNames))
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for index, phraseName := range phraseNames {
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phrase, ok := langPack.TmplPhrases[phraseName]
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if !ok {
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log.Printf("langPack.TmplPhrases: %+v\n", langPack.TmplPhrases)
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panic("Couldn't find template phrase '" + phraseName + "'")
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}
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phraseSet[index] = []byte(phrase)
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}
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langPack.TmplIndicesToPhrases[tmplID] = phraseSet
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}
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log.Print("Adding the '" + langPack.Name + "' language pack")
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langPacks.Store(langPack.Name, &langPack)
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langPackCount++
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return nil
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})
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if err != nil {
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return err
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}
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if langPackCount == 0 {
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return errors.New("You don't have any language packs")
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}
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langPack, ok := langPacks.Load(lang)
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if !ok {
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return errors.New("Couldn't find the " + lang + " language pack")
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}
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currentLangPack.Store(langPack)
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return nil
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}
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// TODO: Implement this
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func LoadLangPack(name string) error {
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_ = name
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return nil
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}
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// TODO: Implement this
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func SaveLangPack(langPack *LanguagePack) error {
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_ = langPack
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return nil
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}
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func GetLevelPhrase(level int) string {
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levelPhrases := currentLangPack.Load().(*LanguagePack).Levels
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if len(levelPhrases.Levels) > 0 && level < len(levelPhrases.Levels) {
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return strings.Replace(levelPhrases.Levels[level], "{0}", strconv.Itoa(level), -1)
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}
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return strings.Replace(levelPhrases.Level, "{0}", strconv.Itoa(level), -1)
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}
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// TODO: Merge these two maps?
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func GetGlobalPermPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).GlobalPerms[name]
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if !ok {
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return getPlaceholder("perms", name)
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}
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return res
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}
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func GetLocalPermPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).LocalPerms[name]
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if !ok {
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return getPlaceholder("perms", name)
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}
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return res
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}
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func GetSettingPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).SettingPhrases[name]
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if !ok {
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return getPlaceholder("settings", name)
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}
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return res
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}
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func GetAllSettingPhrases() map[string]string {
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return currentLangPack.Load().(*LanguagePack).SettingPhrases
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}
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func GetAllPermPresets() map[string]string {
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return currentLangPack.Load().(*LanguagePack).PermPresets
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}
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func GetAccountPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).Accounts[name]
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if !ok {
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return getPlaceholder("account", name)
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}
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return res
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}
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func GetUserAgentPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).UserAgents[name]
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if !ok {
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return "", false
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}
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return res, true
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}
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func GetOSPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).OperatingSystems[name]
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if !ok {
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return "", false
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}
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return res, true
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}
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func GetHumanLangPhrase(name string) (string, bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).HumanLanguages[name]
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if !ok {
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return getPlaceholder("humanlang", name), false
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}
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return res, true
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}
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// TODO: Does comma ok work with multi-dimensional maps?
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func GetErrorPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).Errors[name]
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if !ok {
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return getPlaceholder("error", name)
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}
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return res
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}
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func GetErrorPhraseBytes(name string) []byte {
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res, ok := currentLangPack.Load().(*LanguagePack).ErrorsBytes[name]
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if !ok {
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return getPlaceholderBytes("error", name)
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}
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return res
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}
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func GetNoticePhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).NoticePhrases[name]
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if !ok {
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return getPlaceholder("notices", name)
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}
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return res
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}
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func GetTitlePhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).PageTitles[name]
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if !ok {
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return getPlaceholder("title", name)
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}
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return res
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}
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func GetTitlePhrasef(name string, params ...interface{}) string {
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res, ok := currentLangPack.Load().(*LanguagePack).PageTitles[name]
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if !ok {
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return getPlaceholder("title", name)
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}
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return fmt.Sprintf(res, params...)
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}
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func GetTmplPhrase(name string) string {
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res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrases[name]
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if !ok {
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return getPlaceholder("tmpl", name)
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}
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return res
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}
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func GetTmplPhrasef(name string, params ...interface{}) string {
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res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrases[name]
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if !ok {
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return getPlaceholder("tmpl", name)
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}
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return fmt.Sprintf(res, params...)
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}
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func GetTmplPhrases() map[string]string {
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return currentLangPack.Load().(*LanguagePack).TmplPhrases
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}
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func GetTmplPhrasesByPrefix(prefix string) (phrases map[string]string, ok bool) {
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res, ok := currentLangPack.Load().(*LanguagePack).TmplPhrasesPrefixes[prefix]
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return res, ok
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}
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func getPlaceholder(prefix string, suffix string) string {
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return "{lang." + prefix + "[" + suffix + "]}"
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}
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func getPlaceholderBytes(prefix string, suffix string) []byte {
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return []byte("{lang." + prefix + "[" + suffix + "]}")
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}
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// Please don't mutate *LanguagePack
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func GetCurrentLangPack() *LanguagePack {
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return currentLangPack.Load().(*LanguagePack)
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}
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// ? - Use runtime reflection for updating phrases?
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// TODO: Implement these
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func AddPhrase() {
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}
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func UpdatePhrase() {
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}
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func DeletePhrase() {
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}
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// TODO: Use atomics to store the pointer of the current active langpack?
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// nolint
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func ChangeLanguagePack(name string) (exists bool) {
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pack, ok := langPacks.Load(name)
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if !ok {
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return false
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}
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currentLangPack.Store(pack)
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return true
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}
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func CurrentLanguagePackName() (name string) {
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return currentLangPack.Load().(*LanguagePack).Name
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}
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func GetLanguagePackByName(name string) (pack *LanguagePack, ok bool) {
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packInt, ok := langPacks.Load(name)
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if !ok {
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return nil, false
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}
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return packInt.(*LanguagePack), true
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}
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// Template Transpiler Stuff
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func RegisterTmplPhraseNames(phraseNames []string) (tmplID int) {
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langTmplIndicesToNames = append(langTmplIndicesToNames, phraseNames)
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return len(langTmplIndicesToNames) - 1
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}
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func GetTmplPhrasesBytes(tmplID int) [][]byte {
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return currentLangPack.Load().(*LanguagePack).TmplIndicesToPhrases[tmplID]
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}
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